
Stussy
CP-0 on Guard Duty
Member of the World Government's Undercover Intelligence Agency. Currently a member of Cipher Pol "Aigis" Zero. She appears along with Lucci at Sacred Marijoa as a bodyguard for the Celestial Dragons.
Special
Reduces all enemies' damage reduction and [Damage Cut] duration by 5 turns. If crew has additive chain multiplier boost (except multiplicative boosts), further increases the chain multiplier boost (except multiplicative boosts) by +0.2 (boosts chain multiplier by +1.0 for 1 turn otherwise)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 17 turns |
| Level 2 | 18 turns | 16 turns |
| Level 3 | 17 turns | 15 turns |
| Level 4 | 16 turns | 14 turns |
| Level 5 | 15 turns | 13 turns |
| Level 6 | 14 turns | 12 turns |
| Max | 13 turns | 11 turns |
−2 turns at Limit Break 24 (LB+)
Captain Ability
Boosts DEX characters' ATK by 3x, and boosts Shooter and Cerebral characters' HP by 1.4x
Crewmate Ability
Boosts DEX characters' base ATK by 50
Makes DEX characters' TND slots have matching slot effects
Unlocks at Limit Break 12
Support Ability
Rob Lucci
Once per quest, if supported character uses a Special, boosts chain multiplier by +0.5 for 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, boosts chain multiplier by +0.1 for 1 turn
- Level 2
Once per quest, if supported character uses a Special, boosts chain multiplier by +0.2 for 1 turn
- Level 3
Once per quest, if supported character uses a Special, boosts chain multiplier by +0.3 for 1 turn
- Level 4
Once per quest, if supported character uses a Special, boosts chain multiplier by +0.4 for 1 turn
- Level 5
Once per quest, if supported character uses a Special, boosts chain multiplier by +0.5 for 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,359 | 698 | 115 |
| Lv 99 | 2,887 | 1,379 | 259 |
| Lv 150 | 4,330 | 2,068 | 388 |
| Limit Break | 3,087+200 | 1,479+100 | 309+50 |
| Limit Break+ | 3,287+400 | 1,679+300 | 409+150 |
Limit Break
Boosts base ATK by 5
Boosts base ATK by 5
Boosts base RCV by 10
Potential Ability 1: Pinch Healing
Boosts base ATK by 20
Show all 25
Boosts base RCV by 10
Boosts base HP by 50
Add 1 Power Slot
Boosts base HP by 70
Boosts base HP by 80
Boosts base ATK by 30
Add Crewmate Ability 2: Makes DEX characters' TND slots have matching slot effects
Boosts base ATK by 40
Boosts base RCV by 30
Potential Ability 2: Barrier Pierce
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base ATK by 100
Boosts base HP by 100
Reduces Special charge time by 2 turns
Potential Ability 3: Provoked ATK Boost/Received Damage Up Resistance
Potential Abilities
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,056 | 1,460 | 274 |
| Lv 110 | 3,198 | 1,527 | 286 |
| Lv 120 | 3,481 | 1,662 | 312 |
| Lv 130 | 3,764 | 1,797 | 337 |
| Lv 150 | 4,330 | 2,068 | 388 |
Pirate Rumble
- Style
Supporter- DEF
- 142
- SPD
- 149
- Cost
- 30
Normal Attack → Heal Lv.2 (Medium Range) → Power Attack → Full Attack
Targets closest enemies
Targets enemies within medium range (frontal) for ATK x 1.5 damage; targets DEX-type teammates for SPD Up Lv.5 (10 s)
Charge time: 25 s
Show all 10 levels
- Level 1
Targets enemies within medium range (frontal) for ATK x 0.5 damage; targets DEX-type teammates for SPD Up Lv.1 (5 s)
Charge time: 25 s
- Level 2
Targets enemies within medium range (frontal) for ATK x 0.6 damage; targets DEX-type teammates for SPD Up Lv.1 (5 s)
Charge time: 25 s
- Level 3
Targets enemies within medium range (frontal) for ATK x 0.7 damage; targets DEX-type teammates for SPD Up Lv.1 (6 s)
Charge time: 25 s
- Level 4
Targets enemies within medium range (frontal) for ATK x 0.8 damage; targets DEX-type teammates for SPD Up Lv.2 (6 s)
Charge time: 25 s
- Level 5
Targets enemies within medium range (frontal) for ATK x 0.9 damage; targets DEX-type teammates for SPD Up Lv.2 (7 s)
Charge time: 25 s
- Level 6
Targets enemies within medium range (frontal) for ATK x 1 damage; targets DEX-type teammates for SPD Up Lv.3 (8 s)
Charge time: 25 s
- Level 7
Targets enemies within medium range (frontal) for ATK x 1.1 damage; targets DEX-type teammates for SPD Up Lv.3 (8 s)
Charge time: 25 s
- Level 8
Targets enemies within medium range (frontal) for ATK x 1.2 damage; targets DEX-type teammates for SPD Up Lv.3 (9 s)
Charge time: 25 s
- Level 9
Targets enemies within medium range (frontal) for ATK x 1.3 damage; targets DEX-type teammates for SPD Up Lv.4 (9 s)
Charge time: 25 s
- Level 10
Targets enemies within medium range (frontal) for ATK x 1.5 damage; targets DEX-type teammates for SPD Up Lv.5 (10 s)
Charge time: 25 s
DEX-type teammates ATK Up Lv.5; QCK-type enemies SPD Down Lv.3
Show all 5 levels
- Level 1
DEX-type teammates ATK Up Lv.1; QCK-type enemies SPD Down Lv.1
- Level 2
DEX-type teammates ATK Up Lv.2; QCK-type enemies SPD Down Lv.1
- Level 3
DEX-type teammates ATK Up Lv.3; QCK-type enemies SPD Down Lv.2
- Level 4
DEX-type teammates ATK Up Lv.4; QCK-type enemies SPD Down Lv.2
- Level 5
DEX-type teammates ATK Up Lv.5; QCK-type enemies SPD Down Lv.3
60% chance to evade Paralysis







