
Smoker
Seafaring Blower Bike
Vice Admiral of the Navy's G-5 Branch. He rides his Blower Bike across the sea. Using a Transponder Snail, he contacted his subordinate Tashigi and confirmed her location.
Special
Deals 150x character's ATK in non-type damage to one enemy (ignoring all defensive effects and DEF), reduces crew's Burn/ATK Down duration by 6 turns, makes crew immune to Burn/ATK Down for 5 turns, and if crew has [ATK Up] status when Special is launched, boosts QCK characters' slot effects by 2.75x for 1 turn (boosts their ATK by 3x for 1 turn otherwise)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 18 turns |
| Level 2 | 18 turns | 17 turns |
| Level 3 | 17 turns | 16 turns |
| Level 4 | 16 turns | 15 turns |
| Level 5 | 15 turns | 14 turns |
| Max | 14 turns | 13 turns |
−1 turn at Limit Break 16
Deals 200x character's ATK in non-type damage to one enemy (ignoring all defensive effects and DEF), reduces crew's Burn/ATK Down duration by 6 turns, makes crew immune to Burn/ATK Down for 5 turns, and if crew has [ATK Up] status when Special is launched, boosts QCK and DEX characters' slot effects by 2.75x for 1 turn, then after that, boosts QCK and DEX characters' ATK by 3.25x for 1 turn. If 3 or more Navy characters are on the crew, extends the duration of crew's ATK and slot effects boosts by 1 turn (this effect also applies to ATK and slot effect boosts from this Special)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 18 turns |
| Level 2 | 18 turns | 17 turns |
| Level 3 | 17 turns | 16 turns |
| Level 4 | 16 turns | 15 turns |
| Level 5 | 15 turns | 14 turns |
| Max | 14 turns | 13 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 16
Captain Ability
Reduces QCK characters' Special charge time by 1 turn and VS Effect gauge and Switch Effect by 1 at start of quest, boosts QCK characters' ATK by 4.5x, HP by 1.3x, and boosts their ATK further for every PERFECT strike in a row (up to approximately 5.5x) [Applies following effect based on number of applicable Character Tags on crew] If 3 or more Navy characters are on the crew and crew uses a Special to boost ATK or slot effects, extends the duration of that effect by 2 turns
Reduces QCK and DEX characters' Special charge time by 2 turns and VS Effect gauge and Switch Effect by 2 at start of quest, boosts QCK and DEX characters' ATK by 4.5x, HP by 1.3x, and boosts their ATK further for every PERFECT strike in a row (up to approximately 5.75x) [Applies following effect based on number of applicable Character Tags on crew] If 3 or more Navy characters are on the crew and crew uses a Special to boost ATK or slot effects, extends the duration of that effect by 2 turns, and further increases the boost by 1.2x (up to a maximum 8x, cannot be further increased)
Unlocks at Level Limit Break step 3 (Lv 120)
Crewmate Ability
Character cannot be blown away by attack
Unlocks at Limit Break 10
Makes crew's QCK slots have matching slot effects
Unlocks at Limit Break 25
Support Ability
QCK characters
Once per quest, if supported character uses a damage dealing or HP reducing Special, boosts QCK characters' ATK by 1.75x for 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a damage dealing or HP reducing Special, boosts QCK characters' ATK by 1.5x for 1 turn
- Level 2
Once per quest, if supported character uses a damage dealing or HP reducing Special, boosts QCK characters' ATK by 1.55x for 1 turn
- Level 3
Once per quest, if supported character uses a damage dealing or HP reducing Special, boosts QCK characters' ATK by 1.6x for 1 turn
- Level 4
Once per quest, if supported character uses a damage dealing or HP reducing Special, boosts QCK characters' ATK by 1.65x for 1 turn
- Level 5
Once per quest, if supported character uses a damage dealing or HP reducing Special, boosts QCK characters' ATK by 1.75x for 1 turn
Super Special

When crew's ATK or slot effects are boosted (can be launched when character is a crewmate)
Extends the duration of crew's ATK and slot effect boosts by 1 turn, further increases the boost by +0.25, and changes QCK characters to Super QCK
