Magellan

The Punishing Master of Hell

Warden of Impel Down. In response to the resistance of Luffy and the other prisoners, Magellan unleashes the forbidden Venom Demon. The venom is so potent, it has the risk of completely destroying Impel Down.

Special

Forbidden Technique "Venom Demon: Judgment of Hell"

Reduces all enemies' HP by 20% (ignoring all defensive effects) and reduces crew's Bind/Burn duration by 3 turns. If enemy is affected by Poison/Venom/progressive Poison when Special is launched, boosts crew's ATK by 2.75x for 1 turn, and applies -10% QCK Resistance to all enemies for 1 turn, then after that, boosts the type effects of normal attacks for crew by 2.5x for 1 turn, and applies progressive poison to all enemies (minimum 60x character's ATK; gradually strengthens over time to a max of 3,000,000 damage)

BaseLimit Break
Level 120 turns18 turns
Level 219 turns17 turns
Level 318 turns16 turns
Level 417 turns15 turns
Level 516 turns14 turns
Max15 turns13 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 39 (LB+)

Forbidden Technique "Venom Demon: Judgment of Hell"LLB

Reduces all enemies' HP by 20% (ignoring all defensive effects) and reduces crew's Bind/Burn duration by 4 turns. If enemy is affected by Poison/Venom/progressive Poison or is inflicted with 10 or more status effects when Special is launched, boosts crew's ATK by 2.75x for 1 turn, and applies -10% QCK, Shooter, and Powerhouse Resistance to all enemies for 1 turn, then after that, boosts the type effects of normal attacks for crew by 2.75x for 1 turn, and applies progressive poison to all enemies (minimum 60x character's ATK; gradually strengthens over time to a max of 3,000,000 damage)

BaseLimit Break
Level 120 turns18 turns
Level 219 turns17 turns
Level 318 turns16 turns
Level 417 turns15 turns
Level 516 turns14 turns
Max15 turns13 turns

Unlocks at Level Limit Break step 5 (Lv 150)

−1 turn at Limit Break 16

−1 turn at Limit Break 39 (LB+)

Captain Ability

Spreading Poison from the Forbidden Technique

Reduces QCK characters' Special charge time by 1 turn at start of quest, boosts their ATK by approximately 5x when HP is 70% or above (4.75x otherwise), boosts their damage dealt to enemies affected by Poison/Venom/progressive Poison by 1.1x, boosts other characters' ATK by 4.25x, boosts crew's HP by 1.3x, makes crew's QCKTND slots have matching slot effects, reduces crew's Paralysis duration by 10 turns, and heals 25% of damage received during that battle while moving to the next battle

LLB

Reduces QCK characters' Special charge time by 1 turn at start of quest, boosts their ATK by 5.25x when HP is 70% or above (5x otherwise), boosts their damage dealt to enemies affected by Poison/Venom/progressive Poison by 1.1x, boosts other characters' ATK by 4.5x, boosts crew's HP by 1.3x, makes crew's QCKTND slots have matching slot effects, reduces crew's Paralysis duration by 10 turns, heals 25% of damage received during that battle while moving to the next battle, and allows crew to apply any type of poison on enemies ignoring every type of immunities

Unlocks at Level Limit Break step 3 (Lv 120)

Crewmate Ability

RES

Lets character completely evade Paralysis

Unlocks at Limit Break 10

UNIQ

Reduces character's Special charge time by 3 turns every time another QCK character uses a Special

Unlocks at Limit Break 25

Support Ability

Supported Characters

Domino, Sadie, Hannyabal, Saldeath, Shiryu

Level 5 (Max)

Once per quest, if supported character uses a Special, applies progressive poison to all enemies (minimum 50x supported character's ATK; gradually strengthens over time to a max of 1,000,000 damage)

Show all 5 levels
  1. Level 1

    Once per quest, if supported character uses a Special, applies progressive poison to all enemies (minimum 10x supported character's ATK; gradually strengthens over time to a max of 500,000 damage)

  2. Level 2

    Once per quest, if supported character uses a Special, applies progressive poison to all enemies (minimum 20x supported character's ATK; gradually strengthens over time to a max of 700,000 damage)

  3. Level 3

    Once per quest, if supported character uses a Special, applies progressive poison to all enemies (minimum 30x supported character's ATK; gradually strengthens over time to a max of 800,000 damage)

  4. Level 4

    Once per quest, if supported character uses a Special, applies progressive poison to all enemies (minimum 40x supported character's ATK; gradually strengthens over time to a max of 900,000 damage)

