
Magellan
Hope-Destroying Venom
Warden of Impel Down. He utilizes a variety of poisons, and by combining a number of their effects, he can inflict pain worse than death. There is no way to neutralize this mix of poisons.
Special
Reduces all enemies' HP by 10% (ignoring all defensive effects), reduces crew's Bind/Burn duration by 3 turns, doubles the type effects of normal attacks for crew for 1 turn, applies progressive poison to all enemies (minimum 50x character's ATK; gradually strengthens over time to a max of 3,000,000 damage), and if any enemies are poisoned when Special is launched, boosts crew's ATK by 2.5x for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Boosts QCK characters' ATK by approximately 5x when HP is 70% or above (4.5x otherwise), boosts other characters' ATK by 4x, boosts crew's HP by 1.3x, reduces crew's Paralysis duration by 10 turns, and heals 25% of damage received during that battle while moving to the next battle
Crewmate Ability
Lets character completely evade Paralysis
Unlocks at Limit Break 10
Reduces character's Special charge time by 3 turns every time another QCK character uses a Special
Unlocks at Limit Break 25
Support Ability
Domino, Sadie, Hannyabal, Saldeath, Shiryu
Once per quest, if supported character uses a Special, applies progressive poison to all enemies (minimum 50x supported character's ATK; gradually strengthens over time to a max of 1,000,000 damage)
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, applies progressive poison to all enemies (minimum 10x supported character's ATK; gradually strengthens over time to a max of 500,000 damage)
- Level 2
Once per quest, if supported character uses a Special, applies progressive poison to all enemies (minimum 20x supported character's ATK; gradually strengthens over time to a max of 700,000 damage)
- Level 3
Once per quest, if supported character uses a Special, applies progressive poison to all enemies (minimum 30x supported character's ATK; gradually strengthens over time to a max of 800,000 damage)
- Level 4
Once per quest, if supported character uses a Special, applies progressive poison to all enemies (minimum 40x supported character's ATK; gradually strengthens over time to a max of 900,000 damage)
- Level 5
Once per quest, if supported character uses a Special, applies progressive poison to all enemies (minimum 50x supported character's ATK; gradually strengthens over time to a max of 1,000,000 damage)
Super Special

When any of the following characters are on the crew (except as Support Characters): Hannyabal, Shiryu, Domino, Sadie, Saldeath, Boa Hancock, Sengoku, Sakazuki (Akainu), Kuzan (Aokiji), Borsalino (Kizaru)
Completely removes crew's Poison (all), heals 25% of damage received during that battle while moving to the next battle, and changes QCK characters to Super QCK (healing effect stacks with Captain Ability's healing effect)
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,522 | 648 | 90 |
| Lv 99 | 3,806 | 1,514 | 261 |
| Lv 150 | 5,709 | 2,271 | 391 |
| Limit Break | 4,106+300 | 1,814+300 | 361+100 |
| Limit Break+ | 4,606+800 | 2,014+500 | 411+150 |
Limit Break
Boosts base ATK by 10
Boosts base HP by 10
Boosts base RCV by 10
Potential Ability 1: Pinch Healing
Boosts base HP by 10
Show all 40
Boosts base HP by 10
Boosts base RCV by 10
Boosts base ATK by 10
Boosts base ATK by 10
Add Crewmate Ability 1: Lets character completely evade Paralysis
Boosts base ATK by 10
Boosts base HP by 10
Boosts base ATK by 20
Boosts base ATK by 20
Potential Ability 2: Barrier Pierce
Reduces Special charge time by 1 turn
Boosts base ATK by 20
Boosts base HP by 30
Boosts base RCV by 30
Boosts base HP by 30
Boosts base HP by 50
Boosts base RCV by 50
Boosts base HP by 50
Boosts base HP by 50
Add Crewmate Ability 2: Reduces character's Special charge time by 3 turns every time another QCK character uses a Special
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base HP by 50
Boosts base ATK by 100
Potential Ability 3: Special Double Launch
Expand Limit Break (LB+)
Boosts base RCV by 25
Boosts base RCV by 25
Boosts base HP by 100
Boosts base HP by 100
Boosts base HP by 100
Boosts base ATK by 100
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Boosts base HP by 200
Potential Abilities
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Character's normal attack is unaffected by all barriers
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers
Once per quest, sets character's Special charge to MAX after character uses Special
Show all 5 levels
- Level 1
Once per quest, reduces character's Special charge time by 1 turn after character uses Special
- Level 2
Once per quest, reduces character's Special charge time by 2 turns after character uses Special
- Level 3
Once per quest, reduces character's Special charge time by 3 turns after character uses Special
