
Stussy
CP-AIGIS 0
An emperor of the underground who was invited to Big Mom's tea party. She is actually an intelligence agent for CP-AIGIS 0. She shot Du Feld as he attempted to steal the Tamate Box, planning to take it herself.
Special
Deals 50x character's ATK in QCK damage to one enemy, changes slots randomly (unless slots are matching), boosts Fighter, Slasher, Striker, Shooter, and Cerebral characters' ATK by 1.5x for 1 turn, and boosts their ATK by 2.25x in turns where "Flying Finger Pistol" is used
| Base | Limit Break | |
|---|---|---|
| Level 1 | 14 turns | 12 turns |
| Level 2 | 13 turns | 11 turns |
| Level 3 | 12 turns | 10 turns |
| Level 4 | 11 turns | 9 turns |
| Level 5 | 10 turns | 8 turns |
| Level 6 | 9 turns | 7 turns |
| Max | 8 turns | 6 turns |
−1 turn at Limit Break 11
−1 turn at Limit Break 14
Captain Ability
Reduces Special charge time by 1 turn at start of quest and boosts Shooter and Cerebral characters' ATK by 2.5x
Crewmate Ability
Reduces character's Special charge time by 1 turn every time another character uses a Special
Reduces duration of Remove SFX by 3 turns
Unlocks at Limit Break 12
Support Ability
Shooter characters
Once per quest, if supported character uses a damage dealing or HP reducing Special, changes slots randomly (unless slots are matching) and boosts supported character's ATK by 1.5x for 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a damage dealing or HP reducing Special, changes slots randomly and boosts supported character's ATK by 1.2x for 1 turn
- Level 2
Once per quest, if supported character uses a damage dealing or HP reducing Special, changes slots randomly and boosts supported character's ATK by 1.2x for 1 turn
- Level 3
Once per quest, if supported character uses a damage dealing or HP reducing Special, changes slots randomly (unless slots are matching) and boosts supported character's ATK by 1.2x for 1 turn
- Level 4
Once per quest, if supported character uses a damage dealing or HP reducing Special, changes slots randomly (unless slots are matching) and boosts supported character's ATK by 1.3x for 1 turn
- Level 5
Once per quest, if supported character uses a damage dealing or HP reducing Special, changes slots randomly (unless slots are matching) and boosts supported character's ATK by 1.5x for 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,311 | 762 | 73 |
| Lv 99 | 2,620 | 1,330 | 320 |
| Lv 150 | 3,930 | 1,995 | 480 |
| Limit Break | 2,770+150 | 1,430+100 | 370+50 |
| Limit Break+ | 2,970+350 | 1,630+300 | 470+150 |
Limit Break
Boosts base HP by 30
Boosts base HP by 30
Boosts base ATK by 20
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base HP by 30
Show all 25
Boosts base ATK by 30
Boosts base RCV by 20
Boosts base ATK by 50
Boosts base HP by 60
Add 1 Power Slot
Reduces Special charge time by 1 turn
Add Crewmate Ability 2: Reduces duration of Remove SFX by 3 turns
Boosts base RCV by 30
Reduces Special charge time by 1 turn
Potential Ability 2: Barrier Pierce
Expand Limit Break (LB+)
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base HP by 100
Boosts base HP by 100
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base ATK by 50
Potential Ability 3: Special Double Launch
Potential Abilities
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 10 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 30 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Once per quest, sets character's Special charge to MAX after character uses Special
Show all 5 levels
- Level 1
Once per quest, reduces character's Special charge time by 1 turn after character uses Special
- Level 2
Once per quest, reduces character's Special charge time by 2 turns after character uses Special
- Level 3
Once per quest, reduces character's Special charge time by 5 turns after character uses Special
- Level 4
Once per quest, reduces character's Special charge time by 7 turns after character uses Special
- Level 5
Once per quest, sets character's Special charge to MAX after character uses Special
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,774 | 1,408 | 338 |
| Lv 110 | 2,902 | 1,473 | 354 |
| Lv 120 | 3,159 | 1,603 | 385 |
| Lv 130 | 3,416 | 1,734 | 417 |
| Lv 150 | 3,930 | 1,995 | 480 |







