
Magellan
Judgment of Hell
Chief Warden of Impel Down. In an attempt to prevent Luffy from escaping, he used enough poison to destroy Impel Down itself. The poison spread throughout the prison like an infection.
Special
Progressively poisons all enemies (minimum 50x character's ATK; gradually strengthens over time to a max of 3,000,000 damage), heals crew by 13x character's RCV at end of turn for 3 turns, and if enemies are already affected by poison or progressive poison when Special is launched, delays them by 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 16 turns |
| Level 2 | 18 turns | 15 turns |
| Level 3 | 17 turns | 14 turns |
| Level 4 | 16 turns | 13 turns |
| Level 5 | 15 turns | 12 turns |
| Max | 14 turns | 11 turns |
−1 turn at Limit Break 22
−2 turns at Limit Break 39 (LB+)
Progressively poisons all enemies (minimum 70x character's ATK; gradually strengthens over time to a max of 5,000,000 damage), delays all enemies by 1 turn, doubles damage dealt to enemies with Poison/Venom/progressive Poison for 3 turns, heals crew by 20x character's RCV at end of turn for 3 turns, and if enemies are already affected by Poison/Venom/progressive Poison when Special is launched, doubles crew's ATK for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 16 turns |
| Level 2 | 18 turns | 15 turns |
| Level 3 | 17 turns | 14 turns |
| Level 4 | 16 turns | 13 turns |
| Level 5 | 15 turns | 12 turns |
| Max | 14 turns | 11 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 22
−2 turns at Limit Break 39 (LB+)
Captain Ability
If every type is on the crew, boosts crew's ATK by 2.25x, HP by 1.5x, and reduces all enemies' HP by 15% at end of turn. If the total damage dealt from normal attacks in 1 turn is over 300,000, poisons all enemies (poison deals 50x character's ATK in damage)
If every type is on the crew, boosts crew's ATK by 3x, HP by 1.5x, and reduces all enemies' HP by 15% at end of turn. If the total damage dealt from normal attacks in 1 turn is over 300,000, poisons all enemies (poison deals 150x character's ATK in damage)
Unlocks at Limit Break 38
Boosts crew's ATK by 4.25x, HP by 1.5x, and reduces all enemies' HP by 15% at end of turn. If the total damage dealt from normal attacks in 1 turn is over 300,000, poisons all enemies (poison deals 100x character's ATK in damage). If every type is on the crew, reduces damage taken by 10% and heals crew by 0.5x character's RCV for every PERFECT at end of turn
Unlocks at Level Limit Break step 3 (Lv 120)
Boosts crew's ATK by 4.75x, HP by 1.5x, and reduces all enemies' HP by 15% at end of turn. If the total damage dealt from normal attacks in 1 turn is over 300,000, poisons all enemies (poison deals 200x character's ATK in damage). If every type is on the crew, reduces damage taken by 20% and heals crew by 1x character's RCV for every PERFECT at end of turn
Unlocks at Limit Break 38 + Level Limit Break step 3 (Lv 120)
Crewmate Ability
Character cannot be blown away by attack
Unlocks at Limit Break 8
Support Ability
Striker characters
Adds 13% of character's base ATK and RCV to supported character's base ATK and RCV
Show all 5 levels
- Level 1
Adds 6% of character's base ATK and RCV to supported character's base ATK and RCV
- Level 2
Adds 7% of character's base ATK and RCV to supported character's base ATK and RCV
- Level 3
Adds 9% of character's base ATK and RCV to supported character's base ATK and RCV
- Level 4
Adds 11% of character's base ATK and RCV to supported character's base ATK and RCV
- Level 5
Adds 13% of character's base ATK and RCV to supported character's base ATK and RCV
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,510 | 733 | 299 |
| Lv 99 | 3,842 | 1,589 | 328 |
| Lv 150 | 5,763 | 2,383 | 492 |
| Limit Break | 4,342+500 | 1,789+200 | 428+100 |
| Limit Break+ | 4,692+850 | 1,989+400 | 503+175 |
Limit Break
Boosts base ATK by 15
Boosts base HP by 20
Boosts base RCV by 10
Potential Ability 1: Pinch Healing
Boosts base RCV by 10
Show all 40
Boosts base HP by 30
Boosts base ATK by 15
Add Crewmate Ability 1: Character cannot be blown away by attack
