Uta

Demon King Calling Song

The world-beloved diva. After witnessing her fans being shot, Uta loses control and unleashes Tot Musica. The song that was once sung in hopes for a new era of no pain and suffering, ironically calls upon a Demon King that causes destruction and mayhem.

Special

Resonating Tot Musica: Finale

Applies Turn Progress Activated Effect on crew and has the following effects: When Special is launched, boosts Driven and Powerhouse characters' [Slot] by 2.5x and boosts their [Slot Relations] by 2.25x for 1 turn; at the start of the 2nd turn after launching Special, boosts Driven and Powerhouse characters' [Slot] by 2.75x and boosts their [Slot Relations] by 2.5x for 1 turn; at the start of the 3rd turn after launching Special, boosts Driven and Powerhouse characters' [Slot] by 3x and boosts their [Slot Relations] by 2.75x for 1 turn (during the duration of the Special effect, reduces crew's HP by 70% at start of the turn; if crew's HP is below 70% of maximum HP at start of the turn, removes the effect of the Special and applies Bind on character for 5 turns). If the effect of the Special is removed by the enemy before the full duration, boosts Driven and Powerhouse characters' [Slot] by 2.75x and [Slot Relations] by 2.5x for 1 turn. If crew applies the same Special effect while this Special effect is active, reduces the crew's HP reduction effect to 30%, and lowers the effect removal threshold to 30% of maximum HP. If crew has Turn Progress Activated Effect when Special is launched, extends the duration of crew's [ATK Up] by 2 turns, locks crew's slots for 2 turns, and boosts the chain multiplier by +1.4 for 3 turns

BaseLimit Break
Level 120 turns18 turns
Level 219 turns17 turns
Level 318 turns16 turns
Level 417 turns15 turns
Level 516 turns14 turns
Max15 turns13 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 39 (LB+)

Captain Ability

Incoming World's End

Reduces character's Special charge time by 4 turns at start of quest, and boosts INT, Driven, and Powerhouse characters' ATK by 5.25x, HP by 1.3x. If character uses "Resonating Tot Musica: Finale", character's Captain Ability is the following for 3 turns: Boosts INT, Driven, and Powerhouse characters' ATK by 5.5x, HP by 1.3x. If there are only one enemy at the start of crew's attack or moving between battle, reduces damage taken by 40%

Crewmate Ability

UNIQ

Makes Driven characters' INTPSY slots have matching slot effects

Unlocks at Limit Break 10

+STATS

Boosts Driven characters' base HP by 1.1x

Unlocks at Limit Break 25

Support Ability

Supported Characters

INT Driven characters

Level 5 (Max)

Once per quest, if supported character uses a Special, boosts Driven characters' ATK and slot effects by 1.5x for 1 turn

Show all 5 levels
  1. Level 1

    Once per quest, if supported character uses a Special, boosts Driven characters' ATK and slot effects by 1.1x for 1 turn

  2. Level 2

    Once per quest, if supported character uses a Special, boosts Driven characters' ATK and slot effects by 1.2x for 1 turn

  3. Level 3

    Once per quest, if supported character uses a Special, boosts Driven characters' ATK and slot effects by 1.3x for 1 turn

  4. Level 4

    Once per quest, if supported character uses a Special, boosts Driven characters' ATK and slot effects by 1.4x for 1 turn

  5. Level 5

    Once per quest, if supported character uses a Special, boosts Driven characters' ATK and slot effects by 1.5x for 1 turn

Super Special

Super Class
Condition

When crew has both [Slot] and [Slot Relations] status

Adds +0.25x to the effect of [Slot] and [Slot Relations] that are launched after this Special by Driven or Powerhouse characters for 3 turns (applies to boosts applied by Support Effect if supported character is a Driven or Powerhouse class), changes top-row and bottom-row characters' slots to character's own type, and changes Driven characters to Super Driven

Stats

HPATKRCV
Lv 12,0021,067175
Lv 994,0041,778350
Lv 1506,0062,667525
Limit Break4,504+5001,978+200450+100
Limit Break+5,004+1,0002,178+400500+150

Limit Break

01

Boosts base ATK by 10

02

Boosts base ATK by 10

03

Boosts base HP by 10

04

Potential Ability 1: Slot Bind Resistance

05

Boosts base ATK by 10

Show all 40
06

Boosts base ATK by 10

07

Boosts base HP by 10

08

Boosts base HP by 10

09

Boosts base RCV by 20

10

Add Crewmate Ability 1: Makes Driven characters' INTPSY slots have matching slot effects

