Black Arm Zephyr

Settling the Score With His Life

Legendary former Navy Admiral. After a fierce battle with Luffy, he struggles on his own against the large navy force to atone for what he's done. Black Arm Zephyr, former Navy Admiral, begins to give his final lesson against the new era Navy.

Special

Black Arm's Final Lesson

Reduces all enemies' HP by 20%, reduces crew's Special charge time by 1 turn, boosts Shooter characters' ATK by 2.25x for 3 turns, adds 100x character's ATK in non-type damage on top of tap-timing bonuses for 4 turns, and changes Shooter characters' slots (including BLOCK slots) to character's own type

BaseLimit Break
Level 118 turns14 turns
Level 217 turns13 turns
Level 316 turns12 turns
Level 415 turns11 turns
Level 514 turns10 turns
Max13 turns9 turns

−1 turn at Limit Break 21

−3 turns at Limit Break 39 (LB+)

Black Arm's Final LessonLLB

Reduces all enemies' HP by 30%, reduces crew's Special charge time by 1 turn, boosts Shooter characters' ATK by 2.5x for 3 turns, adds 100x character's ATK in non-type damage on top of tap-timing bonuses for 4 turns, changes Shooter characters' slots (including BLOCK slots) to character's own type, and if crew has damage reduction (except [Damage Cut]) status when Special is launched, reduces all enemies' DEF Up and damage reduction (except [Damage Cut]) duration by 4 turns and reduces crew's Bind/Despair duration by 4 turns

BaseLimit Break
Level 118 turns14 turns
Level 217 turns13 turns
Level 316 turns12 turns
Level 415 turns11 turns
Level 514 turns10 turns
Max13 turns9 turns

Unlocks at Level Limit Break step 5 (Lv 150)

−1 turn at Limit Break 21

−3 turns at Limit Break 39 (LB+)

Captain Ability

The Final Lesson of the Former Navy Admiral

Reduces crew's Special charge time by 1 turn at start of quest, boosts Shooter characters' ATK by approximately 5x when slots match (4.25x otherwise), HP by 1.2x, reduces damage taken by 10%, makes crew's BOMBSUPERBOMB slots have matching slot effects, and makes BOMBSUPERBOMB slots deal 0 damage to crew

LB

Reduces crew's Special charge time by 1 turn at start of quest, boosts Shooter characters' ATK by approximately 5.25x when slots match (4.5x otherwise), HP by 1.2x, reduces damage taken by 10%, makes crew's BOMBSUPERBOMB slots have matching slot effects, and makes BOMBSUPERBOMB slots deal 0 damage to crew

Unlocks at Limit Break 38

LLB

Reduces crew's Special charge time by 1 turn at start of quest, boosts Shooter characters' ATK by approximately 5.25x when slots match (4.5x otherwise), HP by 1.2x, reduces damage taken by 10%, makes crew's BOMBSUPERBOMB slots have matching slot effects, makes BOMBSUPERBOMB slots deal 0 damage to crew, and if crew applies slot effect boosts with a Special, extends the duration of crew's slot effect boosts by 1 turn

Unlocks at Level Limit Break step 3 (Lv 120)

LLB + LB

Reduces crew's Special charge time by 1 turn at start of quest, boosts Shooter characters' ATK by approximately 5.5x when slots match (4.75x otherwise), HP by 1.35x, reduces damage taken by 10%, makes crew's BOMBSUPERBOMB slots have matching slot effects, makes BOMBSUPERBOMB slots deal 0 damage to crew, and if crew applies slot effect boosts with a Special, extends the duration of crew's slot effect boosts by 1 turn

Unlocks at Limit Break 38 + Level Limit Break step 3 (Lv 120)

Crewmate Ability

UNIQ

Adds 4x character's ATK in damage on top of tap-timing bonuses

Unlocks at Limit Break 11

UNIQ

Makes Shooter characters' RCVTND slots have matching slot effects

Unlocks at Limit Break 26

Support Ability

Supported Characters

Ain, Binz

Level 5 (Max)

