
Black Arm Zephyr
The Man who Trained Every Navy Sailor
Legendary former Navy Admiral. Through battling pirates such as Whitebeard, he earned the rank of Admiral at a young age. Though his wife and son were killed by pirates, he suppressed his grief and went on to train many famous Navy soldiers.
Special
Reduces one enemy's HP by 30%, adds 50x character's ATK in non-type damage on top of tap-timing bonuses for 2 turns, and changes Shooter characters' slots (including BLOCK slots) to character's own type
| Base | Limit Break | |
|---|---|---|
| Level 1 | 18 turns | 14 turns |
| Level 2 | 17 turns | 13 turns |
| Level 3 | 16 turns | 12 turns |
| Level 4 | 15 turns | 11 turns |
| Level 5 | 14 turns | 10 turns |
| Max | 13 turns | 9 turns |
−1 turn at Limit Break 21
−3 turns at Limit Break 39 (LB+)
Reduces one enemy's HP by 30%, boosts Shooter characters' ATK by 2.25x for 3 turns, adds 100x character's ATK in non-type damage on top of tap-timing bonuses for 3 turns, and changes Shooter characters' slots (including BLOCK slots) to character's own type. If crew has damage reduction status (except [Damage Cut]) when Special is launched, reduces all enemies DEF Up and damage reduction (except [Damage Cut]) duration by 3 turns, and reduces crew's Bind/Despair duration by 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 18 turns | 14 turns |
| Level 2 | 17 turns | 13 turns |
| Level 3 | 16 turns | 12 turns |
| Level 4 | 15 turns | 11 turns |
| Level 5 | 14 turns | 10 turns |
| Max | 13 turns | 9 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 21
−3 turns at Limit Break 39 (LB+)
Captain Ability
If 6 Shooters are on the crew, boosts Shooter characters' ATK by 3.9x when slots match (3.25x otherwise) and reduces damage taken by 10%
Boosts Shooter characters' ATK by approximately 4x when slots match (3.5x otherwise) and reduces damage taken by 10%
Unlocks at Limit Break 38
Reduces crew's Special charge time by 1 turn at start of quest. If 6 Shooters are on the crew, boosts Shooter characters' ATK by approximately 5x when slots match (4.25x otherwise) and reduces damage taken by 10%
Unlocks at Level Limit Break step 3 (Lv 120)
Reduces crew's Special charge time by 1 turn at start of quest, boosts Shooter characters' ATK by approximately 5.25x when slots match (4.5x otherwise), boosts their HP by 1.2x and reduces damage taken by 10%. If crew applies slot effect boosts with a Special, extends the duration of crew's slot effect boosts by 1 turn
Unlocks at Limit Break 38 + Level Limit Break step 3 (Lv 120)
Crewmate Ability
Adds 4x character's ATK in damage on top of tap-timing bonuses
Unlocks at Limit Break 11
Makes Shooter characters' RCVTND slots have matching slot effects
Unlocks at Limit Break 26
Support Ability
Ain, Binz
Once per quest, if enemy changes crew's slots, changes all Shooter characters' slots (including BLOCK slots) to character's own type at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if enemy changes crew's slots, changes Shooter characters' QCK slots to character's own type at start of crew's next turn
- Level 2
Once per quest, if enemy changes crew's slots, changes Shooter characters' QCKDEX slots to character's own type at start of crew's next turn
- Level 3
Once per quest, if enemy changes crew's slots, changes Shooter characters' type slots to character's own type at start of crew's next turn
- Level 4
Once per quest, if enemy changes crew's slots, changes all Shooter characters' slots to character's own type at start of crew's next turn
- Level 5
Once per quest, if enemy changes crew's slots, changes all Shooter characters' slots (including BLOCK slots) to character's own type at start of crew's next turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,724 | 782 | 48 |
| Lv 99 | 3,899 | 1,594 | 108 |
| Lv 150 | 5,848 | 2,391 | 162 |
| Limit Break | 4,449+550 | 1,814+220 | 183+75 |
| Limit Break+ | 4,799+900 | 2,014+420 | 258+150 |
Limit Break
Boosts base RCV by 5
Boosts base RCV by 5
Boosts base RCV by 5
Potential Ability 1: STR Damage Reduction
Boosts base HP by 50
Show all 40
Boosts base HP by 50
Boosts base HP by 50
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base ATK by 20
Add Crewmate Ability 1: Adds 4x character's ATK in damage on top of tap-timing bonuses
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base RCV by 10
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Boosts base HP by 70
