
Stussy
Carrying Out the Final Job
MADS's first successful clone, created from the genes of Miss Buckingham Stussy. In order to aid the Straw Hat Pirates to escape from Egghead, she remained in the command room to complete the final job. Over the transmission, she asks Edison if she can let her friend Kaku escape.
Special
Reduces crew's Special charge time by 2 turns and VS Effect gauge by 6. If crew has [Bleeding], Poison, progressive Poison, or slot multiplier change effect when Special is launched, boosts Driven and Cerebral characters' chain multiplier growth rate of normal attacks up to +0.8 (GOOD +0.3; GREAT +0.5; PERFECT +0.8) for 2 turns (boosts Driven and Cerebral characters' chain multiplier growth rate of normal attacks up to +0.6 (GOOD +0.2; GREAT +0.4; PERFECT +0.6) for 2 turns otherwise), then after that, reduces crew's [Bleeding] duration by 10 turns. If 2 or more Scientist Seraphim characters and 2 or more CP0 World Government characters are on the crew, changes crew's slots (including BLOCK slots) to SUPERBOMB, and changes the ATK multiplier of BOMBSUPERBOMBRCVTND slots to 3.5x when slots match (normally 2x when matching, 1.5x for SUPERBOMB slots), 0.5x when unfavorable, 1.0x otherwise for 3 turns. If 3 or more Scientist Seraphim characters are on the crew, changes crew's slots (including BLOCK slots) to BOMB, and changes the ATK multiplier of BOMBSUPERBOMB slots to 3.5x when slots match (normally 2x when matching, 1.5x for SUPERBOMB slots), 0.5x when unfavorable, 1.0x otherwise for 2 turns. If 3 or more CP0 World Government characters are on the crew, changes crew's slots (including BLOCK slots) to RCV, and changes the ATK multiplier of RCVTND slots to 3.5x when slots match (normally 2x when matching), 0.5x when unfavorable, 1.0x otherwise for 2 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 22 turns | 20 turns |
| Level 2 | 21 turns | 19 turns |
| Level 3 | 20 turns | 18 turns |
| Level 4 | 19 turns | 17 turns |
| Level 5 | 18 turns | 16 turns |
| Max | 17 turns | 15 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Adds 1 turn to all enemies for each battle (after preemptive actions), boosts Driven and Cerebral characters' ATK by 4.25x, HP by 1.3x, makes their STRRCVTNDBOMBSUPERBOMB slots have matching slot effects, reduces character's Special Reverse by 10 turns, and heals crew by 6,000 HP at end of turn [Applies following effect based on number of applicable Character Tags on crew] If 2 or more Scientist Seraphim characters are on the crew, boosts crew's ATK by a further 1.2x, and if 2 or more CP0 World Government characters are on the crew, boosts crew's ATK by a further 1.2x
Crewmate Ability
Boosts Driven and Cerebral characters' base stats by 60
Reduces character's Special Reverse by 3 turns
Unlocks at Limit Break 25
Support Ability
STR characters
Adds 25% of character's base RCV to supported character's base RCV
Show all 5 levels
- Level 1
Adds 5% of character's base RCV to supported character's base RCV
- Level 2
Adds 10% of character's base RCV to supported character's base RCV
- Level 3
Adds 15% of character's base RCV to supported character's base RCV
- Level 4
Adds 20% of character's base RCV to supported character's base RCV
- Level 5
Adds 25% of character's base RCV to supported character's base RCV
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,285 | 806 | 126 |
| Lv 99 | 4,570 | 1,612 | 251 |
| Lv 150 | 6,855 | 2,418 | 376 |
| Limit Break | 5,070+500 | 1,812+200 | 351+100 |
| Limit Break+ | 5,570+1,000 | 2,012+400 | 451+200 |
Limit Break
Boosts base HP by 40
Boosts base ATK by 10
Boosts base HP by 40
Potential Ability 1: Pinch Healing
Boosts base RCV by 10
Show all 40
Boosts base RCV by 10
Boosts base ATK by 10
Boosts base HP by 50
Boosts base RCV by 10
Boosts base HP by 60
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base HP by 60
Boosts base ATK by 20
Potential Ability 2: Slot Bind Resistance
Reduces Special charge time by 1 turn
Boosts base HP by 70
Boosts base HP by 80
Boosts base ATK by 20
Boosts base RCV by 10
Boosts base RCV by 20
Boosts base ATK by 30
Boosts base RCV by 20
Boosts base HP by 100
