
Caesar Clown
Lord of Gas
A former Navy scientist. He uses the Gas-Gas Fruit to turn himself into a gaseous form, allowing him to launch flames or take all the oxygen out of the air. This gives him the flexibility to dispatch foes even if they are resistant to poison.
Special
Deals 45x character's ATK in non-type damage to all enemies, greatly boosts Cerebral and Driven characters' slot effects for 2 turns, and poisons all enemies
| Level 1 | 29 turns |
| Level 2 | 28 turns |
| Level 3 | 27 turns |
| Level 4 | 26 turns |
| Level 5 | 25 turns |
| Level 6 | 24 turns |
| Level 7 | 23 turns |
| Level 8 | 22 turns |
| Level 9 | 21 turns |
| Level 10 | 20 turns |
| Level 11 | 19 turns |
| Level 12 | 18 turns |
| Level 13 | 17 turns |
| Level 14 | 16 turns |
| Max | 15 turns |
Captain Ability
Doubles Cerebral and Driven characters' ATK
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 61 | 181 | 65 |
| Lv 70 | 890 | 780 | 182 |
Evolution
Pirate Rumble
- Style
Obstructer- DEF
- 111
- SPD
- 136
- Cost
- 30
Normal Attack → Heal Self Lv.2 → Power Attack → Normal Attack
Targets enemies with low remaining HP
Targets enemies within medium range for ATK x 0.45 damage; Damage Over Time Lv.1 (30 s); ATK Down Lv.10 (30 s)
Charge time: 35 s
Show all 10 levels
- Level 1
Targets enemies within medium range for ATK x 0.3 damage; Damage Over Time Lv.1 (30 s); ATK Down Lv.3 (30 s)
Charge time: 35 s
- Level 2
Targets enemies within medium range for ATK x 0.31 damage; Damage Over Time Lv.1 (30 s); ATK Down Lv.3 (30 s)
Charge time: 35 s
- Level 3
Targets enemies within medium range for ATK x 0.31 damage; Damage Over Time Lv.1 (30 s); ATK Down Lv.4 (30 s)
Charge time: 35 s
- Level 4
Targets enemies within medium range for ATK x 0.32 damage; Damage Over Time Lv.1 (30 s); ATK Down Lv.5 (30 s)
Charge time: 35 s
- Level 5
Targets enemies within medium range for ATK x 0.33 damage; Damage Over Time Lv.1 (30 s); ATK Down Lv.6 (30 s)
Charge time: 35 s
- Level 6
Targets enemies within medium range for ATK x 0.34 damage; Damage Over Time Lv.1 (30 s); ATK Down Lv.7 (30 s)
Charge time: 35 s
- Level 7
Targets enemies within medium range for ATK x 0.34 damage; Damage Over Time Lv.1 (30 s); ATK Down Lv.7 (30 s)
Charge time: 35 s
- Level 8
Targets enemies within medium range for ATK x 0.35 damage; Damage Over Time Lv.1 (30 s); ATK Down Lv.8 (30 s)
Charge time: 35 s
- Level 9
Targets enemies within medium range for ATK x 0.36 damage; Damage Over Time Lv.1 (30 s); ATK Down Lv.9 (30 s)
Charge time: 35 s
- Level 10
Targets enemies within medium range for ATK x 0.45 damage; Damage Over Time Lv.1 (30 s); ATK Down Lv.10 (30 s)
Charge time: 35 s
Driven/Cerebral class teammates Guard % Up Lv.6
Show all 5 levels
- Level 1
Driven/Cerebral class teammates Guard % Up Lv.2
- Level 2
Driven/Cerebral class teammates Guard % Up Lv.3
- Level 3
Driven/Cerebral class teammates Guard % Up Lv.4
- Level 4
Driven/Cerebral class teammates Guard % Up Lv.5
- Level 5
Driven/Cerebral class teammates Guard % Up Lv.6
How to get
Event
Event


















