Alber

Fight of the Right-Hand Men

Lead Performer of the Animal Kingdom Pirates. He engages in a fierce battle with Zoro outside the Onigashima Dome. Seeing Zoro gradually adapting to the Lunarian trait, Alber unleashes his strongest attack to end the battle.

Special

Imperial Flaming Wings

Cuts crew's HP by 60% but reduces crew's Despair duration by 6 turns, reduces all enemies' damage reduction and [Damage Cut] duration by 3 turns, and boosts the type effects of normal attacks of Driven and Slasher characters by 2.25x for 3 turns (this effect cannot be removed by crew or enemies). If "Kaido" is in the crew or is set as Support for character, changes character's slot (including BLOCK slot) to TND slot, prevents character's slot from being changed until character lands a PERFECT strike, and massively reduces portion of each enemies' dealt damage that exceeds 10,000 for 2 turns

BaseLimit Break
Level 121 turns19 turns
Level 220 turns18 turns
Level 319 turns17 turns
Level 418 turns16 turns
Level 517 turns15 turns
Level 616 turns14 turns
Max15 turns13 turns

−1 turn at Limit Break 12

−1 turn at Limit Break 24 (LB+)

Captain Ability

Race Once Called Gods

Reduces Driven and Slasher characters' Special charge time by 1 turn at start of quest, boosts Driven and Slasher characters' HP by 1.25x, ATK by 4.5x, and completely removes character's Bind/Despair/Paralysis/Special Bind/Special Reverse

Crewmate Ability

RES

Character cannot be blown away by attack and lets character completely evade Paralysis

RES

Makes character immune to Stun

Unlocks at Limit Break 8

Support Ability

Supported Characters

Driven characters

Level 5 (Max)

Boosts supported character's damage dealt to Roronoa Zoro by 1.3x

Show all 5 levels
  1. Level 1

    Boosts supported character's damage dealt to Roronoa Zoro by 1.1x

  2. Level 2

    Boosts supported character's damage dealt to Roronoa Zoro by 1.15x

  3. Level 3

    Boosts supported character's damage dealt to Roronoa Zoro by 1.2x

  4. Level 4

    Boosts supported character's damage dealt to Roronoa Zoro by 1.25x

  5. Level 5

    Boosts supported character's damage dealt to Roronoa Zoro by 1.3x

Stats

HPATKRCV
Lv 11,90079975
Lv 993,8001,598149
Lv 1505,7002,397223
Limit Break4,000+2001,698+100199+50
Limit Break+4,200+4001,898+300299+150

Limit Break

01

Boosts base RCV by 25

02

Boosts base ATK by 25

03

Boosts base ATK by 25

04

Potential Ability 1: Critical ATK

05

Boosts base HP by 50

Show all 25
06

Boosts base RCV by 25

07

Boosts base HP by 50

08

Add Crewmate Ability 2: Makes character immune to Stun

09

Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance

10

Add 1 Power Slot

11

Boosts base HP by 50

12

Reduces Special charge time by 1 turn

13

Boosts base ATK by 50

14

Boosts base HP by 50

15

Potential Ability 3: Super Tandem

16

Expand Limit Break (LB+)

17

Boosts base ATK by 50

18

Boosts base RCV by 50

19

Boosts base ATK by 50

20

Boosts base HP by 50

21

Boosts base RCV by 50

22

Boosts base HP by 50

23

Boosts base ATK by 100

24

Reduces Special charge time by 1 turn

25

Boosts base HP by 100

Potential Abilities

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 30% chance of a 3% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  4. Level 4

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Level Limit Break

HPATKRCV
Lv 1054,0231,692157
Lv 1104,2091,770164
Lv 1204,5821,927179
Lv 1304,9542,083193
Lv 1505,7002,397223

Evolution

King
Super Evolution · 30,000 Beli
Alber

Pirate Rumble

Style
Defender
DEF
299
SPD
134
Cost
20
Action

Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack

Targets closest enemies

Imperial Flaming Wings
Level 10 (Max)

Targets self for DEF Up Lv.7 (12 s), Guard % Up Lv.5 (12 s); activates Provoke on self (25 s); targets self for RCV x 3 healing

Charge time: 26 s

Show all 10 levels
  1. Level 1

    Targets self for DEF Up Lv.4 (12 s), Guard % Up Lv.2 (12 s); activates Provoke on self (25 s); targets self for RCV x 2.1 healing