Add Crewmate Ability 2: Reduces character's Special Reverse by 3 turns
Boosts base ATK by 30
Boosts base RCV by 20
Boosts base ATK by 30
Boosts base ATK by 30
Potential Ability 3: Limit Special Uses Resistance
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base RCV by 20
Boosts base ATK by 100
Boosts base HP by 200
Boosts base RCV by 30
Boosts base ATK by 100
Boosts base HP by 200
Reduces Special charge time by 1 turn
Boosts base RCV by 50
Potential Abilities
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Reduces character's Slot Bind duration by 10 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 3 turns
- Level 3
Reduces character's Slot Bind duration by 5 turns
- Level 4
Reduces character's Slot Bind duration by 7 turns
- Level 5
Reduces character's Slot Bind duration by 10 turns
Reduces Limit Special Uses duration by 3 turns
Show all 5 levels
- Level 1
Reduces Limit Special Uses duration by 1 turn
- Level 2
Reduces Limit Special Uses duration by 1 turn
- Level 3
Reduces Limit Special Uses duration by 2 turns
- Level 4
Reduces Limit Special Uses duration by 2 turns
- Level 5
Reduces Limit Special Uses duration by 3 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,838 | 1,706 | 265 |
| Lv 110 | 5,062 | 1,785 | 277 |
| Lv 120 | 5,510 | 1,943 | 302 |
| Lv 130 | 5,958 | 2,101 | 326 |
| Lv 150 | 6,855 | 2,418 | 376 |
Pirate Rumble
- Style
Supporter- DEF
- 199
- SPD
- 175
- Cost
- 20
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Power Attack
Targets closest enemies
Targets STR-type/Driven class teammates for 100% chance of Halve Stats (5 s), ATK Up Lv.6 (20 s), RCV Up Lv.6 (20 s), SPD Up Lv.6 (20 s), DEF Up Lv.4 (20 s); if 5 or more Driven characters are on the team, targets self for Halve Stats reduction (5 s); targets STR-type teammates for ATK Up Lv.4 (20 s), RCV Up Lv.4 (20 s), SPD Up Lv.4 (20 s), DEF Up Lv.3 (20 s); targets 1 low DEF enemy for ATK x 6 damage
Charge time: 25 s
Show all 10 levels
- Level 1
Targets STR-type/Driven class teammates for 100% chance of Halve Stats (5 s), ATK Up Lv.1 (11 s), RCV Up Lv.1 (11 s), SPD Up Lv.1 (11 s), DEF Up Lv.2 (11 s); if 5 or more Driven characters are on the team, targets self for Halve Stats reduction (5 s); targets STR-type teammates for ATK Up Lv.2 (11 s), RCV Up Lv.2 (11 s), SPD Up Lv.2 (11 s), DEF Up Lv.1 (11 s); targets 1 low DEF enemy for ATK x 1 damage
Charge time: 25 s
- Level 2
Targets STR-type/Driven class teammates for 100% chance of Halve Stats (5 s), ATK Up Lv.1 (12 s), RCV Up Lv.1 (12 s), SPD Up Lv.1 (12 s), DEF Up Lv.2 (12 s); if 5 or more Driven characters are on the team, targets self for Halve Stats reduction (5 s); targets STR-type teammates for ATK Up Lv.2 (12 s), RCV Up Lv.2 (12 s), SPD Up Lv.2 (12 s), DEF Up Lv.1 (12 s); targets 1 low DEF enemy for ATK x 1.5 damage
Charge time: 25 s
- Level 3
Targets STR-type/Driven class teammates for 100% chance of Halve Stats (5 s), ATK Up Lv.2 (13 s), RCV Up Lv.2 (13 s), SPD Up Lv.2 (13 s), DEF Up Lv.2 (13 s); if 5 or more Driven characters are on the team, targets self for Halve Stats reduction (5 s); targets STR-type teammates for ATK Up Lv.2 (13 s), RCV Up Lv.2 (13 s), SPD Up Lv.2 (13 s), DEF Up Lv.1 (13 s); targets 1 low DEF enemy for ATK x 2 damage
Charge time: 25 s
- Level 4
Targets STR-type/Driven class teammates for 100% chance of Halve Stats (5 s), ATK Up Lv.2 (14 s), RCV Up Lv.2 (14 s), SPD Up Lv.2 (14 s), DEF Up Lv.2 (14 s); if 5 or more Driven characters are on the team, targets self for Halve Stats reduction (5 s); targets STR-type teammates for ATK Up Lv.2 (14 s), RCV Up Lv.2 (14 s), SPD Up Lv.2 (14 s), DEF Up Lv.1 (14 s); targets 1 low DEF enemy for ATK x 2.5 damage
Charge time: 25 s
- Level 5
Targets STR-type/Driven class teammates for 100% chance of Halve Stats (5 s), ATK Up Lv.3 (15 s), RCV Up Lv.3 (15 s), SPD Up Lv.3 (15 s), DEF Up Lv.2 (15 s); if 5 or more Driven characters are on the team, targets self for Halve Stats reduction (5 s); targets STR-type teammates for ATK Up Lv.2 (15 s), RCV Up Lv.2 (15 s), SPD Up Lv.2 (15 s), DEF Up Lv.1 (15 s); targets 1 low DEF enemy for ATK x 3 damage
Charge time: 25 s
- Level 6
