
Zephyr
Leader of the Neo Marines. His goal is to eradicate all pirates, regardless of how many civilians or crewmates are sacrificed. He once strongly believed in the Navy's justice, and was a great Navy HQ Admiral who didn't lose himself even when his wife and child were killed.
Special
Boosts Shooter characters' ATK by 1.75x for 2 turns
| Level 1 | 30 turns |
| Level 2 | 29 turns |
| Level 3 | 28 turns |
| Level 4 | 27 turns |
| Level 5 | 26 turns |
| Level 6 | 25 turns |
| Level 7 | 24 turns |
| Level 8 | 23 turns |
| Level 9 | 22 turns |
| Level 10 | 21 turns |
| Level 11 | 20 turns |
| Level 12 | 19 turns |
| Level 13 | 18 turns |
| Level 14 | 17 turns |
| Max | 16 turns |
Captain Ability
Doubles Shooter characters' ATK
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 320 | 133 | 4 |
| Lv 70 | 1,588 | 699 | 29 |
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 167
- SPD
- 158
- Cost
- 30
Power Attack → Full Attack → Normal Attack → Normal Attack
Targets closest enemies
Targets enemies within small range (frontal) for ATK x 0.5 damage; targets Shooter class teammates for Critical % Up Lv.7 (15 s); if current team is 3 teammates or less; targets self for ATK Up Lv.7 (15 s)
Charge time: 48 s
Show all 10 levels
- Level 1
Targets enemies within small range (frontal) for ATK x 0.32 damage; targets Shooter class teammates for Critical % Up Lv.3 (15 s); if current team is 3 teammates or less; targets self for ATK Up Lv.2 (15 s)
Charge time: 48 s
- Level 2
Targets enemies within small range (frontal) for ATK x 0.34 damage; targets Shooter class teammates for Critical % Up Lv.4 (15 s); if current team is 3 teammates or less; targets self for ATK Up Lv.2 (15 s)
Charge time: 48 s
- Level 3
Targets enemies within small range (frontal) for ATK x 0.36 damage; targets Shooter class teammates for Critical % Up Lv.4 (15 s); if current team is 3 teammates or less; targets self for ATK Up Lv.3 (15 s)
Charge time: 48 s
- Level 4
Targets enemies within small range (frontal) for ATK x 0.38 damage; targets Shooter class teammates for Critical % Up Lv.5 (15 s); if current team is 3 teammates or less; targets self for ATK Up Lv.3 (15 s)
Charge time: 48 s
- Level 5
Targets enemies within small range (frontal) for ATK x 0.4 damage; targets Shooter class teammates for Critical % Up Lv.5 (15 s); if current team is 3 teammates or less; targets self for ATK Up Lv.4 (15 s)
Charge time: 48 s
- Level 6
Targets enemies within small range (frontal) for ATK x 0.42 damage; targets Shooter class teammates for Critical % Up Lv.5 (15 s); if current team is 3 teammates or less; targets self for ATK Up Lv.4 (15 s)
Charge time: 48 s
- Level 7
Targets enemies within small range (frontal) for ATK x 0.44 damage; targets Shooter class teammates for Critical % Up Lv.6 (15 s); if current team is 3 teammates or less; targets self for ATK Up Lv.5 (15 s)
Charge time: 48 s
- Level 8
Targets enemies within small range (frontal) for ATK x 0.46 damage; targets Shooter class teammates for Critical % Up Lv.6 (15 s); if current team is 3 teammates or less; targets self for ATK Up Lv.5 (15 s)
Charge time: 48 s
- Level 9
Targets enemies within small range (frontal) for ATK x 0.48 damage; targets Shooter class teammates for Critical % Up Lv.6 (15 s); if current team is 3 teammates or less; targets self for ATK Up Lv.6 (15 s)
Charge time: 48 s
- Level 10
Targets enemies within small range (frontal) for ATK x 0.5 damage; targets Shooter class teammates for Critical % Up Lv.7 (15 s); if current team is 3 teammates or less; targets self for ATK Up Lv.7 (15 s)
Charge time: 48 s
When remaining time is less than 50 s, Shooter class teammates ATK Up Lv.5; when remaining time is less than 50 s, self DEF Up Lv.5
Show all 5 levels
- Level 1
When remaining time is less than 50 s, Shooter class teammates ATK Up Lv.1; when remaining time is less than 50 s, self DEF Up Lv.5
- Level 2
When remaining time is less than 50 s, Shooter class teammates ATK Up Lv.2; when remaining time is less than 50 s, self DEF Up Lv.5
- Level 3
When remaining time is less than 50 s, Shooter class teammates ATK Up Lv.3; when remaining time is less than 50 s, self DEF Up Lv.5
- Level 4
When remaining time is less than 50 s, Shooter class teammates ATK Up Lv.4; when remaining time is less than 50 s, self DEF Up Lv.5
- Level 5
When remaining time is less than 50 s, Shooter class teammates ATK Up Lv.5; when remaining time is less than 50 s, self DEF Up Lv.5
How to get
Event
Event





