Smoker

Seafaring Blower Bike

Vice Admiral of the Navy's G-5 Branch. He rides his Blower Bike across the sea. Using a Transponder Snail, he contacted his subordinate Tashigi and confirmed her location.

Special

Rushing to the Objective

Deals 150x character's ATK in non-type damage to one enemy (ignoring all defensive effects and DEF), reduces crew's Burn/ATK Down duration by 6 turns, makes crew immune to Burn/ATK Down for 5 turns, and if crew has [ATK Up] status when Special is launched, boosts QCK characters' slot effects by 2.75x for 1 turn (boosts their ATK by 3x for 1 turn otherwise)

BaseLimit Break
Level 119 turns18 turns
Level 218 turns17 turns
Level 317 turns16 turns
Level 416 turns15 turns
Level 515 turns14 turns
Max14 turns13 turns

−1 turn at Limit Break 16

Rushing to the ObjectiveLLB

Deals 200x character's ATK in non-type damage to one enemy (ignoring all defensive effects and DEF), reduces crew's Burn/ATK Down duration by 6 turns, makes crew immune to Burn/ATK Down for 5 turns, and if crew has [ATK Up] status when Special is launched, boosts QCK and DEX characters' slot effects by 2.75x for 1 turn, then after that, boosts QCK and DEX characters' ATK by 3.25x for 1 turn. If 3 or more Navy characters are on the crew, extends the duration of crew's ATK and slot effects boosts by 1 turn (this effect also applies to ATK and slot effect boosts from this Special)

BaseLimit Break
Level 119 turns18 turns
Level 218 turns17 turns
Level 317 turns16 turns
Level 416 turns15 turns
Level 515 turns14 turns
Max14 turns13 turns

Unlocks at Level Limit Break step 5 (Lv 150)

−1 turn at Limit Break 16

Captain Ability

Contacting the Subordinate

Reduces QCK characters' Special charge time by 1 turn and VS Effect gauge and Switch Effect by 1 at start of quest, boosts QCK characters' ATK by 4.5x, HP by 1.3x, and boosts their ATK further for every PERFECT strike in a row (up to approximately 5.5x) [Applies following effect based on number of applicable Character Tags on crew] If 3 or more Navy characters are on the crew and crew uses a Special to boost ATK or slot effects, extends the duration of that effect by 2 turns

LLB

Reduces QCK and DEX characters' Special charge time by 2 turns and VS Effect gauge and Switch Effect by 2 at start of quest, boosts QCK and DEX characters' ATK by 4.5x, HP by 1.3x, and boosts their ATK further for every PERFECT strike in a row (up to approximately 5.75x) [Applies following effect based on number of applicable Character Tags on crew] If 3 or more Navy characters are on the crew and crew uses a Special to boost ATK or slot effects, extends the duration of that effect by 2 turns, and further increases the boost by 1.2x (up to a maximum 8x, cannot be further increased)

Unlocks at Level Limit Break step 3 (Lv 120)

Crewmate Ability

RES

Character cannot be blown away by attack

Unlocks at Limit Break 10

UNIQ

Makes crew's QCK slots have matching slot effects

Unlocks at Limit Break 25

Support Ability

Supported Characters

QCK characters

Level 5 (Max)

Once per quest, if supported character uses a damage dealing or HP reducing Special, boosts QCK characters' ATK by 1.75x for 1 turn

Show all 5 levels
  1. Level 1

    Once per quest, if supported character uses a damage dealing or HP reducing Special, boosts QCK characters' ATK by 1.5x for 1 turn

  2. Level 2

    Once per quest, if supported character uses a damage dealing or HP reducing Special, boosts QCK characters' ATK by 1.55x for 1 turn

  3. Level 3

    Once per quest, if supported character uses a damage dealing or HP reducing Special, boosts QCK characters' ATK by 1.6x for 1 turn

  4. Level 4

    Once per quest, if supported character uses a damage dealing or HP reducing Special, boosts QCK characters' ATK by 1.65x for 1 turn

  5. Level 5

    Once per quest, if supported character uses a damage dealing or HP reducing Special, boosts QCK characters' ATK by 1.75x for 1 turn

Super Special

Super Type
Condition

When crew's ATK or slot effects are boosted (can be launched when character is a crewmate)

Extends the duration of crew's ATK and slot effect boosts by 1 turn, further increases the boost by +0.25, and changes QCK characters to Super QCK

Stats

HPATKRCV
Lv 12,1481,168125
Lv 994,2961,752250
Lv 1506,4442,628375
Limit Break4,796+5001,952+200350+100
Limit Break+5,296+1,0002,152+400400+150

