
King
Incoming Pteranodon
Animal Kingdom Pirates, Lead Performer. User of an ancient model of the Dragon-Dragon Fruit. He uses the rare flying ability to launch an attack from the air.
Special
Changes adjacent slots to character's own type, reduces crew's decrease chain multiplier growth/lock chain multiplier duration by 6 turns, and for 3 turns, boosts QCK characters' ATK by 2.25x after pulling off at least a 12-hit combo in a turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 27 turns | 26 turns |
| Level 2 | 26 turns | 25 turns |
| Level 3 | 25 turns | 24 turns |
| Level 4 | 24 turns | 23 turns |
| Level 5 | 23 turns | 22 turns |
| Level 6 | 22 turns | 21 turns |
| Level 7 | 21 turns | 20 turns |
| Level 8 | 20 turns | 19 turns |
| Level 9 | 19 turns | 18 turns |
| Level 10 | 18 turns | 17 turns |
| Level 11 | 17 turns | 16 turns |
| Level 12 | 16 turns | 15 turns |
| Level 13 | 15 turns | 14 turns |
| Level 14 | 14 turns | 13 turns |
| Max | 13 turns | 12 turns |
−1 turn at Limit Break 12
Captain Ability
Boosts QCK characters' ATK by 3.5x, HP by 1.2x, and reduces damage taken by 10%
Crewmate Ability
Boosts QCK characters' base ATK by 50
Character's QCK slot is carried over to the next turn if character lands a PERFECT strike
Unlocks at Limit Break 8
Support Ability
Jack, Kaido, Queen
Adds 6% of character's base HP and RCV to supported character's base HP and RCV
Show all 5 levels
- Level 1
Adds 1% of character's base HP and RCV to supported character's base HP and RCV
- Level 2
Adds 2% of character's base HP and RCV to supported character's base HP and RCV
- Level 3
Adds 3% of character's base HP and RCV to supported character's base HP and RCV
- Level 4
Adds 5% of character's base HP and RCV to supported character's base HP and RCV
- Level 5
Adds 6% of character's base HP and RCV to supported character's base HP and RCV
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,099 | 728 | 89 |
| Lv 99 | 2,918 | 1,472 | 301 |
| Lv 150 | 4,377 | 2,208 | 451 |
| Limit Break | 3,118+200 | 1,572+100 | 351+50 |
Limit Break
Boosts base ATK by 25
Boosts base ATK by 25
Boosts base RCV by 25
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base ATK by 25
Show all 15
Boosts base HP by 50
Boosts base HP by 50
Add Crewmate Ability 2: Character's QCK slot is carried over to the next turn if character lands a PERFECT strike
Boosts base RCV by 25
Add 1 Power Slot
Boosts base HP by 50
Reduces Special charge time by 1 turn
Boosts base ATK by 25
Boosts base HP by 50
Potential Ability 2: Slot Bind Resistance
Potential Abilities
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 120 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 140 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 170 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Reduces character's Slot Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 4 turns
- Level 5
Reduces character's Slot Bind duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,089 | 1,558 | 318 |
| Lv 110 | 3,232 | 1,630 | 333 |
| Lv 120 | 3,518 | 1,775 | 362 |
| Lv 130 | 3,804 | 1,919 | 392 |
| Lv 150 | 4,377 | 2,208 | 451 |
Pirate Rumble
- Style
Attacker- DEF
- 126
- SPD
- 194
- Cost
- 35
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
When remaining time is more than 60 s, targets 1 enemy for ATK x 2 damage and 100% chance to apply Paralysis (20 s); when remaining time is less than 60 s, targets 3 enemies for ATK x 2 damage and 100% chance to apply Paralysis (20 s)
Charge time: 27 s
Show all 10 levels
- Level 1
When remaining time is more than 60 s, targets 1 enemy for ATK x 1 damage and 50% chance to apply Paralysis (11 s); when remaining time is less than 60 s, targets 3 enemies for ATK x 1 damage and 50% chance to apply Paralysis (11 s)
Charge time: 27 s
- Level 2
When remaining time is more than 60 s, targets 1 enemy for ATK x 1.1 damage and 55% chance to apply Paralysis (12 s); when remaining time is less than 60 s, targets 3 enemies for ATK x 1.1 damage and 55% chance to apply Paralysis (12 s)
Charge time: 27 s
- Level 3
When remaining time is more than 60 s, targets 1 enemy for ATK x 1.2 damage and 60% chance to apply Paralysis (13 s); when remaining time is less than 60 s, targets 3 enemies for ATK x 1.2 damage and 60% chance to apply Paralysis (13 s)
Charge time: 27 s
- Level 4
When remaining time is more than 60 s, targets 1 enemy for ATK x 1.3 damage and 65% chance to apply Paralysis (14 s); when remaining time is less than 60 s, targets 3 enemies for ATK x 1.3 damage and 65% chance to apply Paralysis (14 s)
Charge time: 27 s
- Level 5
When remaining time is more than 60 s, targets 1 enemy for ATK x 1.4 damage and 70% chance to apply Paralysis (15 s); when remaining time is less than 60 s, targets 3 enemies for ATK x 1.4 damage and 70% chance to apply Paralysis (15 s)
Charge time: 27 s
- Level 6
When remaining time is more than 60 s, targets 1 enemy for ATK x 1.5 damage and 75% chance to apply Paralysis (16 s); when remaining time is less than 60 s, targets 3 enemies for ATK x 1.5 damage and 75% chance to apply Paralysis (16 s)
Charge time: 27 s
- Level 7
When remaining time is more than 60 s, targets 1 enemy for ATK x 1.6 damage and 80% chance to apply Paralysis (17 s); when remaining time is less than 60 s, targets 3 enemies for ATK x 1.6 damage and 80% chance to apply Paralysis (17 s)
Charge time: 27 s
- Level 8
When remaining time is more than 60 s, targets 1 enemy for ATK x 1.7 damage and 85% chance to apply Paralysis (18 s); when remaining time is less than 60 s, targets 3 enemies for ATK x 1.7 damage and 85% chance to apply Paralysis (18 s)
Charge time: 27 s
- Level 9
When remaining time is more than 60 s, targets 1 enemy for ATK x 1.8 damage and 90% chance to apply Paralysis (19 s); when remaining time is less than 60 s, targets 3 enemies for ATK x 1.8 damage and 90% chance to apply Paralysis (19 s)
Charge time: 27 s
- Level 10
When remaining time is more than 60 s, targets 1 enemy for ATK x 2 damage and 100% chance to apply Paralysis (20 s); when remaining time is less than 60 s, targets 3 enemies for ATK x 2 damage and 100% chance to apply Paralysis (20 s)
Charge time: 27 s
QCK-type teammates ATK Up Lv.5, SPD Up Lv.5
Show all 5 levels
- Level 1
QCK-type teammates ATK Up Lv.1, SPD Up Lv.1
- Level 2
QCK-type teammates ATK Up Lv.2, SPD Up Lv.2
- Level 3
QCK-type teammates ATK Up Lv.3, SPD Up Lv.3
- Level 4
QCK-type teammates ATK Up Lv.4, SPD Up Lv.4
- Level 5
QCK-type teammates ATK Up Lv.5, SPD Up Lv.5
80% chance to evade Paralysis
How to get
Kizuna Clash · 2021-06-15 – 2021-06-20Reward
Event · Kizuna Clash!!