  5. Level 5

    Once per quest, if supported character uses a Special, applies progressive poison to all enemies (minimum 50x supported character's ATK; gradually strengthens over time to a max of 1,000,000 damage)

Super Special

Super Type
Condition

When any of the following characters are on the crew (except as Support Characters): Hannyabal, Shiryu, Domino, Sadie, Saldeath, Boa Hancock, Sengoku, Sakazuki (Akainu), Kuzan (Aokiji), Borsalino (Kizaru)

Completely removes all Poison from crew, applies progressive poison to all enemies (minimum 50x character's ATK; gradually strengthens over time to a max of 3,000,000 damage), heals 50% of damage received during that battle while moving to the next battle, and changes QCK characters to Super QCK (healing effect only stacks with Captain Ability)

Stats

HPATKRCV
Lv 12,205974173
Lv 994,4101,709346
Lv 1506,6152,563519
Limit Break4,710+3002,009+300446+100
Limit Break+5,210+8002,209+500496+150

Limit Break

01

Boosts base ATK by 10

02

Boosts base HP by 10

03

Boosts base RCV by 10

04

Potential Ability 1: Pinch Healing

05

Boosts base HP by 10

Show all 40
06

Boosts base HP by 10

07

Boosts base RCV by 10

08

Boosts base ATK by 10

09

Boosts base ATK by 10

10

Add Crewmate Ability 1: Lets character completely evade Paralysis

11

Boosts base ATK by 10

12

Boosts base HP by 10

13

Boosts base ATK by 20

14

Boosts base ATK by 20

15

Potential Ability 2: Barrier Pierce

16

Reduces Special charge time by 1 turn

17

Boosts base ATK by 20

18

Boosts base HP by 30

19

Boosts base RCV by 30

20

Boosts base HP by 30

21

Boosts base HP by 50

22

Boosts base RCV by 50

23

Boosts base HP by 50

24

Boosts base HP by 50

25

Add Crewmate Ability 2: Reduces character's Special charge time by 3 turns every time another QCK character uses a Special

26

Boosts base ATK by 50

27

Boosts base ATK by 50

28

Boosts base HP by 50

29

Boosts base ATK by 100

30

Potential Ability 3: Special Double Launch

31

Expand Limit Break (LB+)

32

Boosts base RCV by 25

33

Boosts base RCV by 25

34

Boosts base HP by 100

35

Boosts base HP by 100

36

Boosts base HP by 100

37

Boosts base ATK by 100

38

Boosts base ATK by 100

39

Reduces Special charge time by 1 turn

40

Boosts base HP by 200

Potential Abilities

Pinch Healing
Level 5 (Max)

Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike

  3. Level 3

    Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike

  4. Level 4

    Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike

  5. Level 5

    Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Barrier Pierce
Level 5 (Max)

Character's normal attack is unaffected by all barriers

Show all 5 levels
  1. Level 1

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  2. Level 2

    Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack

  3. Level 3

    Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack

  4. Level 4

    Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

  5. Level 5

    Character's normal attack is unaffected by all barriers

Special Double Launch
Level 5 (Max)

Once per quest, sets character's Special charge to MAX after character uses Special

Show all 5 levels
  1. Level 1

    Once per quest, reduces character's Special charge time by 1 turn after character uses Special

  2. Level 2

    Once per quest, reduces character's Special charge time by 2 turns after character uses Special

  3. Level 3

    Once per quest, reduces character's Special charge time by 3 turns after character uses Special

  4. Level 4

    Once per quest, reduces character's Special charge time by 5 turns after character uses Special

  5. Level 5

    Once per quest, sets character's Special charge to MAX after character uses Special

Level Limit Break

HPATKRCV
Lv 1054,6691,809366
Lv 1104,8851,893383
New Pirate Rumble skills
Lv 1205,3172,060417
New Captain Ability
Lv 1305,7502,228451
New Pirate Rumble skills
Lv 1506,6152,563519
New Special · New Pirate Rumble skills

Evolution

Magellan
Super Evolution · 200,000 Beli
Magellan
Magellan
Sea StallionBlue Plated LobsterRainbow Plated LobsterBlue Striped DragonRainbow Striped Dragon
75,000 Beli
Magellan

Pirate Rumble

Style
Obstructer
DEF
165
SPD
200
Cost
55
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Forbidden Technique "Venom Demon: Judgment of Hell"
Level 10 (Max)

Targets enemies within large range for DEF Down Lv.4 (20 s), ATK x 2.5 damage; targets self for 100% chance of Haste; targets 1 QCK-type teammate for 50% chance of Haste; first 40 s of battle, targets all enemies for DEF Down Lv.4 (20 s)