Boosts base ATK by 15
Boosts base HP by 30
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base HP by 40
Boosts base ATK by 20
Potential Ability 2: Barrier Pierce
Boosts base RCV by 10
Boosts base ATK by 20
Boosts base HP by 40
Boosts base ATK by 30
Boosts base HP by 60
Boosts base RCV by 15
Reduces Special charge time by 1 turn
Boosts base RCV by 15
Boosts base HP by 90
Boosts base ATK by 40
Boosts base ATK by 45
Boosts base HP by 90
Boosts base RCV by 20
Boosts base HP by 100
Potential Ability 3: RCV Bind Resistance
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base HP by 100
Boosts base HP by 150
Boosts base ATK by 100
Boosts base RCV by 25
Boosts base RCV by 50
Power Up Captain Ability
Reduces Special charge time by 2 turns
Boosts base ATK by 100
Potential Abilities
Heals 3x character's RCV if HP is 30% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 2x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 2x character's RCV if HP is 15% or less and character lands a PERFECT strike
- Level 3
Heals 2x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 4
Heals 2x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 5
Heals 3x character's RCV if HP is 30% or less and character lands a PERFECT strike
Character's normal attack is unaffected by all barriers
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers
Reduces RCV Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 4 turns
- Level 5
Reduces RCV Bind duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,068 | 1,682 | 347 |
| Lv 110 | 4,256 | 1,760 | 363 |
| New Pirate Rumble skills | |||
| Lv 120 | 4,633 | 1,915 | 395 |
| New Captain Ability | |||
| Lv 130 | 5,009 | 2,071 | 427 |
| New Pirate Rumble skills | |||
| Lv 150 | 5,763 | 2,383 | 492 |
| New Special · New Pirate Rumble skills | |||
Evolution
Pirate Rumble
- Style
Obstructer- DEF
- 177
- SPD
- 154
- Cost
- 55
Normal Attack → Heal Self Lv.2 → Power Attack → Normal Attack
Targets closest enemies
Targets enemies within large range for Damage Over Time Lv.3 (48 s), Special CT Speed Down Lv.4 (44 s)
Charge time: 30 s
Show all 10 levels
- Level 1
Targets enemies within large range for Damage Over Time Lv.1 (30 s), Special CT Speed Down Lv.2 (30 s)
Charge time: 30 s
- Level 2
Targets enemies within large range for Damage Over Time Lv.1 (32 s), Special CT Speed Down Lv.2 (31 s)
Charge time: 30 s
- Level 3
Targets enemies within large range for Damage Over Time Lv.1 (34 s), Special CT Speed Down Lv.2 (33 s)
Charge time: 30 s
- Level 4
Targets enemies within large range for Damage Over Time Lv.1 (36 s), Special CT Speed Down Lv.2 (34 s)
Charge time: 30 s
- Level 5
Targets enemies within large range for Damage Over Time Lv.2 (38 s), Special CT Speed Down Lv.2 (36 s)
Charge time: 30 s
- Level 6
Targets enemies within large range for Damage Over Time Lv.2 (40 s), Special CT Speed Down Lv.3 (38 s)
Charge time: 30 s
- Level 7
Targets enemies within large range for Damage Over Time Lv.2 (42 s), Special CT Speed Down Lv.3 (39 s)
Charge time: 30 s
- Level 8
Targets enemies within large range for Damage Over Time Lv.3 (44 s), Special CT Speed Down Lv.3 (41 s)
Charge time: 30 s
- Level 9
Targets enemies within large range for Damage Over Time Lv.3 (46 s), Special CT Speed Down Lv.3 (42 s)
Charge time: 30 s
- Level 10
Targets enemies within large range for Damage Over Time Lv.3 (48 s), Special CT Speed Down Lv.4 (44 s)
Charge time: 30 s
QCK-type enemies DEF Down Lv.2; if current teammate is 5 or more, team HP Up Lv.7
Show all 5 levels
- Level 1
QCK-type enemies DEF Down Lv.2; if current teammate is 5 or more, team HP Up Lv.3
- Level 2
QCK-type enemies DEF Down Lv.2; if current teammate is 5 or more, team HP Up Lv.4
- Level 3
QCK-type enemies DEF Down Lv.2; if current teammate is 5 or more, team HP Up Lv.5
- Level 4
QCK-type enemies DEF Down Lv.2; if current teammate is 5 or more, team HP Up Lv.6
- Level 5
QCK-type enemies DEF Down Lv.2; if current teammate is 5 or more, team HP Up Lv.7
Heal 150 HP at an interval
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage












