
Magellan
The Punishing Master of Hell
Warden of Impel Down. In response to the resistance of Luffy and the other prisoners, Magellan unleashes the forbidden Venom Demon. The venom is so potent, it has the risk of completely destroying Impel Down.
Special
Reduces all enemies' HP by 20% (ignoring all defensive effects) and reduces crew's Bind/Burn duration by 3 turns. If enemy is affected by Poison/Venom/progressive Poison when Special is launched, boosts crew's ATK by 2.75x for 1 turn, and applies -10% QCK Resistance to all enemies for 1 turn, then after that, boosts the type effects of normal attacks for crew by 2.5x for 1 turn, and applies progressive poison to all enemies (minimum 60x character's ATK; gradually strengthens over time to a max of 3,000,000 damage)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Reduces all enemies' HP by 20% (ignoring all defensive effects) and reduces crew's Bind/Burn duration by 4 turns. If enemy is affected by Poison/Venom/progressive Poison or is inflicted with 10 or more status effects when Special is launched, boosts crew's ATK by 2.75x for 1 turn, and applies -10% QCK, Shooter, and Powerhouse Resistance to all enemies for 1 turn, then after that, boosts the type effects of normal attacks for crew by 2.75x for 1 turn, and applies progressive poison to all enemies (minimum 60x character's ATK; gradually strengthens over time to a max of 3,000,000 damage)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Reduces QCK characters' Special charge time by 1 turn at start of quest, boosts their ATK by approximately 5x when HP is 70% or above (4.75x otherwise), boosts their damage dealt to enemies affected by Poison/Venom/progressive Poison by 1.1x, boosts other characters' ATK by 4.25x, boosts crew's HP by 1.3x, makes crew's QCKTND slots have matching slot effects, reduces crew's Paralysis duration by 10 turns, and heals 25% of damage received during that battle while moving to the next battle
Reduces QCK characters' Special charge time by 1 turn at start of quest, boosts their ATK by 5.25x when HP is 70% or above (5x otherwise), boosts their damage dealt to enemies affected by Poison/Venom/progressive Poison by 1.1x, boosts other characters' ATK by 4.5x, boosts crew's HP by 1.3x, makes crew's QCKTND slots have matching slot effects, reduces crew's Paralysis duration by 10 turns, heals 25% of damage received during that battle while moving to the next battle, and allows crew to apply any type of poison on enemies ignoring every type of immunities
Unlocks at Level Limit Break step 3 (Lv 120)
Crewmate Ability
Lets character completely evade Paralysis
Unlocks at Limit Break 10
Reduces character's Special charge time by 3 turns every time another QCK character uses a Special
Unlocks at Limit Break 25
Support Ability
Domino, Sadie, Hannyabal, Saldeath, Shiryu
Once per quest, if supported character uses a Special, applies progressive poison to all enemies (minimum 50x supported character's ATK; gradually strengthens over time to a max of 1,000,000 damage)
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, applies progressive poison to all enemies (minimum 10x supported character's ATK; gradually strengthens over time to a max of 500,000 damage)
- Level 2
Once per quest, if supported character uses a Special, applies progressive poison to all enemies (minimum 20x supported character's ATK; gradually strengthens over time to a max of 700,000 damage)
- Level 3
Once per quest, if supported character uses a Special, applies progressive poison to all enemies (minimum 30x supported character's ATK; gradually strengthens over time to a max of 800,000 damage)
- Level 4
Once per quest, if supported character uses a Special, applies progressive poison to all enemies (minimum 40x supported character's ATK; gradually strengthens over time to a max of 900,000 damage)
- Level 5
Once per quest, if supported character uses a Special, applies progressive poison to all enemies (minimum 50x supported character's ATK; gradually strengthens over time to a max of 1,000,000 damage)
Super Special

When any of the following characters are on the crew (except as Support Characters): Hannyabal, Shiryu, Domino, Sadie, Saldeath, Boa Hancock, Sengoku, Sakazuki (Akainu), Kuzan (Aokiji), Borsalino (Kizaru)
Completely removes all Poison from crew, applies progressive poison to all enemies (minimum 50x character's ATK; gradually strengthens over time to a max of 3,000,000 damage), heals 50% of damage received during that battle while moving to the next battle, and changes QCK characters to Super QCK (healing effect only stacks with Captain Ability)
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,205 | 974 | 173 |
| Lv 99 | 4,410 | 1,709 | 346 |
| Lv 150 | 6,615 | 2,563 | 519 |
| Limit Break | 4,710+300 | 2,009+300 | 446+100 |
| Limit Break+ | 5,210+800 | 2,209+500 | 496+150 |
Limit Break
Boosts base ATK by 10
Boosts base HP by 10
Boosts base RCV by 10
Potential Ability 1: Pinch Healing
Boosts base HP by 10
Show all 40
Boosts base HP by 10
Boosts base RCV by 10
Boosts base ATK by 10
Boosts base ATK by 10
Add Crewmate Ability 1: Lets character completely evade Paralysis
Boosts base ATK by 10
Boosts base HP by 10
Boosts base ATK by 20
Boosts base ATK by 20
Potential Ability 2: Barrier Pierce
Reduces Special charge time by 1 turn
Boosts base ATK by 20
Boosts base HP by 30
Boosts base RCV by 30
Boosts base HP by 30
Boosts base HP by 50
Boosts base RCV by 50
Boosts base HP by 50
