
Alber
Decisive Deadly Duel
Lead Performer of the Animal Kingdom Pirates. He takes the upper hand in the battle against Zoro by using his Lunarian trait, shape-changing sword, and Devil Fruit powers to unleash a variety of attacks. The fierce battle against Zoro enters the final stage.
Special
Sets all enemies' DEF to 0 for 1 turn, applies Ignited status to all enemies (ignoring immunity to all status effects or immunity excluding certain status effect) for 1 turn (deals 100x enemy ATK in non-type damage at end of enemy turn; Ignited damage effect will not be applied after an enemy's preemptive action), reduces crew's Burn duration by 7 turns, reduces all enemies' Resilience duration by 7 turns, and applies -30% All Type Resistance to all enemies for 1 turn. If 5 or more Slasher characters are on the crew, boosts Slasher and Driven characters' advantageous class effect by 2x for 1 turn. If 5 or more Driven characters are on the crew, applies Weakened status (increase damage taken by 1.5x for all enemies, damage further increased by 1.3x if enemy has [Damage Increase]) to all enemies for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Boosts Slasher and Driven characters' HP by 1.5x, ATK by 5.25x, boosts their ATK by approximately 5.75x when they have DEXRCVTNDWANO slots, makes their DEXRCVTND slots have matching slot effects, slightly boosts their chance of landing on own type slot, makes crew's QCK slots into WANO slots (boosts ATK by 2.5x; cannot be changed by crew or enemies), and reduces crew's Despair/Bind duration by 10 turns
Crewmate Ability
Boosts Slasher and Driven characters' base stats by 100, and makes their DEXRCV slots have matching slot effects
Tapping on this character with a WANO slot will further increase all enemies' increase damage taken effect by +0.2
Unlocks at Limit Break 25
Support Ability
Slasher characters
Reduces damage taken from QCK characters by 5% and adds 11% of character's base ATK to supported character's base ATK
Show all 5 levels
- Level 1
Reduces damage taken from QCK characters by 1% and adds 7% of character's base ATK to supported character's base ATK
- Level 2
Reduces damage taken from QCK characters by 2% and adds 8% of character's base ATK to supported character's base ATK
- Level 3
Reduces damage taken from QCK characters by 3% and adds 9% of character's base ATK to supported character's base ATK
- Level 4
Reduces damage taken from QCK characters by 4% and adds 10% of character's base ATK to supported character's base ATK
- Level 5
Reduces damage taken from QCK characters by 5% and adds 11% of character's base ATK to supported character's base ATK
Super Special

When any of the following characters are on the crew (except as Support Characters; can be launched when character is a crewmate): Roronoa Zoro, Kaido
Changes right column slots (including BLOCK slots and unless they are TND slots) to WANO (boosts ATK by 2.5x; cannot be changed by crew or enemies), locks crew's slots for 1 turn, boosts the ATK of the next final tap performed by crew by 30% (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect), and changes DEX characters to Super DEX
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,307 | 906 | 89 |
| Lv 99 | 4,614 | 1,812 | 177 |
| Lv 150 | 6,921 | 2,718 | 265 |
| Limit Break | 5,114+500 | 2,012+200 | 277+100 |
| Limit Break+ | 5,614+1,000 | 2,212+400 | 327+150 |
Limit Break
Boosts base ATK by 10
Boosts base HP by 10
Boosts base HP by 20
Potential Ability 1: Limit Special Uses Resistance
Boosts base RCV by 10
Show all 40
Boosts base ATK by 20
Boosts base HP by 20
Boosts base HP by 30
Boosts base RCV by 20
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base HP by 30
Boosts base HP by 40
Boosts base ATK by 30
Potential Ability 2: Critical ATK
Reduces Special charge time by 1 turn
Boosts base HP by 40
Boosts base HP by 40
Boosts base RCV by 30
Boosts base ATK by 30
Boosts base HP by 50
Boosts base HP by 50
Boosts base ATK by 30
Boosts base RCV by 40
Add Crewmate Ability 2: Tapping on this character with a WANO slot will further increase all enemies' increase damage taken effect by +0.2
Boosts base HP by 50
Boosts base HP by 60
Boosts base ATK by 40
Boosts base HP by 60
Potential Ability 3: Final Tap Sugo Special
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base ATK by 50
Boosts base HP by 100
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base HP by 150
