
Master Caesar Clown
Scientist Wreathed in Toxic Gas
A former Navy scientist. Wreathing himself in Land of the Dead, a toxic gas of his own creation, he confronts Luffy. Surrounded by Land of the Dead's formidable power as a killer gas, he boasts of his own talent.
Special
If 3 or more Scientist characters are on the crew, allows crew to stack up to 2 different damage boosting effects (cannot stack the damage boost of the same type) for 1 turn. If crew is inflicted with Poison or progressive Poison, applies progressive Poison to all enemies (minimum 50x character's ATK; gradually strengthens over time to a max of 3,000,000 damage), boosts damage dealt to enemies inflicted with progressive Poison by 2.75x for 1 turn, and completely removes all Poison effects. If crew is inflicted with Paralysis, applies Paralysis (50% chance not to reduce action turns) to all enemies for 1 turn (ignoring immunity to all status effects or immunity excluding certain status effect), boosts damage dealt to enemies inflicted with Paralysis by 2.75x for 1 turn, and reduces crew's Paralysis duration by 10 turns. If crew is inflicted with Burn, applies Ignited status to all enemies (deals 100x enemy ATK in non-type damage at end of enemy turn; Ignited damage effect will not be applied after an enemy's preemptive action) for 1 turn (ignoring immunity to all status effects or immunity excluding certain status effect), boosts damage dealt to enemies inflicted with Ignited by 2.75x for 1 turn, and reduces crew's Burn duration by 10 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 25 turns | 23 turns |
| Level 2 | 24 turns | 22 turns |
| Level 3 | 23 turns | 21 turns |
| Level 4 | 22 turns | 20 turns |
| Level 5 | 21 turns | 19 turns |
| Max | 20 turns | 18 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Boosts Cerebral and Driven characters' ATK by 5x, boosts their damage dealt to enemies inflicted with Ignited, Paralysis, or any type of Poison by 1.25x, boosts crew's HP and RCV by 1.3x, makes crew's QCKTND slots have matching slot effects, allows crew's Poison status applying effects to ignore immunity to all status effects, and allows healing up to 2x crew's max HP ignoring max HP limit (effect cannot stack; if HP is above max limit, it is treated as being full HP)
Crewmate Ability
Boosts Cerebral and Driven characters' base stats by 50
Makes Cerebral and Driven characters' DEX slots have matching slot effects
Unlocks at Limit Break 25
Support Ability
Cerebral characters
Once per quest, if supported character uses a Special to inflict any type of Poison on the enemy, reduces supported character's Special charge time by 1 turn and reduces all Poison duration by 2 turns
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special to inflict Poison on the enemy, reduces supported character's Special charge time by 1 turn
- Level 2
Once per quest, if supported character uses a Special to inflict Poison or Venom on the enemy, reduces supported character's Special charge time by 1 turn
- Level 3
Once per quest, if supported character uses a Special to inflict Poison, Venom, or progressive Poison on the enemy, reduces supported character's Special charge time by 1 turn
- Level 4
Once per quest, if supported character uses a Special to inflict any type of Poison on the enemy, reduces supported character's Special charge time by 1 turn
- Level 5
Once per quest, if supported character uses a Special to inflict any type of Poison on the enemy, reduces supported character's Special charge time by 1 turn and reduces all Poison duration by 2 turns
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,067 | 809 | 161 |
| Lv 99 | 4,134 | 1,617 | 322 |
| Lv 150 | 6,201 | 2,425 | 483 |
| Limit Break | 4,634+500 | 1,817+200 | 422+100 |
| Limit Break+ | 5,134+1,000 | 2,017+400 | 522+200 |
Limit Break
Boosts base HP by 40
Boosts base ATK by 10
Boosts base HP by 40
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base RCV by 10
Show all 40
Boosts base RCV by 10
