
Black Arm Zephyr
Ex-Navy HQ Admiral
Commander in chief of the Neo Marines. A former instructor in the Navy, he taught current admirals like Kizaru, Aokiji, and Akainu.
Special
Reduces crew's HP by 80% but deals 10x the amount of HP lost in non-type damage to one enemy, and boosts STR and INT characters' ATK by 1.75x for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 30 turns | 27 turns |
| Level 2 | 29 turns | 26 turns |
| Level 3 | 28 turns | 25 turns |
| Level 4 | 27 turns | 24 turns |
| Level 5 | 26 turns | 23 turns |
| Level 6 | 25 turns | 22 turns |
| Level 7 | 24 turns | 21 turns |
| Level 8 | 23 turns | 20 turns |
| Level 9 | 22 turns | 19 turns |
| Level 10 | 21 turns | 18 turns |
| Level 11 | 20 turns | 17 turns |
| Level 12 | 19 turns | 16 turns |
| Level 13 | 18 turns | 15 turns |
| Level 14 | 17 turns | 14 turns |
| Level 15 | 16 turns | 13 turns |
| Max | 15 turns | 12 turns |
−1 turn at Limit Break 5
−2 turns at Limit Break 13
Captain Ability
Boosts crew's ATK by 2.75x until you fail to perform a PERFECT strike. HP is reduced after each turn it remains in effect
Crewmate Ability
Boosts character's base ATK by 200 when HP is low
Unlocks at Limit Break 3
Boosts crew's base ATK by 100 when HP is low
Unlocks at Limit Break 12
Support Ability
Ain, Binz
Adds 9% of character's base ATK to supported character's base ATK
Show all 5 levels
- Level 1
Adds 3% of character's base ATK to supported character's base ATK
- Level 2
Adds 4% of character's base ATK to supported character's base ATK
- Level 3
Adds 5% of character's base ATK to supported character's base ATK
- Level 4
Adds 7% of character's base ATK to supported character's base ATK
- Level 5
Adds 9% of character's base ATK to supported character's base ATK
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,318 | 749 | 0 |
| Lv 99 | 2,620 | 1,500 | 0 |
| Lv 150 | 3,930 | 2,250 | 0 |
| Limit Break | 2,770+150 | 1,600+100 | 0+0 |
Limit Break
Boosts base ATK by 10
Boosts base HP by 20
Add Crewmate Ability 1: Boosts character's base ATK by 200 when HP is low
Potential Ability 1: DEX Damage Reduction
Reduces Special charge time by 1 turn
Show all 15
Add 1 Power Slot
Boosts base ATK by 30
Boosts base HP by 40
Boosts base HP by 40
Add 1 Power Slot
Boosts base HP by 50
Add Crewmate Ability 2: Boosts crew's base ATK by 100 when HP is low
Reduces Special charge time by 2 turns
Boosts base ATK by 60
Potential Ability 2: Critical ATK
Potential Abilities
Reduces damage taken from DEX characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from DEX characters by 1%
- Level 2
Reduces damage taken from DEX characters by 2%
- Level 3
Reduces damage taken from DEX characters by 3%
- Level 4
Reduces damage taken from DEX characters by 4%
- Level 5
Reduces damage taken from DEX characters by 5%
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,774 | 1,588 | 0 |
| Lv 110 | 2,902 | 1,661 | 0 |
| Lv 120 | 3,159 | 1,808 | 0 |
| Lv 130 | 3,416 | 1,955 | 0 |
| Lv 150 | 3,930 | 2,250 | 0 |





