Alber

Decisive Deadly Duel

Lead Performer of the Animal Kingdom Pirates. He takes the upper hand in the battle against Zoro by using his Lunarian trait, shape-changing sword, and Devil Fruit powers to unleash a variety of attacks. The fierce battle against Zoro enters the final stage.

Special

Strike of the Flaming Blade

Sets all enemies' DEF to 0 for 1 turn, applies Ignited status to all enemies (ignoring immunity to all status effects or immunity excluding certain status effect) for 1 turn (deals 100x enemy ATK in non-type damage at end of enemy turn; Ignited damage effect will not be applied after an enemy's preemptive action), reduces crew's Burn duration by 7 turns, reduces all enemies' Resilience duration by 7 turns, and applies -30% All Type Resistance to all enemies for 1 turn. If 5 or more Slasher characters are on the crew, boosts Slasher and Driven characters' advantageous class effect by 2x for 1 turn. If 5 or more Driven characters are on the crew, applies Weakened status (increase damage taken by 1.5x for all enemies, damage further increased by 1.3x if enemy has [Damage Increase]) to all enemies for 1 turn

BaseLimit Break
Level 120 turns18 turns
Level 219 turns17 turns
Level 318 turns16 turns
Level 417 turns15 turns
Level 516 turns14 turns
Max15 turns13 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 40 (LB+)

Captain Ability

Fierce Battle of the Right-Hand Men

Boosts Slasher and Driven characters' HP by 1.5x, ATK by 5.25x, boosts their ATK by approximately 5.75x when they have DEXRCVTNDWANO slots, makes their DEXRCVTND slots have matching slot effects, slightly boosts their chance of landing on own type slot, makes crew's QCK slots into WANO slots (boosts ATK by 2.5x; cannot be changed by crew or enemies), and reduces crew's Despair/Bind duration by 10 turns

Crewmate Ability

UNIQ

Boosts Slasher and Driven characters' base stats by 100, and makes their DEXRCV slots have matching slot effects

UNIQ

Tapping on this character with a WANO slot will further increase all enemies' increase damage taken effect by +0.2

Unlocks at Limit Break 25

Support Ability

Supported Characters

Slasher characters

Level 5 (Max)

Reduces damage taken from QCK characters by 5% and adds 11% of character's base ATK to supported character's base ATK

Show all 5 levels
  1. Level 1

    Reduces damage taken from QCK characters by 1% and adds 7% of character's base ATK to supported character's base ATK

  2. Level 2

    Reduces damage taken from QCK characters by 2% and adds 8% of character's base ATK to supported character's base ATK

  3. Level 3

    Reduces damage taken from QCK characters by 3% and adds 9% of character's base ATK to supported character's base ATK

  4. Level 4

    Reduces damage taken from QCK characters by 4% and adds 10% of character's base ATK to supported character's base ATK

  5. Level 5

    Reduces damage taken from QCK characters by 5% and adds 11% of character's base ATK to supported character's base ATK

Super Special

Super Type
Condition

When any of the following characters are on the crew (except as Support Characters; can be launched when character is a crewmate): Roronoa Zoro, Kaido

Changes right column slots (including BLOCK slots and unless they are TND slots) to WANO (boosts ATK by 2.5x; cannot be changed by crew or enemies), locks crew's slots for 1 turn, boosts the ATK of the next final tap performed by crew by 30% (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect), and changes DEX characters to Super DEX

Stats

HPATKRCV
Lv 12,30790689
Lv 994,6141,812177
Lv 1506,9212,718265
Limit Break5,114+5002,012+200277+100
Limit Break+5,614+1,0002,212+400327+150

Limit Break

01

Boosts base ATK by 10

02

Boosts base HP by 10

03

Boosts base HP by 20

04

Potential Ability 1: Limit Special Uses Resistance

05

Boosts base RCV by 10

Show all 40
06

Boosts base ATK by 20

07

Boosts base HP by 20

08

Boosts base HP by 30

09

Boosts base RCV by 20

10

Boosts base ATK by 20

11

Boosts base ATK by 20

12

Boosts base HP by 30

13

Boosts base HP by 40

14

Boosts base ATK by 30

15

Potential Ability 2: Critical ATK

16

Reduces Special charge time by 1 turn

17

Boosts base HP by 40

18

Boosts base HP by 40

19

Boosts base RCV by 30

20

Boosts base ATK by 30

21

Boosts base HP by 50

22

Boosts base HP by 50

23

Boosts base ATK by 30

24

Boosts base RCV by 40

25

Add Crewmate Ability 2: Tapping on this character with a WANO slot will further increase all enemies' increase damage taken effect by +0.2

26

Boosts base HP by 50

27

Boosts base HP by 60

28

Boosts base ATK by 40

29

Boosts base HP by 60

30

Potential Ability 3: Final Tap Sugo Special

31

Expand Limit Break (LB+)

