Uta

Happy Christmas!!

A diva beloved by the world. Uta Santa celebrates the holidays on a snowy Christmas night! While toughing it out in the snow, she delivers happiness to all of her fans. Suddenly, the sound of bells echoes in the distance. Could that be...?!

Special

Smile-Delivering Santa Uta

Allows crew to perform Super Tandem with STR and RAINBOW slots for 3 turns, heals crew by 20,000 HP, changes crew's slots (including BLOCK slots) to RAINBOW slots (doubling ATK; cannot be changed by crew or enemies), and if crew lands 4 PERFECT strikes in a row in this turn, doubles STR, QCK, Cerebral, and Shooter characters' ATK when landing a successful strike for 1 turn. If Captain is a Cerebral or Shooter class, reduces crew's [Heal To Damage] and ATK Down when above certain chain multiplier effect duration by 6 turns. If crew has lock chain multiplier effect when Special is launched, further increases lock chain multiplier effect by +0.5 (sets the chain multiplier's minimum value at 3.0 and maximum value at 35.0 for 1 turn otherwise)

BaseLimit Break
Level 120 turns18 turns
Level 219 turns17 turns
Level 318 turns16 turns
Level 417 turns15 turns
Level 516 turns14 turns
Max15 turns13 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 40 (LB+)

Captain Ability

Ringing Bells on Christmas Eve

Reduces crew's Special charge time by 1 turn and reduces crew's Switch Effect by 5 at start of quest, boosts STR, QCK, Cerebral, and Shooter characters' ATK by 5x, HP by 1.35x, changes their PSY slots into RAINBOW slots (doubling ATK; cannot be changed by crew or enemies), boosts their ATK by 5.5x if crew lands 3 PERFECT strikes in a row, and by approximately 6x after 5 in a row, and reduces crew's Burn (applied by enemy) duration by 10 turns. Tapping on this character with a RAINBOW slot will apply -10% STR, QCK, and DEX Resistance to all enemies for 1 turn. If a Cerebral or Shooter crewmate uses a Special, boosts the ATK of the next final tap performed by a Cerebral or Shooter character by 20% (this effect can be activated up to 6 times, max 2 times in 1 turn; similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect)

Crewmate Ability

UNIQ

Boosts STR, QCK, Cerebral, and Shooter characters' base ATK by 75, and makes crew immune to Remove SFX

UNIQ

When a STR or QCK Captain uses a Special, reduces character's Special charge time by 5 turns (only once per quest)

Unlocks at Limit Break 25

Support Ability

Supported Characters

STR-type Cerebral characters

Level 5 (Max)

Once per quest, if supported character uses a Special to apply additive chain multiplier or multiplicative chain multiplier boost or set chain multiplier, changes supported character's slot to RAINBOW slot (doubling ATK; cannot be changed by crew or enemies), applies -5% Cerebral Resistance to all enemies for 1 turn, and boosts the ATK of the next final tap performed by a Cerebral character by 5% (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect)

Show all 5 levels
  1. Level 1

    Once per quest, if supported character uses a Special to apply additive chain multiplier or multiplicative chain multiplier boost or set chain multiplier, changes supported character's slot to RAINBOW slot (doubling ATK; cannot be changed by crew or enemies), applies -1% Cerebral Resistance to all enemies for 1 turn, and boosts the ATK of the next final tap performed by a Cerebral character by 1% (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect)

  2. Level 2

    Once per quest, if supported character uses a Special to apply additive chain multiplier or multiplicative chain multiplier boost or set chain multiplier, changes supported character's slot to RAINBOW slot (doubling ATK; cannot be changed by crew or enemies), applies -2% Cerebral Resistance to all enemies for 1 turn, and boosts the ATK of the next final tap performed by a Cerebral character by 2% (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect)

  3. Level 3

    Once per quest, if supported character uses a Special to apply additive chain multiplier or multiplicative chain multiplier boost or set chain multiplier, changes supported character's slot to RAINBOW slot (doubling ATK; cannot be changed by crew or enemies), applies -3% Cerebral Resistance to all enemies for 1 turn, and boosts the ATK of the next final tap performed by a Cerebral character by 3% (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect)