Boosts base HP by 150
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Potential Abilities
Reduces Limit Special Uses duration by 3 turns
Show all 5 levels
- Level 1
Reduces Limit Special Uses duration by 1 turn
- Level 2
Reduces Limit Special Uses duration by 1 turn
- Level 3
Reduces Limit Special Uses duration by 2 turns
- Level 4
Reduces Limit Special Uses duration by 2 turns
- Level 5
Reduces Limit Special Uses duration by 3 turns
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Changes character's slot (including BLOCK slot) to WANO (boosts ATK by 2.5x; cannot be changed by crew or enemies), adds 0.5x of damage dealt by normal attacks of other characters this turn on top of the final damage, and changes crew's ATK multiplier of WANO slots to 3.25x when slots match (normally 2.5x), 0.5x when unfavorable, 1.0x otherwise for 1 turn
At final battle and 4 or more Slasher or Driven characters are on the crew (not including self) and on the turn character uses Special
Show all 5 levels
- Level 1
Changes character's slot (including BLOCK slot) to WANO (boosts ATK by 2.5x; cannot be changed by crew or enemies), and adds 0.1x of damage dealt by normal attacks of other characters this turn on top of the final damage
ConditionAt final battle and 4 or more Slasher or Driven characters are on the crew (not including self) and on the turn character uses Special
- Level 2
Changes character's slot (including BLOCK slot) to WANO (boosts ATK by 2.5x; cannot be changed by crew or enemies), and adds 0.2x of damage dealt by normal attacks of other characters this turn on top of the final damage
ConditionAt final battle and 4 or more Slasher or Driven characters are on the crew (not including self) and on the turn character uses Special
- Level 3
Changes character's slot (including BLOCK slot) to WANO (boosts ATK by 2.5x; cannot be changed by crew or enemies), and adds 0.3x of damage dealt by normal attacks of other characters this turn on top of the final damage
ConditionAt final battle and 4 or more Slasher or Driven characters are on the crew (not including self) and on the turn character uses Special
- Level 4
Changes character's slot (including BLOCK slot) to WANO (boosts ATK by 2.5x; cannot be changed by crew or enemies), adds 0.4x of damage dealt by normal attacks of other characters this turn on top of the final damage, and changes crew's ATK multiplier of WANO slots to 3x when slots match (normally 2.5x), 0.5x when unfavorable, 1.0x otherwise for 1 turn
ConditionAt final battle and 4 or more Slasher or Driven characters are on the crew (not including self) and on the turn character uses Special
- Level 5
Changes character's slot (including BLOCK slot) to WANO (boosts ATK by 2.5x; cannot be changed by crew or enemies), adds 0.5x of damage dealt by normal attacks of other characters this turn on top of the final damage, and changes crew's ATK multiplier of WANO slots to 3.25x when slots match (normally 2.5x), 0.5x when unfavorable, 1.0x otherwise for 1 turn
ConditionAt final battle and 4 or more Slasher or Driven characters are on the crew (not including self) and on the turn character uses Special
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,885 | 1,918 | 187 |
| Lv 110 | 5,111 | 2,007 | 195 |
| Lv 120 | 5,563 | 2,185 | 213 |
| Lv 130 | 6,016 | 2,362 | 230 |
| Lv 150 | 6,921 | 2,718 | 265 |
| New Pirate Rumble skills | |||
Pirate Rumble
- Style
Defender- DEF
- 282
- SPD
- 132
- Cost
- 55
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack
Targets closest enemies
Activates Provoke on self (15 s), targets self for ATK x 3 Counter stance (15 s); targets Slasher/Driven class teammates for DEF Up Lv.6 (15 s); targets self for 500 HP per interval healing (15 s); if 8 or more Slasher or Driven characters are on the team, targets 1 enemy with high current HP for 5000 damage
Charge time: 20 s
Show all 10 levels
- Level 1
Activates Provoke on self (6 s), targets self for ATK x 1 Counter stance (6 s); targets Slasher/Driven class teammates for DEF Up Lv.1 (6 s); targets self for 100 HP per interval healing (6 s); if 8 or more Slasher or Driven characters are on the team, targets 1 enemy with high current HP for 3000 damage
Charge time: 20 s
- Level 2
Activates Provoke on self (7 s), targets self for ATK x 1.2 Counter stance (7 s); targets Slasher/Driven class teammates for DEF Up Lv.1 (7 s); targets self for 140 HP per interval healing (7 s); if 8 or more Slasher or Driven characters are on the team, targets 1 enemy with high current HP for 3200 damage