32

Boosts base HP by 100

33

Boosts base ATK by 50

34

Boosts base HP by 100

35

Boosts base RCV by 50

36

Boosts base ATK by 50

37

Boosts base HP by 150

38

Boosts base HP by 150

39

Boosts base ATK by 100

40

Reduces Special charge time by 1 turn

Potential Abilities

Limit Special Uses Resistance
Level 5 (Max)

Reduces Limit Special Uses duration by 3 turns

Show all 5 levels
  1. Level 1

    Reduces Limit Special Uses duration by 1 turn

  2. Level 2

    Reduces Limit Special Uses duration by 1 turn

  3. Level 3

    Reduces Limit Special Uses duration by 2 turns

  4. Level 4

    Reduces Limit Special Uses duration by 2 turns

  5. Level 5

    Reduces Limit Special Uses duration by 3 turns

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Final Tap Sugo Special
Level 5 (Max)

Changes character's slot (including BLOCK slot) to WANO (boosts ATK by 2.5x; cannot be changed by crew or enemies), adds 0.5x of damage dealt by normal attacks of other characters this turn on top of the final damage, and changes crew's ATK multiplier of WANO slots to 3.25x when slots match (normally 2.5x), 0.5x when unfavorable, 1.0x otherwise for 1 turn

Condition

At final battle and 4 or more Slasher or Driven characters are on the crew (not including self) and on the turn character uses Special

Show all 5 levels
  1. Level 1

    Changes character's slot (including BLOCK slot) to WANO (boosts ATK by 2.5x; cannot be changed by crew or enemies), and adds 0.1x of damage dealt by normal attacks of other characters this turn on top of the final damage

    Condition

    At final battle and 4 or more Slasher or Driven characters are on the crew (not including self) and on the turn character uses Special

  2. Level 2

    Changes character's slot (including BLOCK slot) to WANO (boosts ATK by 2.5x; cannot be changed by crew or enemies), and adds 0.2x of damage dealt by normal attacks of other characters this turn on top of the final damage

    Condition

    At final battle and 4 or more Slasher or Driven characters are on the crew (not including self) and on the turn character uses Special

  3. Level 3

    Changes character's slot (including BLOCK slot) to WANO (boosts ATK by 2.5x; cannot be changed by crew or enemies), and adds 0.3x of damage dealt by normal attacks of other characters this turn on top of the final damage

    Condition

    At final battle and 4 or more Slasher or Driven characters are on the crew (not including self) and on the turn character uses Special

  4. Level 4

    Changes character's slot (including BLOCK slot) to WANO (boosts ATK by 2.5x; cannot be changed by crew or enemies), adds 0.4x of damage dealt by normal attacks of other characters this turn on top of the final damage, and changes crew's ATK multiplier of WANO slots to 3x when slots match (normally 2.5x), 0.5x when unfavorable, 1.0x otherwise for 1 turn

    Condition

    At final battle and 4 or more Slasher or Driven characters are on the crew (not including self) and on the turn character uses Special

  5. Level 5

    Changes character's slot (including BLOCK slot) to WANO (boosts ATK by 2.5x; cannot be changed by crew or enemies), adds 0.5x of damage dealt by normal attacks of other characters this turn on top of the final damage, and changes crew's ATK multiplier of WANO slots to 3.25x when slots match (normally 2.5x), 0.5x when unfavorable, 1.0x otherwise for 1 turn

    Condition

    At final battle and 4 or more Slasher or Driven characters are on the crew (not including self) and on the turn character uses Special

Level Limit Break

HPATKRCV
Lv 1054,8851,918187
Lv 1105,1112,007195
Lv 1205,5632,185213
Lv 1306,0162,362230
Lv 1506,9212,718265
New Pirate Rumble skills

Pirate Rumble

Style
Defender
DEF
282
SPD
132
Cost
55
Action

Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack

Targets closest enemies

Strike of the Flaming Blade
Level 10 (Max)

Activates Provoke on self (15 s), targets self for ATK x 3 Counter stance (15 s); targets Slasher/Driven class teammates for DEF Up Lv.6 (15 s); targets self for 500 HP per interval healing (15 s); if 8 or more Slasher or Driven characters are on the team, targets 1 enemy with high current HP for 5000 damage

Charge time: 20 s

Show all 10 levels
  1. Level 1

    Activates Provoke on self (6 s), targets self for ATK x 1 Counter stance (6 s); targets Slasher/Driven class teammates for DEF Up Lv.1 (6 s); targets self for 100 HP per interval healing (6 s); if 8 or more Slasher or Driven characters are on the team, targets 1 enemy with high current HP for 3000 damage

    Charge time: 20 s

  2. Level 2

    Activates Provoke on self (7 s), targets self for ATK x 1.2 Counter stance (7 s); targets Slasher/Driven class teammates for DEF Up Lv.1 (7 s); targets self for 140 HP per interval healing (7 s); if 8 or more Slasher or Driven characters are on the team, targets 1 enemy with high current HP for 3200 damage

    Charge time: 20 s

  3. Level 3

    Activates Provoke on self (8 s), targets self for ATK x 1.4 Counter stance (8 s); targets Slasher/Driven class teammates for DEF Up Lv.2 (8 s); targets self for 180 HP per interval healing (8 s); if 8 or more Slasher or Driven characters are on the team, targets 1 enemy with high current HP for 3400 damage

