Stussy

Carrying Out the Final Job

MADS's first successful clone, created from the genes of Miss Buckingham Stussy. In order to aid the Straw Hat Pirates to escape from Egghead, she remained in the command room to complete the final job. Over the transmission, she asks Edison if she can let her friend Kaku escape.

Special

Last Promise to Live

Reduces crew's Special charge time by 2 turns and VS Effect gauge by 6. If crew has [Bleeding], Poison, progressive Poison, or slot multiplier change effect when Special is launched, boosts Driven and Cerebral characters' chain multiplier growth rate of normal attacks up to +0.8 (GOOD +0.3; GREAT +0.5; PERFECT +0.8) for 2 turns (boosts Driven and Cerebral characters' chain multiplier growth rate of normal attacks up to +0.6 (GOOD +0.2; GREAT +0.4; PERFECT +0.6) for 2 turns otherwise), then after that, reduces crew's [Bleeding] duration by 10 turns. If 2 or more Scientist Seraphim characters and 2 or more CP0 World Government characters are on the crew, changes crew's slots (including BLOCK slots) to SUPERBOMB, and changes the ATK multiplier of BOMBSUPERBOMBRCVTND slots to 3.5x when slots match (normally 2x when matching, 1.5x for SUPERBOMB slots), 0.5x when unfavorable, 1.0x otherwise for 3 turns. If 3 or more Scientist Seraphim characters are on the crew, changes crew's slots (including BLOCK slots) to BOMB, and changes the ATK multiplier of BOMBSUPERBOMB slots to 3.5x when slots match (normally 2x when matching, 1.5x for SUPERBOMB slots), 0.5x when unfavorable, 1.0x otherwise for 2 turns. If 3 or more CP0 World Government characters are on the crew, changes crew's slots (including BLOCK slots) to RCV, and changes the ATK multiplier of RCVTND slots to 3.5x when slots match (normally 2x when matching), 0.5x when unfavorable, 1.0x otherwise for 2 turns

BaseLimit Break
Level 122 turns20 turns
Level 221 turns19 turns
Level 320 turns18 turns
Level 419 turns17 turns
Level 518 turns16 turns
Max17 turns15 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 39 (LB+)

Captain Ability

Proof of Humanity

Adds 1 turn to all enemies for each battle (after preemptive actions), boosts Driven and Cerebral characters' ATK by 4.25x, HP by 1.3x, makes their STRRCVTNDBOMBSUPERBOMB slots have matching slot effects, reduces character's Special Reverse by 10 turns, and heals crew by 6,000 HP at end of turn [Applies following effect based on number of applicable Character Tags on crew] If 2 or more Scientist Seraphim characters are on the crew, boosts crew's ATK by a further 1.2x, and if 2 or more CP0 World Government characters are on the crew, boosts crew's ATK by a further 1.2x

Crewmate Ability

+STATS

Boosts Driven and Cerebral characters' base stats by 60

RES

Reduces character's Special Reverse by 3 turns

Unlocks at Limit Break 25

Support Ability

Supported Characters

STR characters

Level 5 (Max)

Adds 25% of character's base RCV to supported character's base RCV

Show all 5 levels
  1. Level 1

    Adds 5% of character's base RCV to supported character's base RCV

  2. Level 2

    Adds 10% of character's base RCV to supported character's base RCV

  3. Level 3

    Adds 15% of character's base RCV to supported character's base RCV

  4. Level 4

    Adds 20% of character's base RCV to supported character's base RCV

  5. Level 5

    Adds 25% of character's base RCV to supported character's base RCV

Stats

HPATKRCV
Lv 12,285806126
Lv 994,5701,612251
Lv 1506,8552,418376
Limit Break5,070+5001,812+200351+100
Limit Break+5,570+1,0002,012+400451+200