  4. Level 4

    Once per quest, if supported character uses a Special to apply additive chain multiplier or multiplicative chain multiplier boost or set chain multiplier, changes supported character's slot to RAINBOW slot (doubling ATK; cannot be changed by crew or enemies), applies -4% Cerebral Resistance to all enemies for 1 turn, and boosts the ATK of the next final tap performed by a Cerebral character by 4% (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect)

  5. Level 5

    Once per quest, if supported character uses a Special to apply additive chain multiplier or multiplicative chain multiplier boost or set chain multiplier, changes supported character's slot to RAINBOW slot (doubling ATK; cannot be changed by crew or enemies), applies -5% Cerebral Resistance to all enemies for 1 turn, and boosts the ATK of the next final tap performed by a Cerebral character by 5% (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect)

Super Special

Super Type
Condition

When crew has additive chain multiplier or multiplicative chain multiplier boost

Reduces crew's Silence duration by 5 turns, changes character's slot to RAINBOW slot (doubling ATK; cannot be changed by crew or enemies), locks crew's slots for 2 turns, changes the ATK multiplier of STR and RAINBOW slots to 2.75x when slots match (normally 2.0x when matching), 0.5x when unfavorable, 1.0x otherwise for 3 turns, and changes STR characters to Super STR

Stats

HPATKRCV
Lv 11,926911151
Lv 993,8511,821302
Lv 1505,7762,731453
Limit Break4,351+5002,021+200402+100
Limit Break+4,851+1,0002,221+400452+150

Limit Break

01

Boosts base ATK by 10

02

Boosts base HP by 30

03

Boosts base ATK by 10

04

Potential Ability 1: Recovery ATK Boost/Hunger Resistance

05

Boosts base RCV by 10

Show all 40
06

Boosts base HP by 40

07

Boosts base ATK by 10

08

Boosts base RCV by 10

09

Boosts base HP by 40

10

Boosts base RCV by 10

11

Boosts base HP by 40

12

Boosts base RCV by 20

13

Boosts base HP by 50

14

Boosts base HP by 50

15

Potential Ability 2: Barrier Pierce

16

Reduces Special charge time by 1 turn

17

Boosts base HP by 50

18

Boosts base ATK by 20

19

Boosts base ATK by 20

20

Boosts base ATK by 20

21

Boosts base HP by 60

22

Boosts base ATK by 30

23

Boosts base RCV by 20

24

Boosts base ATK by 40

25

Add Crewmate Ability 2: When a STR or QCK Captain uses a Special, reduces character's Special charge time by 5 turns (only once per quest)

26

Boosts base HP by 70

27

Boosts base ATK by 40

28

Boosts base HP by 70

29

Boosts base RCV by 30

30

Potential Ability 3: Super Tandem

31

Expand Limit Break (LB+)

32

Boosts base ATK by 50

33

Boosts base HP by 100

34

Boosts base ATK by 50

35

Boosts base RCV by 20

36

Boosts base ATK by 100

37

Boosts base HP by 200

38

Boosts base RCV by 30

39

Boosts base HP by 200

40

Reduces Special charge time by 1 turn

Potential Abilities

Recovery ATK Boost/Hunger Resistance
Level 5 (Max)

If the amount of HP healed from the end of the previous turn until crew's next action is over 2,000, boosts character's base ATK by 200 and reduces Hungry status by 3

Show all 5 levels
  1. Level 1

    If the amount of HP healed from the end of the previous turn until crew's next action is over 2,000, boosts character's base ATK by 50 and reduces Hungry status by 1

  2. Level 2

    If the amount of HP healed from the end of the previous turn until crew's next action is over 2,000, boosts character's base ATK by 75 and reduces Hungry status by 1

  3. Level 3

    If the amount of HP healed from the end of the previous turn until crew's next action is over 2,000, boosts character's base ATK by 100 and reduces Hungry status by 2

  4. Level 4

    If the amount of HP healed from the end of the previous turn until crew's next action is over 2,000, boosts character's base ATK by 150 and reduces Hungry status by 2

  5. Level 5

    If the amount of HP healed from the end of the previous turn until crew's next action is over 2,000, boosts character's base ATK by 200 and reduces Hungry status by 3

Barrier Pierce
Level 5 (Max)

Character's normal attack is unaffected by all barriers if HP is 80% or higher, or 20% or below at start of attack

Show all 5 levels
  1. Level 1

    Character's normal attack is unaffected by all barriers if HP is full, or 5% or below at start of attack