Once per quest, if enemy changes crew's slots, changes all Shooter characters' slots (including BLOCK slots) to character's own type at start of crew's next turn

Show all 5 levels
  1. Level 1

    Once per quest, if enemy changes crew's slots, changes Shooter characters' QCK slots to character's own type at start of crew's next turn

  2. Level 2

    Once per quest, if enemy changes crew's slots, changes Shooter characters' QCKDEX slots to character's own type at start of crew's next turn

  3. Level 3

    Once per quest, if enemy changes crew's slots, changes Shooter characters' type slots to character's own type at start of crew's next turn

  4. Level 4

    Once per quest, if enemy changes crew's slots, changes all Shooter characters' slots to character's own type at start of crew's next turn

  5. Level 5

    Once per quest, if enemy changes crew's slots, changes all Shooter characters' slots (including BLOCK slots) to character's own type at start of crew's next turn

Super Special

Super Class
Condition

When any of the following characters are on the crew (except as Support Characters): Ain, Binz, Monkey D. Garp, Sengoku, Sakazuki (Akainu), Kuzan (Aokiji), Borsalino (Kizaru), Hina, Tsuru

Reduces Shooter characters' Special charge time by 1 turn, changes top-row and bottom-row characters' slots to SUPERBOMB, reduces damage taken by 60% for 1 turn, and changes Shooter characters to Super Shooter

Stats

HPATKRCV
Lv 12,3121,239105
Lv 994,6241,858210
Lv 1506,9362,787315
Limit Break5,174+5502,078+220285+75
Limit Break+5,524+9002,278+420360+150

Limit Break

01

Boosts base RCV by 5

02

Boosts base RCV by 5

03

Boosts base RCV by 5

04

Potential Ability 1: STR Damage Reduction

05

Boosts base HP by 50

Show all 40
06

Boosts base HP by 50

07

Boosts base HP by 50

08

Boosts base ATK by 20

09

Boosts base ATK by 20

10

Boosts base ATK by 20

11

Add Crewmate Ability 1: Adds 4x character's ATK in damage on top of tap-timing bonuses

12

Boosts base RCV by 10

13

Boosts base RCV by 10

14

Boosts base RCV by 10

15

Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance

16

Boosts base HP by 70

17

Boosts base HP by 70

18

Boosts base HP by 70

19

Boosts base ATK by 25

20

Boosts base ATK by 25

21

Reduces Special charge time by 1 turn

22

Boosts base RCV by 15

23

Boosts base RCV by 15

24

Boosts base HP by 90

25

Boosts base HP by 100

26

Add Crewmate Ability 2: Makes Shooter characters' RCVTND slots have matching slot effects

27

Boosts base ATK by 30

28

Boosts base ATK by 30

29

Boosts base ATK by 50

30

Potential Ability 3: Barrier Pierce

31

Expand Limit Break (LB+)

32

Boosts base RCV by 25

33

Boosts base HP by 100

34

Boosts base RCV by 50

35

Boosts base HP by 100

36

Boosts base ATK by 100

37

Boosts base HP by 150

38

Power Up Captain Ability

39

Reduces Special charge time by 3 turns

40

Boosts base ATK by 100

Potential Abilities

STR Damage Reduction
Level 5 (Max)

Reduces damage taken from STR characters by 7%

Show all 5 levels
  1. Level 1

    Reduces damage taken from STR characters by 2%

  2. Level 2

    Reduces damage taken from STR characters by 3%

  3. Level 3

    Reduces damage taken from STR characters by 4%

  4. Level 4

    Reduces damage taken from STR characters by 5%

  5. Level 5

    Reduces damage taken from STR characters by 7%

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 250 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  4. Level 4

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 250 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Barrier Pierce
Level 5 (Max)

Character's normal attack is unaffected by all barriers

Show all 5 levels
  1. Level 1

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  2. Level 2

    Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack

  3. Level 3

    Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack

  4. Level 4

    Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

  5. Level 5

    Character's normal attack is unaffected by all barriers

Level Limit Break

HPATKRCV
Lv 1054,8961,967222
Lv 1105,1222,058232
New Pirate Rumble skills
Lv 1205,5762,240253
New Captain Ability
Lv 1306,0292,422273
New Pirate Rumble skills
Lv 1506,9362,787315
New Special · New Pirate Rumble skills · New Crewmate Ability 1

Evolution

Z
Sea StallionRainbow Armored CrabBlue Plated LobsterBlue Plated LobsterRainbow Striped Dragon
75,000 Beli
Black Arm Zephyr
Black Arm Zephyr
Super Evolution · 200,000 Beli
Black Arm Zephyr

Pirate Rumble

Style
Attacker
DEF
178
SPD
189
Cost
55
Action

Power Attack → Normal Attack → Power Attack → Full Attack

Targets enemies with high DEF

Black Arm's Final Lesson
Level 10 (Max)

Targets enemies within medium range for HP 32% reduction; targets enemies within small range for 2200 damage

Charge time: 25 s

Show all 10 levels
  1. Level 1

    Targets enemies within medium range for HP 23% reduction; targets enemies within small range for 1300 damage

    Charge time: 25 s

  2. Level 2

    Targets enemies within medium range for HP 23% reduction; targets enemies within small range for 1400 damage

    Charge time: 25 s

  3. Level 3

    Targets enemies within medium range for HP 24% reduction; targets enemies within small range for 1500 damage

    Charge time: 25 s

  4. Level 4

    Targets enemies within medium range for HP 25% reduction; targets enemies within small range for 1600 damage

    Charge time: 25 s

  5. Level 5

    Targets enemies within medium range for HP 26% reduction; targets enemies within small range for 1700 damage

    Charge time: 25 s

  6. Level 6

    Targets enemies within medium range for HP 27% reduction; targets enemies within small range for 1800 damage

    Charge time: 25 s

  7. Level 7

    Targets enemies within medium range for HP 28% reduction; targets enemies within small range for 1900 damage

    Charge time: 25 s

  8. Level 8

    Targets enemies within medium range for HP 29% reduction; targets enemies within small range for 2000 damage

    Charge time: 25 s

  9. Level 9

    Targets enemies within medium range for HP 30% reduction; targets enemies within small range for 2100 damage

    Charge time: 25 s

  10. Level 10

    Targets enemies within medium range for HP 32% reduction; targets enemies within small range for 2200 damage

    Charge time: 25 s

Ability
Level 5 (Max)

Shooter class teammates ATK Up Lv.5; if current team is 5 teammates or less, self ATK Up Lv.5; if current team is 3 teammates or less, self ATK Up Lv.8

Show all 5 levels
  1. Level 1

    Shooter class teammates ATK Up Lv.1; if current team is 5 teammates or less, self ATK Up Lv.4; if current team is 3 teammates or less, self ATK Up Lv.8

  2. Level 2

    Shooter class teammates ATK Up Lv.2; if current team is 5 teammates or less, self ATK Up Lv.4; if current team is 3 teammates or less, self ATK Up Lv.8

  3. Level 3

    Shooter class teammates ATK Up Lv.3; if current team is 5 teammates or less, self ATK Up Lv.4; if current team is 3 teammates or less, self ATK Up Lv.8

  4. Level 4

    Shooter class teammates ATK Up Lv.4; if current team is 5 teammates or less, self ATK Up Lv.4; if current team is 3 teammates or less, self ATK Up Lv.8

  5. Level 5

    Shooter class teammates ATK Up Lv.5; if current team is 5 teammates or less, self ATK Up Lv.5; if current team is 3 teammates or less, self ATK Up Lv.8

Resilience

Completely evades Action Bind, reduce damage taken from STR by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

Family

Zephyr (Z)
Black Arm ZephyrZBlack Arm ZephyrBlack Arm ZephyrZephyrZephyr