Limit Break

01

Boosts base HP by 40

02

Boosts base ATK by 10

03

Boosts base HP by 40

04

Potential Ability 1: Pinch Healing

05

Boosts base RCV by 10

Show all 40
06

Boosts base RCV by 10

07

Boosts base ATK by 10

08

Boosts base HP by 50

09

Boosts base RCV by 10

10

Boosts base HP by 60

11

Boosts base ATK by 10

12

Boosts base ATK by 10

13

Boosts base HP by 60

14

Boosts base ATK by 20

15

Potential Ability 2: Slot Bind Resistance

16

Reduces Special charge time by 1 turn

17

Boosts base HP by 70

18

Boosts base HP by 80

19

Boosts base ATK by 20

20

Boosts base RCV by 10

21

Boosts base RCV by 20

22

Boosts base ATK by 30

23

Boosts base RCV by 20

24

Boosts base HP by 100

25

Add Crewmate Ability 2: Reduces character's Special Reverse by 3 turns

26

Boosts base ATK by 30

27

Boosts base RCV by 20

28

Boosts base ATK by 30

29

Boosts base ATK by 30

30

Potential Ability 3: Limit Special Uses Resistance

31

Expand Limit Break (LB+)

32

Boosts base HP by 100

33

Boosts base RCV by 20

34

Boosts base ATK by 100

35

Boosts base HP by 200

36

Boosts base RCV by 30

37

Boosts base ATK by 100

38

Boosts base HP by 200

39

Reduces Special charge time by 1 turn

40

Boosts base RCV by 50

Potential Abilities

Pinch Healing
Level 5 (Max)

Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike

  3. Level 3

    Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike

  4. Level 4

    Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike

  5. Level 5

    Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 10 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 1 turn

  2. Level 2

    Reduces character's Slot Bind duration by 3 turns

  3. Level 3

    Reduces character's Slot Bind duration by 5 turns

  4. Level 4

    Reduces character's Slot Bind duration by 7 turns

  5. Level 5

    Reduces character's Slot Bind duration by 10 turns

Limit Special Uses Resistance
Level 5 (Max)

Reduces Limit Special Uses duration by 3 turns

Show all 5 levels
  1. Level 1

    Reduces Limit Special Uses duration by 1 turn

  2. Level 2

    Reduces Limit Special Uses duration by 1 turn

  3. Level 3

    Reduces Limit Special Uses duration by 2 turns

  4. Level 4

    Reduces Limit Special Uses duration by 2 turns

  5. Level 5

    Reduces Limit Special Uses duration by 3 turns

Level Limit Break

HPATKRCV
Lv 1054,8381,706265
Lv 1105,0621,785277
Lv 1205,5101,943302
Lv 1305,9582,101326
Lv 1506,8552,418376

Pirate Rumble

Style
Supporter
DEF
199
SPD
175
Cost
20
Action

Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Power Attack

Targets closest enemies

Last Promise to Live
Level 10 (Max)

Targets STR-type/Driven class teammates for 100% chance of Halve Stats (5 s), ATK Up Lv.6 (20 s), RCV Up Lv.6 (20 s), SPD Up Lv.6 (20 s), DEF Up Lv.4 (20 s); if 5 or more Driven characters are on the team, targets self for Halve Stats reduction (5 s); targets STR-type teammates for ATK Up Lv.4 (20 s), RCV Up Lv.4 (20 s), SPD Up Lv.4 (20 s), DEF Up Lv.3 (20 s); targets 1 low DEF enemy for ATK x 6 damage

Charge time: 25 s

Show all 10 levels
  1. Level 1

    Targets STR-type/Driven class teammates for 100% chance of Halve Stats (5 s), ATK Up Lv.1 (11 s), RCV Up Lv.1 (11 s), SPD Up Lv.1 (11 s), DEF Up Lv.2 (11 s); if 5 or more Driven characters are on the team, targets self for Halve Stats reduction (5 s); targets STR-type teammates for ATK Up Lv.2 (11 s), RCV Up Lv.2 (11 s), SPD Up Lv.2 (11 s), DEF Up Lv.1 (11 s); targets 1 low DEF enemy for ATK x 1 damage

