
Uta
Demon King Calling Song
The world-beloved diva. After witnessing her fans being shot, Uta loses control and unleashes Tot Musica. The song that was once sung in hopes for a new era of no pain and suffering, ironically calls upon a Demon King that causes destruction and mayhem.
Special
Applies Turn Progress Activated Effect on crew and has the following effects: When Special is launched, boosts Driven and Powerhouse characters' [Slot] by 2.5x and boosts their [Slot Relations] by 2.25x for 1 turn; at the start of the 2nd turn after launching Special, boosts Driven and Powerhouse characters' [Slot] by 2.75x and boosts their [Slot Relations] by 2.5x for 1 turn; at the start of the 3rd turn after launching Special, boosts Driven and Powerhouse characters' [Slot] by 3x and boosts their [Slot Relations] by 2.75x for 1 turn (during the duration of the Special effect, reduces crew's HP by 70% at start of the turn; if crew's HP is below 70% of maximum HP at start of the turn, removes the effect of the Special and applies Bind on character for 5 turns). If the effect of the Special is removed by the enemy before the full duration, boosts Driven and Powerhouse characters' [Slot] by 2.75x and [Slot Relations] by 2.5x for 1 turn. If crew applies the same Special effect while this Special effect is active, reduces the crew's HP reduction effect to 30%, and lowers the effect removal threshold to 30% of maximum HP. If crew has Turn Progress Activated Effect when Special is launched, extends the duration of crew's [ATK Up] by 2 turns, locks crew's slots for 2 turns, and boosts the chain multiplier by +1.4 for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Reduces character's Special charge time by 4 turns at start of quest, and boosts INT, Driven, and Powerhouse characters' ATK by 5.25x, HP by 1.3x. If character uses "Resonating Tot Musica: Finale", character's Captain Ability is the following for 3 turns: Boosts INT, Driven, and Powerhouse characters' ATK by 5.5x, HP by 1.3x. If there are only one enemy at the start of crew's attack or moving between battle, reduces damage taken by 40%
Crewmate Ability
Makes Driven characters' INTPSY slots have matching slot effects
Unlocks at Limit Break 10
Boosts Driven characters' base HP by 1.1x
Unlocks at Limit Break 25
Support Ability
INT Driven characters
Once per quest, if supported character uses a Special, boosts Driven characters' ATK and slot effects by 1.5x for 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, boosts Driven characters' ATK and slot effects by 1.1x for 1 turn
- Level 2
Once per quest, if supported character uses a Special, boosts Driven characters' ATK and slot effects by 1.2x for 1 turn
- Level 3
Once per quest, if supported character uses a Special, boosts Driven characters' ATK and slot effects by 1.3x for 1 turn
- Level 4
Once per quest, if supported character uses a Special, boosts Driven characters' ATK and slot effects by 1.4x for 1 turn
- Level 5
Once per quest, if supported character uses a Special, boosts Driven characters' ATK and slot effects by 1.5x for 1 turn
Super Special

When crew has both [Slot] and [Slot Relations] status
Adds +0.25x to the effect of [Slot] and [Slot Relations] that are launched after this Special by Driven or Powerhouse characters for 3 turns (applies to boosts applied by Support Effect if supported character is a Driven or Powerhouse class), changes top-row and bottom-row characters' slots to character's own type, and changes Driven characters to Super Driven
