Caesar Clown

No Oxygen Hell

A former member of the Navy's science division. He confronts Luffy at the laboratory in Punk Hazard. He corners Luffy by manipulating gas and controlling the oxygen in the air.

Special

Searing Blue Sword

Poisons all enemies and reduces crew's Despair and lock chain multiplier duration by 5 turns. If Captain is a Driven class, sets the chain multiplier's minimum value at 2.0 and maximum value at 35.0 for 3 turns

BaseLimit Break
Level 120 turns18 turns
Level 219 turns17 turns
Level 318 turns16 turns
Level 417 turns15 turns
Level 516 turns14 turns
Level 615 turns13 turns
Max14 turns12 turns

−1 turn at Limit Break 14

−1 turn at Limit Break 24 (LB+)

Captain Ability

Ruler of Punk Hazard

Boosts Driven characters' ATK by 3x and HP by 1.3x

Crewmate Ability

RES

Lets character completely evade Paralysis

+STATS

Boosts Driven characters' stats by 50

Unlocks at Limit Break 12

Support Ability

Supported Characters

Driven characters

Level 5 (Max)

Adds 7% of character's base stats to supported character's base stats

Show all 5 levels
  1. Level 1

    Adds 2% of character's base stats to supported character's base stats

  2. Level 2

    Adds 3% of character's base stats to supported character's base stats

  3. Level 3

    Adds 4% of character's base stats to supported character's base stats

  4. Level 4

    Adds 5% of character's base stats to supported character's base stats

  5. Level 5

    Adds 7% of character's base stats to supported character's base stats

Stats

HPATKRCV
Lv 11,446687157
Lv 992,8921,374313
Lv 1504,3382,061469
Limit Break3,092+2001,474+100363+50
Limit Break+3,292+4001,674+300463+150

Limit Break

01

Boosts base ATK by 5

02

Boosts base ATK by 5

03

Boosts base HP by 50

04

Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance

05

Boosts base ATK by 20

Show all 25
06

Boosts base RCV by 20

07

Boosts base RCV by 30

08

Add 1 Power Slot

09

Boosts base ATK by 30

10

Boosts base ATK by 40

11

Boosts base HP by 70

12

Add Crewmate Ability 2: Boosts Driven characters' stats by 50

13

Boosts base HP by 80

14

Reduces Special charge time by 1 turn

15

Potential Ability 2: Slot Bind Resistance

16

Expand Limit Break (LB+)

17

Boosts base HP by 100

18

Boosts base ATK by 50

19

Boosts base RCV by 50

20

Boosts base ATK by 50

21

Boosts base RCV by 50

22

Boosts base ATK by 100

23

Boosts base HP by 100

24

Reduces Special charge time by 1 turn

25

Potential Ability 3: Critical ATK

Potential Abilities

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 25 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  4. Level 4

    Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 1 turn

  2. Level 2

    Reduces character's Slot Bind duration by 2 turns

  3. Level 3

    Reduces character's Slot Bind duration by 3 turns

  4. Level 4

    Reduces character's Slot Bind duration by 4 turns

  5. Level 5

    Reduces character's Slot Bind duration by 5 turns

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 30% chance of a 3% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

Level Limit Break

HPATKRCV
Lv 1053,0621,454331
Lv 1103,2031,522346
Lv 1203,4871,656377
Lv 1303,7701,791407
Lv 1504,3382,061469

Pirate Rumble

Style
Obstructer
DEF
103
SPD
132
Cost
30
Action

Normal Attack → Heal Self Lv.2 → Power Attack → Normal Attack

Targets closest enemies

Searing Blue Sword
Level 10 (Max)

Targets enemies within large range for SPD Down Lv.6 (30 s), ATK Down Lv.6 (30 s); when remaining time is less than 30 s, targets enemies within large range for DEF Down Lv.3 (30 s)

Charge time: 25 s

Show all 10 levels
  1. Level 1

    Targets enemies within large range for SPD Down Lv.1 (12 s), ATK Down Lv.1 (12 s); when remaining time is less than 30 s, targets enemies within large range for DEF Down Lv.1 (12 s)

    Charge time: 25 s

  2. Level 2

    Targets enemies within large range for SPD Down Lv.1 (14 s), ATK Down Lv.1 (14 s); when remaining time is less than 30 s, targets enemies within large range for DEF Down Lv.1 (14 s)

    Charge time: 25 s

  3. Level 3

    Targets enemies within large range for SPD Down Lv.2 (16 s), ATK Down Lv.2 (16 s); when remaining time is less than 30 s, targets enemies within large range for DEF Down Lv.1 (16 s)

    Charge time: 25 s

  4. Level 4

    Targets enemies within large range for SPD Down Lv.2 (18 s), ATK Down Lv.2 (18 s); when remaining time is less than 30 s, targets enemies within large range for DEF Down Lv.1 (18 s)

    Charge time: 25 s

  5. Level 5

    Targets enemies within large range for SPD Down Lv.3 (20 s), ATK Down Lv.3 (20 s); when remaining time is less than 30 s, targets enemies within large range for DEF Down Lv.1 (20 s)

    Charge time: 25 s

  6. Level 6

    Targets enemies within large range for SPD Down Lv.3 (22 s), ATK Down Lv.3 (22 s); when remaining time is less than 30 s, targets enemies within large range for DEF Down Lv.2 (22 s)

    Charge time: 25 s

  7. Level 7

    Targets enemies within large range for SPD Down Lv.4 (24 s), ATK Down Lv.4 (24 s); when remaining time is less than 30 s, targets enemies within large range for DEF Down Lv.2 (24 s)

    Charge time: 25 s

  8. Level 8

    Targets enemies within large range for SPD Down Lv.4 (26 s), ATK Down Lv.4 (26 s); when remaining time is less than 30 s, targets enemies within large range for DEF Down Lv.2 (26 s)

    Charge time: 25 s

  9. Level 9

    Targets enemies within large range for SPD Down Lv.5 (28 s), ATK Down Lv.5 (28 s); when remaining time is less than 30 s, targets enemies within large range for DEF Down Lv.2 (28 s)

    Charge time: 25 s

  10. Level 10

    Targets enemies within large range for SPD Down Lv.6 (30 s), ATK Down Lv.6 (30 s); when remaining time is less than 30 s, targets enemies within large range for DEF Down Lv.3 (30 s)

    Charge time: 25 s

Ability
Level 5 (Max)

STR-type teammates HP Up Lv.5, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    STR-type teammates HP Up Lv.1, SPD Up Lv.1

  2. Level 2

    STR-type teammates HP Up Lv.2, SPD Up Lv.1

  3. Level 3

    STR-type teammates HP Up Lv.3, SPD Up Lv.2

  4. Level 4

    STR-type teammates HP Up Lv.4, SPD Up Lv.2

  5. Level 5

    STR-type teammates HP Up Lv.5, SPD Up Lv.3

Resilience

60% chance to evade Paralysis

Family

Caesar Clown (Gastino)
Caesar ClownMaster Caesar ClownCaesar ClownMaster CaesarCaesar ClownMaster CaesarCaesar ClownMaster CaesarCaesar ClownGastinoGastinoGastinoMaster CaesarCaesar ClownCaesar ClownMaster CaesarCaesar ClownMaster CaesarCaesar Clown
Linked families
Caesar & Monet