- Level 4
Once per quest, reduces character's Special charge time by 5 turns after character uses Special
- Level 5
Once per quest, sets character's Special charge to MAX after character uses Special
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,029 | 1,603 | 276 |
| Lv 110 | 4,216 | 1,677 | 289 |
| Lv 120 | 4,589 | 1,825 | 314 |
| Lv 130 | 4,962 | 1,974 | 340 |
| Lv 150 | 5,709 | 2,271 | 391 |
Evolution
Pirate Rumble
- Style
Obstructer- DEF
- 180
- SPD
- 175
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets enemies within medium range for DEF Down Lv.3 (20 s); targets enemies within medium range for ATK x 1.7 damage; targets self for 100% chance of Haste, targets 1 QCK-type teammate for 50% chance of Haste; if within first 40 s of battle, targets all enemies for DEF Down Lv.3 (20 s)
Charge time: 27 s
Show all 10 levels
- Level 1
Targets enemies within medium range for DEF Down Lv.1 (11 s); targets enemies within medium range for ATK x 0.7 damage; targets self for 50% chance of Haste, targets 1 QCK-type teammate for 30% chance of Haste; if within first 40 s of battle, targets all enemies for DEF Down Lv.1 (11 s)
Charge time: 27 s
- Level 2
Targets enemies within medium range for DEF Down Lv.1 (12 s); targets enemies within medium range for ATK x 0.8 damage; targets self for 55% chance of Haste, targets 1 QCK-type teammate for 32% chance of Haste; if within first 40 s of battle, targets all enemies for DEF Down Lv.1 (12 s)
Charge time: 27 s
- Level 3
Targets enemies within medium range for DEF Down Lv.1 (13 s); targets enemies within medium range for ATK x 0.9 damage; targets self for 60% chance of Haste, targets 1 QCK-type teammate for 34% chance of Haste; if within first 40 s of battle, targets all enemies for DEF Down Lv.1 (13 s)
Charge time: 27 s
- Level 4
Targets enemies within medium range for DEF Down Lv.1 (14 s); targets enemies within medium range for ATK x 1 damage; targets self for 65% chance of Haste, targets 1 QCK-type teammate for 36% chance of Haste; if within first 40 s of battle, targets all enemies for DEF Down Lv.1 (14 s)
Charge time: 27 s
- Level 5
Targets enemies within medium range for DEF Down Lv.1 (15 s); targets enemies within medium range for ATK x 1.1 damage; targets self for 70% chance of Haste, targets 1 QCK-type teammate for 38% chance of Haste; if within first 40 s of battle, targets all enemies for DEF Down Lv.1 (15 s)
Charge time: 27 s
- Level 6
Targets enemies within medium range for DEF Down Lv.2 (16 s); targets enemies within medium range for ATK x 1.2 damage; targets self for 75% chance of Haste, targets 1 QCK-type teammate for 40% chance of Haste; if within first 40 s of battle, targets all enemies for DEF Down Lv.2 (16 s)
Charge time: 27 s
- Level 7
Targets enemies within medium range for DEF Down Lv.2 (17 s); targets enemies within medium range for ATK x 1.3 damage; targets self for 80% chance of Haste, targets 1 QCK-type teammate for 42% chance of Haste; if within first 40 s of battle, targets all enemies for DEF Down Lv.2 (17 s)
Charge time: 27 s
- Level 8
Targets enemies within medium range for DEF Down Lv.2 (18 s); targets enemies within medium range for ATK x 1.4 damage; targets self for 85% chance of Haste, targets 1 QCK-type teammate for 44% chance of Haste; if within first 40 s of battle, targets all enemies for DEF Down Lv.2 (18 s)
Charge time: 27 s
- Level 9
Targets enemies within medium range for DEF Down Lv.2 (19 s); targets enemies within medium range for ATK x 1.5 damage; targets self for 90% chance of Haste, targets 1 QCK-type teammate for 46% chance of Haste; if within first 40 s of battle, targets all enemies for DEF Down Lv.2 (19 s)
Charge time: 27 s
- Level 10
Targets enemies within medium range for DEF Down Lv.3 (20 s); targets enemies within medium range for ATK x 1.7 damage; targets self for 100% chance of Haste, targets 1 QCK-type teammate for 50% chance of Haste; if within first 40 s of battle, targets all enemies for DEF Down Lv.3 (20 s)
Charge time: 27 s
QCK-type teammates HP Up Lv.5, ATK Up Lv.5; first 30 s of battle, self Special CT Speed Up Lv.2
Show all 5 levels
- Level 1
QCK-type teammates HP Up Lv.1, ATK Up Lv.1; first 30 s of battle, self Special CT Speed Up Lv.2
- Level 2
QCK-type teammates HP Up Lv.2, ATK Up Lv.2; first 30 s of battle, self Special CT Speed Up Lv.2
- Level 3
QCK-type teammates HP Up Lv.3, ATK Up Lv.3; first 30 s of battle, self Special CT Speed Up Lv.2
- Level 4
QCK-type teammates HP Up Lv.4, ATK Up Lv.4; first 30 s of battle, self Special CT Speed Up Lv.2
- Level 5
QCK-type teammates HP Up Lv.5, ATK Up Lv.5; first 30 s of battle, self Special CT Speed Up Lv.2
Completely evades Special Bind, reduce damage taken from STR by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
Featured · Oct 19, 2024 – Oct 27, 2024












