
Black Arm Zephyr
Settling the Score With His Life
Legendary former Navy Admiral. After a fierce battle with Luffy, he struggles on his own against the large navy force to atone for what he's done. Black Arm Zephyr, former Navy Admiral, begins to give his final lesson against the new era Navy.
Special
Reduces all enemies' HP by 20%, reduces crew's Special charge time by 1 turn, boosts Shooter characters' ATK by 2.25x for 3 turns, adds 100x character's ATK in non-type damage on top of tap-timing bonuses for 4 turns, and changes Shooter characters' slots (including BLOCK slots) to character's own type
| Base | Limit Break | |
|---|---|---|
| Level 1 | 18 turns | 14 turns |
| Level 2 | 17 turns | 13 turns |
| Level 3 | 16 turns | 12 turns |
| Level 4 | 15 turns | 11 turns |
| Level 5 | 14 turns | 10 turns |
| Max | 13 turns | 9 turns |
−1 turn at Limit Break 21
−3 turns at Limit Break 39 (LB+)
Reduces all enemies' HP by 30%, reduces crew's Special charge time by 1 turn, boosts Shooter characters' ATK by 2.5x for 3 turns, adds 100x character's ATK in non-type damage on top of tap-timing bonuses for 4 turns, changes Shooter characters' slots (including BLOCK slots) to character's own type, and if crew has damage reduction (except [Damage Cut]) status when Special is launched, reduces all enemies' DEF Up and damage reduction (except [Damage Cut]) duration by 4 turns and reduces crew's Bind/Despair duration by 4 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 18 turns | 14 turns |
| Level 2 | 17 turns | 13 turns |
| Level 3 | 16 turns | 12 turns |
| Level 4 | 15 turns | 11 turns |
| Level 5 | 14 turns | 10 turns |
| Max | 13 turns | 9 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 21
−3 turns at Limit Break 39 (LB+)
Captain Ability
Reduces crew's Special charge time by 1 turn at start of quest, boosts Shooter characters' ATK by approximately 5x when slots match (4.25x otherwise), HP by 1.2x, reduces damage taken by 10%, makes crew's BOMBSUPERBOMB slots have matching slot effects, and makes BOMBSUPERBOMB slots deal 0 damage to crew
Reduces crew's Special charge time by 1 turn at start of quest, boosts Shooter characters' ATK by approximately 5.25x when slots match (4.5x otherwise), HP by 1.2x, reduces damage taken by 10%, makes crew's BOMBSUPERBOMB slots have matching slot effects, and makes BOMBSUPERBOMB slots deal 0 damage to crew
Unlocks at Limit Break 38
Reduces crew's Special charge time by 1 turn at start of quest, boosts Shooter characters' ATK by approximately 5.25x when slots match (4.5x otherwise), HP by 1.2x, reduces damage taken by 10%, makes crew's BOMBSUPERBOMB slots have matching slot effects, makes BOMBSUPERBOMB slots deal 0 damage to crew, and if crew applies slot effect boosts with a Special, extends the duration of crew's slot effect boosts by 1 turn
Unlocks at Level Limit Break step 3 (Lv 120)
Reduces crew's Special charge time by 1 turn at start of quest, boosts Shooter characters' ATK by approximately 5.5x when slots match (4.75x otherwise), HP by 1.35x, reduces damage taken by 10%, makes crew's BOMBSUPERBOMB slots have matching slot effects, makes BOMBSUPERBOMB slots deal 0 damage to crew, and if crew applies slot effect boosts with a Special, extends the duration of crew's slot effect boosts by 1 turn
Unlocks at Limit Break 38 + Level Limit Break step 3 (Lv 120)
Crewmate Ability
Adds 4x character's ATK in damage on top of tap-timing bonuses
Unlocks at Limit Break 11
Makes Shooter characters' RCVTND slots have matching slot effects
Unlocks at Limit Break 26
Support Ability
Ain, Binz
Once per quest, if enemy changes crew's slots, changes all Shooter characters' slots (including BLOCK slots) to character's own type at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if enemy changes crew's slots, changes Shooter characters' QCK slots to character's own type at start of crew's next turn
- Level 2
Once per quest, if enemy changes crew's slots, changes Shooter characters' QCKDEX slots to character's own type at start of crew's next turn
- Level 3
Once per quest, if enemy changes crew's slots, changes Shooter characters' type slots to character's own type at start of crew's next turn
- Level 4
Once per quest, if enemy changes crew's slots, changes all Shooter characters' slots to character's own type at start of crew's next turn
- Level 5
Once per quest, if enemy changes crew's slots, changes all Shooter characters' slots (including BLOCK slots) to character's own type at start of crew's next turn
Super Special

When any of the following characters are on the crew (except as Support Characters): Ain, Binz, Monkey D. Garp, Sengoku, Sakazuki (Akainu), Kuzan (Aokiji), Borsalino (Kizaru), Hina, Tsuru
Reduces Shooter characters' Special charge time by 1 turn, changes top-row and bottom-row characters' slots to SUPERBOMB, reduces damage taken by 60% for 1 turn, and changes Shooter characters to Super Shooter
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,312 | 1,239 | 105 |
| Lv 99 | 4,624 | 1,858 | 210 |