Limit Break

01

Boosts base HP by 20

02

Boosts base HP by 20

03

Boosts base HP by 20

04

Potential Ability 1: Critical ATK

05

Boosts base ATK by 10

Show all 40
06

Boosts base ATK by 10

07

Boosts base RCV by 10

08

Boosts base RCV by 10

09

Boosts base RCV by 20

10

Add Crewmate Ability 1: Character cannot be blown away by attack

11

Boosts base ATK by 15

12

Boosts base ATK by 15

13

Boosts base ATK by 20

14

Boosts base ATK by 20

15

Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance

16

Reduces Special charge time by 1 turn

17

Boosts base HP by 30

18

Boosts base HP by 30

19

Boosts base RCV by 30

20

Boosts base RCV by 30

21

Boosts base HP by 50

22

Boosts base HP by 70

23

Boosts base HP by 70

24

Boosts base HP by 90

25

Add Crewmate Ability 2: Makes crew's QCK slots have matching slot effects

26

Boosts base ATK by 30

27

Boosts base ATK by 30

28

Boosts base HP by 100

29

Boosts base ATK by 50

30

Potential Ability 3: Slot Bind Resistance

31

Expand Limit Break (LB+)

32

Boosts base HP by 50

33

Boosts base HP by 100

34

Boosts base ATK by 25

35

Boosts base ATK by 25

36

Boosts base ATK by 50

37

Boosts base RCV by 50

38

Boosts base HP by 150

39

Boosts base HP by 200

40

Boosts base ATK by 100

Potential Abilities

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 70% chance of a 10% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 30% chance of a 5% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 40% chance of a 6% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 50% chance of a 7% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 60% chance of a 8% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 70% chance of a 10% damage boost on the last strike

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  4. Level 4

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Slot Bind Resistance
Level 5 (Max)

Completely removes character's Slot Bind

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 3 turns

  2. Level 2

    Reduces character's Slot Bind duration by 5 turns

  3. Level 3

    Reduces character's Slot Bind duration by 7 turns

  4. Level 4

    Reduces character's Slot Bind duration by 10 turns

  5. Level 5

    Completely removes character's Slot Bind

Level Limit Break

HPATKRCV
Lv 1054,5481,855264
Lv 1104,7591,940276
New Pirate Rumble skills
Lv 1205,1802,112301
New Captain Ability
Lv 1305,6012,284325
New Pirate Rumble skills
Lv 1506,4442,628375
New Special · New Pirate Rumble skills

Evolution

Smoker
Sea StallionBlue Plated LobsterRainbow Plated LobsterBlue Striped DragonRainbow Striped Dragon
75,000 Beli
Smoker the White Hunter
Smoker the White Hunter
Super Evolution · 200,000 Beli
Smoker

Pirate Rumble

Style
Obstructer
DEF
233
SPD
184
Cost
55
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets enemies with high ATK

Rushing to the Objective
Level 10 (Max)

Targets enemies within large range (frontal) for ATK x 4 damage; targets 3 enemies for 100% chance of Paralysis (15 s); if 4 or more SWORD Navy Vice Admiral Logia-type characters are on the team, targets enemies with Paralysis for ATK Down Lv.6 (15 s), DEF Down Lv.6 (15 s), Special CT 20% delay

Charge time: 42 s

Show all 10 levels
  1. Level 1

    Targets enemies within large range (frontal) for ATK x 2.2 damage; targets 3 enemies for 82% chance of Paralysis (6 s); if 4 or more SWORD Navy Vice Admiral Logia-type characters are on the team, targets enemies with Paralysis for ATK Down Lv.2 (6 s), DEF Down Lv.2 (6 s), Special CT 11% delay

    Charge time: 42 s

  2. Level 2

    Targets enemies within large range (frontal) for ATK x 2.4 damage; targets 3 enemies for 84% chance of Paralysis (7 s); if 4 or more SWORD Navy Vice Admiral Logia-type characters are on the team, targets enemies with Paralysis for ATK Down Lv.2 (7 s), DEF Down Lv.2 (7 s), Special CT 12% delay

    Charge time: 42 s

  3. Level 3

    Targets enemies within large range (frontal) for ATK x 2.6 damage; targets 3 enemies for 86% chance of Paralysis (8 s); if 4 or more SWORD Navy Vice Admiral Logia-type characters are on the team, targets enemies with Paralysis for ATK Down Lv.3 (8 s), DEF Down Lv.3 (8 s), Special CT 13% delay

    Charge time: 42 s

  4. Level 4

    Targets enemies within large range (frontal) for ATK x 2.8 damage; targets 3 enemies for 88% chance of Paralysis (9 s); if 4 or more SWORD Navy Vice Admiral Logia-type characters are on the team, targets enemies with Paralysis for ATK Down Lv.3 (9 s), DEF Down Lv.3 (9 s), Special CT 14% delay

    Charge time: 42 s

  5. Level 5

    Targets enemies within large range (frontal) for ATK x 3 damage; targets 3 enemies for 90% chance of Paralysis (10 s); if 4 or more SWORD Navy Vice Admiral Logia-type characters are on the team, targets enemies with Paralysis for ATK Down Lv.4 (10 s), DEF Down Lv.4 (10 s), Special CT 15% delay