    Charge time: 26 s

  2. Level 2

    Targets self for DEF Up Lv.4 (12 s), Guard % Up Lv.2 (12 s); activates Provoke on self (25 s); targets self for RCV x 2.2 healing

    Charge time: 26 s

  3. Level 3

    Targets self for DEF Up Lv.4 (12 s), Guard % Up Lv.2 (12 s); activates Provoke on self (25 s); targets self for RCV x 2.3 healing

    Charge time: 26 s

  4. Level 4

    Targets self for DEF Up Lv.4 (12 s), Guard % Up Lv.2 (12 s); activates Provoke on self (25 s); targets self for RCV x 2.4 healing

    Charge time: 26 s

  5. Level 5

    Targets self for DEF Up Lv.5 (12 s), Guard % Up Lv.3 (12 s); activates Provoke on self (25 s); targets self for RCV x 2.5 healing

    Charge time: 26 s

  6. Level 6

    Targets self for DEF Up Lv.5 (12 s), Guard % Up Lv.3 (12 s); activates Provoke on self (25 s); targets self for RCV x 2.6 healing

    Charge time: 26 s

  7. Level 7

    Targets self for DEF Up Lv.5 (12 s), Guard % Up Lv.3 (12 s); activates Provoke on self (25 s); targets self for RCV x 2.7 healing

    Charge time: 26 s

  8. Level 8

    Targets self for DEF Up Lv.6 (12 s), Guard % Up Lv.4 (12 s); activates Provoke on self (25 s); targets self for RCV x 2.8 healing

    Charge time: 26 s

  9. Level 9

    Targets self for DEF Up Lv.6 (12 s), Guard % Up Lv.4 (12 s); activates Provoke on self (25 s); targets self for RCV x 2.9 healing

    Charge time: 26 s

  10. Level 10

    Targets self for DEF Up Lv.7 (12 s), Guard % Up Lv.5 (12 s); activates Provoke on self (25 s); targets self for RCV x 3 healing

    Charge time: 26 s

Ability
Level 5 (Max)

Self HP Up Lv.8, DEF Up Lv.5, RCV Up Lv.5

Show all 5 levels
  1. Level 1

    Self HP Up Lv.4, DEF Up Lv.1, RCV Up Lv.1

  2. Level 2

    Self HP Up Lv.5, DEF Up Lv.2, RCV Up Lv.2

  3. Level 3

    Self HP Up Lv.6, DEF Up Lv.3, RCV Up Lv.3

  4. Level 4

    Self HP Up Lv.7, DEF Up Lv.4, RCV Up Lv.4

  5. Level 5

    Self HP Up Lv.8, DEF Up Lv.5, RCV Up Lv.5

Resilience

Heal 200 HP at an interval, reduce damage taken from STR by 20%

Super Tandem

Super Tandem
Level 5 (Max)

Applies ATK Boost (Tandem) of 1.75x to Driven, Powerhouse and Striker characters for 1 turn

Condition

When Kaido is on the crew (except as Support Characters)

Show all 5 levels
  1. Level 1

    Applies ATK Boost (Tandem) of 1.15x to Driven, Powerhouse and Striker characters for 1 turn

    Condition

    When Kaido is on the crew (except as Support Characters)

  2. Level 2

    Applies ATK Boost (Tandem) of 1.25x to Driven, Powerhouse and Striker characters for 1 turn

    Condition

    When Kaido is on the crew (except as Support Characters)

  3. Level 3

    Applies ATK Boost (Tandem) of 1.35x to Driven, Powerhouse and Striker characters for 1 turn

    Condition

    When Kaido is on the crew (except as Support Characters)

  4. Level 4

    Applies ATK Boost (Tandem) of 1.55x to Driven, Powerhouse and Striker characters for 1 turn

    Condition

    When Kaido is on the crew (except as Support Characters)

  5. Level 5

    Applies ATK Boost (Tandem) of 1.75x to Driven, Powerhouse and Striker characters for 1 turn

    Condition

    When Kaido is on the crew (except as Support Characters)

Family

King
KingAlberKingAlberKingKingKingKing the WildfireKingKingKing the WildfireKingKing
Linked families
Kaido & KingKaido & Lead PerformersLead Performers