Boosts base HP by 70
Boosts base HP by 70
Boosts base ATK by 25
Boosts base ATK by 25
Reduces Special charge time by 1 turn
Boosts base RCV by 15
Boosts base RCV by 15
Boosts base HP by 90
Boosts base HP by 100
Add Crewmate Ability 2: Makes Shooter characters' RCVTND slots have matching slot effects
Boosts base ATK by 30
Boosts base ATK by 30
Boosts base ATK by 50
Potential Ability 3: Barrier Pierce
Expand Limit Break (LB+)
Boosts base RCV by 25
Boosts base HP by 100
Boosts base RCV by 50
Boosts base HP by 100
Boosts base ATK by 100
Boosts base HP by 150
Power Up Captain Ability
Reduces Special charge time by 3 turns
Boosts base ATK by 100
Potential Abilities
Reduces damage taken from STR characters by 7%
Show all 5 levels
- Level 1
Reduces damage taken from STR characters by 2%
- Level 2
Reduces damage taken from STR characters by 3%
- Level 3
Reduces damage taken from STR characters by 4%
- Level 4
Reduces damage taken from STR characters by 5%
- Level 5
Reduces damage taken from STR characters by 7%
Boosts character's base ATK by 250 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 250 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Character's normal attack is unaffected by all barriers
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,128 | 1,687 | 114 |
| Lv 110 | 4,319 | 1,765 | 119 |
| New Pirate Rumble skills | |||
| Lv 120 | 4,701 | 1,922 | 130 |
| New Captain Ability | |||
| Lv 130 | 5,083 | 2,078 | 140 |
| New Pirate Rumble skills | |||
| Lv 150 | 5,848 | 2,391 | 162 |
| New Special · New Pirate Rumble skills · New Crewmate Ability 1 | |||
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 153
- SPD
- 184
- Cost
- 55
Power Attack → Normal Attack → Power Attack → Full Attack
Targets enemies with high DEF
Targets enemies within medium range for HP 32% reduction; targets enemies within small range for 1550 damage
Charge time: 25 s
Show all 10 levels
- Level 1
Targets enemies within medium range for HP 23% reduction; targets enemies within small range for 900 damage
Charge time: 25 s
- Level 2
Targets enemies within medium range for HP 23% reduction; targets enemies within small range for 950 damage
Charge time: 25 s
- Level 3
Targets enemies within medium range for HP 24% reduction; targets enemies within small range for 1000 damage
Charge time: 25 s
- Level 4
Targets enemies within medium range for HP 25% reduction; targets enemies within small range for 1050 damage
Charge time: 25 s
- Level 5
Targets enemies within medium range for HP 26% reduction; targets enemies within small range for 1100 damage
Charge time: 25 s
- Level 6
Targets enemies within medium range for HP 27% reduction; targets enemies within small range for 1150 damage
Charge time: 25 s
- Level 7
Targets enemies within medium range for HP 28% reduction; targets enemies within small range for 1200 damage
Charge time: 25 s
- Level 8
Targets enemies within medium range for HP 29% reduction; targets enemies within small range for 1250 damage
Charge time: 25 s
- Level 9
Targets enemies within medium range for HP 29% reduction; targets enemies within small range for 1300 damage
Charge time: 25 s
- Level 10
Targets enemies within medium range for HP 32% reduction; targets enemies within small range for 1550 damage
Charge time: 25 s
Shooter class teammates ATK Up Lv.5; if current teammate is 5 or less, self ATK Up Lv.4; if current teammate is 3 or less, self ATK Up Lv.7
Show all 5 levels
- Level 1
Shooter class teammates ATK Up Lv.1; if current teammate is 5 or less, self ATK Up Lv.4; if current teammate is 3 or less, self ATK Up Lv.7
- Level 2
Shooter class teammates ATK Up Lv.2; if current teammate is 5 or less, self ATK Up Lv.4; if current teammate is 3 or less, self ATK Up Lv.7
- Level 3
Shooter class teammates ATK Up Lv.3; if current teammate is 5 or less, self ATK Up Lv.4; if current teammate is 3 or less, self ATK Up Lv.7
- Level 4
Shooter class teammates ATK Up Lv.4; if current teammate is 5 or less, self ATK Up Lv.4; if current teammate is 3 or less, self ATK Up Lv.7
- Level 5
Shooter class teammates ATK Up Lv.5; if current teammate is 5 or less, self ATK Up Lv.4; if current teammate is 3 or less, self ATK Up Lv.7
50% chance to evade Action Bind
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
Featured · Oct 21, 2023 – Oct 29, 2023
Featured · Jul 22, 2022 – Oct 8, 2022