    Charge time: 25 s

  2. Level 2

    Targets STR-type/Driven class teammates for 100% chance of Halve Stats (5 s), ATK Up Lv.1 (12 s), RCV Up Lv.1 (12 s), SPD Up Lv.1 (12 s), DEF Up Lv.2 (12 s); if 5 or more Driven characters are on the team, targets self for Halve Stats reduction (5 s); targets STR-type teammates for ATK Up Lv.2 (12 s), RCV Up Lv.2 (12 s), SPD Up Lv.2 (12 s), DEF Up Lv.1 (12 s); targets 1 low DEF enemy for ATK x 1.5 damage

    Charge time: 25 s

  3. Level 3

    Targets STR-type/Driven class teammates for 100% chance of Halve Stats (5 s), ATK Up Lv.2 (13 s), RCV Up Lv.2 (13 s), SPD Up Lv.2 (13 s), DEF Up Lv.2 (13 s); if 5 or more Driven characters are on the team, targets self for Halve Stats reduction (5 s); targets STR-type teammates for ATK Up Lv.2 (13 s), RCV Up Lv.2 (13 s), SPD Up Lv.2 (13 s), DEF Up Lv.1 (13 s); targets 1 low DEF enemy for ATK x 2 damage

    Charge time: 25 s

  4. Level 4

    Targets STR-type/Driven class teammates for 100% chance of Halve Stats (5 s), ATK Up Lv.2 (14 s), RCV Up Lv.2 (14 s), SPD Up Lv.2 (14 s), DEF Up Lv.2 (14 s); if 5 or more Driven characters are on the team, targets self for Halve Stats reduction (5 s); targets STR-type teammates for ATK Up Lv.2 (14 s), RCV Up Lv.2 (14 s), SPD Up Lv.2 (14 s), DEF Up Lv.1 (14 s); targets 1 low DEF enemy for ATK x 2.5 damage

    Charge time: 25 s

  5. Level 5

    Targets STR-type/Driven class teammates for 100% chance of Halve Stats (5 s), ATK Up Lv.3 (15 s), RCV Up Lv.3 (15 s), SPD Up Lv.3 (15 s), DEF Up Lv.2 (15 s); if 5 or more Driven characters are on the team, targets self for Halve Stats reduction (5 s); targets STR-type teammates for ATK Up Lv.2 (15 s), RCV Up Lv.2 (15 s), SPD Up Lv.2 (15 s), DEF Up Lv.1 (15 s); targets 1 low DEF enemy for ATK x 3 damage

    Charge time: 25 s

  6. Level 6

    Targets STR-type/Driven class teammates for 100% chance of Halve Stats (5 s), ATK Up Lv.3 (16 s), RCV Up Lv.3 (16 s), SPD Up Lv.3 (16 s), DEF Up Lv.3 (16 s); if 5 or more Driven characters are on the team, targets self for Halve Stats reduction (5 s); targets STR-type teammates for ATK Up Lv.3 (16 s), RCV Up Lv.3 (16 s), SPD Up Lv.3 (16 s), DEF Up Lv.2 (16 s); targets 1 low DEF enemy for ATK x 3.5 damage

    Charge time: 25 s

  7. Level 7

    Targets STR-type/Driven class teammates for 100% chance of Halve Stats (5 s), ATK Up Lv.4 (17 s), RCV Up Lv.4 (17 s), SPD Up Lv.4 (17 s), DEF Up Lv.3 (17 s); if 5 or more Driven characters are on the team, targets self for Halve Stats reduction (5 s); targets STR-type teammates for ATK Up Lv.3 (17 s), RCV Up Lv.3 (17 s), SPD Up Lv.3 (17 s), DEF Up Lv.2 (17 s); targets 1 low DEF enemy for ATK x 4 damage

    Charge time: 25 s

  8. Level 8

    Targets STR-type/Driven class teammates for 100% chance of Halve Stats (5 s), ATK Up Lv.4 (18 s), RCV Up Lv.4 (18 s), SPD Up Lv.4 (18 s), DEF Up Lv.3 (18 s); if 5 or more Driven characters are on the team, targets self for Halve Stats reduction (5 s); targets STR-type teammates for ATK Up Lv.3 (18 s), RCV Up Lv.3 (18 s), SPD Up Lv.3 (18 s), DEF Up Lv.2 (18 s); targets 1 low DEF enemy for ATK x 4.5 damage