11

Boosts base HP by 20

12

Boosts base HP by 20

13

Boosts base ATK by 10

14

Boosts base ATK by 20

15

Potential Ability 2: Pinch Healing

16

Reduces Special charge time by 1 turn

17

Boosts base HP by 30

18

Boosts base RCV by 40

19

Boosts base HP by 40

20

Boosts base HP by 50

21

Boosts base HP by 60

22

Boosts base ATK by 40

23

Boosts base HP by 70

24

Boosts base HP by 80

25

Add Crewmate Ability 2: Boosts Driven characters' base HP by 1.1x

26

Boosts base RCV by 40

27

Boosts base HP by 100

28

Boosts base ATK by 40

29

Boosts base ATK by 50

30

Potential Ability 3: Final Tap Sugo Special

31

Expand Limit Break (LB+)

32

Boosts base HP by 100

33

Boosts base RCV by 20

34

Boosts base ATK by 100

35

Boosts base HP by 100

36

Boosts base HP by 100

37

Boosts base ATK by 100

38

Boosts base RCV by 30

39

Reduces Special charge time by 1 turn

40

Boosts base HP by 200

Potential Abilities

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 10 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 1 turn

  2. Level 2

    Reduces character's Slot Bind duration by 3 turns

  3. Level 3

    Reduces character's Slot Bind duration by 5 turns

  4. Level 4

    Reduces character's Slot Bind duration by 7 turns

  5. Level 5

    Reduces character's Slot Bind duration by 10 turns

Pinch Healing
Level 5 (Max)

Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike

  3. Level 3

    Heals 1.5x character's RCV if HP is 30% or less and character lands a PERFECT strike

  4. Level 4

    Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike

  5. Level 5

    Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike

Final Tap Sugo Special
Level 5 (Max)

Changes character's slot to character's own type and further boosts the chain multiplier of the final tap by 2.25x

Condition

On the turn Special is launched during final Battle

Show all 5 levels
  1. Level 1

    Changes character's slot to character's own type and further boosts the chain multiplier of the final tap by 1.25x

    Condition

    On the turn Special is launched during final Battle

  2. Level 2

    Changes character's slot to character's own type and further boosts the chain multiplier of the final tap by 1.5x

    Condition

    On the turn Special is launched during final Battle

  3. Level 3

    Changes character's slot to character's own type and further boosts the chain multiplier of the final tap by 1.75x

    Condition

    On the turn Special is launched during final Battle

  4. Level 4

    Changes character's slot to character's own type and further boosts the chain multiplier of the final tap by 2x

    Condition

    On the turn Special is launched during final Battle

  5. Level 5

    Changes character's slot to character's own type and further boosts the chain multiplier of the final tap by 2.25x

    Condition

    On the turn Special is launched during final Battle

Level Limit Break

HPATKRCV
Lv 1054,2391,882370
Lv 1104,4351,969387
Lv 1204,8282,144422
Lv 1305,2202,318456
Lv 1506,0062,667525

Evolution

Uta
Super Evolution · 200,000 Beli
Uta
Uta
Super Evolution · 200,000 Beli
Uta

Pirate Rumble

Style
Obstructer
DEF
237
SPD
169
Cost
55
Action

Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)

Targets closest enemies

Resonating Tot Musica: Finale
Level 10 (Max)

Targets enemies within large range for 100% chance of Halve ATK and SPD (20 s), Special CT Speed Down Lv.2 (20 s), ATK x 4 damage

Charge time: 34 s

Show all 10 levels
  1. Level 1

    Targets enemies within large range for 50% chance of Halve ATK and SPD (11 s), Special CT Speed Down Lv.1 (11 s), ATK x 3 damage

    Charge time: 34 s

  2. Level 2

    Targets enemies within large range for 55% chance of Halve ATK and SPD (12 s), Special CT Speed Down Lv.1 (12 s), ATK x 3.1 damage

    Charge time: 34 s

  3. Level 3

    Targets enemies within large range for 60% chance of Halve ATK and SPD (13 s), Special CT Speed Down Lv.1 (13 s), ATK x 3.2 damage

    Charge time: 34 s

  4. Level 4

    Targets enemies within large range for 65% chance of Halve ATK and SPD (14 s), Special CT Speed Down Lv.1 (14 s), ATK x 3.3 damage