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,002 | 1,067 | 175 |
| Lv 99 | 4,004 | 1,778 | 350 |
| Lv 150 | 6,006 | 2,667 | 525 |
| Limit Break | 4,504+500 | 1,978+200 | 450+100 |
| Limit Break+ | 5,004+1,000 | 2,178+400 | 500+150 |
Limit Break
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base HP by 10
Potential Ability 1: Slot Bind Resistance
Boosts base ATK by 10
Show all 40
Boosts base ATK by 10
Boosts base HP by 10
Boosts base HP by 10
Boosts base RCV by 20
Add Crewmate Ability 1: Makes Driven characters' INTPSY slots have matching slot effects
Boosts base HP by 20
Boosts base HP by 20
Boosts base ATK by 10
Boosts base ATK by 20
Potential Ability 2: Pinch Healing
Reduces Special charge time by 1 turn
Boosts base HP by 30
Boosts base RCV by 40
Boosts base HP by 40
Boosts base HP by 50
Boosts base HP by 60
Boosts base ATK by 40
Boosts base HP by 70
Boosts base HP by 80
Add Crewmate Ability 2: Boosts Driven characters' base HP by 1.1x
Boosts base RCV by 40
Boosts base HP by 100
Boosts base ATK by 40
Boosts base ATK by 50
Potential Ability 3: Final Tap Sugo Special
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base RCV by 20
Boosts base ATK by 100
Boosts base HP by 100
Boosts base HP by 100
Boosts base ATK by 100
Boosts base RCV by 30
Reduces Special charge time by 1 turn
Boosts base HP by 200
Potential Abilities
Reduces character's Slot Bind duration by 10 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 3 turns
- Level 3
Reduces character's Slot Bind duration by 5 turns
- Level 4
Reduces character's Slot Bind duration by 7 turns
- Level 5
Reduces character's Slot Bind duration by 10 turns
Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike
Changes character's slot to character's own type and further boosts the chain multiplier of the final tap by 2.25x
On the turn Special is launched during final Battle
Show all 5 levels
- Level 1
Changes character's slot to character's own type and further boosts the chain multiplier of the final tap by 1.25x
ConditionOn the turn Special is launched during final Battle
- Level 2
Changes character's slot to character's own type and further boosts the chain multiplier of the final tap by 1.5x
ConditionOn the turn Special is launched during final Battle
- Level 3
Changes character's slot to character's own type and further boosts the chain multiplier of the final tap by 1.75x
ConditionOn the turn Special is launched during final Battle
- Level 4
Changes character's slot to character's own type and further boosts the chain multiplier of the final tap by 2x
ConditionOn the turn Special is launched during final Battle
- Level 5
Changes character's slot to character's own type and further boosts the chain multiplier of the final tap by 2.25x
ConditionOn the turn Special is launched during final Battle
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,239 | 1,882 | 370 |
| Lv 110 | 4,435 | 1,969 | 387 |
| Lv 120 | 4,828 | 2,144 | 422 |
| Lv 130 | 5,220 | 2,318 | 456 |
| Lv 150 | 6,006 | 2,667 | 525 |
Evolution
Pirate Rumble
- Style
Obstructer- DEF
- 237
- SPD
- 169
- Cost
- 55
Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)
Targets closest enemies
Targets enemies within large range for 100% chance of Halve ATK and SPD (20 s), Special CT Speed Down Lv.2 (20 s), ATK x 4 damage
Charge time: 34 s
Show all 10 levels
- Level 1
Targets enemies within large range for 50% chance of Halve ATK and SPD (11 s), Special CT Speed Down Lv.1 (11 s), ATK x 3 damage
Charge time: 34 s
- Level 2
Targets enemies within large range for 55% chance of Halve ATK and SPD (12 s), Special CT Speed Down Lv.1 (12 s), ATK x 3.1 damage
Charge time: 34 s
- Level 3
Targets enemies within large range for 60% chance of Halve ATK and SPD (13 s), Special CT Speed Down Lv.1 (13 s), ATK x 3.2 damage
Charge time: 34 s
- Level 4
Targets enemies within large range for 65% chance of Halve ATK and SPD (14 s), Special CT Speed Down Lv.1 (14 s), ATK x 3.3 damage
Charge time: 34 s
- Level 5
Targets enemies within large range for 70% chance of Halve ATK and SPD (15 s), Special CT Speed Down Lv.1 (15 s), ATK x 3.4 damage
Charge time: 34 s
- Level 6
Targets enemies within large range for 75% chance of Halve ATK and SPD (16 s), Special CT Speed Down Lv.1 (16 s), ATK x 3.5 damage
Charge time: 34 s
- Level 7
Targets enemies within large range for 80% chance of Halve ATK and SPD (17 s), Special CT Speed Down Lv.1 (17 s), ATK x 3.6 damage
Charge time: 34 s
- Level 8
Targets enemies within large range for 85% chance of Halve ATK and SPD (18 s), Special CT Speed Down Lv.1 (18 s), ATK x 3.7 damage
Charge time: 34 s
- Level 9
Targets enemies within large range for 90% chance of Halve ATK and SPD (19 s), Special CT Speed Down Lv.1 (19 s), ATK x 3.8 damage
Charge time: 34 s
- Level 10
Targets enemies within large range for 100% chance of Halve ATK and SPD (20 s), Special CT Speed Down Lv.2 (20 s), ATK x 4 damage
Charge time: 34 s
Driven class teammates HP Up Lv.6, ATK Up Lv.6; when dealing damage, up to 4 times self ATK Up Lv.2, Special CT Speed Up Lv.2
Show all 5 levels
- Level 1
Driven class teammates HP Up Lv.2, ATK Up Lv.2; when dealing damage, up to 4 times self ATK Up Lv.1, Special CT Speed Up Lv.1
- Level 2
Driven class teammates HP Up Lv.3, ATK Up Lv.3; when dealing damage, up to 4 times self ATK Up Lv.1, Special CT Speed Up Lv.1
- Level 3
Driven class teammates HP Up Lv.4, ATK Up Lv.4; when dealing damage, up to 4 times self ATK Up Lv.1, Special CT Speed Up Lv.1
- Level 4
Driven class teammates HP Up Lv.5, ATK Up Lv.5; when dealing damage, up to 4 times self ATK Up Lv.1, Special CT Speed Up Lv.1
- Level 5
Driven class teammates HP Up Lv.6, ATK Up Lv.6; when dealing damage, up to 4 times self ATK Up Lv.2, Special CT Speed Up Lv.2
Completely evades Special Bind, reduce damage taken from PSY by 30%
Grand Party
PSY/INT-type teammates Critical %, SPD Up Lv.3, Special CT Speed Up Lv.2; Driven class teammates ATK, HP Up Lv.6, DEF Up Lv.3
Show all 5 levels
- Level 1
PSY/INT-type teammates Critical %, SPD Up Lv.1, Special CT Speed Up Lv.1; Driven class teammates ATK, HP Up Lv.2, DEF Up Lv.1
- Level 2
PSY/INT-type teammates Critical %, SPD Up Lv.2, Special CT Speed Up Lv.1; Driven class teammates ATK, HP Up Lv.3, DEF Up Lv.2
- Level 3
PSY/INT-type teammates Critical %, SPD Up Lv.2, Special CT Speed Up Lv.2; Driven class teammates ATK, HP Up Lv.4, DEF Up Lv.2
- Level 4
PSY/INT-type teammates Critical %, SPD Up Lv.3, Special CT Speed Up Lv.2; Driven class teammates ATK, HP Up Lv.5, DEF Up Lv.3
- Level 5
PSY/INT-type teammates Critical %, SPD Up Lv.3, Special CT Speed Up Lv.2; Driven class teammates ATK, HP Up Lv.6, DEF Up Lv.3
Targets 2 enemies for 4000 damage, up to 3 times
When enemy uses Rumble Special 10 times
Can be used 2 times
Show all 5 levels
- Level 1
Targets 2 enemies for 1000 damage, up to 3 times
- Level 2
Targets 2 enemies for 1750 damage, up to 3 times
- Level 3
Targets 2 enemies for 2500 damage, up to 3 times
- Level 4
Targets 2 enemies for 3250 damage, up to 3 times
- Level 5
Targets 2 enemies for 4000 damage, up to 3 times







