
"Stussy"
Clone Experiment
MADS's first successful clone, created from the genes of Miss Buckingham Stussy. Despite belonging to CP-0, she suddenly turns against her ally and bites Kaku on the neck, putting him to sleep.
Special
Reduces the duration of all enemy barriers by 5 turns, reduces crew's [Bleeding] duration by 5 turns, boosts damage dealt to delayed enemies by 2.5x for 3 turns (up to 2 damage boost increasing effects can be applied), and heals crew by 30x character's RCV (up to 2x max HP ignoring max HP limit; if HP is above max limit, it is treated as being full HP). If Captain is a Cerebral or Driven class, delays all enemies by 1 turn (ignoring immunity to Delay, immunity to all status effects, or immunity (excluding certain status effect)). If 5 or more Cerebral characters are on the crew, further increases crew's [ATK Up] and slot effect boosts by +0.3 and if the effect boost can be increased further 2 times, increases the effect by a further 1.3x (up to maximum 5x). If 5 or more Driven characters are on the crew, extends the duration of crew's [Chain Upper Limit] by 1 turn, applies 20% damage reduction to enemies for 1 turn (this effect is treated as an activation of damage reduction effect), and after 1 turn if there are delayed enemies, extends the duration of delay by 1 turn (delays all enemies by 1 turn (ignoring immunity to Delay, immunity to all status effects, or immunity (excluding certain status effect)) otherwise)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Reduces INT, Cerebral, and Driven characters' Special charge time by 1 turn at start of quest, boosts their ATK by 5.25x, HP by 1.35x, boosts their damage dealt to enemies with Delay, Poison, Venom, progressive Poison, and DEF Down by 1.15x, and reduces crew's [Heal To Damage] (applied by enemy) duration by 10 turns. If crew's uses a Special to boost ATK or slot effects, adds +0.25 to the boost (stackable with other further raising effects). If crew is inflicted with [Bleeding] status (does not apply to statuses inflicted by Captain Ability or Crewmate Ability), delays all enemies by 1 turn (ignoring immunity to Delay, immunity to all status effects, or immunity (excluding certain status effect)) at start of crew's next turn, heals crew by 20x character's RCV at end of turn for 3 turns, and reduces crew's [Bleeding] duration by 10 turns
Crewmate Ability
Boosts Cerebral and Driven characters' base ATK and RCV by 100
Unlocks at Limit Break 10
Reduces crew's [Bleeding] duration by 1 turn when Captain is a Cerebral or Driven class
Unlocks at Limit Break 25
Support Ability
Kalifa, Rob Lucci, Kaku, Blueno, Spandam, Dr. Vegapunk "Lilith the Evil", Dr. Vegapunk "Atlas the Violent", Dr. Vegapunk "York the Greedy", Dr. Vegapunk (Stella), Dr. Vegapunk "Shaka the Good", Dr. Vegapunk "Edison the Thinker", Dr. Vegapunk "Pythagoras the Wise"
Once per quest, if supported character uses a Special, reduces the duration of all enemy barriers by 1 turn, and changes supported character's BLOCK slot to character's own type
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, changes supported character's BLOCK slot randomly to TNDRCV or type slot
- Level 2
Once per quest, if supported character uses a Special, changes supported character's BLOCK slot randomly to TNDRCV or type slot
- Level 3
Once per quest, if supported character uses a Special, changes supported character's BLOCK slot to character's own type
- Level 4
Once per quest, if supported character uses a Special, changes supported character's BLOCK slot to character's own type
- Level 5
Once per quest, if supported character uses a Special, reduces the duration of all enemy barriers by 1 turn, and changes supported character's BLOCK slot to character's own type
Super Special

When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Dr. Vegapunk (Stella), Dr. Vegapunk "Shaka the Good", Dr. Vegapunk "Lilith the Evil", Dr. Vegapunk "Edison the Thinker", Dr. Vegapunk "Pythagoras the Wise", Dr. Vegapunk "Atlas the Violent", Dr. Vegapunk "York the Greedy", Sentomaru, S-Hawk, S-Shark, S-Snake, S-Bear, Pacifista, Rob Lucci, Kaku, Blueno, Kalifa, Spandam
Poisons all enemies, changes crew's BLOCK slots to character's own type, allows crew to stack up to 2 different damage boosting effects (cannot stack the damage boost of the same type) for 1 turn, and changes INT characters to Super INT
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,763 | 898 | 182 |
| Lv 99 | 3,526 | 1,795 | 364 |
| Lv 150 | 5,289 | 2,692 | 546 |
| Limit Break | 4,026+500 | 1,995+200 | 464+100 |
| Limit Break+ | 4,526+1,000 | 2,195+400 | 514+150 |
Limit Break
Boosts base ATK by 10
Boosts base HP by 20
Boosts base ATK by 20
Potential Ability 1: RCV Bind Resistance
Boosts base HP by 20
Show all 40
Boosts base RCV by 10
Boosts base HP by 30
