Master Caesar Clown

Scientist Wreathed in Toxic Gas

A former Navy scientist. Wreathing himself in Land of the Dead, a toxic gas of his own creation, he confronts Luffy. Surrounded by Land of the Dead's formidable power as a killer gas, he boasts of his own talent.

Special

Science Power of Land of the Dead

If 3 or more Scientist characters are on the crew, allows crew to stack up to 2 different damage boosting effects (cannot stack the damage boost of the same type) for 1 turn. If crew is inflicted with Poison or progressive Poison, applies progressive Poison to all enemies (minimum 50x character's ATK; gradually strengthens over time to a max of 3,000,000 damage), boosts damage dealt to enemies inflicted with progressive Poison by 2.75x for 1 turn, and completely removes all Poison effects. If crew is inflicted with Paralysis, applies Paralysis (50% chance not to reduce action turns) to all enemies for 1 turn (ignoring immunity to all status effects or immunity excluding certain status effect), boosts damage dealt to enemies inflicted with Paralysis by 2.75x for 1 turn, and reduces crew's Paralysis duration by 10 turns. If crew is inflicted with Burn, applies Ignited status to all enemies (deals 100x enemy ATK in non-type damage at end of enemy turn; Ignited damage effect will not be applied after an enemy's preemptive action) for 1 turn (ignoring immunity to all status effects or immunity excluding certain status effect), boosts damage dealt to enemies inflicted with Ignited by 2.75x for 1 turn, and reduces crew's Burn duration by 10 turns

BaseLimit Break
Level 125 turns23 turns
Level 224 turns22 turns
Level 323 turns21 turns
Level 422 turns20 turns
Level 521 turns19 turns
Max20 turns18 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 39 (LB+)

Captain Ability

Artistic Research Results

Boosts Cerebral and Driven characters' ATK by 5x, boosts their damage dealt to enemies inflicted with Ignited, Paralysis, or any type of Poison by 1.25x, boosts crew's HP and RCV by 1.3x, makes crew's QCKTND slots have matching slot effects, allows crew's Poison status applying effects to ignore immunity to all status effects, and allows healing up to 2x crew's max HP ignoring max HP limit (effect cannot stack; if HP is above max limit, it is treated as being full HP)

Crewmate Ability

+STATS

Boosts Cerebral and Driven characters' base stats by 50

UNIQ

Makes Cerebral and Driven characters' DEX slots have matching slot effects

Unlocks at Limit Break 25

Support Ability

Supported Characters

Cerebral characters

Level 5 (Max)

Once per quest, if supported character uses a Special to inflict any type of Poison on the enemy, reduces supported character's Special charge time by 1 turn and reduces all Poison duration by 2 turns

Show all 5 levels
  1. Level 1

    Once per quest, if supported character uses a Special to inflict Poison on the enemy, reduces supported character's Special charge time by 1 turn

  2. Level 2

    Once per quest, if supported character uses a Special to inflict Poison or Venom on the enemy, reduces supported character's Special charge time by 1 turn

  3. Level 3

    Once per quest, if supported character uses a Special to inflict Poison, Venom, or progressive Poison on the enemy, reduces supported character's Special charge time by 1 turn

  4. Level 4

    Once per quest, if supported character uses a Special to inflict any type of Poison on the enemy, reduces supported character's Special charge time by 1 turn

  5. Level 5

    Once per quest, if supported character uses a Special to inflict any type of Poison on the enemy, reduces supported character's Special charge time by 1 turn and reduces all Poison duration by 2 turns

Stats

HPATKRCV
Lv 12,067809161
Lv 994,1341,617322
Lv 1506,2012,425483
Limit Break4,634+5001,817+200422+100
Limit Break+5,134+1,0002,017+400522+200

Limit Break

01

Boosts base HP by 40

02

Boosts base ATK by 10

03

Boosts base HP by 40

04

Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance

05

Boosts base RCV by 10

Show all 40
06

Boosts base RCV by 10

07

Boosts base ATK by 10

08

Boosts base HP by 50

09

Boosts base RCV by 10

10

Boosts base HP by 60

11

Boosts base HP by 60

12

Boosts base ATK by 10

13

Boosts base ATK by 20

14

Boosts base ATK by 20

15

Potential Ability 2: Limit Special Uses Resistance

16

Reduces Special charge time by 1 turn

17

Boosts base HP by 70

18

Boosts base HP by 80

19

Boosts base ATK by 20

20

Boosts base RCV by 10

21

Boosts base RCV by 20

22

Boosts base ATK by 20

23

Boosts base RCV by 20

24

Boosts base HP by 100

25

Add Crewmate Ability 2: Makes Cerebral and Driven characters' DEX slots have matching slot effects

26

Boosts base ATK by 30

27

Boosts base RCV by 20

28

Boosts base ATK by 30

29

Boosts base ATK by 30

30

Potential Ability 3: Bind Ship Ability Resistance

31

Expand Limit Break (LB+)