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,148 | 1,168 | 125 |
| Lv 99 | 4,296 | 1,752 | 250 |
| Lv 150 | 6,444 | 2,628 | 375 |
| Limit Break | 4,796+500 | 1,952+200 | 350+100 |
| Limit Break+ | 5,296+1,000 | 2,152+400 | 400+150 |
Limit Break
Boosts base HP by 20
Boosts base HP by 20
Boosts base HP by 20
Potential Ability 1: Critical ATK
Boosts base ATK by 10
Show all 40
Boosts base ATK by 10
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base RCV by 20
Add Crewmate Ability 1: Character cannot be blown away by attack
Boosts base ATK by 15
Boosts base ATK by 15
Boosts base ATK by 20
Boosts base ATK by 20
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Reduces Special charge time by 1 turn
Boosts base HP by 30
Boosts base HP by 30
Boosts base RCV by 30
Boosts base RCV by 30
Boosts base HP by 50
Boosts base HP by 70
Boosts base HP by 70
Boosts base HP by 90
Add Crewmate Ability 2: Makes crew's QCK slots have matching slot effects
Boosts base ATK by 30
Boosts base ATK by 30
Boosts base HP by 100
Boosts base ATK by 50
Potential Ability 3: Slot Bind Resistance
Expand Limit Break (LB+)
Boosts base HP by 50
Boosts base HP by 100
Boosts base ATK by 25
Boosts base ATK by 25
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base HP by 150
Boosts base HP by 200
Boosts base ATK by 100
Potential Abilities
If character lands a PERFECT strike, 70% chance of a 10% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 5% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 6% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 7% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 8% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 10% damage boost on the last strike
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Completely removes character's Slot Bind
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 3 turns
- Level 2
Reduces character's Slot Bind duration by 5 turns
- Level 3
Reduces character's Slot Bind duration by 7 turns
- Level 4
Reduces character's Slot Bind duration by 10 turns
- Level 5
Completely removes character's Slot Bind
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,548 | 1,855 | 264 |
| Lv 110 | 4,759 | 1,940 | 276 |
| New Pirate Rumble skills | |||
| Lv 120 | 5,180 | 2,112 | 301 |
| New Captain Ability | |||
| Lv 130 | 5,601 | 2,284 | 325 |
| New Pirate Rumble skills | |||
| Lv 150 | 6,444 | 2,628 | 375 |
| New Special · New Pirate Rumble skills | |||
Evolution
Pirate Rumble
- Style
Obstructer- DEF
- 233
- SPD
- 184
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets enemies with high ATK
Targets enemies within large range (frontal) for ATK x 4 damage; targets 3 enemies for 100% chance of Paralysis (15 s); if 4 or more SWORD Navy Vice Admiral Logia-type characters are on the team, targets enemies with Paralysis for ATK Down Lv.6 (15 s), DEF Down Lv.6 (15 s), Special CT 20% delay
Charge time: 42 s
Show all 10 levels
- Level 1
Targets enemies within large range (frontal) for ATK x 2.2 damage; targets 3 enemies for 82% chance of Paralysis (6 s); if 4 or more SWORD Navy Vice Admiral Logia-type characters are on the team, targets enemies with Paralysis for ATK Down Lv.2 (6 s), DEF Down Lv.2 (6 s), Special CT 11% delay
Charge time: 42 s
- Level 2
Targets enemies within large range (frontal) for ATK x 2.4 damage; targets 3 enemies for 84% chance of Paralysis (7 s); if 4 or more SWORD Navy Vice Admiral Logia-type characters are on the team, targets enemies with Paralysis for ATK Down Lv.2 (7 s), DEF Down Lv.2 (7 s), Special CT 12% delay
Charge time: 42 s
- Level 3
Targets enemies within large range (frontal) for ATK x 2.6 damage; targets 3 enemies for 86% chance of Paralysis (8 s); if 4 or more SWORD Navy Vice Admiral Logia-type characters are on the team, targets enemies with Paralysis for ATK Down Lv.3 (8 s), DEF Down Lv.3 (8 s), Special CT 13% delay
Charge time: 42 s
- Level 4