Boosts base HP by 30
Boosts base ATK by 20
Add Crewmate Ability 1: Boosts Cerebral and Driven characters' base ATK and RCV by 100
Boosts base HP by 40
Boosts base RCV by 10
Boosts base ATK by 30
Boosts base HP by 40
Potential Ability 2: Limit Special Uses Resistance
Reduces Special charge time by 1 turn
Boosts base HP by 50
Boosts base ATK by 30
Boosts base RCV by 20
Boosts base HP by 60
Boosts base HP by 60
Boosts base RCV by 20
Boosts base ATK by 40
Boosts base HP by 70
Add Crewmate Ability 2: Reduces crew's [Bleeding] duration by 1 turn when Captain is a Cerebral or Driven class
Boosts base ATK by 50
Boosts base RCV by 20
Boosts base HP by 80
Boosts base RCV by 20
Potential Ability 3: Recovery ATK Boost/Hunger Resistance
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base RCV by 20
Boosts base HP by 100
Boosts base ATK by 100
Boosts base HP by 150
Boosts base ATK by 100
Boosts base HP by 150
Reduces Special charge time by 1 turn
Boosts base RCV by 30
Potential Abilities
Reduces RCV Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 4 turns
- Level 5
Reduces RCV Bind duration by 5 turns
Reduces Limit Special Uses duration by 3 turns
Show all 5 levels
- Level 1
Reduces Limit Special Uses duration by 1 turn
- Level 2
Reduces Limit Special Uses duration by 1 turn
- Level 3
Reduces Limit Special Uses duration by 2 turns
- Level 4
Reduces Limit Special Uses duration by 2 turns
- Level 5
Reduces Limit Special Uses duration by 3 turns
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +300 for up to 2,000 HP healed) and reduces Hungry status by 3
Show all 5 levels
- Level 1
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +50 for up to 2,000 HP healed) and reduces Hungry status by 1
- Level 2
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +100 for up to 2,000 HP healed) and reduces Hungry status by 1
- Level 3
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +150 for up to 2,000 HP healed) and reduces Hungry status by 2
- Level 4
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +200 for up to 2,000 HP healed) and reduces Hungry status by 2
- Level 5
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +300 for up to 2,000 HP healed) and reduces Hungry status by 3
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,733 | 1,900 | 385 |
| Lv 110 | 3,906 | 1,988 | 403 |
| Lv 120 | 4,251 | 2,164 | 438 |
| Lv 130 | 4,597 | 2,340 | 474 |
| Lv 150 | 5,289 | 2,692 | 546 |
Pirate Rumble
- Style
Obstructer- DEF
- 149
- SPD
- 160
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Heal Self Lv.2
Targets closest enemies
Targets 1 high ATK enemy for 6000 damage, DEF Down Lv.7 (20 s), 100% chance of Action Bind (10 s)
Charge time: 24 s
Show all 10 levels
- Level 1
Targets 1 high ATK enemy for 4200 damage, DEF Down Lv.2 (11 s), 10% chance of Action Bind (10 s)
Charge time: 24 s
- Level 2
Targets 1 high ATK enemy for 4400 damage, DEF Down Lv.2 (12 s), 20% chance of Action Bind (10 s)
Charge time: 24 s
- Level 3
Targets 1 high ATK enemy for 4600 damage, DEF Down Lv.3 (13 s), 30% chance of Action Bind (10 s)
Charge time: 24 s
- Level 4
Targets 1 high ATK enemy for 4800 damage, DEF Down Lv.3 (14 s), 40% chance of Action Bind (10 s)
Charge time: 24 s
- Level 5
Targets 1 high ATK enemy for 5000 damage, DEF Down Lv.4 (15 s), 50% chance of Action Bind (10 s)
Charge time: 24 s
- Level 6
Targets 1 high ATK enemy for 5200 damage, DEF Down Lv.4 (16 s), 60% chance of Action Bind (10 s)
Charge time: 24 s
- Level 7
Targets 1 high ATK enemy for 5400 damage, DEF Down Lv.5 (17 s), 70% chance of Action Bind (10 s)
Charge time: 24 s
- Level 8
Targets 1 high ATK enemy for 5600 damage, DEF Down Lv.5 (18 s), 80% chance of Action Bind (10 s)
Charge time: 24 s
- Level 9
Targets 1 high ATK enemy for 5800 damage, DEF Down Lv.6 (19 s), 90% chance of Action Bind (10 s)
Charge time: 24 s
- Level 10
Targets 1 high ATK enemy for 6000 damage, DEF Down Lv.7 (20 s), 100% chance of Action Bind (10 s)
Charge time: 24 s
Cerebral class teammates DEF Up Lv.6, ATK Up Lv.6, HP Up Lv.4; when defeating enemy, team SPD Up Lv.2
Show all 5 levels
- Level 1
Cerebral class teammates DEF Up Lv.2, ATK Up Lv.2, HP Up Lv.1; when defeating enemy, team SPD Up Lv.1
- Level 2
Cerebral class teammates DEF Up Lv.3, ATK Up Lv.3, HP Up Lv.2; when defeating enemy, team SPD Up Lv.1
- Level 3
Cerebral class teammates DEF Up Lv.4, ATK Up Lv.4, HP Up Lv.3; when defeating enemy, team SPD Up Lv.1
- Level 4
Cerebral class teammates DEF Up Lv.5, ATK Up Lv.5, HP Up Lv.4; when defeating enemy, team SPD Up Lv.1
- Level 5
Cerebral class teammates DEF Up Lv.6, ATK Up Lv.6, HP Up Lv.4; when defeating enemy, team SPD Up Lv.2
Completely evades Paralysis, reduce damage taken from Powerhouse and Free Spirit by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
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