
Carrot
Carrot-Carrying Rabbit
Kingsbird of the Mokomo Dukedom. In the land of Wano, she helps with preparations for the raid by taking back weapons from the factory and procuring food. However, whenever she finds carrots among the supplies, she can't help but snack on them.
Special
Reduces crew's Despair duration by 7 turns, reduces all enemies' damage reduction (except [Damage Cut]) duration by 7 turns, changes BLOCK and unfavorable slots to character's own type, locks crew's slots for 1 turn, and if there are enemies immune to Delay or status effects, boosts Free Spirit and Fighter characters' ATK by 2.25x for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 18 turns | 16 turns |
| Level 2 | 17 turns | 15 turns |
| Level 3 | 16 turns | 14 turns |
| Level 4 | 15 turns | 13 turns |
| Level 5 | 14 turns | 12 turns |
| Max | 13 turns | 11 turns |
−1 turn at Limit Break 12
−1 turn at Limit Break 24 (LB+)
Captain Ability
Reduces Special charge time by 1 turn at start of quest, boosts Free Spirit and Fighter characters' ATK by 3x, and HP and RCV by 1.2x
Crewmate Ability
Boosts Free Spirit and Fighter characters' base HP by 75
Makes crew's DEX slots have matching slot effects
Unlocks at Limit Break 8
Support Ability
Free Spirit characters
Adds 7% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 1% of character's base stats to supported character's base stats
- Level 2
Adds 2% of character's base stats to supported character's base stats
- Level 3
Adds 3% of character's base stats to supported character's base stats
- Level 4
Adds 5% of character's base stats to supported character's base stats
- Level 5
Adds 7% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,173 | 649 | 101 |
| Lv 99 | 2,891 | 1,468 | 312 |
| Lv 150 | 4,336 | 2,202 | 468 |
| Limit Break | 3,091+200 | 1,568+100 | 362+50 |
| Limit Break+ | 3,291+400 | 1,768+300 | 462+150 |
Limit Break
Boosts base ATK by 25
Boosts base RCV by 25
Boosts base HP by 50
Potential Ability 1: Recovery ATK Boost/Hunger Resistance
Boosts base ATK by 25
Show all 25
Boosts base ATK by 25
Boosts base HP by 50
Add Crewmate Ability 2: Makes crew's DEX slots have matching slot effects
Boosts base HP by 50
Add 1 Power Slot
Boosts base ATK by 25
Reduces Special charge time by 1 turn
Boosts base RCV by 25
Boosts base HP by 50
Potential Ability 2: Pinch Healing
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base ATK by 50
Boosts base HP by 100
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base RCV by 50
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Potential Ability 3: Provoked ATK Boost/Received Damage Up Resistance
Potential Abilities
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +300 for up to 3,000 HP healed) and reduces Hungry status by 2
Show all 5 levels
- Level 1
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +50 for up to 3,000 HP healed) and reduces Hungry status by 1
- Level 2
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +100 for up to 3,000 HP healed) and reduces Hungry status by 1
- Level 3
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +150 for up to 3,000 HP healed) and reduces Hungry status by 1
- Level 4
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +200 for up to 3,000 HP healed) and reduces Hungry status by 1
- Level 5
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +300 for up to 3,000 HP healed) and reduces Hungry status by 2
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 15% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,061 | 1,554 | 330 |
| Lv 110 | 3,202 | 1,626 | 345 |
| Lv 120 | 3,486 | 1,770 | 376 |
| Lv 130 | 3,769 | 1,914 | 406 |
| Lv 150 | 4,336 | 2,202 | 468 |






















