
King
Last Survivor of Lunaria Race
Lead Performer of the Animal Kingdom Pirates. He engages in a fierce battle with Zoro outside the Onigashima Dome. His unique Lunarian trait allows him to easily prevent Zoro's attacks, giving him the upper hand in the battle.
Special
Cuts crew's HP by 60% but reduces crew's Despair duration by 5 turns, reduces all enemies' damage reduction and [Damage Cut] duration by 3 turns, and boosts the type effects of normal attacks of Driven and Slasher characters by 2.25x for 3 turns (this effect cannot be removed by crew or enemies)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 21 turns | 19 turns |
| Level 2 | 20 turns | 18 turns |
| Level 3 | 19 turns | 17 turns |
| Level 4 | 18 turns | 16 turns |
| Level 5 | 17 turns | 15 turns |
| Level 6 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
−1 turn at Limit Break 12
−1 turn at Limit Break 24 (LB+)
Captain Ability
Boosts Driven and Slasher characters' HP by 1.25x, ATK by 4.25x, and completely removes character's Bind/Despair/Paralysis/Special Bind/Special Reverse
Crewmate Ability
Character cannot be blown away by attack and lets character completely evade Paralysis
Makes character immune to Stun
Unlocks at Limit Break 8
Support Ability
Driven characters
Boosts supported character's damage dealt to Roronoa Zoro by 1.3x
Show all 5 levels
- Level 1
Boosts supported character's damage dealt to Roronoa Zoro by 1.1x
- Level 2
Boosts supported character's damage dealt to Roronoa Zoro by 1.15x
- Level 3
Boosts supported character's damage dealt to Roronoa Zoro by 1.2x
- Level 4
Boosts supported character's damage dealt to Roronoa Zoro by 1.25x
- Level 5
Boosts supported character's damage dealt to Roronoa Zoro by 1.3x
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,850 | 749 | 60 |
| Lv 99 | 3,700 | 1,498 | 119 |
| Lv 150 | 5,550 | 2,247 | 178 |
| Limit Break | 3,900+200 | 1,598+100 | 169+50 |
| Limit Break+ | 4,100+400 | 1,798+300 | 269+150 |
Limit Break
Boosts base RCV by 25
Boosts base ATK by 25
Boosts base ATK by 25
Potential Ability 1: Critical ATK
Boosts base HP by 50
Show all 25
Boosts base RCV by 25
Boosts base HP by 50
Add Crewmate Ability 2: Makes character immune to Stun
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Add 1 Power Slot
Boosts base HP by 50
Reduces Special charge time by 1 turn
Boosts base ATK by 50
Boosts base HP by 50
Potential Ability 3: Super Tandem
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base HP by 50
Boosts base RCV by 50
Boosts base HP by 50
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Boosts base HP by 100
Potential Abilities
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 3% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,917 | 1,586 | 125 |
| Lv 110 | 4,099 | 1,659 | 131 |
| Lv 120 | 4,461 | 1,806 | 143 |
| Lv 130 | 4,824 | 1,953 | 154 |
| Lv 150 | 5,550 | 2,247 | 178 |
Evolution
Pirate Rumble
- Style
Defender- DEF
- 274
- SPD
- 129
- Cost
- 20
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack
Targets closest enemies
Targets self for DEF Up Lv.6 (12 s), Guard % Up Lv.4 (12 s); activates Provoke on self (25 s); targets self for RCV x 2.5 healing
Charge time: 26 s
Show all 10 levels
- Level 1
Targets self for DEF Up Lv.3 (12 s), Guard % Up Lv.1 (12 s); activates Provoke on self (25 s); targets self for RCV x 1.6 healing
Charge time: 26 s
- Level 2
Targets self for DEF Up Lv.3 (12 s), Guard % Up Lv.1 (12 s); activates Provoke on self (25 s); targets self for RCV x 1.7 healing
Charge time: 26 s
- Level 3
Targets self for DEF Up Lv.3 (12 s), Guard % Up Lv.1 (12 s); activates Provoke on self (25 s); targets self for RCV x 1.8 healing
Charge time: 26 s
- Level 4
Targets self for DEF Up Lv.3 (12 s), Guard % Up Lv.1 (12 s); activates Provoke on self (25 s); targets self for RCV x 1.9 healing
Charge time: 26 s
- Level 5
Targets self for DEF Up Lv.4 (12 s), Guard % Up Lv.2 (12 s); activates Provoke on self (25 s); targets self for RCV x 2 healing
Charge time: 26 s
- Level 6
Targets self for DEF Up Lv.4 (12 s), Guard % Up Lv.2 (12 s); activates Provoke on self (25 s); targets self for RCV x 2.1 healing
Charge time: 26 s
- Level 7
Targets self for DEF Up Lv.4 (12 s), Guard % Up Lv.2 (12 s); activates Provoke on self (25 s); targets self for RCV x 2.2 healing
Charge time: 26 s
- Level 8
Targets self for DEF Up Lv.5 (12 s), Guard % Up Lv.3 (12 s); activates Provoke on self (25 s); targets self for RCV x 2.3 healing
Charge time: 26 s
- Level 9
Targets self for DEF Up Lv.5 (12 s), Guard % Up Lv.3 (12 s); activates Provoke on self (25 s); targets self for RCV x 2.4 healing
Charge time: 26 s
- Level 10
Targets self for DEF Up Lv.6 (12 s), Guard % Up Lv.4 (12 s); activates Provoke on self (25 s); targets self for RCV x 2.5 healing
Charge time: 26 s
Self HP Up Lv.7, DEF Up Lv.4, RCV Up Lv.5
Show all 5 levels
- Level 1
Self HP Up Lv.3, DEF Up Lv.1, RCV Up Lv.1
- Level 2
Self HP Up Lv.4, DEF Up Lv.2, RCV Up Lv.2
- Level 3
Self HP Up Lv.5, DEF Up Lv.3, RCV Up Lv.3
- Level 4
Self HP Up Lv.6, DEF Up Lv.3, RCV Up Lv.4
- Level 5
Self HP Up Lv.7, DEF Up Lv.4, RCV Up Lv.5
Heal 150 HP at an interval
Super Tandem
Applies ATK Boost (Tandem) of 1.5x to Driven, Powerhouse and Striker characters for 1 turn
When Kaido is on the crew (except as Support Characters)
Show all 5 levels
- Level 1
Applies ATK Boost (Tandem) of 1.1x to Driven, Powerhouse and Striker characters for 1 turn
ConditionWhen Kaido is on the crew (except as Support Characters)
- Level 2
Applies ATK Boost (Tandem) of 1.2x to Driven, Powerhouse and Striker characters for 1 turn
ConditionWhen Kaido is on the crew (except as Support Characters)
- Level 3
Applies ATK Boost (Tandem) of 1.3x to Driven, Powerhouse and Striker characters for 1 turn
ConditionWhen Kaido is on the crew (except as Support Characters)
- Level 4
Applies ATK Boost (Tandem) of 1.4x to Driven, Powerhouse and Striker characters for 1 turn
ConditionWhen Kaido is on the crew (except as Support Characters)
- Level 5
Applies ATK Boost (Tandem) of 1.5x to Driven, Powerhouse and Striker characters for 1 turn
ConditionWhen Kaido is on the crew (except as Support Characters)
How to get
Kizuna Clash · 2024-01-24 – 2024-01-28Reward












