
Carrot
Bedroom Adventure
A Kingsbird from the Mokomo Dukedom. She broke into Big Mom's room with her friends to rescue Brook. Carrying a look-alike doll, she snuck up the giant bed where Big Mom was sleeping.
Special
Reduces all enemies' [Damage Cut] and damage reduction duration by 3 turns, reduces crew's Bind duration by 5 turns, changes BOMBGEMPTY and unfavorable slots to character's own type, and if Captain is a Free Spirit class, doubles damage dealt to delayed enemies for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 17 turns |
| Level 2 | 18 turns | 16 turns |
| Level 3 | 17 turns | 15 turns |
| Level 4 | 16 turns | 14 turns |
| Level 5 | 15 turns | 13 turns |
| Max | 14 turns | 12 turns |
−1 turn at Limit Break 11
−1 turn at Limit Break 24 (LB+)
Captain Ability
Boosts Free Spirit charaters' ATK by 3x and reduces their Special charge time by 1 turn at start of quest
Crewmate Ability
Lets character completely evade Paralysis
Makes Free Spirit characters' PSY slots have matching slot effects
Unlocks at Limit Break 14
Support Ability
Free Spirit characters
Adds 7% of character's base ATK and HP to supported character's base ATK and HP
Show all 5 levels
- Level 1
Adds 1% of character's base ATK and HP to supported character's base ATK and HP
- Level 2
Adds 2% of character's base ATK and HP to supported character's base ATK and HP
- Level 3
Adds 3% of character's base ATK and HP to supported character's base ATK and HP
- Level 4
Adds 5% of character's base ATK and HP to supported character's base ATK and HP
- Level 5
Adds 7% of character's base ATK and HP to supported character's base ATK and HP
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 873 | 835 | 111 |
| Lv 99 | 2,249 | 1,353 | 374 |
| Lv 150 | 3,373 | 2,029 | 561 |
| Limit Break | 2,469+220 | 1,463+110 | 414+40 |
| Limit Break+ | 2,669+420 | 1,663+310 | 514+140 |
Limit Break
Boosts base HP by 30
Boosts base HP by 30
Boosts base HP by 50
Potential Ability 1: Barrier Pierce
Boosts base RCV by 20
Show all 25
Boosts base RCV by 20
Boosts base HP by 50
Boosts base ATK by 10
Boosts base ATK by 20
Boosts base ATK by 30
Reduces Special charge time by 1 turn
Boosts base ATK by 50
Boosts base HP by 60
Add Crewmate Ability 2: Makes Free Spirit characters' PSY slots have matching slot effects
Potential Ability 2: Pinch Healing
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base HP by 100
Boosts base RCV by 50
Boosts base RCV by 50
Boosts base ATK by 100
Boosts base HP by 100
Reduces Special charge time by 1 turn
Potential Ability 3: Provoked ATK Boost/Received Damage Up Resistance
Potential Abilities
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 60% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 15% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,381 | 1,432 | 396 |
| Lv 110 | 2,491 | 1,498 | 414 |
| Lv 120 | 2,711 | 1,631 | 451 |
| Lv 130 | 2,932 | 1,763 | 487 |
| Lv 150 | 3,373 | 2,029 | 561 |
Evolution
How to get
Featured · Feb 19, 2022 – Feb 27, 2022






