    Charge time: 20 s

  4. Level 4

    Activates Provoke on self (9 s), targets self for ATK x 1.6 Counter stance (9 s); targets Slasher/Driven class teammates for DEF Up Lv.2 (9 s); targets self for 220 HP per interval healing (9 s); if 8 or more Slasher or Driven characters are on the team, targets 1 enemy with high current HP for 3600 damage

    Charge time: 20 s

  5. Level 5

    Activates Provoke on self (10 s), targets self for ATK x 1.8 Counter stance (10 s); targets Slasher/Driven class teammates for DEF Up Lv.3 (10 s); targets self for 260 HP per interval healing (10 s); if 8 or more Slasher or Driven characters are on the team, targets 1 enemy with high current HP for 3800 damage

    Charge time: 20 s

  6. Level 6

    Activates Provoke on self (11 s), targets self for ATK x 2 Counter stance (11 s); targets Slasher/Driven class teammates for DEF Up Lv.3 (11 s); targets self for 300 HP per interval healing (11 s); if 8 or more Slasher or Driven characters are on the team, targets 1 enemy with high current HP for 4000 damage

    Charge time: 20 s

  7. Level 7

    Activates Provoke on self (12 s), targets self for ATK x 2.2 Counter stance (12 s); targets Slasher/Driven class teammates for DEF Up Lv.4 (12 s); targets self for 340 HP per interval healing (12 s); if 8 or more Slasher or Driven characters are on the team, targets 1 enemy with high current HP for 4200 damage

    Charge time: 20 s

  8. Level 8

    Activates Provoke on self (13 s), targets self for ATK x 2.4 Counter stance (13 s); targets Slasher/Driven class teammates for DEF Up Lv.4 (13 s); targets self for 380 HP per interval healing (13 s); if 8 or more Slasher or Driven characters are on the team, targets 1 enemy with high current HP for 4400 damage

    Charge time: 20 s

  9. Level 9

    Activates Provoke on self (14 s), targets self for ATK x 2.6 Counter stance (14 s); targets Slasher/Driven class teammates for DEF Up Lv.5 (14 s); targets self for 420 HP per interval healing (14 s); if 8 or more Slasher or Driven characters are on the team, targets 1 enemy with high current HP for 4600 damage

    Charge time: 20 s

  10. Level 10

    Activates Provoke on self (15 s), targets self for ATK x 3 Counter stance (15 s); targets Slasher/Driven class teammates for DEF Up Lv.6 (15 s); targets self for 500 HP per interval healing (15 s); if 8 or more Slasher or Driven characters are on the team, targets 1 enemy with high current HP for 5000 damage

    Charge time: 20 s

Ability
Level 5 (Max)

Slasher/Driven class teammates HP Up Lv.6, DEF Up Lv.6, SPD Up Lv.6; if 8 or more Slasher/Driven characters are on the team, self Shield Lv.5

Show all 5 levels
  1. Level 1

    Slasher/Driven class teammates HP Up Lv.2, DEF Up Lv.2, SPD Up Lv.2; if 8 or more Slasher/Driven characters are on the team, self Shield Lv.1

  2. Level 2

    Slasher/Driven class teammates HP Up Lv.3, DEF Up Lv.3, SPD Up Lv.3; if 8 or more Slasher/Driven characters are on the team, self Shield Lv.2

  3. Level 3

    Slasher/Driven class teammates HP Up Lv.4, DEF Up Lv.4, SPD Up Lv.4; if 8 or more Slasher/Driven characters are on the team, self Shield Lv.3

  4. Level 4

    Slasher/Driven class teammates HP Up Lv.5, DEF Up Lv.5, SPD Up Lv.5; if 8 or more Slasher/Driven characters are on the team, self Shield Lv.4

  5. Level 5

    Slasher/Driven class teammates HP Up Lv.6, DEF Up Lv.6, SPD Up Lv.6; if 8 or more Slasher/Driven characters are on the team, self Shield Lv.5

Resilience

Completely evades Halve Stats, reduce damage taken from QCK by 30%

Super Special

Activates Provoke on self (30 s), targets self for ATK x 3.5 Counter stance (30 s); targets Slasher/Driven class teammates for DEF Up Lv.10 (30 s); targets team for 500 HP per interval healing (30 s); if 8 or more Slasher/Driven characters are on the team, targets 1 enemy with high current HP for 8000 damage

Condition

After character receives enemy's Rumble Special 2 times

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

How to get

Medal Exchange

600 medals · Feb 26, 2026 – Apr 25, 2026

Sugo-Fest

Featured · Mar 30, 2025 – Apr 29, 2025

Sugo-Fest

Featured · Mar 29, 2025 – Apr 29, 2025

Family

King
KingAlberKingAlberKingKingKingKing the WildfireKingKingKing the WildfireKingKing
Linked families
Kaido & KingKaido & Lead PerformersLead Performers