Boosts base ATK by 10
Boosts base HP by 50
Boosts base RCV by 10
Boosts base HP by 60
Boosts base HP by 60
Boosts base ATK by 10
Boosts base ATK by 20
Boosts base ATK by 20
Potential Ability 2: Limit Special Uses Resistance
Reduces Special charge time by 1 turn
Boosts base HP by 70
Boosts base HP by 80
Boosts base ATK by 20
Boosts base RCV by 10
Boosts base RCV by 20
Boosts base ATK by 20
Boosts base RCV by 20
Boosts base HP by 100
Add Crewmate Ability 2: Makes Cerebral and Driven characters' DEX slots have matching slot effects
Boosts base ATK by 30
Boosts base RCV by 20
Boosts base ATK by 30
Boosts base ATK by 30
Potential Ability 3: Bind Ship Ability Resistance
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base RCV by 20
Boosts base ATK by 100
Boosts base HP by 200
Boosts base RCV by 30
Boosts base ATK by 100
Boosts base HP by 200
Reduces Special charge time by 1 turn
Boosts base RCV by 50
Potential Abilities
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 225 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Reduces Limit Special Uses duration by 3 turns
Show all 5 levels
- Level 1
Reduces Limit Special Uses duration by 1 turn
- Level 2
Reduces Limit Special Uses duration by 1 turn
- Level 3
Reduces Limit Special Uses duration by 2 turns
- Level 4
Reduces Limit Special Uses duration by 2 turns
- Level 5
Reduces Limit Special Uses duration by 3 turns
Reduces Bind Ship Ability duration by 5 turns
Show all 5 levels
- Level 1
Reduces Bind Ship Ability duration by 1 turn
- Level 2
Reduces Bind Ship Ability duration by 2 turns
- Level 3
Reduces Bind Ship Ability duration by 3 turns
- Level 4
Reduces Bind Ship Ability duration by 4 turns
- Level 5
Reduces Bind Ship Ability duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,377 | 1,712 | 340 |
| Lv 110 | 4,579 | 1,791 | 356 |
| Lv 120 | 4,985 | 1,949 | 388 |
| Lv 130 | 5,390 | 2,108 | 419 |
| Lv 150 | 6,201 | 2,425 | 483 |
Pirate Rumble
- Style
Obstructer- DEF
- 191
- SPD
- 147
- Cost
- 20
Normal Attack → Heal Self Lv.2 → Power Attack → Power Attack
Targets closest enemies
Targets enemies within large range for ATK Down Lv.5 (100 s), SPD Down Lv.5 (100 s), DEF Down Lv.4 (100 s), Special CT Speed Down Lv.3 (100 s); if 3 or more Scientist Logia-type Zoan-type characters are on the team, targets all enemies for Damage Over Time Lv.3 (100 s), targets DEX-type/Cerebral class teammates for 100% chance to evade Damage Over Time (20 s)
Charge time: 25 s
Show all 10 levels
- Level 1
Targets enemies within large range for ATK Down Lv.1 (73 s), SPD Down Lv.1 (73 s), DEF Down Lv.1 (73 s), Special CT Speed Down Lv.1 (73 s); if 3 or more Scientist Logia-type Zoan-type characters are on the team, targets all enemies for Damage Over Time Lv.1 (73 s), targets DEX-type/Cerebral class teammates for 70% chance to evade Damage Over Time (11 s)
Charge time: 25 s
- Level 2
Targets enemies within large range for ATK Down Lv.1 (76 s), SPD Down Lv.1 (76 s), DEF Down Lv.1 (76 s), Special CT Speed Down Lv.1 (76 s); if 3 or more Scientist Logia-type Zoan-type characters are on the team, targets all enemies for Damage Over Time Lv.1 (76 s), targets DEX-type/Cerebral class teammates for 73% chance to evade Damage Over Time (12 s)
Charge time: 25 s
- Level 3
Targets enemies within large range for ATK Down Lv.1 (79 s), SPD Down Lv.1 (79 s), DEF Down Lv.1 (79 s), Special CT Speed Down Lv.1 (79 s); if 3 or more Scientist Logia-type Zoan-type characters are on the team, targets all enemies for Damage Over Time Lv.1 (79 s), targets DEX-type/Cerebral class teammates for 76% chance to evade Damage Over Time (13 s)
Charge time: 25 s
- Level 4
Targets enemies within large range for ATK Down Lv.2 (82 s), SPD Down Lv.2 (82 s), DEF Down Lv.2 (82 s), Special CT Speed Down Lv.1 (82 s); if 3 or more Scientist Logia-type Zoan-type characters are on the team, targets all enemies for Damage Over Time Lv.1 (82 s), targets DEX-type/Cerebral class teammates for 79% chance to evade Damage Over Time (14 s)
Charge time: 25 s
