
Uta
Happy Christmas!!
A diva beloved by the world. Uta Santa celebrates the holidays on a snowy Christmas night! While toughing it out in the snow, she delivers happiness to all of her fans. Suddenly, the sound of bells echoes in the distance. Could that be...?!
Special
Allows crew to perform Super Tandem with STR and RAINBOW slots for 3 turns, heals crew by 20,000 HP, changes crew's slots (including BLOCK slots) to RAINBOW slots (doubling ATK; cannot be changed by crew or enemies), and if crew lands 4 PERFECT strikes in a row in this turn, doubles STR, QCK, Cerebral, and Shooter characters' ATK when landing a successful strike for 1 turn. If Captain is a Cerebral or Shooter class, reduces crew's [Heal To Damage] and ATK Down when above certain chain multiplier effect duration by 6 turns. If crew has lock chain multiplier effect when Special is launched, further increases lock chain multiplier effect by +0.5 (sets the chain multiplier's minimum value at 3.0 and maximum value at 35.0 for 1 turn otherwise)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Reduces crew's Special charge time by 1 turn and reduces crew's Switch Effect by 5 at start of quest, boosts STR, QCK, Cerebral, and Shooter characters' ATK by 5x, HP by 1.35x, changes their PSY slots into RAINBOW slots (doubling ATK; cannot be changed by crew or enemies), boosts their ATK by 5.5x if crew lands 3 PERFECT strikes in a row, and by approximately 6x after 5 in a row, and reduces crew's Burn (applied by enemy) duration by 10 turns. Tapping on this character with a RAINBOW slot will apply -10% STR, QCK, and DEX Resistance to all enemies for 1 turn. If a Cerebral or Shooter crewmate uses a Special, boosts the ATK of the next final tap performed by a Cerebral or Shooter character by 20% (this effect can be activated up to 6 times, max 2 times in 1 turn; similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect)
Crewmate Ability
Boosts STR, QCK, Cerebral, and Shooter characters' base ATK by 75, and makes crew immune to Remove SFX
When a STR or QCK Captain uses a Special, reduces character's Special charge time by 5 turns (only once per quest)
Unlocks at Limit Break 25
Support Ability
STR-type Cerebral characters
Once per quest, if supported character uses a Special to apply additive chain multiplier or multiplicative chain multiplier boost or set chain multiplier, changes supported character's slot to RAINBOW slot (doubling ATK; cannot be changed by crew or enemies), applies -5% Cerebral Resistance to all enemies for 1 turn, and boosts the ATK of the next final tap performed by a Cerebral character by 5% (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect)
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special to apply additive chain multiplier or multiplicative chain multiplier boost or set chain multiplier, changes supported character's slot to RAINBOW slot (doubling ATK; cannot be changed by crew or enemies), applies -1% Cerebral Resistance to all enemies for 1 turn, and boosts the ATK of the next final tap performed by a Cerebral character by 1% (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect)
- Level 2
Once per quest, if supported character uses a Special to apply additive chain multiplier or multiplicative chain multiplier boost or set chain multiplier, changes supported character's slot to RAINBOW slot (doubling ATK; cannot be changed by crew or enemies), applies -2% Cerebral Resistance to all enemies for 1 turn, and boosts the ATK of the next final tap performed by a Cerebral character by 2% (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect)
- Level 3
Once per quest, if supported character uses a Special to apply additive chain multiplier or multiplicative chain multiplier boost or set chain multiplier, changes supported character's slot to RAINBOW slot (doubling ATK; cannot be changed by crew or enemies), applies -3% Cerebral Resistance to all enemies for 1 turn, and boosts the ATK of the next final tap performed by a Cerebral character by 3% (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect)
- Level 4
Once per quest, if supported character uses a Special to apply additive chain multiplier or multiplicative chain multiplier boost or set chain multiplier, changes supported character's slot to RAINBOW slot (doubling ATK; cannot be changed by crew or enemies), applies -4% Cerebral Resistance to all enemies for 1 turn, and boosts the ATK of the next final tap performed by a Cerebral character by 4% (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect)
- Level 5
Once per quest, if supported character uses a Special to apply additive chain multiplier or multiplicative chain multiplier boost or set chain multiplier, changes supported character's slot to RAINBOW slot (doubling ATK; cannot be changed by crew or enemies), applies -5% Cerebral Resistance to all enemies for 1 turn, and boosts the ATK of the next final tap performed by a Cerebral character by 5% (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect)
Super Special

When crew has additive chain multiplier or multiplicative chain multiplier boost
Reduces crew's Silence duration by 5 turns, changes character's slot to RAINBOW slot (doubling ATK; cannot be changed by crew or enemies), locks crew's slots for 2 turns, changes the ATK multiplier of STR and RAINBOW slots to 2.75x when slots match (normally 2.0x when matching), 0.5x when unfavorable, 1.0x otherwise for 3 turns, and changes STR characters to Super STR
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,926 | 911 | 151 |
| Lv 99 | 3,851 | 1,821 | 302 |
| Lv 150 | 5,776 | 2,731 | 453 |
| Limit Break | 4,351+500 | 2,021+200 | 402+100 |
| Limit Break+ | 4,851+1,000 | 2,221+400 | 452+150 |
Limit Break
Boosts base ATK by 10
Boosts base HP by 30
Boosts base ATK by 10
Potential Ability 1: Recovery ATK Boost/Hunger Resistance
Boosts base RCV by 10
Show all 40
Boosts base HP by 40
Boosts base ATK by 10
Boosts base RCV by 10
Boosts base HP by 40
Boosts base RCV by 10
Boosts base HP by 40
Boosts base RCV by 20
Boosts base HP by 50
Boosts base HP by 50
Potential Ability 2: Barrier Pierce
Reduces Special charge time by 1 turn
Boosts base HP by 50
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base HP by 60
Boosts base ATK by 30
Boosts base RCV by 20
Boosts base ATK by 40
Add Crewmate Ability 2: When a STR or QCK Captain uses a Special, reduces character's Special charge time by 5 turns (only once per quest)
Boosts base HP by 70
Boosts base ATK by 40
Boosts base HP by 70
Boosts base RCV by 30
Potential Ability 3: Super Tandem
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base HP by 100
Boosts base ATK by 50
Boosts base RCV by 20
Boosts base ATK by 100
Boosts base HP by 200
Boosts base RCV by 30
Boosts base HP by 200
Reduces Special charge time by 1 turn
Potential Abilities
If the amount of HP healed from the end of the previous turn until crew's next action is over 2,000, boosts character's base ATK by 200 and reduces Hungry status by 3
Show all 5 levels
- Level 1
If the amount of HP healed from the end of the previous turn until crew's next action is over 2,000, boosts character's base ATK by 50 and reduces Hungry status by 1
- Level 2
If the amount of HP healed from the end of the previous turn until crew's next action is over 2,000, boosts character's base ATK by 75 and reduces Hungry status by 1
- Level 3
If the amount of HP healed from the end of the previous turn until crew's next action is over 2,000, boosts character's base ATK by 100 and reduces Hungry status by 2
- Level 4
If the amount of HP healed from the end of the previous turn until crew's next action is over 2,000, boosts character's base ATK by 150 and reduces Hungry status by 2
- Level 5
If the amount of HP healed from the end of the previous turn until crew's next action is over 2,000, boosts character's base ATK by 200 and reduces Hungry status by 3
Character's normal attack is unaffected by all barriers if HP is 80% or higher, or 20% or below at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full, or 5% or below at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 95% or higher, or 5% or below at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 90% or higher, or 10% or below at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 85% or higher, or 15% or below at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 80% or higher, or 20% or below at start of attack
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,077 | 1,928 | 319 |
| Lv 110 | 4,266 | 2,017 | 334 |
| Lv 120 | 4,643 | 2,195 | 364 |
| Lv 130 | 5,021 | 2,374 | 393 |
| Lv 150 | 5,776 | 2,731 | 453 |
| New Pirate Rumble skills | |||
Pirate Rumble
- Style
Supporter- DEF
- 200
- SPD
- 175
- Cost
- 55
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Power Attack
Targets closest enemies
Targets STR-type teammates for ATK Up Lv.7 (25 s), SPD Up Lv.7 (25 s), DEF Up Lv.7 (25 s); targets STR-type teammates (not including self) for Special CT 20% reduction; targets teammates with below 50% HP for 300 HP per interval auto-healing (30 s)
Charge time: 20 s
Show all 10 levels
- Level 1
Targets STR-type teammates for ATK Up Lv.2 (25 s), SPD Up Lv.2 (25 s), DEF Up Lv.2 (25 s); targets STR-type teammates (not including self) for Special CT 10% reduction; targets teammates with below 50% HP for 100 HP per interval auto-healing (30 s)
Charge time: 20 s
- Level 2
Targets STR-type teammates for ATK Up Lv.2 (25 s), SPD Up Lv.2 (25 s), DEF Up Lv.2 (25 s); targets STR-type teammates (not including self) for Special CT 11% reduction; targets teammates with below 50% HP for 120 HP per interval auto-healing (30 s)
Charge time: 20 s
- Level 3
Targets STR-type teammates for ATK Up Lv.3 (25 s), SPD Up Lv.3 (25 s), DEF Up Lv.3 (25 s); targets STR-type teammates (not including self) for Special CT 12% reduction; targets teammates with below 50% HP for 140 HP per interval auto-healing (30 s)
Charge time: 20 s
- Level 4
Targets STR-type teammates for ATK Up Lv.3 (25 s), SPD Up Lv.3 (25 s), DEF Up Lv.3 (25 s); targets STR-type teammates (not including self) for Special CT 13% reduction; targets teammates with below 50% HP for 160 HP per interval auto-healing (30 s)
Charge time: 20 s
- Level 5
Targets STR-type teammates for ATK Up Lv.4 (25 s), SPD Up Lv.4 (25 s), DEF Up Lv.4 (25 s); targets STR-type teammates (not including self) for Special CT 14% reduction; targets teammates with below 50% HP for 180 HP per interval auto-healing (30 s)
Charge time: 20 s
- Level 6
Targets STR-type teammates for ATK Up Lv.4 (25 s), SPD Up Lv.4 (25 s), DEF Up Lv.4 (25 s); targets STR-type teammates (not including self) for Special CT 15% reduction; targets teammates with below 50% HP for 200 HP per interval auto-healing (30 s)
Charge time: 20 s
- Level 7
Targets STR-type teammates for ATK Up Lv.5 (25 s), SPD Up Lv.5 (25 s), DEF Up Lv.5 (25 s); targets STR-type teammates (not including self) for Special CT 16% reduction; targets teammates with below 50% HP for 220 HP per interval auto-healing (30 s)
Charge time: 20 s
- Level 8
Targets STR-type teammates for ATK Up Lv.5 (25 s), SPD Up Lv.5 (25 s), DEF Up Lv.5 (25 s); targets STR-type teammates (not including self) for Special CT 17% reduction; targets teammates with below 50% HP for 240 HP per interval auto-healing (30 s)
Charge time: 20 s
- Level 9
Targets STR-type teammates for ATK Up Lv.6 (25 s), SPD Up Lv.6 (25 s), DEF Up Lv.6 (25 s); targets STR-type teammates (not including self) for Special CT 18% reduction; targets teammates with below 50% HP for 260 HP per interval auto-healing (30 s)
Charge time: 20 s
- Level 10
Targets STR-type teammates for ATK Up Lv.7 (25 s), SPD Up Lv.7 (25 s), DEF Up Lv.7 (25 s); targets STR-type teammates (not including self) for Special CT 20% reduction; targets teammates with below 50% HP for 300 HP per interval auto-healing (30 s)
Charge time: 20 s
STR-type teammates HP Up Lv.6, SPD Up Lv.6, DEF Up Lv.6; first 20 s of battle, self Special CT Speed Up Lv.5
Show all 5 levels
- Level 1
STR-type teammates HP Up Lv.2, SPD Up Lv.2, DEF Up Lv.2; first 20 s of battle, self Special CT Speed Up Lv.1
- Level 2
STR-type teammates HP Up Lv.3, SPD Up Lv.3, DEF Up Lv.3; first 20 s of battle, self Special CT Speed Up Lv.2
- Level 3
STR-type teammates HP Up Lv.4, SPD Up Lv.4, DEF Up Lv.4; first 20 s of battle, self Special CT Speed Up Lv.3
- Level 4
STR-type teammates HP Up Lv.5, SPD Up Lv.5, DEF Up Lv.5; first 20 s of battle, self Special CT Speed Up Lv.4
- Level 5
STR-type teammates HP Up Lv.6, SPD Up Lv.6, DEF Up Lv.6; first 20 s of battle, self Special CT Speed Up Lv.5
Completely evades Special Bind, reduce damage taken from DEX by 30%
Targets STR-type teammates for ATK Up Lv.10 (30 s), SPD Up Lv.10 (30 s), DEF Up Lv.10 (30 s); targets STR-type teammates (not including self) for Special CT 40% reduction; targets team for 600 HP per interval auto-healing (30 s)
After character receives enemy's Rumble Special 3 times
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
Super Tandem
Reduces all enemies' DEF Up duration by 3 turns, and applies ATK Boost (Tandem) of 2x to STR, QCK, Cerebral, and Shooter characters for 1 turn
When 3 or more Cerebral characters are on the crew (not including self) and crew can perform Super Tandem with certain slots
Show all 5 levels
- Level 1
Reduces all enemies' DEF Up duration by 1 turn, and applies ATK Boost (Tandem) of 1.2x to STR, QCK, Cerebral, and Shooter characters for 1 turn
ConditionWhen 3 or more Cerebral characters are on the crew (not including self) and crew can perform Super Tandem with certain slots
- Level 2
Reduces all enemies' DEF Up duration by 1 turn, and applies ATK Boost (Tandem) of 1.4x to STR, QCK, Cerebral, and Shooter characters for 1 turn
ConditionWhen 3 or more Cerebral characters are on the crew (not including self) and crew can perform Super Tandem with certain slots
- Level 3
Reduces all enemies' DEF Up duration by 1 turn, and applies ATK Boost (Tandem) of 1.6x to STR, QCK, Cerebral, and Shooter characters for 1 turn
ConditionWhen 3 or more Cerebral characters are on the crew (not including self) and crew can perform Super Tandem with certain slots
- Level 4
Reduces all enemies' DEF Up duration by 2 turns, and applies ATK Boost (Tandem) of 1.8x to STR, QCK, Cerebral, and Shooter characters for 1 turn
ConditionWhen 3 or more Cerebral characters are on the crew (not including self) and crew can perform Super Tandem with certain slots
- Level 5
Reduces all enemies' DEF Up duration by 3 turns, and applies ATK Boost (Tandem) of 2x to STR, QCK, Cerebral, and Shooter characters for 1 turn
ConditionWhen 3 or more Cerebral characters are on the crew (not including self) and crew can perform Super Tandem with certain slots
How to get
600 medals · Upcoming
Featured · Dec 22, 2025 – Dec 27, 2025
Featured · Dec 22, 2024 – Dec 31, 2024
Featured · Dec 21, 2024 – Dec 31, 2024







