Stussy

CP-0 on Guard Duty

Member of the World Government's Undercover Intelligence Agency. Currently a member of Cipher Pol "Aigis" Zero. She appears along with Lucci at Sacred Marijoa as a bodyguard for the Celestial Dragons.

Special

Piercing Flying Finger Pistol

Reduces all enemies' damage reduction and [Damage Cut] duration by 5 turns. If crew has additive chain multiplier boost (except multiplicative boosts), further increases the chain multiplier boost (except multiplicative boosts) by +0.2 (boosts chain multiplier by +1.0 for 1 turn otherwise)

BaseLimit Break
Level 119 turns17 turns
Level 218 turns16 turns
Level 317 turns15 turns
Level 416 turns14 turns
Level 515 turns13 turns
Level 614 turns12 turns
Max13 turns11 turns

−2 turns at Limit Break 24 (LB+)

Captain Ability

Enigmatic Charm

Boosts DEX characters' ATK by 3x, and boosts Shooter and Cerebral characters' HP by 1.4x

Crewmate Ability

+STATS

Boosts DEX characters' base ATK by 50

UNIQ

Makes DEX characters' TND slots have matching slot effects

Unlocks at Limit Break 12

Support Ability

Supported Characters

Rob Lucci

Level 5 (Max)

Once per quest, if supported character uses a Special, boosts chain multiplier by +0.5 for 1 turn

Show all 5 levels
  1. Level 1

    Once per quest, if supported character uses a Special, boosts chain multiplier by +0.1 for 1 turn

  2. Level 2

    Once per quest, if supported character uses a Special, boosts chain multiplier by +0.2 for 1 turn

  3. Level 3

    Once per quest, if supported character uses a Special, boosts chain multiplier by +0.3 for 1 turn

  4. Level 4

    Once per quest, if supported character uses a Special, boosts chain multiplier by +0.4 for 1 turn

  5. Level 5

    Once per quest, if supported character uses a Special, boosts chain multiplier by +0.5 for 1 turn

Stats

HPATKRCV
Lv 11,359698115
Lv 992,8871,379259
Lv 1504,3302,068388
Limit Break3,087+2001,479+100309+50
Limit Break+3,287+4001,679+300409+150

Limit Break

01

Boosts base ATK by 5

02

Boosts base ATK by 5

03

Boosts base RCV by 10

04

Potential Ability 1: Pinch Healing

05

Boosts base ATK by 20

Show all 25
06

Boosts base RCV by 10

07

Boosts base HP by 50

08

Add 1 Power Slot

09

Boosts base HP by 70

10

Boosts base HP by 80

11

Boosts base ATK by 30

12

Add Crewmate Ability 2: Makes DEX characters' TND slots have matching slot effects

13

Boosts base ATK by 40

14

Boosts base RCV by 30

15

Potential Ability 2: Barrier Pierce

16

Expand Limit Break (LB+)

17

Boosts base HP by 100

18

Boosts base ATK by 50

19

Boosts base RCV by 50

20

Boosts base RCV by 50

21

Boosts base ATK by 50

22

Boosts base ATK by 100

23

Boosts base HP by 100

24

Reduces Special charge time by 2 turns

25

Potential Ability 3: Provoked ATK Boost/Received Damage Up Resistance

Potential Abilities

Pinch Healing
Level 5 (Max)

Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike

  3. Level 3

    Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike

  4. Level 4

    Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike

  5. Level 5

    Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Barrier Pierce
Level 5 (Max)

Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

Show all 5 levels
  1. Level 1

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  2. Level 2

    Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack

  3. Level 3

    Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack

  4. Level 4

    Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack

  5. Level 5

    Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  4. Level 4

    Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Level Limit Break

HPATKRCV
Lv 1053,0561,460274
Lv 1103,1981,527286
Lv 1203,4811,662312
Lv 1303,7641,797337
Lv 1504,3302,068388

Pirate Rumble

Style
Supporter
DEF
142
SPD
149
Cost
30
Action

Normal Attack → Heal Lv.2 (Medium Range) → Power Attack → Full Attack

Targets closest enemies

Piercing Flying Finger Pistol
Level 10 (Max)

Targets enemies within medium range (frontal) for ATK x 1.5 damage; targets DEX-type teammates for SPD Up Lv.5 (10 s)

Charge time: 25 s

Show all 10 levels
  1. Level 1

    Targets enemies within medium range (frontal) for ATK x 0.5 damage; targets DEX-type teammates for SPD Up Lv.1 (5 s)

    Charge time: 25 s

  2. Level 2

    Targets enemies within medium range (frontal) for ATK x 0.6 damage; targets DEX-type teammates for SPD Up Lv.1 (5 s)

    Charge time: 25 s

  3. Level 3

    Targets enemies within medium range (frontal) for ATK x 0.7 damage; targets DEX-type teammates for SPD Up Lv.1 (6 s)

    Charge time: 25 s

  4. Level 4

    Targets enemies within medium range (frontal) for ATK x 0.8 damage; targets DEX-type teammates for SPD Up Lv.2 (6 s)

    Charge time: 25 s

  5. Level 5

    Targets enemies within medium range (frontal) for ATK x 0.9 damage; targets DEX-type teammates for SPD Up Lv.2 (7 s)

    Charge time: 25 s

  6. Level 6

    Targets enemies within medium range (frontal) for ATK x 1 damage; targets DEX-type teammates for SPD Up Lv.3 (8 s)

    Charge time: 25 s

  7. Level 7

    Targets enemies within medium range (frontal) for ATK x 1.1 damage; targets DEX-type teammates for SPD Up Lv.3 (8 s)

    Charge time: 25 s

  8. Level 8

    Targets enemies within medium range (frontal) for ATK x 1.2 damage; targets DEX-type teammates for SPD Up Lv.3 (9 s)

    Charge time: 25 s

  9. Level 9

    Targets enemies within medium range (frontal) for ATK x 1.3 damage; targets DEX-type teammates for SPD Up Lv.4 (9 s)

    Charge time: 25 s

  10. Level 10

    Targets enemies within medium range (frontal) for ATK x 1.5 damage; targets DEX-type teammates for SPD Up Lv.5 (10 s)

    Charge time: 25 s

Ability
Level 5 (Max)

DEX-type teammates ATK Up Lv.5; QCK-type enemies SPD Down Lv.3

Show all 5 levels
  1. Level 1

    DEX-type teammates ATK Up Lv.1; QCK-type enemies SPD Down Lv.1

  2. Level 2

    DEX-type teammates ATK Up Lv.2; QCK-type enemies SPD Down Lv.1

  3. Level 3

    DEX-type teammates ATK Up Lv.3; QCK-type enemies SPD Down Lv.2

  4. Level 4

    DEX-type teammates ATK Up Lv.4; QCK-type enemies SPD Down Lv.2

  5. Level 5

    DEX-type teammates ATK Up Lv.5; QCK-type enemies SPD Down Lv.3

Resilience

60% chance to evade Paralysis

Family

Stussy
StussyStussy"Stussy"StussyStussyStussyStussyStussy
Linked families
Lucci & Kaku & Stussy