
Magellan
Jail Chief Warden
Chief warden of Impel Down. A talented warden, he managed to defeat Luffy almost instantly during his infiltration. Even Under Warden Hannyabal, constantly scheming for the warden's job, admits that he's a talented man; they work in tandem with each other during emergencies.
Special
Poisons all enemies and delays them by 1 turn
Progressively poisons all enemies (gradually strengthens over time to a max of 1,500,000 damage) and delays them by 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 25 / 31 turns | 23 / 29 turns |
| Level 2 | 24 / 30 turns | 22 / 28 turns |
| Level 3 | 23 / 29 turns | 21 / 27 turns |
| Level 4 | 22 / 28 turns | 20 / 26 turns |
| Level 5 | 21 / 27 turns | 19 / 25 turns |
| Level 6 | 20 / 26 turns | 18 / 24 turns |
| Level 7 | 19 / 25 turns | 17 / 23 turns |
| Level 8 | 18 / 24 turns | 16 / 22 turns |
| Level 9 | 17 / 23 turns | 15 / 21 turns |
| Level 10 | 16 / 22 turns | 14 / 20 turns |
| Level 11 | 15 / 21 turns | 13 / 19 turns |
| Level 12 | 14 / 20 turns | 12 / 18 turns |
| Level 13 | 13 / 19 turns | 11 / 17 turns |
| Level 14 | 12 / 18 turns | 10 / 16 turns |
| Level 15 | 11 / 17 turns | 9 / 15 turns |
| Max | 10 / 16 turns | 8 / 14 turns |
−2 turns at Limit Break 13
Captain Ability
Boosts INT characters' ATK by 2.25x and HP by 1.5x, and damages enemies for 5x damage dealt by them at end of turn
Crewmate Ability
Boosts crew's base stats by 50
Unlocks at Limit Break 10
Makes character's RCVTND slots have matching slot effects
Unlocks at Limit Break 14
Support Ability
Hannyabal
Adds 7% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 2% of character's base stats to supported character's base stats
- Level 2
Adds 3% of character's base stats to supported character's base stats
- Level 3
Adds 4% of character's base stats to supported character's base stats
- Level 4
Adds 5% of character's base stats to supported character's base stats
- Level 5
Adds 7% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,149 | 590 | 57 |
| Lv 99 | 2,605 | 1,316 | 207 |
| Lv 150 | 3,907 | 1,974 | 310 |
| Limit Break | 2,855+250 | 1,416+100 | 207+0 |
Limit Break
Boosts base ATK by 20
Boosts base ATK by 30
Boosts base ATK by 50
Potential Ability 1: PSY Damage Reduction
Boosts base HP by 20
Show all 15
Boosts base HP by 30
Boosts base HP by 40
Add 1 Power Slot
Boosts base HP by 80
Add Crewmate Ability 1: Boosts crew's base stats by 50
Add 2 Power Slots
Boosts base HP by 80
Reduces Special charge time by 2 turns
Add Crewmate Ability 2: Makes character's RCVTND slots have matching slot effects
Potential Ability 2: INT Damage Reduction
Potential Abilities
Reduces damage taken from PSY characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from PSY characters by 1%
- Level 2
Reduces damage taken from PSY characters by 2%
- Level 3
Reduces damage taken from PSY characters by 3%
- Level 4
Reduces damage taken from PSY characters by 4%
- Level 5
Reduces damage taken from PSY characters by 5%
Reduces damage taken from INT characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from INT characters by 1%
- Level 2
Reduces damage taken from INT characters by 2%
- Level 3
Reduces damage taken from INT characters by 3%
- Level 4
Reduces damage taken from INT characters by 4%
- Level 5
Reduces damage taken from INT characters by 5%
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,758 | 1,393 | 219 |
| Lv 110 | 2,885 | 1,457 | 229 |
| Lv 120 | 3,141 | 1,586 | 249 |
| Lv 130 | 3,396 | 1,715 | 269 |
| Lv 150 | 3,907 | 1,974 | 310 |
Evolution
Pirate Rumble
- Style
Obstructer- DEF
- 154
- SPD
- 162
- Cost
- 30
Normal Attack → Power Attack → Power Attack → Normal Attack
Targets enemies with high remaining HP
Targets enemies within medium range for Damage Over Time Lv.3 (84 s)
Charge time: 22 s
Show all 10 levels
- Level 1
Targets enemies within medium range for Damage Over Time Lv.1 (30 s)
Charge time: 22 s
- Level 2
Targets enemies within medium range for Damage Over Time Lv.1 (36 s)
Charge time: 22 s
- Level 3
Targets enemies within medium range for Damage Over Time Lv.1 (42 s)
Charge time: 22 s
- Level 4
Targets enemies within medium range for Damage Over Time Lv.1 (48 s)
Charge time: 22 s
- Level 5
Targets enemies within medium range for Damage Over Time Lv.1 (54 s)
Charge time: 22 s
- Level 6
Targets enemies within medium range for Damage Over Time Lv.1 (60 s)
Charge time: 22 s
- Level 7
Targets enemies within medium range for Damage Over Time Lv.1 (66 s)
Charge time: 22 s
- Level 8
Targets enemies within medium range for Damage Over Time Lv.1 (72 s)
Charge time: 22 s
- Level 9
Targets enemies within medium range for Damage Over Time Lv.2 (78 s)
Charge time: 22 s
- Level 10
Targets enemies within medium range for Damage Over Time Lv.3 (84 s)
Charge time: 22 s
INT-type teammates Guard % Up Lv.5; when striking a Critical, up to 2 times self DEF Up Lv.2
Show all 5 levels
- Level 1
INT-type teammates Guard % Up Lv.1; when striking a Critical, up to 2 times self DEF Up Lv.2
- Level 2
INT-type teammates Guard % Up Lv.2; when striking a Critical, up to 2 times self DEF Up Lv.2
- Level 3
INT-type teammates Guard % Up Lv.3; when striking a Critical, up to 2 times self DEF Up Lv.2
- Level 4
INT-type teammates Guard % Up Lv.4; when striking a Critical, up to 2 times self DEF Up Lv.2
- Level 5
INT-type teammates Guard % Up Lv.5; when striking a Critical, up to 2 times self DEF Up Lv.2