  2. Level 2

    Character's normal attack is unaffected by all barriers if HP is 95% or higher, or 5% or below at start of attack

  3. Level 3

    Character's normal attack is unaffected by all barriers if HP is 90% or higher, or 10% or below at start of attack

  4. Level 4

    Character's normal attack is unaffected by all barriers if HP is 85% or higher, or 15% or below at start of attack

  5. Level 5

    Character's normal attack is unaffected by all barriers if HP is 80% or higher, or 20% or below at start of attack

Level Limit Break

HPATKRCV
Lv 1054,0771,928319
Lv 1104,2662,017334
Lv 1204,6432,195364
Lv 1305,0212,374393
Lv 1505,7762,731453
New Pirate Rumble skills

Pirate Rumble

Style
Supporter
DEF
200
SPD
175
Cost
55
Action

Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Power Attack

Targets closest enemies

Smile-Delivering Santa Uta
Level 10 (Max)

Targets STR-type teammates for ATK Up Lv.7 (25 s), SPD Up Lv.7 (25 s), DEF Up Lv.7 (25 s); targets STR-type teammates (not including self) for Special CT 20% reduction; targets teammates with below 50% HP for 300 HP per interval auto-healing (30 s)

Charge time: 20 s

Show all 10 levels
  1. Level 1

    Targets STR-type teammates for ATK Up Lv.2 (25 s), SPD Up Lv.2 (25 s), DEF Up Lv.2 (25 s); targets STR-type teammates (not including self) for Special CT 10% reduction; targets teammates with below 50% HP for 100 HP per interval auto-healing (30 s)

    Charge time: 20 s

  2. Level 2

    Targets STR-type teammates for ATK Up Lv.2 (25 s), SPD Up Lv.2 (25 s), DEF Up Lv.2 (25 s); targets STR-type teammates (not including self) for Special CT 11% reduction; targets teammates with below 50% HP for 120 HP per interval auto-healing (30 s)

    Charge time: 20 s

  3. Level 3

    Targets STR-type teammates for ATK Up Lv.3 (25 s), SPD Up Lv.3 (25 s), DEF Up Lv.3 (25 s); targets STR-type teammates (not including self) for Special CT 12% reduction; targets teammates with below 50% HP for 140 HP per interval auto-healing (30 s)

    Charge time: 20 s

  4. Level 4

    Targets STR-type teammates for ATK Up Lv.3 (25 s), SPD Up Lv.3 (25 s), DEF Up Lv.3 (25 s); targets STR-type teammates (not including self) for Special CT 13% reduction; targets teammates with below 50% HP for 160 HP per interval auto-healing (30 s)

    Charge time: 20 s

  5. Level 5

    Targets STR-type teammates for ATK Up Lv.4 (25 s), SPD Up Lv.4 (25 s), DEF Up Lv.4 (25 s); targets STR-type teammates (not including self) for Special CT 14% reduction; targets teammates with below 50% HP for 180 HP per interval auto-healing (30 s)

    Charge time: 20 s

  6. Level 6

    Targets STR-type teammates for ATK Up Lv.4 (25 s), SPD Up Lv.4 (25 s), DEF Up Lv.4 (25 s); targets STR-type teammates (not including self) for Special CT 15% reduction; targets teammates with below 50% HP for 200 HP per interval auto-healing (30 s)

    Charge time: 20 s

  7. Level 7

    Targets STR-type teammates for ATK Up Lv.5 (25 s), SPD Up Lv.5 (25 s), DEF Up Lv.5 (25 s); targets STR-type teammates (not including self) for Special CT 16% reduction; targets teammates with below 50% HP for 220 HP per interval auto-healing (30 s)

    Charge time: 20 s

  8. Level 8

    Targets STR-type teammates for ATK Up Lv.5 (25 s), SPD Up Lv.5 (25 s), DEF Up Lv.5 (25 s); targets STR-type teammates (not including self) for Special CT 17% reduction; targets teammates with below 50% HP for 240 HP per interval auto-healing (30 s)

    Charge time: 20 s

  9. Level 9

    Targets STR-type teammates for ATK Up Lv.6 (25 s), SPD Up Lv.6 (25 s), DEF Up Lv.6 (25 s); targets STR-type teammates (not including self) for Special CT 18% reduction; targets teammates with below 50% HP for 260 HP per interval auto-healing (30 s)

    Charge time: 20 s

  10. Level 10

    Targets STR-type teammates for ATK Up Lv.7 (25 s), SPD Up Lv.7 (25 s), DEF Up Lv.7 (25 s); targets STR-type teammates (not including self) for Special CT 20% reduction; targets teammates with below 50% HP for 300 HP per interval auto-healing (30 s)

    Charge time: 20 s

Ability
Level 5 (Max)

STR-type teammates HP Up Lv.6, SPD Up Lv.6, DEF Up Lv.6; first 20 s of battle, self Special CT Speed Up Lv.5

Show all 5 levels
  1. Level 1

    STR-type teammates HP Up Lv.2, SPD Up Lv.2, DEF Up Lv.2; first 20 s of battle, self Special CT Speed Up Lv.1

  2. Level 2

    STR-type teammates HP Up Lv.3, SPD Up Lv.3, DEF Up Lv.3; first 20 s of battle, self Special CT Speed Up Lv.2

  3. Level 3

    STR-type teammates HP Up Lv.4, SPD Up Lv.4, DEF Up Lv.4; first 20 s of battle, self Special CT Speed Up Lv.3

  4. Level 4

    STR-type teammates HP Up Lv.5, SPD Up Lv.5, DEF Up Lv.5; first 20 s of battle, self Special CT Speed Up Lv.4

  5. Level 5

    STR-type teammates HP Up Lv.6, SPD Up Lv.6, DEF Up Lv.6; first 20 s of battle, self Special CT Speed Up Lv.5

Resilience

Completely evades Special Bind, reduce damage taken from DEX by 30%

Super Special

Targets STR-type teammates for ATK Up Lv.10 (30 s), SPD Up Lv.10 (30 s), DEF Up Lv.10 (30 s); targets STR-type teammates (not including self) for Special CT 40% reduction; targets team for 600 HP per interval auto-healing (30 s)

Condition

After character receives enemy's Rumble Special 3 times

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

Super Tandem

Super Tandem
Level 5 (Max)

Reduces all enemies' DEF Up duration by 3 turns, and applies ATK Boost (Tandem) of 2x to STR, QCK, Cerebral, and Shooter characters for 1 turn

Condition

When 3 or more Cerebral characters are on the crew (not including self) and crew can perform Super Tandem with certain slots

Show all 5 levels
  1. Level 1

    Reduces all enemies' DEF Up duration by 1 turn, and applies ATK Boost (Tandem) of 1.2x to STR, QCK, Cerebral, and Shooter characters for 1 turn

    Condition

    When 3 or more Cerebral characters are on the crew (not including self) and crew can perform Super Tandem with certain slots

  2. Level 2

    Reduces all enemies' DEF Up duration by 1 turn, and applies ATK Boost (Tandem) of 1.4x to STR, QCK, Cerebral, and Shooter characters for 1 turn

    Condition

    When 3 or more Cerebral characters are on the crew (not including self) and crew can perform Super Tandem with certain slots

  3. Level 3

    Reduces all enemies' DEF Up duration by 1 turn, and applies ATK Boost (Tandem) of 1.6x to STR, QCK, Cerebral, and Shooter characters for 1 turn

    Condition

    When 3 or more Cerebral characters are on the crew (not including self) and crew can perform Super Tandem with certain slots

  4. Level 4

    Reduces all enemies' DEF Up duration by 2 turns, and applies ATK Boost (Tandem) of 1.8x to STR, QCK, Cerebral, and Shooter characters for 1 turn

    Condition

    When 3 or more Cerebral characters are on the crew (not including self) and crew can perform Super Tandem with certain slots

  5. Level 5

    Reduces all enemies' DEF Up duration by 3 turns, and applies ATK Boost (Tandem) of 2x to STR, QCK, Cerebral, and Shooter characters for 1 turn

    Condition

    When 3 or more Cerebral characters are on the crew (not including self) and crew can perform Super Tandem with certain slots

How to get

Medal Exchange

600 medals · Upcoming

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Featured · Dec 22, 2024 – Dec 31, 2024

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Featured · Dec 21, 2024 – Dec 31, 2024

Family

Uta
UtaUtaUtaUtaUtaUtaUtaUta
Linked families
Makino & Luffy & Uta