Zephyr

Neo Marines Leader

Leader of the Neo Marines and former Navy Admiral. Goes by the name "Z." Used Armament Haki while in the Navy, and gained the name "Black Arm Zephyr" due to the way his arms turned black when using it.

Special

Smash Buster

Boosts Shooter characters' ATK by 1.75x for 2 turns

BaseLimit Break
Level 130 turns27 turns
Level 229 turns26 turns
Level 328 turns25 turns
Level 427 turns24 turns
Level 526 turns23 turns
Level 625 turns22 turns
Level 724 turns21 turns
Level 823 turns20 turns
Level 922 turns19 turns
Level 1021 turns18 turns
Level 1120 turns17 turns
Level 1219 turns16 turns
Level 1318 turns15 turns
Level 1417 turns14 turns
Max16 turns13 turns

−1 turn at Limit Break 7

−1 turn at Limit Break 11

−1 turn at Limit Break 24 (LB+)

Smash BusterLLB

Delays all enemies for 1 turn ignoring, and adds 50x character's ATK in non-type damage on top of tap-timing bonuses for 3 turns. If crew has [ATK Up] when Special is launched, boosts Shooter characters' base ATK by +1500 for 2 turns, and reduces damage taken by 60% for 1 turn. If crew has 3 or more Neo Marines Navy characters, boosts Shooter characters' ATK by 3x for 2 turns, boosts crew's ATK based on the damage reduction effect applied on the crew (e.g. if crew has 60% damage reduction, boosts ATK by 1.6x) for 2 turns, and reduces character's Special charge time by 6 turns (boosts Shooter characters' ATK by 2.5x for 2 turns otherwise)

BaseLimit Break
Level 129 turns26 turns
Level 228 turns25 turns
Level 327 turns24 turns
Level 426 turns23 turns
Level 525 turns22 turns
Level 624 turns21 turns
Level 723 turns20 turns
Level 822 turns19 turns
Level 921 turns18 turns
Level 1020 turns17 turns
Level 1119 turns16 turns
Level 1218 turns15 turns
Level 1317 turns14 turns
Level 1416 turns13 turns
Max15 turns12 turns

Unlocks at Level Limit Break step 5 (Lv 150)

−1 turn at Limit Break 7

−1 turn at Limit Break 11

−1 turn at Limit Break 24 (LB+)

Captain Ability

Famous Training Officer

Boosts Shooter characters' ATK by 2.5x

LB

Boosts Shooter characters' ATK by 2.5x and HP by 1.2x, and heals 300 HP at end of turn

Unlocks at Limit Break 13

Crewmate Ability

+STATS

Boosts Shooter characters' base stats by 20

Unlocks at Limit Break 10

UNIQ

Makes crew's INTBOMB slots have matching slot effects

Unlocks at Limit Break 21

Support Ability

Supported Characters

Shooter characters

Level 5 (Max)

Adds 7% of character's base ATK to supported character's base ATK

Show all 5 levels
  1. Level 1

    Adds 3% of character's base ATK to supported character's base ATK

  2. Level 2

    Adds 4% of character's base ATK to supported character's base ATK

  3. Level 3

    Adds 5% of character's base ATK to supported character's base ATK

  4. Level 4

    Adds 6% of character's base ATK to supported character's base ATK

  5. Level 5

    Adds 7% of character's base ATK to supported character's base ATK

Stats

HPATKRCV
Lv 11,55068011
Lv 993,7021,25288
Lv 1505,5531,878132
Limit Break3,782+801,312+60158+70
Limit Break+3,982+2801,512+260258+170

Limit Break

01

Boosts base ATK by 10

02

Add 1 Power Slot

03

Boosts base RCV by 10

04

Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance

05

Boosts base RCV by 20

Show all 25
06

Boosts base ATK by 20

07

Reduces Special charge time by 1 turn

08

Boosts base HP by 30

09

Boosts base ATK by 30

10

Add Crewmate Ability 1: Boosts Shooter characters' base stats by 20

11

Reduces Special charge time by 1 turn

12

Boosts base RCV by 40

13

Power Up Captain Ability

14

Boosts base HP by 50

15

Potential Ability 2: Barrier Pierce

16

Expand Limit Break (LB+)

17

Boosts base ATK by 50

18

Boosts base RCV by 100

19

Boosts base HP by 100

20

Boosts base ATK by 50

21

Add Crewmate Ability 2: Makes crew's INTBOMB slots have matching slot effects

22

Boosts base ATK by 100

23

Boosts base HP by 100

24

Reduces Special charge time by 1 turn

25

Potential Ability 3: Final Tap Sugo Special

Potential Abilities

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 20 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 30 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 40 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  4. Level 4

    Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  5. Level 5

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Barrier Pierce
Level 5 (Max)

Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

Show all 5 levels
  1. Level 1

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  2. Level 2

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  3. Level 3

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  4. Level 4

    Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack

  5. Level 5

    Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

Final Tap Sugo Special
Level 5 (Max)

Boosts character's base ATK by +1000 (stacks with effects from Special) for 1 turn

Condition

At final battle and crew has damage reduction status

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by +200 (stacks with effects from Special) for 1 turn

    Condition

    At final battle and crew has damage reduction status

  2. Level 2

    Boosts character's base ATK by +400 (stacks with effects from Special) for 1 turn

