
Uta
The Song for the End
A diva beloved by the world and the musician of the Red-Hair Pirates. In order to stop the conflict, Uta stands on stage with the last of her strength. The healing tune of her song gently warms the hearts of the people and returns color of the world.
Special
Applies Turn Progress Activated Effect on crew and has the following effects: When Special is launched, boosts Cerebral and Shooter characters' ATK by 2.5x and boosts their slot effects by 2.25x for 1 turn; at the start of the 2nd turn after launching Special, boosts Cerebral and Shooter characters' ATK by 2.75x and boosts their slot effects by 2.5x for 1 turn; at the start of the 3rd turn after launching Special, boosts Cerebral and Shooter characters' ATK by 3x and boosts their slot effects by 2.75x for 1 turn; if the effect of the Special is removed by the enemy before the full duration, boosts Cerebral and Shooter characters' ATK and slot effects by 2.5x for 1 turn; if crew has Turn Progress Activated Effect when Special is launched, changes all slots (including BLOCK slots) to TND, locks crew's slots for 2 turns, and boosts the chain multiplier by 1.2x for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Reduces character's Special charge time by 3 turns at start of quest, reduces crew's Special charge time by 1 turn at start of quest, boosts QCK, Cerebral and Shooter characters' ATK by 5x, makes their TND slots have matching slot effects, and reduces crew's Paralysis/Special Reverse duration by 10 turns. If character uses "Heart Mending "The World's Continuation", character's Captain Ability is the following for 5 turns: Boosts QCK, Cerebral and Shooter characters' ATK by 5.4x, makes their TND slots have matching slot effects, and reduces crew's Paralysis/Special Reverse duration by 10 turns
Crewmate Ability
Makes Cerebral and Shooter characters' INTTND slots have matching slot effects
Unlocks at Limit Break 10
Boosts Cerebral and Shooter characters' base stats by 100
Unlocks at Limit Break 25
Support Ability
QCK Cerebral characters
Once per quest, if supported character uses a Special, boosts Cerebral characters' ATK and slot effects by 1.5x for 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, boosts Cerebral characters' ATK and slot effects by 1.1x for 1 turn
- Level 2
Once per quest, if supported character uses a Special, boosts Cerebral characters' ATK and slot effects by 1.2x for 1 turn
- Level 3
Once per quest, if supported character uses a Special, boosts Cerebral characters' ATK and slot effects by 1.3x for 1 turn
- Level 4
Once per quest, if supported character uses a Special, boosts Cerebral characters' ATK and slot effects by 1.4x for 1 turn
- Level 5
Once per quest, if supported character uses a Special, boosts Cerebral characters' ATK and slot effects by 1.5x for 1 turn
Super Special

When any of the following characters are on the crew (except as Support Characters): Monkey D. Luffy, Shanks, Ben Beckman, Lucky Roux, Yasopp, Rockstar, Gordon
Further increases crew's ATK boost and slot effect boost by +0.25, adds +0.25x to the effect of ATK boosts and slot effect boost that are launched after this Special by Cerebral or Shooter characters for 3 turns (applies to boosts applied by Support Effect if supported character is a Cerebral or Shooter class), and changes Cerebral characters to Super Cerebral
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,878 | 880 | 202 |
| Lv 99 | 3,756 | 1,759 | 404 |
| Lv 150 | 5,634 | 2,638 | 606 |
| Limit Break | 4,256+500 | 1,959+200 | 504+100 |
| Limit Break+ | 4,756+1,000 | 2,159+400 | 554+150 |
Limit Break
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base HP by 10
Potential Ability 1: Slot Bind Resistance
Boosts base ATK by 10
Show all 40
Boosts base ATK by 10
Boosts base HP by 10
Boosts base HP by 10
Boosts base RCV by 20
Add Crewmate Ability 1: Makes Cerebral and Shooter characters' INTTND slots have matching slot effects
Boosts base HP by 20
Boosts base HP by 20
Boosts base ATK by 10
Boosts base ATK by 20
Potential Ability 2: Pinch Healing
Reduces Special charge time by 1 turn
Boosts base HP by 30
Boosts base RCV by 40
Boosts base HP by 40
Boosts base HP by 50
Boosts base HP by 60
Boosts base ATK by 40
Boosts base HP by 70
Boosts base HP by 80
Add Crewmate Ability 2: Boosts Cerebral and Shooter characters' base stats by 100
Boosts base RCV by 40
Boosts base HP by 100
Boosts base ATK by 40
Boosts base ATK by 50
Potential Ability 3: Final Tap Sugo Special
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base RCV by 20
Boosts base ATK by 100
Boosts base HP by 100
Boosts base HP by 100
Boosts base ATK by 100
Boosts base RCV by 30
Reduces Special charge time by 1 turn
Boosts base HP by 200
Potential Abilities
Reduces character's Slot Bind duration by 10 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 3 turns
- Level 3
Reduces character's Slot Bind duration by 5 turns
- Level 4
Reduces character's Slot Bind duration by 7 turns
- Level 5
Reduces character's Slot Bind duration by 10 turns
Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike
Changes character's slot to character's own type and further boosts the chain multiplier of the final tap by 2.25x
At final battle and when 1 or more of the following characters are on the crew (except as Support Characters): Monkey D. Luffy, Shanks, Ben Beckman, Lucky Roux, Yasopp, Rockstar, Gordon
Show all 5 levels
- Level 1
Changes character's slot to character's own type and further boosts the chain multiplier of the final tap by 1.25x
ConditionAt final battle and when 1 or more of the following characters are on the crew (except as Support Characters): Monkey D. Luffy, Shanks, Ben Beckman, Lucky Roux, Yasopp, Rockstar, Gordon
- Level 2
Changes character's slot to character's own type and further boosts the chain multiplier of the final tap by 1.5x
ConditionAt final battle and when 1 or more of the following characters are on the crew (except as Support Characters): Monkey D. Luffy, Shanks, Ben Beckman, Lucky Roux, Yasopp, Rockstar, Gordon
- Level 3
Changes character's slot to character's own type and further boosts the chain multiplier of the final tap by 1.75x
ConditionAt final battle and when 1 or more of the following characters are on the crew (except as Support Characters): Monkey D. Luffy, Shanks, Ben Beckman, Lucky Roux, Yasopp, Rockstar, Gordon
- Level 4
Changes character's slot to character's own type and further boosts the chain multiplier of the final tap by 2x
ConditionAt final battle and when 1 or more of the following characters are on the crew (except as Support Characters): Monkey D. Luffy, Shanks, Ben Beckman, Lucky Roux, Yasopp, Rockstar, Gordon
- Level 5
Changes character's slot to character's own type and further boosts the chain multiplier of the final tap by 2.25x
ConditionAt final battle and when 1 or more of the following characters are on the crew (except as Support Characters): Monkey D. Luffy, Shanks, Ben Beckman, Lucky Roux, Yasopp, Rockstar, Gordon
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,976 | 1,862 | 427 |
| Lv 110 | 4,161 | 1,948 | 447 |
| Lv 120 | 4,529 | 2,120 | 487 |
| Lv 130 | 4,897 | 2,293 | 526 |
| Lv 150 | 5,634 | 2,638 | 606 |
Evolution
Pirate Rumble
- Style
Supporter- DEF
- 262
- SPD
- 174
- Cost
- 55
Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)
Targets closest enemies
Targets 1 teammate for 100% chance of Haste; targets QCK-type teammates for ATK Up Lv.3 (40 s), SPD Up Lv.3 (40 s), DEF Up Lv.2 (40 s), Special CT 10% reduction
Charge time: 20 s
Show all 10 levels
- Level 1
Targets 1 teammate for 50% chance of Haste; targets QCK-type teammates for ATK Up Lv.1 (20 s), SPD Up Lv.1 (20 s), DEF Up Lv.1 (20 s), Special CT 10% reduction
Charge time: 20 s
- Level 2
Targets 1 teammate for 55% chance of Haste; targets QCK-type teammates for ATK Up Lv.1 (22 s), SPD Up Lv.1 (22 s), DEF Up Lv.1 (22 s), Special CT 10% reduction
Charge time: 20 s
- Level 3
Targets 1 teammate for 60% chance of Haste; targets QCK-type teammates for ATK Up Lv.1 (24 s), SPD Up Lv.1 (24 s), DEF Up Lv.1 (24 s), Special CT 10% reduction
Charge time: 20 s
- Level 4
Targets 1 teammate for 65% chance of Haste; targets QCK-type teammates for ATK Up Lv.1 (26 s), SPD Up Lv.1 (26 s), DEF Up Lv.1 (26 s), Special CT 10% reduction
Charge time: 20 s
- Level 5
Targets 1 teammate for 70% chance of Haste; targets QCK-type teammates for ATK Up Lv.1 (29 s), SPD Up Lv.1 (29 s), DEF Up Lv.1 (29 s), Special CT 10% reduction
Charge time: 20 s
- Level 6
Targets 1 teammate for 75% chance of Haste; targets QCK-type teammates for ATK Up Lv.2 (31 s), SPD Up Lv.2 (31 s), DEF Up Lv.1 (31 s), Special CT 10% reduction
Charge time: 20 s
- Level 7
Targets 1 teammate for 80% chance of Haste; targets QCK-type teammates for ATK Up Lv.2 (33 s), SPD Up Lv.2 (33 s), DEF Up Lv.1 (33 s), Special CT 10% reduction
Charge time: 20 s
- Level 8
Targets 1 teammate for 85% chance of Haste; targets QCK-type teammates for ATK Up Lv.2 (36 s), SPD Up Lv.2 (36 s), DEF Up Lv.1 (36 s), Special CT 10% reduction
Charge time: 20 s
- Level 9
Targets 1 teammate for 90% chance of Haste; targets QCK-type teammates for ATK Up Lv.2 (38 s), SPD Up Lv.2 (38 s), DEF Up Lv.1 (38 s), Special CT 10% reduction
Charge time: 20 s
- Level 10
Targets 1 teammate for 100% chance of Haste; targets QCK-type teammates for ATK Up Lv.3 (40 s), SPD Up Lv.3 (40 s), DEF Up Lv.2 (40 s), Special CT 10% reduction
Charge time: 20 s
QCK-type teammates ATK Up Lv.5, HP Up Lv.5, Critical % Up Lv.5; first 30 s of battle, other teammates ATK Up Lv.3, DEF Up Lv.3
Show all 5 levels
- Level 1
QCK-type teammates ATK Up Lv.1, HP Up Lv.1, Critical % Up Lv.1; first 30 s of battle, other teammates ATK Up Lv.1, DEF Up Lv.1
- Level 2
QCK-type teammates ATK Up Lv.2, HP Up Lv.2, Critical % Up Lv.2; first 30 s of battle, other teammates ATK Up Lv.1, DEF Up Lv.1
- Level 3
QCK-type teammates ATK Up Lv.3, HP Up Lv.3, Critical % Up Lv.3; first 30 s of battle, other teammates ATK Up Lv.2, DEF Up Lv.2
- Level 4
QCK-type teammates ATK Up Lv.4, HP Up Lv.4, Critical % Up Lv.4; first 30 s of battle, other teammates ATK Up Lv.2, DEF Up Lv.2
- Level 5
QCK-type teammates ATK Up Lv.5, HP Up Lv.5, Critical % Up Lv.5; first 30 s of battle, other teammates ATK Up Lv.3, DEF Up Lv.3
Completely evades Action Bind and Paralysis, reduce damage taken from STR by 30%
Grand Party
QCK/PSY-type teammates HP Up, ATK Up Lv.6, Special CT Speed Up Lv.2; Cerebral class teammates ATK Up, HP Up, Critical % Up Lv.4
Show all 5 levels
- Level 1
QCK/PSY-type teammates HP Up, ATK Up Lv.1, Special CT Speed Up Lv.1; Cerebral class teammates ATK Up, HP Up, Critical % Up Lv.2
- Level 2
QCK/PSY-type teammates HP Up, ATK Up Lv.2, Special CT Speed Up Lv.1; Cerebral class teammates ATK Up, HP Up, Critical % Up Lv.3
- Level 3
QCK/PSY-type teammates HP Up, ATK Up Lv.4, Special CT Speed Up Lv.2; Cerebral class teammates ATK Up, HP Up, Critical % Up Lv.3
- Level 4
QCK/PSY-type teammates HP Up, ATK Up Lv.5, Special CT Speed Up Lv.2; Cerebral class teammates ATK Up, HP Up, Critical % Up Lv.4
- Level 5
QCK/PSY-type teammates HP Up, ATK Up Lv.6, Special CT Speed Up Lv.2; Cerebral class teammates ATK Up, HP Up, Critical % Up Lv.4
Targets team for ATK Up Lv.10 (5 s), DEF Up Lv.10 (5 s); targets 2 teammates with low HP for HP 50% healing; targets 2 enemies with high Special CT for Special CT 50% delay
After 25 s of battle
Can be used 3 times
Show all 5 levels
- Level 1
Targets team for ATK Up Lv.2 (5 s), DEF Up Lv.2 (5 s); targets 2 teammates with low HP for HP 20% healing; targets 2 enemies with high Special CT for Special CT 10% delay
- Level 2
Targets team for ATK Up Lv.4 (5 s), DEF Up Lv.4 (5 s); targets 2 teammates with low HP for HP 27% healing; targets 2 enemies with high Special CT for Special CT 20% delay
- Level 3
Targets team for ATK Up Lv.6 (5 s), DEF Up Lv.6 (5 s); targets 2 teammates with low HP for HP 35% healing; targets 2 enemies with high Special CT for Special CT 30% delay
- Level 4
Targets team for ATK Up Lv.8 (5 s), DEF Up Lv.8 (5 s); targets 2 teammates with low HP for HP 42% healing; targets 2 enemies with high Special CT for Special CT 40% delay
- Level 5
Targets team for ATK Up Lv.10 (5 s), DEF Up Lv.10 (5 s); targets 2 teammates with low HP for HP 50% healing; targets 2 enemies with high Special CT for Special CT 50% delay







