
Master Caesar
A mad scientist and former member of the Marines’ science department. His Gas-Gas Fruit powers let him create and transform into gas, as well as adjust the amount of oxygen in the local air. Wears a white lab coat with “GAS” written on it.
Special
Poisons all enemies and boosts Driven characters’ ATK by 1.75x for two turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 25 turns | 22 turns |
| Level 2 | 24 turns | 21 turns |
| Level 3 | 23 turns | 20 turns |
| Level 4 | 22 turns | 19 turns |
| Level 5 | 21 turns | 18 turns |
| Level 6 | 20 turns | 17 turns |
| Level 7 | 19 turns | 16 turns |
| Max | 18 turns | 15 turns |
−1 turn at Limit Break 6
−2 turns at Limit Break 13
Captain Ability
Boosts Driven characters’ ATK by 2.5x
Crewmate Ability
Boosts Driven characters' base stats by 30
Unlocks at Limit Break 8
Lets character completely evade Paralysis
Unlocks at Limit Break 14
Support Ability
Vergo, Monet
Adds 9% of character's base ATK and RCV to supported character's base ATK and RCV
Show all 5 levels
- Level 1
Adds 3% of character's base ATK and RCV to supported character's base ATK and RCV
- Level 2
Adds 4% of character's base ATK and RCV to supported character's base ATK and RCV
- Level 3
Adds 5% of character's base ATK and RCV to supported character's base ATK and RCV
- Level 4
Adds 7% of character's base ATK and RCV to supported character's base ATK and RCV
- Level 5
Adds 9% of character's base ATK and RCV to supported character's base ATK and RCV
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 941 | 695 | 177 |
| Lv 99 | 2,000 | 1,383 | 343 |
| Lv 150 | 3,000 | 2,074 | 514 |
| Limit Break | 2,000+0 | 1,553+170 | 423+80 |
Limit Break
Boosts base ATK by 30
Boosts base RCV by 10
Boosts base RCV by 20
Potential Ability 1: Critical ATK
Boosts base ATK by 30
Show all 15
Reduces Special charge time by 1 turn
Boosts base ATK by 50
Add Crewmate Ability 1: Boosts Driven characters' base stats by 30
Boosts base RCV by 20
Add 1 Power Slot
Boosts base RCV by 30
Boosts base ATK by 60
Reduces Special charge time by 2 turns
Add Crewmate Ability 2: Lets character completely evade Paralysis
Potential Ability 2: Slot Bind Resistance
Potential Abilities
If character lands a PERFECT strike, 40% chance of a 7% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 10% chance of a 3% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 10% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 15% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 20% chance of a 5% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 40% chance of a 7% damage boost on the last strike
Reduces character's Slot Bind duration by 7 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 5 turns
- Level 5
Reduces character's Slot Bind duration by 7 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,117 | 1,464 | 363 |
| Lv 110 | 2,215 | 1,532 | 379 |
| Lv 120 | 2,411 | 1,667 | 413 |
| Lv 130 | 2,607 | 1,803 | 446 |
| Lv 150 | 3,000 | 2,074 | 514 |


