    Condition

    At final battle and crew has damage reduction status

  3. Level 3

    Boosts character's base ATK by +600 (stacks with effects from Special) for 1 turn

    Condition

    At final battle and crew has damage reduction status

  4. Level 4

    Boosts character's base ATK by +800 (stacks with effects from Special) for 1 turn

    Condition

    At final battle and crew has damage reduction status

  5. Level 5

    Boosts character's base ATK by +1000 (stacks with effects from Special) for 1 turn

    Condition

    At final battle and crew has damage reduction status

Level Limit Break

HPATKRCV
Lv 1053,9191,32593
Lv 1104,1011,38797
Lv 1204,4641,509106
Lv 1304,8271,632114
Lv 1505,5531,878132
New Special · New Crewmate Ability 1

Evolution

Zephyr
Sea StallionRainbow Robber PenguinBlack Pirate PenguinBlack Plated LobsterBlack Striped Dragon
50,000 Beli
Zephyr

Pirate Rumble

Style
Attacker
DEF
167
SPD
158
Cost
30
Action

Power Attack → Full Attack → Normal Attack → Normal Attack

Targets closest enemies

Smash Buster
Level 10 (Max)

Targets enemies within small range (frontal) for ATK x 0.5 damage; targets Shooter class teammates for Critical % Up Lv.7 (15 s); if current team is 3 teammates or less; targets self for ATK Up Lv.7 (15 s)

Charge time: 48 s

Show all 10 levels
  1. Level 1

    Targets enemies within small range (frontal) for ATK x 0.32 damage; targets Shooter class teammates for Critical % Up Lv.3 (15 s); if current team is 3 teammates or less; targets self for ATK Up Lv.2 (15 s)

    Charge time: 48 s

  2. Level 2

    Targets enemies within small range (frontal) for ATK x 0.34 damage; targets Shooter class teammates for Critical % Up Lv.4 (15 s); if current team is 3 teammates or less; targets self for ATK Up Lv.2 (15 s)

    Charge time: 48 s

  3. Level 3

    Targets enemies within small range (frontal) for ATK x 0.36 damage; targets Shooter class teammates for Critical % Up Lv.4 (15 s); if current team is 3 teammates or less; targets self for ATK Up Lv.3 (15 s)

    Charge time: 48 s

  4. Level 4

    Targets enemies within small range (frontal) for ATK x 0.38 damage; targets Shooter class teammates for Critical % Up Lv.5 (15 s); if current team is 3 teammates or less; targets self for ATK Up Lv.3 (15 s)

    Charge time: 48 s

  5. Level 5

    Targets enemies within small range (frontal) for ATK x 0.4 damage; targets Shooter class teammates for Critical % Up Lv.5 (15 s); if current team is 3 teammates or less; targets self for ATK Up Lv.4 (15 s)

    Charge time: 48 s

  6. Level 6

    Targets enemies within small range (frontal) for ATK x 0.42 damage; targets Shooter class teammates for Critical % Up Lv.5 (15 s); if current team is 3 teammates or less; targets self for ATK Up Lv.4 (15 s)

    Charge time: 48 s

  7. Level 7

    Targets enemies within small range (frontal) for ATK x 0.44 damage; targets Shooter class teammates for Critical % Up Lv.6 (15 s); if current team is 3 teammates or less; targets self for ATK Up Lv.5 (15 s)

    Charge time: 48 s

  8. Level 8

    Targets enemies within small range (frontal) for ATK x 0.46 damage; targets Shooter class teammates for Critical % Up Lv.6 (15 s); if current team is 3 teammates or less; targets self for ATK Up Lv.5 (15 s)

    Charge time: 48 s

  9. Level 9

    Targets enemies within small range (frontal) for ATK x 0.48 damage; targets Shooter class teammates for Critical % Up Lv.6 (15 s); if current team is 3 teammates or less; targets self for ATK Up Lv.6 (15 s)

    Charge time: 48 s

  10. Level 10

    Targets enemies within small range (frontal) for ATK x 0.5 damage; targets Shooter class teammates for Critical % Up Lv.7 (15 s); if current team is 3 teammates or less; targets self for ATK Up Lv.7 (15 s)

    Charge time: 48 s

Ability
Level 5 (Max)

When remaining time is less than 50 s, Shooter class teammates ATK Up Lv.5; when remaining time is less than 50 s, self DEF Up Lv.5

Show all 5 levels
  1. Level 1

    When remaining time is less than 50 s, Shooter class teammates ATK Up Lv.1; when remaining time is less than 50 s, self DEF Up Lv.5

  2. Level 2

    When remaining time is less than 50 s, Shooter class teammates ATK Up Lv.2; when remaining time is less than 50 s, self DEF Up Lv.5

  3. Level 3

    When remaining time is less than 50 s, Shooter class teammates ATK Up Lv.3; when remaining time is less than 50 s, self DEF Up Lv.5

  4. Level 4

    When remaining time is less than 50 s, Shooter class teammates ATK Up Lv.4; when remaining time is less than 50 s, self DEF Up Lv.5

  5. Level 5

    When remaining time is less than 50 s, Shooter class teammates ATK Up Lv.5; when remaining time is less than 50 s, self DEF Up Lv.5

Family

Zephyr (Z)
Black Arm ZephyrBlack Arm ZephyrZBlack Arm ZephyrBlack Arm ZephyrZephyr