    Charge time: 42 s

  6. Level 6

    Targets enemies within large range (frontal) for ATK x 3.2 damage; targets 3 enemies for 92% chance of Paralysis (11 s); if 4 or more SWORD Navy Vice Admiral Logia-type characters are on the team, targets enemies with Paralysis for ATK Down Lv.4 (11 s), DEF Down Lv.4 (11 s), Special CT 16% delay

    Charge time: 42 s

  7. Level 7

    Targets enemies within large range (frontal) for ATK x 3.4 damage; targets 3 enemies for 94% chance of Paralysis (12 s); if 4 or more SWORD Navy Vice Admiral Logia-type characters are on the team, targets enemies with Paralysis for ATK Down Lv.4 (12 s), DEF Down Lv.4 (12 s), Special CT 17% delay

    Charge time: 42 s

  8. Level 8

    Targets enemies within large range (frontal) for ATK x 3.6 damage; targets 3 enemies for 96% chance of Paralysis (13 s); if 4 or more SWORD Navy Vice Admiral Logia-type characters are on the team, targets enemies with Paralysis for ATK Down Lv.5 (13 s), DEF Down Lv.5 (13 s), Special CT 18% delay

    Charge time: 42 s

  9. Level 9

    Targets enemies within large range (frontal) for ATK x 3.8 damage; targets 3 enemies for 98% chance of Paralysis (14 s); if 4 or more SWORD Navy Vice Admiral Logia-type characters are on the team, targets enemies with Paralysis for ATK Down Lv.5 (14 s), DEF Down Lv.5 (14 s), Special CT 19% delay

    Charge time: 42 s

  10. Level 10

    Targets enemies within large range (frontal) for ATK x 4 damage; targets 3 enemies for 100% chance of Paralysis (15 s); if 4 or more SWORD Navy Vice Admiral Logia-type characters are on the team, targets enemies with Paralysis for ATK Down Lv.6 (15 s), DEF Down Lv.6 (15 s), Special CT 20% delay

    Charge time: 42 s

Ability
Level 5 (Max)

QCK-type and SWORD Navy Vice Admiral teammates ATK Up Lv.5, HP Up Lv.5; all enemies Miss % Up Lv.6, SPD Down Lv.5; if 4 or more SWORD Navy Vice Admiral Logia-type characters are on the team, QCK-type and SWORD Navy Vice Admiral teammates DEF Up Lv.2; self Special CT Speed Up Lv.8

Show all 5 levels
  1. Level 1

    QCK-type and SWORD Navy Vice Admiral teammates ATK Up Lv.1, HP Up Lv.1; all enemies Miss % Up Lv.2, SPD Down Lv.1; if 4 or more SWORD Navy Vice Admiral Logia-type characters are on the team, QCK-type and SWORD Navy Vice Admiral teammates DEF Up Lv.1; self Special CT Speed Up Lv.4

  2. Level 2

    QCK-type and SWORD Navy Vice Admiral teammates ATK Up Lv.2, HP Up Lv.2; all enemies Miss % Up Lv.3, SPD Down Lv.2; if 4 or more SWORD Navy Vice Admiral Logia-type characters are on the team, QCK-type and SWORD Navy Vice Admiral teammates DEF Up Lv.1; self Special CT Speed Up Lv.5

  3. Level 3

    QCK-type and SWORD Navy Vice Admiral teammates ATK Up Lv.3, HP Up Lv.3; all enemies Miss % Up Lv.4, SPD Down Lv.3; if 4 or more SWORD Navy Vice Admiral Logia-type characters are on the team, QCK-type and SWORD Navy Vice Admiral teammates DEF Up Lv.1; self Special CT Speed Up Lv.6

  4. Level 4

    QCK-type and SWORD Navy Vice Admiral teammates ATK Up Lv.4, HP Up Lv.4; all enemies Miss % Up Lv.5, SPD Down Lv.4; if 4 or more SWORD Navy Vice Admiral Logia-type characters are on the team, QCK-type and SWORD Navy Vice Admiral teammates DEF Up Lv.1; self Special CT Speed Up Lv.7

  5. Level 5

    QCK-type and SWORD Navy Vice Admiral teammates ATK Up Lv.5, HP Up Lv.5; all enemies Miss % Up Lv.6, SPD Down Lv.5; if 4 or more SWORD Navy Vice Admiral Logia-type characters are on the team, QCK-type and SWORD Navy Vice Admiral teammates DEF Up Lv.2; self Special CT Speed Up Lv.8

Resilience

Completely evades Paralysis, reduce damage taken from STR by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

Family

Smoker
SmokerSmokerSmoker the White HunterSmokerSmokerSmokerSmoker: Autumn RainSmokerSmokerSmokerSmokerSmokerSmokerSmoker the White HunterSmokerWhite Chase SmokerSmoker the White HunterSmoker
Linked families
Smoker & Tashigi