| Lv 150 | 6,936 | 2,787 | 315 |
| Limit Break | 5,174+550 | 2,078+220 | 285+75 |
| Limit Break+ | 5,524+900 | 2,278+420 | 360+150 |
Limit Break
Boosts base RCV by 5
Boosts base RCV by 5
Boosts base RCV by 5
Potential Ability 1: STR Damage Reduction
Boosts base HP by 50
Show all 40
Boosts base HP by 50
Boosts base HP by 50
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base ATK by 20
Add Crewmate Ability 1: Adds 4x character's ATK in damage on top of tap-timing bonuses
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base RCV by 10
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Boosts base HP by 70
Boosts base HP by 70
Boosts base HP by 70
Boosts base ATK by 25
Boosts base ATK by 25
Reduces Special charge time by 1 turn
Boosts base RCV by 15
Boosts base RCV by 15
Boosts base HP by 90
Boosts base HP by 100
Add Crewmate Ability 2: Makes Shooter characters' RCVTND slots have matching slot effects
Boosts base ATK by 30
Boosts base ATK by 30
Boosts base ATK by 50
Potential Ability 3: Barrier Pierce
Expand Limit Break (LB+)
Boosts base RCV by 25
Boosts base HP by 100
Boosts base RCV by 50
Boosts base HP by 100
Boosts base ATK by 100
Boosts base HP by 150
Power Up Captain Ability
Reduces Special charge time by 3 turns
Boosts base ATK by 100
Potential Abilities
Reduces damage taken from STR characters by 7%
Show all 5 levels
- Level 1
Reduces damage taken from STR characters by 2%
- Level 2
Reduces damage taken from STR characters by 3%
- Level 3
Reduces damage taken from STR characters by 4%
- Level 4
Reduces damage taken from STR characters by 5%
- Level 5
Reduces damage taken from STR characters by 7%
Boosts character's base ATK by 250 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 250 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Character's normal attack is unaffected by all barriers
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,896 | 1,967 | 222 |
| Lv 110 | 5,122 | 2,058 | 232 |
| New Pirate Rumble skills | |||
| Lv 120 | 5,576 | 2,240 | 253 |
| New Captain Ability | |||
| Lv 130 | 6,029 | 2,422 | 273 |
| New Pirate Rumble skills | |||
| Lv 150 | 6,936 | 2,787 | 315 |
| New Special · New Pirate Rumble skills · New Crewmate Ability 1 | |||
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 178
- SPD
- 189
- Cost
- 55
Power Attack → Normal Attack → Power Attack → Full Attack
Targets enemies with high DEF
Targets enemies within medium range for HP 32% reduction; targets enemies within small range for 2200 damage
Charge time: 25 s
Show all 10 levels
- Level 1
Targets enemies within medium range for HP 23% reduction; targets enemies within small range for 1300 damage
Charge time: 25 s
- Level 2
Targets enemies within medium range for HP 23% reduction; targets enemies within small range for 1400 damage
Charge time: 25 s
- Level 3
Targets enemies within medium range for HP 24% reduction; targets enemies within small range for 1500 damage
Charge time: 25 s
- Level 4
Targets enemies within medium range for HP 25% reduction; targets enemies within small range for 1600 damage
Charge time: 25 s
- Level 5
Targets enemies within medium range for HP 26% reduction; targets enemies within small range for 1700 damage
Charge time: 25 s
- Level 6
Targets enemies within medium range for HP 27% reduction; targets enemies within small range for 1800 damage
Charge time: 25 s
- Level 7
Targets enemies within medium range for HP 28% reduction; targets enemies within small range for 1900 damage
Charge time: 25 s
- Level 8
Targets enemies within medium range for HP 29% reduction; targets enemies within small range for 2000 damage
Charge time: 25 s
- Level 9
Targets enemies within medium range for HP 30% reduction; targets enemies within small range for 2100 damage
Charge time: 25 s
- Level 10
Targets enemies within medium range for HP 32% reduction; targets enemies within small range for 2200 damage
Charge time: 25 s
Shooter class teammates ATK Up Lv.5; if current team is 5 teammates or less, self ATK Up Lv.5; if current team is 3 teammates or less, self ATK Up Lv.8
Show all 5 levels
- Level 1
Shooter class teammates ATK Up Lv.1; if current team is 5 teammates or less, self ATK Up Lv.4; if current team is 3 teammates or less, self ATK Up Lv.8
- Level 2
Shooter class teammates ATK Up Lv.2; if current team is 5 teammates or less, self ATK Up Lv.4; if current team is 3 teammates or less, self ATK Up Lv.8
- Level 3
Shooter class teammates ATK Up Lv.3; if current team is 5 teammates or less, self ATK Up Lv.4; if current team is 3 teammates or less, self ATK Up Lv.8
- Level 4
Shooter class teammates ATK Up Lv.4; if current team is 5 teammates or less, self ATK Up Lv.4; if current team is 3 teammates or less, self ATK Up Lv.8
- Level 5
Shooter class teammates ATK Up Lv.5; if current team is 5 teammates or less, self ATK Up Lv.5; if current team is 3 teammates or less, self ATK Up Lv.8
Completely evades Action Bind, reduce damage taken from STR by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage





