
Carrot
Cute Rabbit in the Forest of Sweets
Kingsbird of the Mokomo Dukedom. While in the Seducing Woods, Nami ends up being captured. Sensing an opening, Carrot threw an Electro-charged punch at Brulee the moment Nami escaped from her grasp.
Special
Reduces Paralysis/Despair duration by 4 turns, delays all enemies by 1 turn, changes type slots to PSY, and boosts damage dealt to DEF Down enemies by 1.75x for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 18 turns | 16 turns |
| Level 2 | 17 turns | 15 turns |
| Level 3 | 16 turns | 14 turns |
| Level 4 | 15 turns | 13 turns |
| Level 5 | 14 turns | 12 turns |
| Level 6 | 13 turns | 11 turns |
| Max | 12 turns | 10 turns |
−2 turns at Limit Break 24 (LB+)
Captain Ability
Boosts Fighter characters' ATK by 2.5x and Free Spirit characters' HP by 1.2x
Crewmate Ability
Lets character completely evade Paralysis
Boosts Fighter characters' base ATK and HP by 40
Unlocks at Limit Break 8
Support Ability
Tony Tony Chopper
Adds 11% of character's base ATK to supported character's base ATK
Show all 5 levels
- Level 1
Adds 4% of character's base ATK to supported character's base ATK
- Level 2
Adds 5% of character's base ATK to supported character's base ATK
- Level 3
Adds 7% of character's base ATK to supported character's base ATK
- Level 4
Adds 9% of character's base ATK to supported character's base ATK
- Level 5
Adds 11% of character's base ATK to supported character's base ATK
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,228 | 545 | 82 |
| Lv 99 | 2,828 | 1,298 | 238 |
| Lv 150 | 4,242 | 1,947 | 357 |
| Limit Break | 3,088+260 | 1,458+160 | 238+0 |
| Limit Break+ | 3,288+460 | 1,658+360 | 338+100 |
Limit Break
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base ATK by 20
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base HP by 30
Show all 25
Add 1 Power Slot
Boosts base HP by 40
Add Crewmate Ability 2: Boosts Fighter characters' base ATK and HP by 40
Boosts base HP by 50
Boosts base HP by 60
Boosts base HP by 80
Boosts base ATK by 40
Boosts base ATK by 40
Boosts base ATK by 40
Potential Ability 2: Critical ATK
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base RCV by 50
Boosts base ATK by 100
Boosts base HP by 100
Reduces Special charge time by 2 turns
Potential Ability 3: Barrier Pierce
Potential Abilities
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
If character lands a PERFECT strike, 60% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 3% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 30% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 50% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 60% chance of a 8% damage boost on the last strike
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,994 | 1,374 | 252 |
| Lv 110 | 3,132 | 1,437 | 263 |
| Lv 120 | 3,410 | 1,565 | 287 |
| Lv 130 | 3,687 | 1,692 | 310 |
| Lv 150 | 4,242 | 1,947 | 357 |
Evolution
How to get
Featured · Jan 25, 2019 – Jan 26, 2019
Featured · Jan 24, 2019 – Jan 25, 2019
Featured · Jan 23, 2019 – Jan 24, 2019
Featured · Jan 22, 2019 – Jan 23, 2019
Featured · Jan 17, 2019 – Feb 10, 2019






