Targets enemies within large range (frontal) for ATK x 2.8 damage; targets 3 enemies for 88% chance of Paralysis (9 s); if 4 or more SWORD Navy Vice Admiral Logia-type characters are on the team, targets enemies with Paralysis for ATK Down Lv.3 (9 s), DEF Down Lv.3 (9 s), Special CT 14% delay
Charge time: 42 s
- Level 5
Targets enemies within large range (frontal) for ATK x 3 damage; targets 3 enemies for 90% chance of Paralysis (10 s); if 4 or more SWORD Navy Vice Admiral Logia-type characters are on the team, targets enemies with Paralysis for ATK Down Lv.4 (10 s), DEF Down Lv.4 (10 s), Special CT 15% delay
Charge time: 42 s
- Level 6
Targets enemies within large range (frontal) for ATK x 3.2 damage; targets 3 enemies for 92% chance of Paralysis (11 s); if 4 or more SWORD Navy Vice Admiral Logia-type characters are on the team, targets enemies with Paralysis for ATK Down Lv.4 (11 s), DEF Down Lv.4 (11 s), Special CT 16% delay
Charge time: 42 s
- Level 7
Targets enemies within large range (frontal) for ATK x 3.4 damage; targets 3 enemies for 94% chance of Paralysis (12 s); if 4 or more SWORD Navy Vice Admiral Logia-type characters are on the team, targets enemies with Paralysis for ATK Down Lv.4 (12 s), DEF Down Lv.4 (12 s), Special CT 17% delay
Charge time: 42 s
- Level 8
Targets enemies within large range (frontal) for ATK x 3.6 damage; targets 3 enemies for 96% chance of Paralysis (13 s); if 4 or more SWORD Navy Vice Admiral Logia-type characters are on the team, targets enemies with Paralysis for ATK Down Lv.5 (13 s), DEF Down Lv.5 (13 s), Special CT 18% delay
Charge time: 42 s
- Level 9
Targets enemies within large range (frontal) for ATK x 3.8 damage; targets 3 enemies for 98% chance of Paralysis (14 s); if 4 or more SWORD Navy Vice Admiral Logia-type characters are on the team, targets enemies with Paralysis for ATK Down Lv.5 (14 s), DEF Down Lv.5 (14 s), Special CT 19% delay
Charge time: 42 s
- Level 10
Targets enemies within large range (frontal) for ATK x 4 damage; targets 3 enemies for 100% chance of Paralysis (15 s); if 4 or more SWORD Navy Vice Admiral Logia-type characters are on the team, targets enemies with Paralysis for ATK Down Lv.6 (15 s), DEF Down Lv.6 (15 s), Special CT 20% delay
Charge time: 42 s
QCK-type and SWORD Navy Vice Admiral teammates ATK Up Lv.5, HP Up Lv.5; all enemies Miss % Up Lv.6, SPD Down Lv.5; if 4 or more SWORD Navy Vice Admiral Logia-type characters are on the team, QCK-type and SWORD Navy Vice Admiral teammates DEF Up Lv.2; self Special CT Speed Up Lv.8
Show all 5 levels
- Level 1
QCK-type and SWORD Navy Vice Admiral teammates ATK Up Lv.1, HP Up Lv.1; all enemies Miss % Up Lv.2, SPD Down Lv.1; if 4 or more SWORD Navy Vice Admiral Logia-type characters are on the team, QCK-type and SWORD Navy Vice Admiral teammates DEF Up Lv.1; self Special CT Speed Up Lv.4
- Level 2
QCK-type and SWORD Navy Vice Admiral teammates ATK Up Lv.2, HP Up Lv.2; all enemies Miss % Up Lv.3, SPD Down Lv.2; if 4 or more SWORD Navy Vice Admiral Logia-type characters are on the team, QCK-type and SWORD Navy Vice Admiral teammates DEF Up Lv.1; self Special CT Speed Up Lv.5
- Level 3
QCK-type and SWORD Navy Vice Admiral teammates ATK Up Lv.3, HP Up Lv.3; all enemies Miss % Up Lv.4, SPD Down Lv.3; if 4 or more SWORD Navy Vice Admiral Logia-type characters are on the team, QCK-type and SWORD Navy Vice Admiral teammates DEF Up Lv.1; self Special CT Speed Up Lv.6
- Level 4
QCK-type and SWORD Navy Vice Admiral teammates ATK Up Lv.4, HP Up Lv.4; all enemies Miss % Up Lv.5, SPD Down Lv.4; if 4 or more SWORD Navy Vice Admiral Logia-type characters are on the team, QCK-type and SWORD Navy Vice Admiral teammates DEF Up Lv.1; self Special CT Speed Up Lv.7
- Level 5
QCK-type and SWORD Navy Vice Admiral teammates ATK Up Lv.5, HP Up Lv.5; all enemies Miss % Up Lv.6, SPD Down Lv.5; if 4 or more SWORD Navy Vice Admiral Logia-type characters are on the team, QCK-type and SWORD Navy Vice Admiral teammates DEF Up Lv.2; self Special CT Speed Up Lv.8
Completely evades Paralysis, reduce damage taken from STR by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage

