Charge time: 20 s
- Level 3
Activates Provoke on self (8 s), targets self for ATK x 1.4 Counter stance (8 s); targets Slasher/Driven class teammates for DEF Up Lv.2 (8 s); targets self for 180 HP per interval healing (8 s); if 8 or more Slasher or Driven characters are on the team, targets 1 enemy with high current HP for 3400 damage
Charge time: 20 s
- Level 4
Activates Provoke on self (9 s), targets self for ATK x 1.6 Counter stance (9 s); targets Slasher/Driven class teammates for DEF Up Lv.2 (9 s); targets self for 220 HP per interval healing (9 s); if 8 or more Slasher or Driven characters are on the team, targets 1 enemy with high current HP for 3600 damage
Charge time: 20 s
- Level 5
Activates Provoke on self (10 s), targets self for ATK x 1.8 Counter stance (10 s); targets Slasher/Driven class teammates for DEF Up Lv.3 (10 s); targets self for 260 HP per interval healing (10 s); if 8 or more Slasher or Driven characters are on the team, targets 1 enemy with high current HP for 3800 damage
Charge time: 20 s
- Level 6
Activates Provoke on self (11 s), targets self for ATK x 2 Counter stance (11 s); targets Slasher/Driven class teammates for DEF Up Lv.3 (11 s); targets self for 300 HP per interval healing (11 s); if 8 or more Slasher or Driven characters are on the team, targets 1 enemy with high current HP for 4000 damage
Charge time: 20 s
- Level 7
Activates Provoke on self (12 s), targets self for ATK x 2.2 Counter stance (12 s); targets Slasher/Driven class teammates for DEF Up Lv.4 (12 s); targets self for 340 HP per interval healing (12 s); if 8 or more Slasher or Driven characters are on the team, targets 1 enemy with high current HP for 4200 damage
Charge time: 20 s
- Level 8
Activates Provoke on self (13 s), targets self for ATK x 2.4 Counter stance (13 s); targets Slasher/Driven class teammates for DEF Up Lv.4 (13 s); targets self for 380 HP per interval healing (13 s); if 8 or more Slasher or Driven characters are on the team, targets 1 enemy with high current HP for 4400 damage
Charge time: 20 s
- Level 9
Activates Provoke on self (14 s), targets self for ATK x 2.6 Counter stance (14 s); targets Slasher/Driven class teammates for DEF Up Lv.5 (14 s); targets self for 420 HP per interval healing (14 s); if 8 or more Slasher or Driven characters are on the team, targets 1 enemy with high current HP for 4600 damage
Charge time: 20 s
- Level 10
Activates Provoke on self (15 s), targets self for ATK x 3 Counter stance (15 s); targets Slasher/Driven class teammates for DEF Up Lv.6 (15 s); targets self for 500 HP per interval healing (15 s); if 8 or more Slasher or Driven characters are on the team, targets 1 enemy with high current HP for 5000 damage
Charge time: 20 s
Slasher/Driven class teammates HP Up Lv.6, DEF Up Lv.6, SPD Up Lv.6; if 8 or more Slasher/Driven characters are on the team, self Shield Lv.5
Show all 5 levels
- Level 1
Slasher/Driven class teammates HP Up Lv.2, DEF Up Lv.2, SPD Up Lv.2; if 8 or more Slasher/Driven characters are on the team, self Shield Lv.1
- Level 2
Slasher/Driven class teammates HP Up Lv.3, DEF Up Lv.3, SPD Up Lv.3; if 8 or more Slasher/Driven characters are on the team, self Shield Lv.2
- Level 3
Slasher/Driven class teammates HP Up Lv.4, DEF Up Lv.4, SPD Up Lv.4; if 8 or more Slasher/Driven characters are on the team, self Shield Lv.3
- Level 4
Slasher/Driven class teammates HP Up Lv.5, DEF Up Lv.5, SPD Up Lv.5; if 8 or more Slasher/Driven characters are on the team, self Shield Lv.4
- Level 5
Slasher/Driven class teammates HP Up Lv.6, DEF Up Lv.6, SPD Up Lv.6; if 8 or more Slasher/Driven characters are on the team, self Shield Lv.5
Completely evades Halve Stats, reduce damage taken from QCK by 30%
Activates Provoke on self (30 s), targets self for ATK x 3.5 Counter stance (30 s); targets Slasher/Driven class teammates for DEF Up Lv.10 (30 s); targets team for 500 HP per interval healing (30 s); if 8 or more Slasher/Driven characters are on the team, targets 1 enemy with high current HP for 8000 damage
After character receives enemy's Rumble Special 2 times
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
600 medals · Feb 26, 2026 – Apr 25, 2026
Featured · Mar 30, 2025 – Apr 29, 2025
Featured · Mar 29, 2025 – Apr 29, 2025