    Charge time: 34 s

  5. Level 5

    Targets enemies within large range for 70% chance of Halve ATK and SPD (15 s), Special CT Speed Down Lv.1 (15 s), ATK x 3.4 damage

    Charge time: 34 s

  6. Level 6

    Targets enemies within large range for 75% chance of Halve ATK and SPD (16 s), Special CT Speed Down Lv.1 (16 s), ATK x 3.5 damage

    Charge time: 34 s

  7. Level 7

    Targets enemies within large range for 80% chance of Halve ATK and SPD (17 s), Special CT Speed Down Lv.1 (17 s), ATK x 3.6 damage

    Charge time: 34 s

  8. Level 8

    Targets enemies within large range for 85% chance of Halve ATK and SPD (18 s), Special CT Speed Down Lv.1 (18 s), ATK x 3.7 damage

    Charge time: 34 s

  9. Level 9

    Targets enemies within large range for 90% chance of Halve ATK and SPD (19 s), Special CT Speed Down Lv.1 (19 s), ATK x 3.8 damage

    Charge time: 34 s

  10. Level 10

    Targets enemies within large range for 100% chance of Halve ATK and SPD (20 s), Special CT Speed Down Lv.2 (20 s), ATK x 4 damage

    Charge time: 34 s

Ability
Level 5 (Max)

Driven class teammates HP Up Lv.6, ATK Up Lv.6; when dealing damage, up to 4 times self ATK Up Lv.2, Special CT Speed Up Lv.2

Show all 5 levels
  1. Level 1

    Driven class teammates HP Up Lv.2, ATK Up Lv.2; when dealing damage, up to 4 times self ATK Up Lv.1, Special CT Speed Up Lv.1

  2. Level 2

    Driven class teammates HP Up Lv.3, ATK Up Lv.3; when dealing damage, up to 4 times self ATK Up Lv.1, Special CT Speed Up Lv.1

  3. Level 3

    Driven class teammates HP Up Lv.4, ATK Up Lv.4; when dealing damage, up to 4 times self ATK Up Lv.1, Special CT Speed Up Lv.1

  4. Level 4

    Driven class teammates HP Up Lv.5, ATK Up Lv.5; when dealing damage, up to 4 times self ATK Up Lv.1, Special CT Speed Up Lv.1

  5. Level 5

    Driven class teammates HP Up Lv.6, ATK Up Lv.6; when dealing damage, up to 4 times self ATK Up Lv.2, Special CT Speed Up Lv.2

Resilience

Completely evades Special Bind, reduce damage taken from PSY by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

PSY/INT-type teammates Critical %, SPD Up Lv.3, Special CT Speed Up Lv.2; Driven class teammates ATK, HP Up Lv.6, DEF Up Lv.3

Show all 5 levels
  1. Level 1

    PSY/INT-type teammates Critical %, SPD Up Lv.1, Special CT Speed Up Lv.1; Driven class teammates ATK, HP Up Lv.2, DEF Up Lv.1

  2. Level 2

    PSY/INT-type teammates Critical %, SPD Up Lv.2, Special CT Speed Up Lv.1; Driven class teammates ATK, HP Up Lv.3, DEF Up Lv.2

  3. Level 3

    PSY/INT-type teammates Critical %, SPD Up Lv.2, Special CT Speed Up Lv.2; Driven class teammates ATK, HP Up Lv.4, DEF Up Lv.2

  4. Level 4

    PSY/INT-type teammates Critical %, SPD Up Lv.3, Special CT Speed Up Lv.2; Driven class teammates ATK, HP Up Lv.5, DEF Up Lv.3

  5. Level 5

    PSY/INT-type teammates Critical %, SPD Up Lv.3, Special CT Speed Up Lv.2; Driven class teammates ATK, HP Up Lv.6, DEF Up Lv.3

Resonating Tot Musica: Finale
Level 5 (Max)

Targets 2 enemies for 4000 damage, up to 3 times

Condition

When enemy uses Rumble Special 10 times

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets 2 enemies for 1000 damage, up to 3 times

  2. Level 2

    Targets 2 enemies for 1750 damage, up to 3 times

  3. Level 3

    Targets 2 enemies for 2500 damage, up to 3 times

  4. Level 4

    Targets 2 enemies for 3250 damage, up to 3 times

  5. Level 5

    Targets 2 enemies for 4000 damage, up to 3 times

Family

Uta
UtaUtaUtaUtaUtaUtaUtaUta
Linked families
Makino & Luffy & Uta