
Carrot
Wondrous White Sulong
Kingsbird of the Mokomo Dukedom. Looking at the full moon allows her to transform into her Sulong form. She disabled a number of ships commanded by Daifuku, preventing him from pursuing the Straw Hat Pirates.
Special
Doubles Fighter, Slasher, Striker, Shooter, and Cerebral characters' slot effects for 1 turn, reduces their Special charge time by 2 turns, makes their QCKRCVTND slots have matching slot effects for 1 turn, and if character is a crewmate, swaps character out for the Captain for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 18 turns | 15 turns |
| Level 2 | 17 turns | 14 turns |
| Level 3 | 16 turns | 13 turns |
| Level 4 | 15 turns | 12 turns |
| Level 5 | 14 turns | 11 turns |
| Max | 13 turns | 10 turns |
−1 turn at Limit Break 23
−2 turns at Limit Break 39 (LB+)
Captain Ability
Reduces Special charge time by 2 turns at start of quest. For 12 turns, Captain Ability is the following: Crew's normal attacks ignore enemy's defensive effects but cancels all crew's defensive effects. Boosts Fighter, Slasher, Striker, Shooter, and Cerebral characters' ATK by 2x (4x if character has two of these classes) and greatly boosts their chance of landing on own type slot. After 12 turns, Captain Ability is the following: Boosts Fighter, Slasher, Striker, Shooter, and Cerebral characters' ATK by 2.75x
Crewmate Ability
Boosts crew's base stats by 30
Unlocks at Limit Break 12
Makes character immune to Special Reverse
Unlocks at Limit Break 27
Support Ability
Nami, Tony Tony Chopper, Jinbe, Brook
Adds 18% of character's base ATK to supported character's base ATK
Show all 5 levels
- Level 1
Adds 8% of character's base ATK to supported character's base ATK
- Level 2
Adds 10% of character's base ATK to supported character's base ATK
- Level 3
Adds 12% of character's base ATK to supported character's base ATK
- Level 4
Adds 15% of character's base ATK to supported character's base ATK
- Level 5
Adds 18% of character's base ATK to supported character's base ATK
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,827 | 943 | 121 |
| Lv 99 | 3,650 | 1,555 | 280 |
| Lv 150 | 5,475 | 2,332 | 420 |
| Limit Break | 4,120+470 | 1,805+250 | 380+100 |
| Limit Break+ | 4,470+820 | 2,005+450 | 455+175 |
Limit Break
Boosts base ATK by 5
Boosts base ATK by 10
Boosts base RCV by 5
Potential Ability 1: STR Damage Reduction
Boosts base ATK by 10
Show all 40
Boosts base HP by 10
Boosts base HP by 10
Boosts base HP by 20
Boosts base HP by 20
Boosts base RCV by 15
Boosts base HP by 20
Add Crewmate Ability 1: Boosts crew's base stats by 30
Boosts base RCV by 20
Boosts base ATK by 20
Potential Ability 2: Barrier Pierce
Boosts base ATK by 30
Boosts base ATK by 30
Boosts base RCV by 25
Boosts base ATK by 30
Boosts base RCV by 35
Boosts base ATK by 40
Boosts base HP by 50
Reduces Special charge time by 1 turn
Boosts base HP by 80
Boosts base HP by 80
Boosts base HP by 80
Add Crewmate Ability 2: Makes character immune to Special Reverse
Boosts base ATK by 75
Boosts base HP by 100
Potential Ability 3: Critical ATK
Expand Limit Break (LB+)
Boosts base HP by 50
Boosts base HP by 100
Boosts base ATK by 100
Boosts base HP by 100
Boosts base RCV by 25
Boosts base RCV by 50
Boosts base HP by 100
Reduces Special charge time by 2 turns
Boosts base ATK by 100
Potential Abilities
Reduces damage taken from STR characters by 7%
Show all 5 levels
- Level 1
Reduces damage taken from STR characters by 2%
- Level 2
Reduces damage taken from STR characters by 3%
- Level 3
Reduces damage taken from STR characters by 4%
- Level 4
Reduces damage taken from STR characters by 5%
- Level 5
Reduces damage taken from STR characters by 7%
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
If character lands a PERFECT strike, 90% chance of a 10% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 70% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 90% chance of a 10% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,864 | 1,646 | 296 |
| Lv 110 | 4,043 | 1,722 | 310 |
| Lv 120 | 4,401 | 1,874 | 337 |
| Lv 130 | 4,759 | 2,027 | 365 |
| Lv 150 | 5,475 | 2,332 | 420 |
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 120
- SPD
- 194
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets enemies within large range (frontal) for 2450 damage; targets Fighter / Slasher / Striker / Shooter / Cerebral class teammates for Special CT 20% reduction
Charge time: 39 s
Show all 10 levels
- Level 1
Targets enemies within large range (frontal) for 1700 damage; targets Fighter / Slasher / Striker / Shooter / Cerebral class teammates for Special CT 16% reduction
Charge time: 39 s
- Level 2
Targets enemies within large range (frontal) for 1775 damage; targets Fighter / Slasher / Striker / Shooter / Cerebral class teammates for Special CT 16% reduction
Charge time: 39 s
- Level 3
Targets enemies within large range (frontal) for 1850 damage; targets Fighter / Slasher / Striker / Shooter / Cerebral class teammates for Special CT 16% reduction
Charge time: 39 s
- Level 4
Targets enemies within large range (frontal) for 1925 damage; targets Fighter / Slasher / Striker / Shooter / Cerebral class teammates for Special CT 17% reduction
Charge time: 39 s
- Level 5
Targets enemies within large range (frontal) for 2000 damage; targets Fighter / Slasher / Striker / Shooter / Cerebral class teammates for Special CT 17% reduction
Charge time: 39 s
- Level 6
Targets enemies within large range (frontal) for 2075 damage; targets Fighter / Slasher / Striker / Shooter / Cerebral class teammates for Special CT 18% reduction
Charge time: 39 s
- Level 7
Targets enemies within large range (frontal) for 2150 damage; targets Fighter / Slasher / Striker / Shooter / Cerebral class teammates for Special CT 18% reduction
Charge time: 39 s
- Level 8
Targets enemies within large range (frontal) for 2225 damage; targets Fighter / Slasher / Striker / Shooter / Cerebral class teammates for Special CT 18% reduction
Charge time: 39 s
- Level 9
Targets enemies within large range (frontal) for 2300 damage; targets Fighter / Slasher / Striker / Shooter / Cerebral class teammates for Special CT 19% reduction
Charge time: 39 s
- Level 10
Targets enemies within large range (frontal) for 2450 damage; targets Fighter / Slasher / Striker / Shooter / Cerebral class teammates for Special CT 20% reduction
Charge time: 39 s
Fighter / Slasher / Striker / Shooter / Cerebral class teammates SPD Up Lv.5; self ATK Up Lv.5
Show all 5 levels
- Level 1
Fighter / Slasher / Striker / Shooter / Cerebral class teammates SPD Up Lv.1; self ATK Up Lv.5
- Level 2
Fighter / Slasher / Striker / Shooter / Cerebral class teammates SPD Up Lv.2; self ATK Up Lv.5
- Level 3
Fighter / Slasher / Striker / Shooter / Cerebral class teammates SPD Up Lv.3; self ATK Up Lv.5
- Level 4
Fighter / Slasher / Striker / Shooter / Cerebral class teammates SPD Up Lv.4; self ATK Up Lv.5
- Level 5
Fighter / Slasher / Striker / Shooter / Cerebral class teammates SPD Up Lv.5; self ATK Up Lv.5
50% chance to evade Paralysis
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage






















