
King the Wildfire
Soaring Pteranodon
Animal Kingdom Pirates, Lead Performer. User of the ancient Pteranodon Model of the Dragon-Dragon Fruit. His ability to fly lets him rule over his enemies from above with devastating airborne strikes.
Special
Reduces all enemies' HP by 20%, reduces crew's Special charge time by 1 turn, boosts QCK, Driven, and Powerhouse characters' slot effects by 2.5x for 1 turn, and boosts chain multiplier by +1.1 for 1 turn after 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 17 turns |
| Level 2 | 18 turns | 16 turns |
| Level 3 | 17 turns | 15 turns |
| Level 4 | 16 turns | 14 turns |
| Level 5 | 15 turns | 13 turns |
| Max | 14 turns | 12 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Boosts QCK, Driven, and Powerhouse characters' ATK by 5x, HP by 1.2x, and makes crew's QCKINT slots have matching slot effects. If crew is given [ATK Up] status, or another status effect is applied to the crew, all enemies, or an individual enemy on the same turn after the required effect was applied, launches "Assaulting Pteranodon" at the start of crew's next turn (auto-launches up to 2 times per quest; Specials launched due to Captain Ability will not reduce the character's Special charge time). On the turn "Assaulting Pteranodon" is used, deals 500x character's ATK in QCK damage to all enemies at end of turn
Crewmate Ability
Makes character immune to Special Reverse
Unlocks at Limit Break 10
Makes crew's QCK slots have matching slot effects
Unlocks at Limit Break 25
Support Ability
Jack, Kaido, Queen
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, boosts Powerhouse characters' slot effects by 1.75x for 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, boosts Powerhouse characters' slot effects by 1.5x for 1 turn
- Level 2
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, boosts Powerhouse characters' slot effects by 1.55x for 1 turn
- Level 3
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, boosts Powerhouse characters' slot effects by 1.6x for 1 turn
- Level 4
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, boosts Powerhouse characters' slot effects by 1.65x for 1 turn
- Level 5
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, boosts Powerhouse characters' slot effects by 1.75x for 1 turn
Super Special

When [ATK Up] is applied to crew
Deals 75x character's ATK in non-type damage to all enemies, changes all slots to QCK, and changes QCK characters to Super QCK
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,670 | 985 | 70 |
| Lv 99 | 3,712 | 1,642 | 234 |
| Lv 150 | 5,568 | 2,463 | 351 |
| Limit Break | 4,212+500 | 1,842+200 | 334+100 |
| Limit Break+ | 4,712+1,000 | 2,042+400 | 384+150 |
Limit Break
Boosts base RCV by 5
Boosts base RCV by 5
Boosts base RCV by 10
Potential Ability 1: Critical ATK
Boosts base RCV by 10
Show all 40
Boosts base HP by 15
Boosts base HP by 15
Boosts base ATK by 10
Boosts base ATK by 10
Add Crewmate Ability 1: Makes character immune to Special Reverse
Boosts base HP by 25
Boosts base HP by 25
Boosts base ATK by 20
Boosts base ATK by 20
Potential Ability 2: Slot Bind Resistance
Reduces Special charge time by 1 turn
Boosts base RCV by 20
Boosts base HP by 60
Boosts base HP by 60
Boosts base ATK by 30
Boosts base RCV by 20
Boosts base RCV by 30
Boosts base HP by 80
Boosts base HP by 100
Add Crewmate Ability 2: Makes crew's QCK slots have matching slot effects
Boosts base HP by 120
Boosts base ATK by 30
Boosts base ATK by 40
Boosts base ATK by 40
Potential Ability 3: Fear Resistance
Expand Limit Break (LB+)
Boosts base HP by 50
Boosts base RCV by 25
Boosts base HP by 100
Boosts base RCV by 25
Boosts base HP by 150
Boosts base HP by 200
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Boosts base ATK by 100
Potential Abilities
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 3% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
Reduces character's Slot Bind duration by 7 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 5 turns
- Level 5
Reduces character's Slot Bind duration by 7 turns
Reduces character's Fear duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Fear duration by 1 turn
- Level 2
Reduces character's Fear duration by 2 turns
- Level 3
Reduces character's Fear duration by 3 turns
- Level 4
Reduces character's Fear duration by 4 turns
- Level 5
Reduces character's Fear duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,930 | 1,738 | 247 |
| Lv 110 | 4,112 | 1,819 | 259 |
| Lv 120 | 4,476 | 1,980 | 282 |
| Lv 130 | 4,840 | 2,141 | 305 |
| Lv 150 | 5,568 | 2,463 | 351 |
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 123
- SPD
- 190
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets 1 enemy for ATK x 6 damage; targets enemies within large range for Damage Over Time Lv.3 (30 s), ATK Down Lv.7 (15 s)
Charge time: 30 s
Show all 10 levels
- Level 1
Targets 1 enemy for ATK x 1 damage; targets enemies within large range for Damage Over Time Lv.1 (21 s), ATK Down Lv.1 (6 s)
Charge time: 30 s
- Level 2
Targets 1 enemy for ATK x 1.5 damage; targets enemies within large range for Damage Over Time Lv.1 (22 s), ATK Down Lv.1 (7 s)
Charge time: 30 s
- Level 3
Targets 1 enemy for ATK x 2 damage; targets enemies within large range for Damage Over Time Lv.1 (23 s), ATK Down Lv.2 (8 s)
Charge time: 30 s
- Level 4
Targets 1 enemy for ATK x 2.5 damage; targets enemies within large range for Damage Over Time Lv.1 (24 s), ATK Down Lv.2 (9 s)
Charge time: 30 s
- Level 5
Targets 1 enemy for ATK x 3 damage; targets enemies within large range for Damage Over Time Lv.1 (25 s), ATK Down Lv.3 (10 s)
Charge time: 30 s
- Level 6
Targets 1 enemy for ATK x 3.5 damage; targets enemies within large range for Damage Over Time Lv.2 (26 s), ATK Down Lv.4 (11 s)
Charge time: 30 s
- Level 7
Targets 1 enemy for ATK x 4 damage; targets enemies within large range for Damage Over Time Lv.2 (27 s), ATK Down Lv.4 (12 s)
Charge time: 30 s
- Level 8
Targets 1 enemy for ATK x 4.5 damage; targets enemies within large range for Damage Over Time Lv.2 (28 s), ATK Down Lv.5 (13 s)
Charge time: 30 s
- Level 9
Targets 1 enemy for ATK x 5 damage; targets enemies within large range for Damage Over Time Lv.2 (29 s), ATK Down Lv.5 (14 s)
Charge time: 30 s
- Level 10
Targets 1 enemy for ATK x 6 damage; targets enemies within large range for Damage Over Time Lv.3 (30 s), ATK Down Lv.7 (15 s)
Charge time: 30 s
QCK-type teammates ATK Up Lv.7, SPD Up Lv.3
Show all 5 levels
- Level 1
QCK-type teammates ATK Up Lv.3, SPD Up Lv.1
- Level 2
QCK-type teammates ATK Up Lv.4, SPD Up Lv.1
- Level 3
QCK-type teammates ATK Up Lv.5, SPD Up Lv.2
- Level 4
QCK-type teammates ATK Up Lv.6, SPD Up Lv.2
- Level 5
QCK-type teammates ATK Up Lv.7, SPD Up Lv.3
Completely evades Action Bind, reduce damage taken from STR by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
Featured · Dec 12, 2021 – Dec 19, 2021