32

Boosts base HP by 100

33

Boosts base RCV by 20

34

Boosts base ATK by 100

35

Boosts base HP by 200

36

Boosts base RCV by 30

37

Boosts base ATK by 100

38

Boosts base HP by 200

39

Reduces Special charge time by 1 turn

40

Boosts base RCV by 50

Potential Abilities

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  4. Level 4

    Boosts character's base ATK by 225 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Limit Special Uses Resistance
Level 5 (Max)

Reduces Limit Special Uses duration by 3 turns

Show all 5 levels
  1. Level 1

    Reduces Limit Special Uses duration by 1 turn

  2. Level 2

    Reduces Limit Special Uses duration by 1 turn

  3. Level 3

    Reduces Limit Special Uses duration by 2 turns

  4. Level 4

    Reduces Limit Special Uses duration by 2 turns

  5. Level 5

    Reduces Limit Special Uses duration by 3 turns

Bind Ship Ability Resistance
Level 5 (Max)

Reduces Bind Ship Ability duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces Bind Ship Ability duration by 1 turn

  2. Level 2

    Reduces Bind Ship Ability duration by 2 turns

  3. Level 3

    Reduces Bind Ship Ability duration by 3 turns

  4. Level 4

    Reduces Bind Ship Ability duration by 4 turns

  5. Level 5

    Reduces Bind Ship Ability duration by 5 turns

Level Limit Break

HPATKRCV
Lv 1054,3771,712340
Lv 1104,5791,791356
Lv 1204,9851,949388
Lv 1305,3902,108419
Lv 1506,2012,425483

Pirate Rumble

Style
Obstructer
DEF
191
SPD
147
Cost
20
Action

Normal Attack → Heal Self Lv.2 → Power Attack → Power Attack

Targets closest enemies

Science Power of Land of the Dead
Level 10 (Max)

Targets enemies within large range for ATK Down Lv.5 (100 s), SPD Down Lv.5 (100 s), DEF Down Lv.4 (100 s), Special CT Speed Down Lv.3 (100 s); if 3 or more Scientist Logia-type Zoan-type characters are on the team, targets all enemies for Damage Over Time Lv.3 (100 s), targets DEX-type/Cerebral class teammates for 100% chance to evade Damage Over Time (20 s)

Charge time: 25 s

Show all 10 levels
  1. Level 1

    Targets enemies within large range for ATK Down Lv.1 (73 s), SPD Down Lv.1 (73 s), DEF Down Lv.1 (73 s), Special CT Speed Down Lv.1 (73 s); if 3 or more Scientist Logia-type Zoan-type characters are on the team, targets all enemies for Damage Over Time Lv.1 (73 s), targets DEX-type/Cerebral class teammates for 70% chance to evade Damage Over Time (11 s)

    Charge time: 25 s

  2. Level 2

    Targets enemies within large range for ATK Down Lv.1 (76 s), SPD Down Lv.1 (76 s), DEF Down Lv.1 (76 s), Special CT Speed Down Lv.1 (76 s); if 3 or more Scientist Logia-type Zoan-type characters are on the team, targets all enemies for Damage Over Time Lv.1 (76 s), targets DEX-type/Cerebral class teammates for 73% chance to evade Damage Over Time (12 s)

    Charge time: 25 s

  3. Level 3

    Targets enemies within large range for ATK Down Lv.1 (79 s), SPD Down Lv.1 (79 s), DEF Down Lv.1 (79 s), Special CT Speed Down Lv.1 (79 s); if 3 or more Scientist Logia-type Zoan-type characters are on the team, targets all enemies for Damage Over Time Lv.1 (79 s), targets DEX-type/Cerebral class teammates for 76% chance to evade Damage Over Time (13 s)

    Charge time: 25 s

  4. Level 4

    Targets enemies within large range for ATK Down Lv.2 (82 s), SPD Down Lv.2 (82 s), DEF Down Lv.2 (82 s), Special CT Speed Down Lv.1 (82 s); if 3 or more Scientist Logia-type Zoan-type characters are on the team, targets all enemies for Damage Over Time Lv.1 (82 s), targets DEX-type/Cerebral class teammates for 79% chance to evade Damage Over Time (14 s)

    Charge time: 25 s

  5. Level 5

    Targets enemies within large range for ATK Down Lv.2 (85 s), SPD Down Lv.2 (85 s), DEF Down Lv.2 (85 s), Special CT Speed Down Lv.1 (85 s); if 3 or more Scientist Logia-type Zoan-type characters are on the team, targets all enemies for Damage Over Time Lv.1 (85 s), targets DEX-type/Cerebral class teammates for 82% chance to evade Damage Over Time (15 s)

