
Jail Chief Warden Magellan
Venom-Venom Fruit User
Chief Warden of Impel Down. He launched one poisonous attack after another at Luffy, which finally forced the pirate to the brink of death. Being a Poison Human, the powerful toxins he excretes from his entire body indiscriminately render both his enemies and allies incapacitated.
Special
Poisons all enemies, reduces all enemies' damage reduction and [Damage Cut] duration by 1 turn, and boosts damage dealt to enemies affected by Poison by 1.5x for 1 turn
Poisons all enemies, inflicts one enemy with Venom (300x character's ATK in damage), sets all enemies' DEF to 0 for 2 turns, reduces all enemies' damage reduction and [Damage Cut] duration by 2 turns, and boosts damage dealt to enemies affected by Poison or Venom by 1.75x for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 23 / 27 turns | 22 / 26 turns |
| Level 2 | 22 / 26 turns | 21 / 25 turns |
| Level 3 | 21 / 25 turns | 20 / 24 turns |
| Level 4 | 20 / 24 turns | 19 / 23 turns |
| Level 5 | 19 / 23 turns | 18 / 22 turns |
| Level 6 | 18 / 22 turns | 17 / 21 turns |
| Level 7 | 17 / 21 turns | 16 / 20 turns |
| Level 8 | 16 / 20 turns | 15 / 19 turns |
| Level 9 | 15 / 19 turns | 14 / 18 turns |
| Level 10 | 14 / 18 turns | 13 / 17 turns |
| Level 11 | 13 / 17 turns | 12 / 16 turns |
| Level 12 | 12 / 16 turns | 11 / 15 turns |
| Level 13 | 11 / 15 turns | 10 / 14 turns |
| Level 14 | 10 / 14 turns | 9 / 13 turns |
| Max | 9 / 13 turns | 8 / 12 turns |
−1 turn at Limit Break 7
Captain Ability
Boosts Shooter and Striker characters' ATK by 2.5x and heals crew by 3x character's RCV at end of turn
Crewmate Ability
Reduces character's Special Bind duration by 3 turns
Lets character completely evade Paralysis
Unlocks at Limit Break 13
Support Ability
Sadie, Hannyabal, Saldeath
Adds 10% of character's base HP and RCV to supported character's base HP and RCV
Show all 5 levels
- Level 1
Adds 4% of character's base HP and RCV to supported character's base HP and RCV
- Level 2
Adds 5% of character's base HP and RCV to supported character's base HP and RCV
- Level 3
Adds 6% of character's base HP and RCV to supported character's base HP and RCV
- Level 4
Adds 8% of character's base HP and RCV to supported character's base HP and RCV
- Level 5
Adds 10% of character's base HP and RCV to supported character's base HP and RCV
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,256 | 705 | 158 |
| Lv 99 | 2,568 | 1,410 | 302 |
| Lv 150 | 3,852 | 2,115 | 453 |
| Limit Break | 2,708+140 | 1,490+80 | 422+120 |
Limit Break
Boosts base HP by 15
Boosts base ATK by 20
Boosts base RCV by 30
Potential Ability 1: Pinch Healing
Boosts base HP by 35
Show all 15
Boosts base RCV by 40
Reduces Special charge time by 1 turn
Boosts base ATK by 30
Boosts base HP by 40
Add 1 Power Slot
Boosts base ATK by 30
Boosts base RCV by 50
Add Crewmate Ability 2: Lets character completely evade Paralysis
Boosts base HP by 50
Potential Ability 2: Barrier Pierce
Potential Abilities
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 15% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 75% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,719 | 1,492 | 319 |
| Lv 110 | 2,844 | 1,562 | 334 |
| Lv 120 | 3,096 | 1,700 | 364 |
| Lv 130 | 3,348 | 1,838 | 393 |
| Lv 150 | 3,852 | 2,115 | 453 |












