King

Incoming Pteranodon

Animal Kingdom Pirates, Lead Performer. User of an ancient model of the Dragon-Dragon Fruit. He uses the rare flying ability to launch an attack from the air.

Special

Aerial Ambush

Changes adjacent slots to character's own type, reduces crew's decrease chain multiplier growth/lock chain multiplier duration by 6 turns, and for 3 turns, boosts QCK characters' ATK by 2.25x after pulling off at least a 12-hit combo in a turn

BaseLimit Break
Level 127 turns26 turns
Level 226 turns25 turns
Level 325 turns24 turns
Level 424 turns23 turns
Level 523 turns22 turns
Level 622 turns21 turns
Level 721 turns20 turns
Level 820 turns19 turns
Level 919 turns18 turns
Level 1018 turns17 turns
Level 1117 turns16 turns
Level 1216 turns15 turns
Level 1315 turns14 turns
Level 1414 turns13 turns
Max13 turns12 turns

−1 turn at Limit Break 12

Captain Ability

Black Pteranodon

Boosts QCK characters' ATK by 3.5x, HP by 1.2x, and reduces damage taken by 10%

Crewmate Ability

+STATS

Boosts QCK characters' base ATK by 50

UNIQ

Character's QCK slot is carried over to the next turn if character lands a PERFECT strike

Unlocks at Limit Break 8

Support Ability

Supported Characters

Jack, Kaido, Queen

Level 5 (Max)

Adds 6% of character's base HP and RCV to supported character's base HP and RCV

Show all 5 levels
  1. Level 1

    Adds 1% of character's base HP and RCV to supported character's base HP and RCV

  2. Level 2

    Adds 2% of character's base HP and RCV to supported character's base HP and RCV

  3. Level 3

    Adds 3% of character's base HP and RCV to supported character's base HP and RCV

  4. Level 4

    Adds 5% of character's base HP and RCV to supported character's base HP and RCV

  5. Level 5

    Adds 6% of character's base HP and RCV to supported character's base HP and RCV

Stats

HPATKRCV
Lv 11,09972889
Lv 992,9181,472301
Lv 1504,3772,208451
Limit Break3,118+2001,572+100351+50

Limit Break

01

Boosts base ATK by 25

02

Boosts base ATK by 25

03

Boosts base RCV by 25

04

Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance

05

Boosts base ATK by 25

Show all 15
06

Boosts base HP by 50

07

Boosts base HP by 50

08

Add Crewmate Ability 2: Character's QCK slot is carried over to the next turn if character lands a PERFECT strike

09

Boosts base RCV by 25

10

Add 1 Power Slot

11

Boosts base HP by 50

12

Reduces Special charge time by 1 turn

13

Boosts base ATK by 25

14

Boosts base HP by 50

15

Potential Ability 2: Slot Bind Resistance

Potential Abilities

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 120 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 140 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  4. Level 4

    Boosts character's base ATK by 170 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  5. Level 5

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 1 turn

  2. Level 2

    Reduces character's Slot Bind duration by 2 turns

  3. Level 3

    Reduces character's Slot Bind duration by 3 turns

  4. Level 4

    Reduces character's Slot Bind duration by 4 turns

  5. Level 5

    Reduces character's Slot Bind duration by 5 turns

Level Limit Break

HPATKRCV
Lv 1053,0891,558318
Lv 1103,2321,630333
Lv 1203,5181,775362
Lv 1303,8041,919392
Lv 1504,3772,208451

Pirate Rumble

Style
Attacker
DEF
126
SPD
194
Cost
35
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Aerial Ambush
Level 10 (Max)

When remaining time is more than 60 s, targets 1 enemy for ATK x 2 damage and 100% chance to apply Paralysis (20 s); when remaining time is less than 60 s, targets 3 enemies for ATK x 2 damage and 100% chance to apply Paralysis (20 s)

Charge time: 27 s

Show all 10 levels
  1. Level 1

    When remaining time is more than 60 s, targets 1 enemy for ATK x 1 damage and 50% chance to apply Paralysis (11 s); when remaining time is less than 60 s, targets 3 enemies for ATK x 1 damage and 50% chance to apply Paralysis (11 s)