    Charge time: 25 s

  6. Level 6

    Targets enemies within large range for ATK Down Lv.3 (88 s), SPD Down Lv.3 (88 s), DEF Down Lv.2 (88 s), Special CT Speed Down Lv.2 (88 s); if 3 or more Scientist Logia-type Zoan-type characters are on the team, targets all enemies for Damage Over Time Lv.2 (88 s), targets DEX-type/Cerebral class teammates for 85% chance to evade Damage Over Time (16 s)

    Charge time: 25 s

  7. Level 7

    Targets enemies within large range for ATK Down Lv.3 (91 s), SPD Down Lv.3 (91 s), DEF Down Lv.3 (91 s), Special CT Speed Down Lv.2 (91 s); if 3 or more Scientist Logia-type Zoan-type characters are on the team, targets all enemies for Damage Over Time Lv.2 (91 s), targets DEX-type/Cerebral class teammates for 88% chance to evade Damage Over Time (17 s)

    Charge time: 25 s

  8. Level 8

    Targets enemies within large range for ATK Down Lv.4 (94 s), SPD Down Lv.4 (94 s), DEF Down Lv.3 (94 s), Special CT Speed Down Lv.2 (94 s); if 3 or more Scientist Logia-type Zoan-type characters are on the team, targets all enemies for Damage Over Time Lv.2 (94 s), targets DEX-type/Cerebral class teammates for 91% chance to evade Damage Over Time (18 s)

    Charge time: 25 s

  9. Level 9

    Targets enemies within large range for ATK Down Lv.4 (97 s), SPD Down Lv.4 (97 s), DEF Down Lv.3 (97 s), Special CT Speed Down Lv.2 (97 s); if 3 or more Scientist Logia-type Zoan-type characters are on the team, targets all enemies for Damage Over Time Lv.2 (97 s), targets DEX-type/Cerebral class teammates for 94% chance to evade Damage Over Time (19 s)

    Charge time: 25 s

  10. Level 10

    Targets enemies within large range for ATK Down Lv.5 (100 s), SPD Down Lv.5 (100 s), DEF Down Lv.4 (100 s), Special CT Speed Down Lv.3 (100 s); if 3 or more Scientist Logia-type Zoan-type characters are on the team, targets all enemies for Damage Over Time Lv.3 (100 s), targets DEX-type/Cerebral class teammates for 100% chance to evade Damage Over Time (20 s)

    Charge time: 25 s

Ability
Level 5 (Max)

DEX-type/Cerebral class teammates HP Up Lv.6, SPD Up Lv.6, DEF Up Lv.6; if 3 or more Scientist Logia-type Zoan-type characters are on the team, when appearing on the field self Special CT 100% reduction, all enemies Special CT Speed Down Lv.5

Show all 5 levels
  1. Level 1

    DEX-type/Cerebral class teammates HP Up Lv.2, SPD Up Lv.2, DEF Up Lv.2; if 3 or more Scientist Logia-type Zoan-type characters are on the team, when appearing on the field self Special CT 60% reduction, all enemies Special CT Speed Down Lv.1

  2. Level 2

    DEX-type/Cerebral class teammates HP Up Lv.3, SPD Up Lv.3, DEF Up Lv.3; if 3 or more Scientist Logia-type Zoan-type characters are on the team, when appearing on the field self Special CT 70% reduction, all enemies Special CT Speed Down Lv.2

  3. Level 3

    DEX-type/Cerebral class teammates HP Up Lv.4, SPD Up Lv.4, DEF Up Lv.4; if 3 or more Scientist Logia-type Zoan-type characters are on the team, when appearing on the field self Special CT 80% reduction, all enemies Special CT Speed Down Lv.3

  4. Level 4

    DEX-type/Cerebral class teammates HP Up Lv.5, SPD Up Lv.5, DEF Up Lv.5; if 3 or more Scientist Logia-type Zoan-type characters are on the team, when appearing on the field self Special CT 90% reduction, all enemies Special CT Speed Down Lv.4

  5. Level 5

    DEX-type/Cerebral class teammates HP Up Lv.6, SPD Up Lv.6, DEF Up Lv.6; if 3 or more Scientist Logia-type Zoan-type characters are on the team, when appearing on the field self Special CT 100% reduction, all enemies Special CT Speed Down Lv.5

Resilience

Completely evades Action Bind, reduce damage taken from QCK by 30%, increase damage dealt to QCK by 30%

How to get

Sugo-Fest

Featured · Jun 6, 2026 – Jul 4, 2026

Sugo-Fest

Featured · Mar 1, 2026 – Apr 1, 2026

Sugo-Fest

Featured · Nov 29, 2025 – Jan 1, 2026

Family

Caesar Clown (Gastino)
Caesar ClownCaesar ClownCaesar ClownMaster CaesarCaesar ClownMaster CaesarCaesar ClownMaster CaesarCaesar ClownGastinoGastinoGastinoMaster CaesarCaesar ClownCaesar ClownMaster CaesarCaesar ClownMaster CaesarCaesar Clown
Linked families
Caesar & Monet