    Charge time: 25 s

  9. Level 9

    Targets STR-type/Driven class teammates for 100% chance of Halve Stats (5 s), ATK Up Lv.5 (19 s), RCV Up Lv.5 (19 s), SPD Up Lv.5 (19 s), DEF Up Lv.3 (19 s); if 5 or more Driven characters are on the team, targets self for Halve Stats reduction (5 s); targets STR-type teammates for ATK Up Lv.3 (19 s), RCV Up Lv.3 (19 s), SPD Up Lv.3 (19 s), DEF Up Lv.2 (19 s); targets 1 low DEF enemy for ATK x 5 damage

    Charge time: 25 s

  10. Level 10

    Targets STR-type/Driven class teammates for 100% chance of Halve Stats (5 s), ATK Up Lv.6 (20 s), RCV Up Lv.6 (20 s), SPD Up Lv.6 (20 s), DEF Up Lv.4 (20 s); if 5 or more Driven characters are on the team, targets self for Halve Stats reduction (5 s); targets STR-type teammates for ATK Up Lv.4 (20 s), RCV Up Lv.4 (20 s), SPD Up Lv.4 (20 s), DEF Up Lv.3 (20 s); targets 1 low DEF enemy for ATK x 6 damage

    Charge time: 25 s

Ability
Level 5 (Max)

STR-type/Driven class teammates HP Up Lv.6, SPD Up Lv.6, DEF Up Lv.6; after receiving Halve Stats, up to 5 times, STR-type/Driven class teammates (not including self) Special CT 15% reduction; when appearing on the field Straw Hat Pirates Vegapunk Paramythia-type Zoan-type teammates Special CT 10% reduction

Show all 5 levels
  1. Level 1

    STR-type/Driven class teammates HP Up Lv.2, SPD Up Lv.2, DEF Up Lv.2; after receiving Halve Stats, up to 5 times, STR-type/Driven class teammates (not including self) Special CT 11% reduction; when appearing on the field Straw Hat Pirates Vegapunk Paramythia-type Zoan-type teammates Special CT 2% reduction

  2. Level 2

    STR-type/Driven class teammates HP Up Lv.3, SPD Up Lv.3, DEF Up Lv.3; after receiving Halve Stats, up to 5 times, STR-type/Driven class teammates (not including self) Special CT 12% reduction; when appearing on the field Straw Hat Pirates Vegapunk Paramythia-type Zoan-type teammates Special CT 4% reduction

  3. Level 3

    STR-type/Driven class teammates HP Up Lv.4, SPD Up Lv.4, DEF Up Lv.4; after receiving Halve Stats, up to 5 times, STR-type/Driven class teammates (not including self) Special CT 13% reduction; when appearing on the field Straw Hat Pirates Vegapunk Paramythia-type Zoan-type teammates Special CT 6% reduction

  4. Level 4

    STR-type/Driven class teammates HP Up Lv.5, SPD Up Lv.5, DEF Up Lv.5; after receiving Halve Stats, up to 5 times, STR-type/Driven class teammates (not including self) Special CT 14% reduction; when appearing on the field Straw Hat Pirates Vegapunk Paramythia-type Zoan-type teammates Special CT 8% reduction

  5. Level 5

    STR-type/Driven class teammates HP Up Lv.6, SPD Up Lv.6, DEF Up Lv.6; after receiving Halve Stats, up to 5 times, STR-type/Driven class teammates (not including self) Special CT 15% reduction; when appearing on the field Straw Hat Pirates Vegapunk Paramythia-type Zoan-type teammates Special CT 10% reduction

Resilience

Completely evades Confusion, reduce damage taken from DEX by 30%

How to get

Sugo-Fest

Featured · Apr 1, 2026 – May 1, 2026

Sugo-Fest

Featured · Jan 1, 2026 – Jan 31, 2026

Family

Stussy
Stussy"Stussy"StussyStussyStussyStussyStussyStussy
Linked families
Lucci & Kaku & Stussy