Boosts base HP by 50
Add Crewmate Ability 2: Reduces character's Special charge time by 3 turns every time another QCK character uses a Special
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base HP by 50
Boosts base ATK by 100
Potential Ability 3: Special Double Launch
Expand Limit Break (LB+)
Boosts base RCV by 25
Boosts base RCV by 25
Boosts base HP by 100
Boosts base HP by 100
Boosts base HP by 100
Boosts base ATK by 100
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Boosts base HP by 200
Potential Abilities
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Character's normal attack is unaffected by all barriers
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers
Once per quest, sets character's Special charge to MAX after character uses Special
Show all 5 levels
- Level 1
Once per quest, reduces character's Special charge time by 1 turn after character uses Special
- Level 2
Once per quest, reduces character's Special charge time by 2 turns after character uses Special
- Level 3
Once per quest, reduces character's Special charge time by 3 turns after character uses Special
- Level 4
Once per quest, reduces character's Special charge time by 5 turns after character uses Special
- Level 5
Once per quest, sets character's Special charge to MAX after character uses Special
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,669 | 1,809 | 366 |
| Lv 110 | 4,885 | 1,893 | 383 |
| New Pirate Rumble skills | |||
| Lv 120 | 5,317 | 2,060 | 417 |
| New Captain Ability | |||
| Lv 130 | 5,750 | 2,228 | 451 |
| New Pirate Rumble skills | |||
| Lv 150 | 6,615 | 2,563 | 519 |
| New Special · New Pirate Rumble skills | |||
Evolution
Pirate Rumble
- Style
Obstructer- DEF
- 165
- SPD
- 200
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets enemies within large range for DEF Down Lv.4 (20 s), ATK x 2.5 damage; targets self for 100% chance of Haste; targets 1 QCK-type teammate for 50% chance of Haste; first 40 s of battle, targets all enemies for DEF Down Lv.4 (20 s)
Charge time: 27 s
Show all 10 levels
- Level 1
Targets enemies within large range for DEF Down Lv.1 (20 s), ATK x 1.5 damage; targets self for 50% chance of Haste; targets 1 QCK-type teammate for 30% chance of Haste; first 40 s of battle, targets all enemies for DEF Down Lv.1 (20 s)
Charge time: 27 s
- Level 2
Targets enemies within large range for DEF Down Lv.1 (20 s), ATK x 1.6 damage; targets self for 55% chance of Haste; targets 1 QCK-type teammate for 32% chance of Haste; first 40 s of battle, targets all enemies for DEF Down Lv.1 (20 s)
Charge time: 27 s
- Level 3
Targets enemies within large range for DEF Down Lv.1 (20 s), ATK x 1.7 damage; targets self for 60% chance of Haste; targets 1 QCK-type teammate for 34% chance of Haste; first 40 s of battle, targets all enemies for DEF Down Lv.1 (20 s)
Charge time: 27 s
- Level 4
Targets enemies within large range for DEF Down Lv.1 (20 s), ATK x 1.8 damage; targets self for 65% chance of Haste; targets 1 QCK-type teammate for 36% chance of Haste; first 40 s of battle, targets all enemies for DEF Down Lv.1 (20 s)
Charge time: 27 s
- Level 5
Targets enemies within large range for DEF Down Lv.2 (20 s), ATK x 1.9 damage; targets self for 70% chance of Haste; targets 1 QCK-type teammate for 38% chance of Haste; first 40 s of battle, targets all enemies for DEF Down Lv.2 (20 s)
Charge time: 27 s
- Level 6
Targets enemies within large range for DEF Down Lv.2 (20 s), ATK x 2 damage; targets self for 75% chance of Haste; targets 1 QCK-type teammate for 40% chance of Haste; first 40 s of battle, targets all enemies for DEF Down Lv.2 (20 s)
Charge time: 27 s
- Level 7
Targets enemies within large range for DEF Down Lv.2 (20 s), ATK x 2.1 damage; targets self for 80% chance of Haste; targets 1 QCK-type teammate for 42% chance of Haste; first 40 s of battle, targets all enemies for DEF Down Lv.2 (20 s)
Charge time: 27 s
- Level 8
Targets enemies within large range for DEF Down Lv.3 (20 s), ATK x 2.2 damage; targets self for 85% chance of Haste; targets 1 QCK-type teammate for 44% chance of Haste; first 40 s of battle, targets all enemies for DEF Down Lv.3 (20 s)
Charge time: 27 s
- Level 9
Targets enemies within large range for DEF Down Lv.3 (20 s), ATK x 2.3 damage; targets self for 90% chance of Haste; targets 1 QCK-type teammate for 46% chance of Haste; first 40 s of battle, targets all enemies for DEF Down Lv.3 (20 s)
Charge time: 27 s
- Level 10
Targets enemies within large range for DEF Down Lv.4 (20 s), ATK x 2.5 damage; targets self for 100% chance of Haste; targets 1 QCK-type teammate for 50% chance of Haste; first 40 s of battle, targets all enemies for DEF Down Lv.4 (20 s)
Charge time: 27 s
QCK-type teammates HP Up Lv.6, ATK Up Lv.6; first 30 s of battle, self Special CT Speed Up Lv.2
Show all 5 levels
- Level 1
QCK-type teammates HP Up Lv.2, ATK Up Lv.2; first 30 s of battle, self Special CT Speed Up Lv.2
- Level 2
QCK-type teammates HP Up Lv.3, ATK Up Lv.3; first 30 s of battle, self Special CT Speed Up Lv.2
- Level 3
QCK-type teammates HP Up Lv.4, ATK Up Lv.4; first 30 s of battle, self Special CT Speed Up Lv.2
- Level 4
QCK-type teammates HP Up Lv.5, ATK Up Lv.5; first 30 s of battle, self Special CT Speed Up Lv.2
- Level 5
QCK-type teammates HP Up Lv.6, ATK Up Lv.6; first 30 s of battle, self Special CT Speed Up Lv.2
Completely evades Special Bind, reduce damage taken from STR by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage












