
Stussy
Elegant CP Agent Enjoying the Summer Festival
Member of the World Government's Undercover Intelligence Agency. Currently a member of Cipher Pol "Aigis" Zero. She's enjoying the fireworks dressed in a yukata. "The fireworks are beautiful. A gorgeous night like this isn't so bad."
Special
Reduces crew's Despair/Special Bind duration by 4 turns. If crew has type effect boost status when Special is launched, further increases crew's type effect boost by +0.25 (boosts type effects of normal attacks for STR, Shooter, and Cerebral characters by 1.75x for 1 turn otherwise)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 28 turns | 13 turns |
| Level 2 | 27 turns | 12 turns |
| Level 3 | 26 turns | 11 turns |
| Level 4 | 25 turns | 10 turns |
| Level 5 | 24 turns | 9 turns |
| Level 6 | 23 turns | 8 turns |
| Level 7 | 22 turns | 7 turns |
| Max | 21 turns | 6 turns |
−1 turn at Limit Break 13
−2 turns at Limit Break 18
−3 turns at Limit Break 22
−4 turns at Limit Break 26
−5 turns at Limit Break 34
Reduces crew's Despair/Special Bind duration by 5 turns. If crew has type effect boost status when Special is launched, further increases crew's type effect boost by +0.25 (doubles the type effects of normal attacks for STR, Shooter, and Cerebral characters for 1 turn otherwise)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 28 turns | 13 turns |
| Level 2 | 27 turns | 12 turns |
| Level 3 | 26 turns | 11 turns |
| Level 4 | 25 turns | 10 turns |
| Level 5 | 24 turns | 9 turns |
| Level 6 | 23 turns | 8 turns |
| Level 7 | 22 turns | 7 turns |
| Max | 21 turns | 6 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 13
−2 turns at Limit Break 18
−3 turns at Limit Break 22
−4 turns at Limit Break 26
−5 turns at Limit Break 34
Captain Ability
Boosts Shooter and Cerebral characters' ATK by 2.5x
Boosts Shooter and Cerebral characters' ATK by 3.75x and reduces crew's Special Reverse by 1 turn
Unlocks at Limit Break 39
Boosts Shooter and Cerebral characters' ATK by 3.75x and reduces crew's Special Reverse by 1 turn
Unlocks at Level Limit Break step 3 (Lv 120)
Reduces crew's Special charge time by 1 turn, boosts Shooter and Cerebral characters' ATK by 4.25x and reduces crew's Special Reverse by 3 turns, and boosts Shooter and Cerebral characters' ATK by approximately 5.25x in turns where "Fireworks Bursting in the Night Skies" is used
Unlocks at Limit Break 39 + Level Limit Break step 3 (Lv 120)
Crewmate Ability
Reduces character's Special Bind duration by 5 turns
Unlocks at Limit Break 7
Reduces character's Special charge time by 1 turn every time another Shooter or Cerebral character uses a Special
Unlocks at Limit Break 30
Support Ability
STR characters
Adds 7% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 3% of character's base stats to supported character's base stats
- Level 2
Adds 4% of character's base stats to supported character's base stats
- Level 3
Adds 5% of character's base stats to supported character's base stats
- Level 4
Adds 6% of character's base stats to supported character's base stats
- Level 5
Adds 7% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,164 | 552 | 122 |
| Lv 99 | 2,910 | 1,380 | 305 |
| Lv 150 | 4,365 | 2,070 | 457 |
| Limit Break | 3,310+400 | 1,570+190 | 425+120 |
| Limit Break+ | 3,660+750 | 1,770+390 | 525+220 |
Limit Break
Add 1 Power Slot
Boosts base ATK by 5
Boosts base ATK by 5
Boosts base ATK by 10
Potential Ability 1: Pinch Healing
Show all 50
Power Up Captain Ability
Add Crewmate Ability 1: Reduces character's Special Bind duration by 5 turns
Boosts base HP by 10
Boosts base RCV by 10
Boosts base HP by 20
Power Up Captain Ability
Add 1 Power Slot
Reduces Special charge time by 1 turn
Boosts base ATK by 10
Boosts base ATK by 20
Boosts base HP by 30
Power Up Captain Ability
Reduces Special charge time by 2 turns
Boosts base HP by 30
Boosts base HP by 40
Boosts base HP by 40
Reduces Special charge time by 3 turns
Add 1 Power Slot
Boosts base HP by 40
Boosts base ATK by 60
Reduces Special charge time by 4 turns
Power Up Captain Ability
Boosts base HP by 90
Boosts base HP by 100
Add Crewmate Ability 2: Reduces character's Special charge time by 1 turn every time another Shooter or Cerebral character uses a Special
Boosts base ATK by 40
Boosts base ATK by 40
Boosts base RCV by 30
Reduces Special charge time by 5 turns
Add 1 Power Slot
Power Up Captain Ability
Boosts base RCV by 30
Boosts base RCV by 50
Power Up Captain Ability
Potential Ability 2: RCV Bind Resistance
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base RCV by 50
Boosts base HP by 100
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base HP by 150
Boosts base ATK by 50
Boosts base ATK by 100
Potential Ability 3: Fear Resistance
Potential Abilities
Heals 1.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 0.75x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 3
Heals 0.75x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 4
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
Reduces RCV Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 4 turns
- Level 5
Reduces RCV Bind duration by 5 turns
Reduces character's Fear duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Fear duration by 1 turn
- Level 2
Reduces character's Fear duration by 2 turns
- Level 3
Reduces character's Fear duration by 3 turns
- Level 4
Reduces character's Fear duration by 4 turns
- Level 5
Reduces character's Fear duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,081 | 1,461 | 322 |
| Lv 110 | 3,223 | 1,528 | 337 |
| Lv 120 | 3,509 | 1,664 | 367 |
| New Captain Ability | |||
| Lv 130 | 3,794 | 1,799 | 397 |
| Lv 150 | 4,365 | 2,070 | 457 |
| New Special | |||
Pirate Rumble
- Style
Supporter- DEF
- 150
- SPD
- 171
- Cost
- 35
Normal Attack → Heal Lv.2 (Medium Range) → Power Attack → Full Attack
Targets closest enemies
Targets 3 enemies for ATK x 1.5 damage, DEF Down Lv.3 (20 s)
Charge time: 25 s
Show all 10 levels
- Level 1
Targets 3 enemies for ATK x 0.5 damage, DEF Down Lv.1 (11 s)
Charge time: 25 s
- Level 2
Targets 3 enemies for ATK x 0.6 damage, DEF Down Lv.1 (12 s)
Charge time: 25 s
- Level 3
Targets 3 enemies for ATK x 0.7 damage, DEF Down Lv.1 (13 s)
Charge time: 25 s
- Level 4
Targets 3 enemies for ATK x 0.8 damage, DEF Down Lv.1 (14 s)
Charge time: 25 s
- Level 5
Targets 3 enemies for ATK x 0.9 damage, DEF Down Lv.1 (15 s)
Charge time: 25 s
- Level 6
Targets 3 enemies for ATK x 1 damage, DEF Down Lv.2 (16 s)
Charge time: 25 s
- Level 7
Targets 3 enemies for ATK x 1.1 damage, DEF Down Lv.2 (17 s)
Charge time: 25 s
- Level 8
Targets 3 enemies for ATK x 1.2 damage, DEF Down Lv.2 (18 s)
Charge time: 25 s
- Level 9
Targets 3 enemies for ATK x 1.3 damage, DEF Down Lv.2 (19 s)
Charge time: 25 s
- Level 10
Targets 3 enemies for ATK x 1.5 damage, DEF Down Lv.3 (20 s)
Charge time: 25 s
For first 40 s of battle, STR-type teammates ATK Up Lv.6; when remaining time is less than 60 s, STR-type teammates DEF Up Lv.3
Show all 5 levels
- Level 1
For first 40 s of battle, STR-type teammates ATK Up Lv.2; when remaining time is less than 60 s, STR-type teammates DEF Up Lv.1
- Level 2
For first 40 s of battle, STR-type teammates ATK Up Lv.3; when remaining time is less than 60 s, STR-type teammates DEF Up Lv.1
- Level 3
For first 40 s of battle, STR-type teammates ATK Up Lv.4; when remaining time is less than 60 s, STR-type teammates DEF Up Lv.2
- Level 4
For first 40 s of battle, STR-type teammates ATK Up Lv.5; when remaining time is less than 60 s, STR-type teammates DEF Up Lv.2
- Level 5
For first 40 s of battle, STR-type teammates ATK Up Lv.6; when remaining time is less than 60 s, STR-type teammates DEF Up Lv.3
80% chance to evade Action Bind
How to get
Event · Treasure Map