Targets STR-type/Driven class teammates for 100% chance of Halve Stats (5 s), ATK Up Lv.3 (16 s), RCV Up Lv.3 (16 s), SPD Up Lv.3 (16 s), DEF Up Lv.3 (16 s); if 5 or more Driven characters are on the team, targets self for Halve Stats reduction (5 s); targets STR-type teammates for ATK Up Lv.3 (16 s), RCV Up Lv.3 (16 s), SPD Up Lv.3 (16 s), DEF Up Lv.2 (16 s); targets 1 low DEF enemy for ATK x 3.5 damage
Charge time: 25 s
- Level 7
Targets STR-type/Driven class teammates for 100% chance of Halve Stats (5 s), ATK Up Lv.4 (17 s), RCV Up Lv.4 (17 s), SPD Up Lv.4 (17 s), DEF Up Lv.3 (17 s); if 5 or more Driven characters are on the team, targets self for Halve Stats reduction (5 s); targets STR-type teammates for ATK Up Lv.3 (17 s), RCV Up Lv.3 (17 s), SPD Up Lv.3 (17 s), DEF Up Lv.2 (17 s); targets 1 low DEF enemy for ATK x 4 damage
Charge time: 25 s
- Level 8
Targets STR-type/Driven class teammates for 100% chance of Halve Stats (5 s), ATK Up Lv.4 (18 s), RCV Up Lv.4 (18 s), SPD Up Lv.4 (18 s), DEF Up Lv.3 (18 s); if 5 or more Driven characters are on the team, targets self for Halve Stats reduction (5 s); targets STR-type teammates for ATK Up Lv.3 (18 s), RCV Up Lv.3 (18 s), SPD Up Lv.3 (18 s), DEF Up Lv.2 (18 s); targets 1 low DEF enemy for ATK x 4.5 damage
Charge time: 25 s
- Level 9
Targets STR-type/Driven class teammates for 100% chance of Halve Stats (5 s), ATK Up Lv.5 (19 s), RCV Up Lv.5 (19 s), SPD Up Lv.5 (19 s), DEF Up Lv.3 (19 s); if 5 or more Driven characters are on the team, targets self for Halve Stats reduction (5 s); targets STR-type teammates for ATK Up Lv.3 (19 s), RCV Up Lv.3 (19 s), SPD Up Lv.3 (19 s), DEF Up Lv.2 (19 s); targets 1 low DEF enemy for ATK x 5 damage
Charge time: 25 s
- Level 10
Targets STR-type/Driven class teammates for 100% chance of Halve Stats (5 s), ATK Up Lv.6 (20 s), RCV Up Lv.6 (20 s), SPD Up Lv.6 (20 s), DEF Up Lv.4 (20 s); if 5 or more Driven characters are on the team, targets self for Halve Stats reduction (5 s); targets STR-type teammates for ATK Up Lv.4 (20 s), RCV Up Lv.4 (20 s), SPD Up Lv.4 (20 s), DEF Up Lv.3 (20 s); targets 1 low DEF enemy for ATK x 6 damage
Charge time: 25 s
STR-type/Driven class teammates HP Up Lv.6, SPD Up Lv.6, DEF Up Lv.6; after receiving Halve Stats, up to 5 times, STR-type/Driven class teammates (not including self) Special CT 15% reduction; when appearing on the field Straw Hat Pirates Vegapunk Paramythia-type Zoan-type teammates Special CT 10% reduction
Show all 5 levels
- Level 1
STR-type/Driven class teammates HP Up Lv.2, SPD Up Lv.2, DEF Up Lv.2; after receiving Halve Stats, up to 5 times, STR-type/Driven class teammates (not including self) Special CT 11% reduction; when appearing on the field Straw Hat Pirates Vegapunk Paramythia-type Zoan-type teammates Special CT 2% reduction
- Level 2
STR-type/Driven class teammates HP Up Lv.3, SPD Up Lv.3, DEF Up Lv.3; after receiving Halve Stats, up to 5 times, STR-type/Driven class teammates (not including self) Special CT 12% reduction; when appearing on the field Straw Hat Pirates Vegapunk Paramythia-type Zoan-type teammates Special CT 4% reduction
- Level 3
STR-type/Driven class teammates HP Up Lv.4, SPD Up Lv.4, DEF Up Lv.4; after receiving Halve Stats, up to 5 times, STR-type/Driven class teammates (not including self) Special CT 13% reduction; when appearing on the field Straw Hat Pirates Vegapunk Paramythia-type Zoan-type teammates Special CT 6% reduction
- Level 4
STR-type/Driven class teammates HP Up Lv.5, SPD Up Lv.5, DEF Up Lv.5; after receiving Halve Stats, up to 5 times, STR-type/Driven class teammates (not including self) Special CT 14% reduction; when appearing on the field Straw Hat Pirates Vegapunk Paramythia-type Zoan-type teammates Special CT 8% reduction
- Level 5
STR-type/Driven class teammates HP Up Lv.6, SPD Up Lv.6, DEF Up Lv.6; after receiving Halve Stats, up to 5 times, STR-type/Driven class teammates (not including self) Special CT 15% reduction; when appearing on the field Straw Hat Pirates Vegapunk Paramythia-type Zoan-type teammates Special CT 10% reduction
Completely evades Confusion, reduce damage taken from DEX by 30%
How to get
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