    Charge time: 27 s

  2. Level 2

    When remaining time is more than 60 s, targets 1 enemy for ATK x 1.1 damage and 55% chance to apply Paralysis (12 s); when remaining time is less than 60 s, targets 3 enemies for ATK x 1.1 damage and 55% chance to apply Paralysis (12 s)

    Charge time: 27 s

  3. Level 3

    When remaining time is more than 60 s, targets 1 enemy for ATK x 1.2 damage and 60% chance to apply Paralysis (13 s); when remaining time is less than 60 s, targets 3 enemies for ATK x 1.2 damage and 60% chance to apply Paralysis (13 s)

    Charge time: 27 s

  4. Level 4

    When remaining time is more than 60 s, targets 1 enemy for ATK x 1.3 damage and 65% chance to apply Paralysis (14 s); when remaining time is less than 60 s, targets 3 enemies for ATK x 1.3 damage and 65% chance to apply Paralysis (14 s)

    Charge time: 27 s

  5. Level 5

    When remaining time is more than 60 s, targets 1 enemy for ATK x 1.4 damage and 70% chance to apply Paralysis (15 s); when remaining time is less than 60 s, targets 3 enemies for ATK x 1.4 damage and 70% chance to apply Paralysis (15 s)

    Charge time: 27 s

  6. Level 6

    When remaining time is more than 60 s, targets 1 enemy for ATK x 1.5 damage and 75% chance to apply Paralysis (16 s); when remaining time is less than 60 s, targets 3 enemies for ATK x 1.5 damage and 75% chance to apply Paralysis (16 s)

    Charge time: 27 s

  7. Level 7

    When remaining time is more than 60 s, targets 1 enemy for ATK x 1.6 damage and 80% chance to apply Paralysis (17 s); when remaining time is less than 60 s, targets 3 enemies for ATK x 1.6 damage and 80% chance to apply Paralysis (17 s)

    Charge time: 27 s

  8. Level 8

    When remaining time is more than 60 s, targets 1 enemy for ATK x 1.7 damage and 85% chance to apply Paralysis (18 s); when remaining time is less than 60 s, targets 3 enemies for ATK x 1.7 damage and 85% chance to apply Paralysis (18 s)

    Charge time: 27 s

  9. Level 9

    When remaining time is more than 60 s, targets 1 enemy for ATK x 1.8 damage and 90% chance to apply Paralysis (19 s); when remaining time is less than 60 s, targets 3 enemies for ATK x 1.8 damage and 90% chance to apply Paralysis (19 s)

    Charge time: 27 s

  10. Level 10

    When remaining time is more than 60 s, targets 1 enemy for ATK x 2 damage and 100% chance to apply Paralysis (20 s); when remaining time is less than 60 s, targets 3 enemies for ATK x 2 damage and 100% chance to apply Paralysis (20 s)

    Charge time: 27 s

Ability
Level 5 (Max)

QCK-type teammates ATK Up Lv.5, SPD Up Lv.5

Show all 5 levels
  1. Level 1

    QCK-type teammates ATK Up Lv.1, SPD Up Lv.1

  2. Level 2

    QCK-type teammates ATK Up Lv.2, SPD Up Lv.2

  3. Level 3

    QCK-type teammates ATK Up Lv.3, SPD Up Lv.3

  4. Level 4

    QCK-type teammates ATK Up Lv.4, SPD Up Lv.4

  5. Level 5

    QCK-type teammates ATK Up Lv.5, SPD Up Lv.5

Resilience

80% chance to evade Paralysis

How to get

Vs. King

Kizuna Clash · 2021-06-15 – 2021-06-20Reward

Vs. King

Event · Kizuna Clash!!

Family

King
KingAlberAlberKingAlberKingKingKingKing the WildfireKingKing the WildfireKingKing
Linked families
Kaido & KingKaido & Lead PerformersLead Performers