
Smoker the White Hunter
Sailor with an Unwavering Sense of Justice
Vice Admiral of the Navy's G-5 Branch. On Punk Hazard, he faces off against the pirate Vergo, his former superior. In order to get even with him for mocking the Navy and taking the lives of his subordinates, he delivers a brutal punch clad in the Color of Arms Haki.
Special
Deals 100x character's ATK in non-type damage to one enemy (ignoring all defensive effects and DEF), makes crew immune to Burn/ATK Down for 5 turns, and if crew has [ATK Up] status, boosts QCK characters' slot effects by 2.5x for 1 turn (boosts their ATK by 2.5x for 1 turn otherwise)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 18 turns |
| Level 2 | 18 turns | 17 turns |
| Level 3 | 17 turns | 16 turns |
| Level 4 | 16 turns | 15 turns |
| Level 5 | 15 turns | 14 turns |
| Max | 14 turns | 13 turns |
−1 turn at Limit Break 16
Captain Ability
Boosts QCK characters' ATK by 4x, HP by 1.3x, and boosts their ATK further for every PERFECT strike in a row (up to approximately 5x)
Crewmate Ability
Character cannot be blown away by attack
Unlocks at Limit Break 10
Makes crew's QCK slots have matching slot effects
Unlocks at Limit Break 25
Support Ability
QCK characters
Once per quest, if supported character uses a damage dealing or HP reducing Special, boosts QCK characters' ATK by 1.75x for 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a damage dealing or HP reducing Special, boosts QCK characters' ATK by 1.5x for 1 turn
- Level 2
Once per quest, if supported character uses a damage dealing or HP reducing Special, boosts QCK characters' ATK by 1.55x for 1 turn
- Level 3
Once per quest, if supported character uses a damage dealing or HP reducing Special, boosts QCK characters' ATK by 1.6x for 1 turn
- Level 4
Once per quest, if supported character uses a damage dealing or HP reducing Special, boosts QCK characters' ATK by 1.65x for 1 turn
- Level 5
Once per quest, if supported character uses a damage dealing or HP reducing Special, boosts QCK characters' ATK by 1.75x for 1 turn
Super Special

When crew's ATK or slots are boosted
Extends the crew's ATK and slot boost duration by 1 turn and changes QCK characters to Super QCK
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,715 | 966 | 115 |
| Lv 99 | 3,770 | 1,625 | 230 |
| Lv 150 | 5,655 | 2,437 | 345 |
| Limit Break | 4,270+500 | 1,825+200 | 330+100 |
| Limit Break+ | 4,770+1,000 | 2,025+400 | 380+150 |
Limit Break
Boosts base HP by 20
Boosts base HP by 20
Boosts base HP by 20
Potential Ability 1: Critical ATK
Boosts base ATK by 10
Show all 40
Boosts base ATK by 10
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base RCV by 20
Add Crewmate Ability 1: Character cannot be blown away by attack
Boosts base ATK by 15
Boosts base ATK by 15
Boosts base ATK by 20
Boosts base ATK by 20
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Reduces Special charge time by 1 turn
Boosts base HP by 30
Boosts base HP by 30
Boosts base RCV by 30
Boosts base RCV by 30
Boosts base HP by 50
Boosts base HP by 70
Boosts base HP by 70
Boosts base HP by 90
Add Crewmate Ability 2: Makes crew's QCK slots have matching slot effects
Boosts base ATK by 30
Boosts base ATK by 30
Boosts base HP by 100
Boosts base ATK by 50
Potential Ability 3: Slot Bind Resistance
Expand Limit Break (LB+)
Boosts base HP by 50
Boosts base HP by 100
Boosts base ATK by 25
Boosts base ATK by 25
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base HP by 150
Boosts base HP by 200
Boosts base ATK by 100
Potential Abilities
If character lands a PERFECT strike, 70% chance of a 10% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 5% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 6% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 7% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 8% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 10% damage boost on the last strike
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Completely removes character's Slot Bind
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 3 turns
- Level 2
Reduces character's Slot Bind duration by 5 turns
- Level 3
Reduces character's Slot Bind duration by 7 turns
- Level 4
Reduces character's Slot Bind duration by 10 turns
- Level 5
Completely removes character's Slot Bind
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,991 | 1,720 | 243 |
| Lv 110 | 4,176 | 1,800 | 254 |
| Lv 120 | 4,546 | 1,959 | 277 |
| Lv 130 | 4,915 | 2,118 | 299 |
| Lv 150 | 5,655 | 2,437 | 345 |
Evolution
Pirate Rumble
- Style
Obstructer- DEF
- 208
- SPD
- 179
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets enemies with high ATK
Targets enemies within large range (frontal) for ATK x 2.5 damage; targets 2 enemies for 100% chance to apply Paralysis (10 s)
Charge time: 42 s
Show all 10 levels
- Level 1
Targets enemies within large range (frontal) for ATK x 0.73 damage; targets 2 enemies for 70% chance to apply Paralysis (10 s)
Charge time: 42 s
- Level 2
Targets enemies within large range (frontal) for ATK x 0.83 damage; targets 2 enemies for 71% chance to apply Paralysis (10 s)
Charge time: 42 s
- Level 3
Targets enemies within large range (frontal) for ATK x 0.93 damage; targets 2 enemies for 72% chance to apply Paralysis (10 s)
Charge time: 42 s
- Level 4
Targets enemies within large range (frontal) for ATK x 1.03 damage; targets 2 enemies for 73% chance to apply Paralysis (10 s)
Charge time: 42 s
- Level 5
Targets enemies within large range (frontal) for ATK x 1.13 damage; targets 2 enemies for 74% chance to apply Paralysis (10 s)
Charge time: 42 s
- Level 6
Targets enemies within large range (frontal) for ATK x 1.23 damage; targets 2 enemies for 75% chance to apply Paralysis (10 s)
Charge time: 42 s
- Level 7
Targets enemies within large range (frontal) for ATK x 1.33 damage; targets 2 enemies for 76% chance to apply Paralysis (10 s)
Charge time: 42 s
- Level 8
Targets enemies within large range (frontal) for ATK x 1.43 damage; targets 2 enemies for 77% chance to apply Paralysis (10 s)
Charge time: 42 s
- Level 9
Targets enemies within large range (frontal) for ATK x 1.53 damage; targets 2 enemies for 78% chance to apply Paralysis (10 s)
Charge time: 42 s
- Level 10
Targets enemies within large range (frontal) for ATK x 2.5 damage; targets 2 enemies for 100% chance to apply Paralysis (10 s)
Charge time: 42 s
QCK-type teammates HP Up Lv.5; if current HP is below 50%, enemy Miss % Up Lv.6
Show all 5 levels
- Level 1
QCK-type teammates HP Up Lv.1; if current HP is below 50%, enemy Miss % Up Lv.2
- Level 2
QCK-type teammates HP Up Lv.2; if current HP is below 50%, enemy Miss % Up Lv.3
- Level 3
QCK-type teammates HP Up Lv.3; if current HP is below 50%, enemy Miss % Up Lv.4
- Level 4
QCK-type teammates HP Up Lv.4; if current HP is below 50%, enemy Miss % Up Lv.5
- Level 5
QCK-type teammates HP Up Lv.5; if current HP is below 50%, enemy Miss % Up Lv.6
70% chance to evade Paralysis
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
Featured · Mar 21, 2026 – Mar 29, 2026

















