
Carrot
Oceanic Wonderland
Kingsbird of the Mokomo Dukedom. She's attempting ocean diving. She's very excited to meet ocean creatures she's never seen in the Mokomo Dukedom. (It's so deep... How far can I go?)
Special
Reduces crew's Special Bind and lock chain multiplier duration by 2 turns, reduces all enemies' damage reduction (except [Damage Cut]) duration by 2 turns, and if 3 or more characters of the same type are on the crew, doubles crew's slot effects for 1 turn
| Base | Limit Break | |
|---|---|---|
| Max | 13 turns | 12 turns |
−1 turn at Limit Break 14
Captain Ability
Boosts Free Spirit and Powerhouse characters' ATK by 2.75x
Crewmate Ability
Boosts crew's base stats by 20
Reduces character's Special Bind duration by 5 turns
Unlocks at Limit Break 8
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 867 | 522 | 106 |
| Lv 99 | 2,345 | 1,412 | 288 |
| Lv 150 | 3,517 | 2,118 | 432 |
| Limit Break | 2,545+200 | 1,512+100 | 338+50 |
| Limit Break+ | 2,745+400 | 1,712+300 | 438+150 |
Limit Break
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base HP by 20
Potential Ability 1: DEX Damage Reduction
Boosts base HP by 30
Show all 25
Boosts base ATK by 30
Boosts base ATK by 30
Add Crewmate Ability 2: Reduces character's Special Bind duration by 5 turns
Boosts base HP by 40
Add 1 Power Slot
Boosts base HP by 50
Boosts base RCV by 50
Boosts base HP by 60
Reduces Special charge time by 1 turn
Potential Ability 2: Critical ATK
Expand Limit Break (LB+)
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base HP by 100
Boosts base ATK by 50
Boosts base HP by 100
Boosts base ATK by 50
Potential Ability 3: Fear Resistance
Potential Abilities
Reduces damage taken from DEX characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from DEX characters by 1%
- Level 2
Reduces damage taken from DEX characters by 2%
- Level 3
Reduces damage taken from DEX characters by 3%
- Level 4
Reduces damage taken from DEX characters by 4%
- Level 5
Reduces damage taken from DEX characters by 5%
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 3% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
Reduces character's Fear duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Fear duration by 1 turn
- Level 2
Reduces character's Fear duration by 2 turns
- Level 3
Reduces character's Fear duration by 3 turns
- Level 4
Reduces character's Fear duration by 4 turns
- Level 5
Reduces character's Fear duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,482 | 1,495 | 304 |
| Lv 110 | 2,597 | 1,564 | 319 |
| Lv 120 | 2,827 | 1,702 | 347 |
| Lv 130 | 3,057 | 1,841 | 375 |
| Lv 150 | 3,517 | 2,118 | 432 |






