Charge time: 27 s

Show all 10 levels
  1. Level 1

    Targets enemies within large range for DEF Down Lv.1 (20 s), ATK x 1.5 damage; targets self for 50% chance of Haste; targets 1 QCK-type teammate for 30% chance of Haste; first 40 s of battle, targets all enemies for DEF Down Lv.1 (20 s)

    Charge time: 27 s

  2. Level 2

    Targets enemies within large range for DEF Down Lv.1 (20 s), ATK x 1.6 damage; targets self for 55% chance of Haste; targets 1 QCK-type teammate for 32% chance of Haste; first 40 s of battle, targets all enemies for DEF Down Lv.1 (20 s)

    Charge time: 27 s

  3. Level 3

    Targets enemies within large range for DEF Down Lv.1 (20 s), ATK x 1.7 damage; targets self for 60% chance of Haste; targets 1 QCK-type teammate for 34% chance of Haste; first 40 s of battle, targets all enemies for DEF Down Lv.1 (20 s)

    Charge time: 27 s

  4. Level 4

    Targets enemies within large range for DEF Down Lv.1 (20 s), ATK x 1.8 damage; targets self for 65% chance of Haste; targets 1 QCK-type teammate for 36% chance of Haste; first 40 s of battle, targets all enemies for DEF Down Lv.1 (20 s)

    Charge time: 27 s

  5. Level 5

    Targets enemies within large range for DEF Down Lv.2 (20 s), ATK x 1.9 damage; targets self for 70% chance of Haste; targets 1 QCK-type teammate for 38% chance of Haste; first 40 s of battle, targets all enemies for DEF Down Lv.2 (20 s)

    Charge time: 27 s

  6. Level 6

    Targets enemies within large range for DEF Down Lv.2 (20 s), ATK x 2 damage; targets self for 75% chance of Haste; targets 1 QCK-type teammate for 40% chance of Haste; first 40 s of battle, targets all enemies for DEF Down Lv.2 (20 s)

    Charge time: 27 s

  7. Level 7

    Targets enemies within large range for DEF Down Lv.2 (20 s), ATK x 2.1 damage; targets self for 80% chance of Haste; targets 1 QCK-type teammate for 42% chance of Haste; first 40 s of battle, targets all enemies for DEF Down Lv.2 (20 s)

    Charge time: 27 s

  8. Level 8

    Targets enemies within large range for DEF Down Lv.3 (20 s), ATK x 2.2 damage; targets self for 85% chance of Haste; targets 1 QCK-type teammate for 44% chance of Haste; first 40 s of battle, targets all enemies for DEF Down Lv.3 (20 s)

    Charge time: 27 s

  9. Level 9

    Targets enemies within large range for DEF Down Lv.3 (20 s), ATK x 2.3 damage; targets self for 90% chance of Haste; targets 1 QCK-type teammate for 46% chance of Haste; first 40 s of battle, targets all enemies for DEF Down Lv.3 (20 s)

    Charge time: 27 s

  10. Level 10

    Targets enemies within large range for DEF Down Lv.4 (20 s), ATK x 2.5 damage; targets self for 100% chance of Haste; targets 1 QCK-type teammate for 50% chance of Haste; first 40 s of battle, targets all enemies for DEF Down Lv.4 (20 s)

    Charge time: 27 s

Ability
Level 5 (Max)

QCK-type teammates HP Up Lv.6, ATK Up Lv.6; first 30 s of battle, self Special CT Speed Up Lv.2

Show all 5 levels
  1. Level 1

    QCK-type teammates HP Up Lv.2, ATK Up Lv.2; first 30 s of battle, self Special CT Speed Up Lv.2

  2. Level 2

    QCK-type teammates HP Up Lv.3, ATK Up Lv.3; first 30 s of battle, self Special CT Speed Up Lv.2

  3. Level 3

    QCK-type teammates HP Up Lv.4, ATK Up Lv.4; first 30 s of battle, self Special CT Speed Up Lv.2

  4. Level 4

    QCK-type teammates HP Up Lv.5, ATK Up Lv.5; first 30 s of battle, self Special CT Speed Up Lv.2

  5. Level 5

    QCK-type teammates HP Up Lv.6, ATK Up Lv.6; first 30 s of battle, self Special CT Speed Up Lv.2

Resilience

Completely evades Special Bind, reduce damage taken from STR by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

Family

Magellan
MagellanMagellanMagellanMagellanJail Chief Warden MagellanMagellanMagellanMagellanMagellanMagellanMagellanChief Warden MagellanChief Warden Magellan
Linked families
Magellan & Hannyabal