
Stussy
Grasping an Unusual Situation
MADS's first successful clone, created from the genes of Miss Buckingham Stussy. She worked with CP-0 while hiding her true identity, and then joined with Vegapunk's group to escape the island.
Special
Reduces crew's Bind duration by 6 turns, heals crew by 15,000 HP, reduces crew's Special charge time by 1 turn, extends the duration of crew's lock chain multiplier effect by 1 turn, and changes adjacent slots (including BLOCK slots) to character's own type. If crew has [ATK Up] status and slot effect boost at the same time when Special is launched, boosts the chain multiplier by +1.4 for 3 turns. If crew has [ATK Up] status when Special is launched, boosts QCK, Driven, and Cerebral characters' slot effects by 2.25x for 3 turns, then after that, boosts their ATK by 2.25x for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 18 turns | 17 turns |
| Level 2 | 17 turns | 16 turns |
| Level 3 | 16 turns | 15 turns |
| Level 4 | 15 turns | 14 turns |
| Level 5 | 14 turns | 13 turns |
| Max | 13 turns | 12 turns |
−1 turn at Limit Break 14
Captain Ability
Boosts Driven and Cerebral characters' ATK by 3.75x, HP by 1.25x, and when enemy is inflicted with damage reduction or [Damage Cut] status (does not apply to statuses inflicted by Captain Ability or Crewmate Ability), boosts the chain multiplier by +1.1 for 3 turns
Crewmate Ability
Reduces character's Special Reverse by 2 turns
Heals crew by 600 HP at end of turn
Unlocks at Limit Break 12
Support Ability
Rob Lucci, Kaku
Once per quest, if supported character uses a Special, heals crew by 5,000 HP, reduces crew's Bind duration by 1 turn, and boosts the chain multiplier by +0.6 for 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, boosts the chain multiplier by +0.2 for 1 turn
- Level 2
Once per quest, if supported character uses a Special, boosts the chain multiplier by +0.4 for 1 turn
- Level 3
Once per quest, if supported character uses a Special, boosts the chain multiplier by +0.6 for 1 turn
- Level 4
Once per quest, if supported character uses a Special, heals crew by 5,000 HP, and boosts the chain multiplier by +0.6 for 1 turn
- Level 5
Once per quest, if supported character uses a Special, heals crew by 5,000 HP, reduces crew's Bind duration by 1 turn, and boosts the chain multiplier by +0.6 for 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,956 | 702 | 90 |
| Lv 99 | 3,912 | 1,404 | 180 |
| Lv 150 | 5,868 | 2,106 | 270 |
| Limit Break | 4,012+100 | 1,554+150 | 230+50 |
Limit Break
Boosts base HP by 30
Boosts base RCV by 10
Boosts base ATK by 20
Potential Ability 1: Limit Special Uses Resistance
Boosts base HP by 30
Show all 15
Boosts base RCV by 20
Boosts base ATK by 30
Add 1 Power Slot
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base HP by 40
Add Crewmate Ability 2: Heals crew by 600 HP at end of turn
Boosts base RCV by 20
Reduces Special charge time by 1 turn
Potential Ability 2: Fear Resistance
Potential Abilities
Reduces Limit Special Uses duration by 2 turns
Show all 5 levels
- Level 1
Reduces Limit Special Uses duration by 1 turn
- Level 2
Reduces Limit Special Uses duration by 1 turn
- Level 3
Reduces Limit Special Uses duration by 1 turn
- Level 4
Reduces Limit Special Uses duration by 1 turn
- Level 5
Reduces Limit Special Uses duration by 2 turns
Reduces character's Fear duration by 3 turns
Show all 5 levels
- Level 1
Reduces character's Fear duration by 1 turn
- Level 2
Reduces character's Fear duration by 1 turn
- Level 3
Reduces character's Fear duration by 2 turns
- Level 4
Reduces character's Fear duration by 2 turns
- Level 5
Reduces character's Fear duration by 3 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,142 | 1,486 | 190 |
| Lv 110 | 4,333 | 1,555 | 199 |
| Lv 120 | 4,717 | 1,693 | 217 |
| Lv 130 | 5,100 | 1,830 | 234 |
| Lv 150 | 5,868 | 2,106 | 270 |
How to get
Featured · Sep 9, 2024 – Sep 22, 2024
Featured · Sep 8, 2024 – Sep 22, 2024
Featured · Sep 7, 2024 – Sep 22, 2024