- Level 5
Targets enemies within large range for ATK Down Lv.2 (85 s), SPD Down Lv.2 (85 s), DEF Down Lv.2 (85 s), Special CT Speed Down Lv.1 (85 s); if 3 or more Scientist Logia-type Zoan-type characters are on the team, targets all enemies for Damage Over Time Lv.1 (85 s), targets DEX-type/Cerebral class teammates for 82% chance to evade Damage Over Time (15 s)
Charge time: 25 s
- Level 6
Targets enemies within large range for ATK Down Lv.3 (88 s), SPD Down Lv.3 (88 s), DEF Down Lv.2 (88 s), Special CT Speed Down Lv.2 (88 s); if 3 or more Scientist Logia-type Zoan-type characters are on the team, targets all enemies for Damage Over Time Lv.2 (88 s), targets DEX-type/Cerebral class teammates for 85% chance to evade Damage Over Time (16 s)
Charge time: 25 s
- Level 7
Targets enemies within large range for ATK Down Lv.3 (91 s), SPD Down Lv.3 (91 s), DEF Down Lv.3 (91 s), Special CT Speed Down Lv.2 (91 s); if 3 or more Scientist Logia-type Zoan-type characters are on the team, targets all enemies for Damage Over Time Lv.2 (91 s), targets DEX-type/Cerebral class teammates for 88% chance to evade Damage Over Time (17 s)
Charge time: 25 s
- Level 8
Targets enemies within large range for ATK Down Lv.4 (94 s), SPD Down Lv.4 (94 s), DEF Down Lv.3 (94 s), Special CT Speed Down Lv.2 (94 s); if 3 or more Scientist Logia-type Zoan-type characters are on the team, targets all enemies for Damage Over Time Lv.2 (94 s), targets DEX-type/Cerebral class teammates for 91% chance to evade Damage Over Time (18 s)
Charge time: 25 s
- Level 9
Targets enemies within large range for ATK Down Lv.4 (97 s), SPD Down Lv.4 (97 s), DEF Down Lv.3 (97 s), Special CT Speed Down Lv.2 (97 s); if 3 or more Scientist Logia-type Zoan-type characters are on the team, targets all enemies for Damage Over Time Lv.2 (97 s), targets DEX-type/Cerebral class teammates for 94% chance to evade Damage Over Time (19 s)
Charge time: 25 s
- Level 10
Targets enemies within large range for ATK Down Lv.5 (100 s), SPD Down Lv.5 (100 s), DEF Down Lv.4 (100 s), Special CT Speed Down Lv.3 (100 s); if 3 or more Scientist Logia-type Zoan-type characters are on the team, targets all enemies for Damage Over Time Lv.3 (100 s), targets DEX-type/Cerebral class teammates for 100% chance to evade Damage Over Time (20 s)
Charge time: 25 s
DEX-type/Cerebral class teammates HP Up Lv.6, SPD Up Lv.6, DEF Up Lv.6; if 3 or more Scientist Logia-type Zoan-type characters are on the team, when appearing on the field self Special CT 100% reduction, all enemies Special CT Speed Down Lv.5
Show all 5 levels
- Level 1
DEX-type/Cerebral class teammates HP Up Lv.2, SPD Up Lv.2, DEF Up Lv.2; if 3 or more Scientist Logia-type Zoan-type characters are on the team, when appearing on the field self Special CT 60% reduction, all enemies Special CT Speed Down Lv.1
- Level 2
DEX-type/Cerebral class teammates HP Up Lv.3, SPD Up Lv.3, DEF Up Lv.3; if 3 or more Scientist Logia-type Zoan-type characters are on the team, when appearing on the field self Special CT 70% reduction, all enemies Special CT Speed Down Lv.2
- Level 3
DEX-type/Cerebral class teammates HP Up Lv.4, SPD Up Lv.4, DEF Up Lv.4; if 3 or more Scientist Logia-type Zoan-type characters are on the team, when appearing on the field self Special CT 80% reduction, all enemies Special CT Speed Down Lv.3
- Level 4
DEX-type/Cerebral class teammates HP Up Lv.5, SPD Up Lv.5, DEF Up Lv.5; if 3 or more Scientist Logia-type Zoan-type characters are on the team, when appearing on the field self Special CT 90% reduction, all enemies Special CT Speed Down Lv.4
- Level 5
DEX-type/Cerebral class teammates HP Up Lv.6, SPD Up Lv.6, DEF Up Lv.6; if 3 or more Scientist Logia-type Zoan-type characters are on the team, when appearing on the field self Special CT 100% reduction, all enemies Special CT Speed Down Lv.5
Completely evades Action Bind, reduce damage taken from QCK by 30%, increase damage dealt to QCK by 30%
How to get
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