Zephyr

Leader of the Neo Marines. His goal is to eradicate all pirates, regardless of how many civilians or crewmates are sacrificed. He once strongly believed in the Navy's justice, and was a great Navy HQ Admiral who didn't lose himself even when his wife and child were killed.

Special

Smash Buster

Boosts Shooter characters' ATK by 1.75x for 2 turns

Level 130 turns
Level 229 turns
Level 328 turns
Level 427 turns
Level 526 turns
Level 625 turns
Level 724 turns
Level 823 turns
Level 922 turns
Level 1021 turns
Level 1120 turns
Level 1219 turns
Level 1318 turns
Level 1417 turns
Max16 turns

Captain Ability

Neo Marines Leader

Doubles Shooter characters' ATK

Stats

HPATKRCV
Lv 13201334
Lv 701,58869929

Evolution

Zephyr
Sea StallionRainbow Robber PenguinBlack Pirate PenguinBlack Plated LobsterBlack Striped Dragon
50,000 Beli
Zephyr

Pirate Rumble

Style
Attacker
DEF
167
SPD
158
Cost
30
Action

Power Attack → Full Attack → Normal Attack → Normal Attack

Targets closest enemies

Smash Buster
Level 10 (Max)

Targets enemies within small range (frontal) for ATK x 0.5 damage; targets Shooter class teammates for Critical % Up Lv.7 (15 s); if current team is 3 teammates or less; targets self for ATK Up Lv.7 (15 s)

Charge time: 48 s

Show all 10 levels
  1. Level 1

    Targets enemies within small range (frontal) for ATK x 0.32 damage; targets Shooter class teammates for Critical % Up Lv.3 (15 s); if current team is 3 teammates or less; targets self for ATK Up Lv.2 (15 s)

    Charge time: 48 s

  2. Level 2

    Targets enemies within small range (frontal) for ATK x 0.34 damage; targets Shooter class teammates for Critical % Up Lv.4 (15 s); if current team is 3 teammates or less; targets self for ATK Up Lv.2 (15 s)

    Charge time: 48 s

  3. Level 3

    Targets enemies within small range (frontal) for ATK x 0.36 damage; targets Shooter class teammates for Critical % Up Lv.4 (15 s); if current team is 3 teammates or less; targets self for ATK Up Lv.3 (15 s)

    Charge time: 48 s

  4. Level 4

    Targets enemies within small range (frontal) for ATK x 0.38 damage; targets Shooter class teammates for Critical % Up Lv.5 (15 s); if current team is 3 teammates or less; targets self for ATK Up Lv.3 (15 s)

    Charge time: 48 s

  5. Level 5

    Targets enemies within small range (frontal) for ATK x 0.4 damage; targets Shooter class teammates for Critical % Up Lv.5 (15 s); if current team is 3 teammates or less; targets self for ATK Up Lv.4 (15 s)

    Charge time: 48 s

  6. Level 6

    Targets enemies within small range (frontal) for ATK x 0.42 damage; targets Shooter class teammates for Critical % Up Lv.5 (15 s); if current team is 3 teammates or less; targets self for ATK Up Lv.4 (15 s)

    Charge time: 48 s

  7. Level 7

    Targets enemies within small range (frontal) for ATK x 0.44 damage; targets Shooter class teammates for Critical % Up Lv.6 (15 s); if current team is 3 teammates or less; targets self for ATK Up Lv.5 (15 s)

    Charge time: 48 s

  8. Level 8

    Targets enemies within small range (frontal) for ATK x 0.46 damage; targets Shooter class teammates for Critical % Up Lv.6 (15 s); if current team is 3 teammates or less; targets self for ATK Up Lv.5 (15 s)

    Charge time: 48 s

  9. Level 9

    Targets enemies within small range (frontal) for ATK x 0.48 damage; targets Shooter class teammates for Critical % Up Lv.6 (15 s); if current team is 3 teammates or less; targets self for ATK Up Lv.6 (15 s)

    Charge time: 48 s

  10. Level 10

    Targets enemies within small range (frontal) for ATK x 0.5 damage; targets Shooter class teammates for Critical % Up Lv.7 (15 s); if current team is 3 teammates or less; targets self for ATK Up Lv.7 (15 s)

    Charge time: 48 s

Ability
Level 5 (Max)

When remaining time is less than 50 s, Shooter class teammates ATK Up Lv.5; when remaining time is less than 50 s, self DEF Up Lv.5

Show all 5 levels
  1. Level 1

    When remaining time is less than 50 s, Shooter class teammates ATK Up Lv.1; when remaining time is less than 50 s, self DEF Up Lv.5

  2. Level 2

    When remaining time is less than 50 s, Shooter class teammates ATK Up Lv.2; when remaining time is less than 50 s, self DEF Up Lv.5

  3. Level 3

    When remaining time is less than 50 s, Shooter class teammates ATK Up Lv.3; when remaining time is less than 50 s, self DEF Up Lv.5

  4. Level 4

    When remaining time is less than 50 s, Shooter class teammates ATK Up Lv.4; when remaining time is less than 50 s, self DEF Up Lv.5

  5. Level 5

    When remaining time is less than 50 s, Shooter class teammates ATK Up Lv.5; when remaining time is less than 50 s, self DEF Up Lv.5

How to get

Clash!! Zephyr: Massacre

Event

Clash!! Zephyr: Assault

Event

Family

Zephyr (Z)
Black Arm ZephyrBlack Arm ZephyrZBlack Arm ZephyrBlack Arm ZephyrZephyr