Uta

Determined to Fight the Backlight

A diva beloved by the world. Her cold, sharp voice echoes with a fiery accompaniment that stirs up anger. The music score that Uta tosses binds the Straw Hat Pirates and exposes them to the audience.

Special

Song Against the Backlight

Changes character's slot (including BLOCK slot) to TND, prevents character's slot from being changed until character lands a PERFECT strike, and if character is a crewmate, can choose to swap character out for the Captain for 5 turns. Applies Turn Progress Activated Effect on crew and has the following effects: When Special is launched and turn begins, reduces crew's Special Bind duration by 6 turns; during the 1st turn after launching Special, boosts PSY, Free Spirit, and Shooter characters' ATK by 2.5x for 1 turn; at the start of the 2nd turn, boosts PSY, Free Spirit, and Shooter characters' ATK by 2.75x for 3 turns and doubles damage dealt to delayed enemies for 3 turns; at the start of the 3rd turn, further increases crew's ATK boost and damage dealt to enemies with a specific status effect boost by +0.25; if the effect of the Special is removed by the enemy before the full duration, boosts PSY, Free Spirit, and Shooter characters' ATK by 2.75x for 1 turn; if crew has Turn Progress Activated Effect when Special is launched, sets the chain multiplier's minimum value at 2.75 and maximum value at 35.0 for 3 turns

BaseLimit Break
Level 120 turns18 turns
Level 219 turns17 turns
Level 318 turns16 turns
Level 417 turns15 turns
Level 516 turns14 turns
Max15 turns13 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 40 (LB+)

Captain Ability

Fury Towards the Pirates

Boosts PSY, Free Spirit, and Shooter characters' HP by 1.3x, ATK by 5.25x, boosts their ATK by approximately 5.5x when they have PSYTND slots, makes their TND slots have matching slot effects, boosts crew's chance of landing on TND slots, reduces crew's Despair duration by 10 turns (does not reduce effects in place when swapping to Captain), and allows healing up to 2x crew's max HP ignoring max HP limit (effect cannot stack; if HP is above max limit, it is treated as being full HP)

Crewmate Ability

UNIQ

Makes PSY, Free Spirit, and Shooter characters' TND slots have matching slot effects

Unlocks at Limit Break 10

+STATS

Boosts PSY, Free Spirit, and Shooter characters' base ATK by 100

Unlocks at Limit Break 25

Support Ability

Supported Characters

Monkey D. Luffy, Shanks, Ben Beckman, Lucky Roux, Yasopp, Gordon, Bonk Punch, Hongo, Howling Gabu, Building Snake, Monster

Level 5 (Max)

Once per quest, if inflicted with Special Bind status from the enemy, reduces supported character's Special Bind duration by 5 turns at start of crew's next turn

Show all 5 levels
  1. Level 1

    Once per quest, if inflicted with Special Bind status from the enemy, reduces supported character's Special Bind duration by 1 turn at start of crew's next turn

  2. Level 2

    Once per quest, if inflicted with Special Bind status from the enemy, reduces supported character's Special Bind duration by 2 turns at start of crew's next turn

  3. Level 3

    Once per quest, if inflicted with Special Bind status from the enemy, reduces supported character's Special Bind duration by 3 turns at start of crew's next turn

  4. Level 4

    Once per quest, if inflicted with Special Bind status from the enemy, reduces supported character's Special Bind duration by 4 turns at start of crew's next turn

  5. Level 5

    Once per quest, if inflicted with Special Bind status from the enemy, reduces supported character's Special Bind duration by 5 turns at start of crew's next turn

Super Special

Super Type
Condition

When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Shanks, Ben Beckman, Lucky Roux, Yasopp, Howling Gabu, Building Snake, Bonk Punch, Monster, Hongo, Gordon

Can choose to completely remove crew's Swap Captains effect, reduces character's Special Bind duration by 6 turns, delays all enemies by 1 turn ignoring immunity to delay or status effects, heals crew by 15,000 HP, and changes PSY characters to Super PSY

Stats

HPATKRCV
Lv 11,946849158
Lv 993,8921,698316
Lv 1505,8382,547474
Limit Break4,392+5001,898+200416+100
Limit Break+4,892+1,0002,098+400466+150

Limit Break

01

Boosts base RCV by 10

02

Boosts base RCV by 10

03

Boosts base RCV by 10

04

Potential Ability 1: Slot Bind Resistance

05

Boosts base HP by 20

Show all 40
06

Boosts base HP by 20

07

Boosts base ATK by 10

08

Boosts base HP by 30

09

Boosts base HP by 30

10

Add Crewmate Ability 1: Makes PSY, Free Spirit, and Shooter characters' TND slots have matching slot effects

11

Boosts base ATK by 10

12

Boosts base ATK by 20

13

Boosts base RCV by 20

14

Boosts base HP by 40

15

Potential Ability 2: Barrier Pierce

16

Reduces Special charge time by 1 turn

17

Boosts base ATK by 20

18

Boosts base ATK by 30

19

Boosts base RCV by 20

20

Boosts base HP by 50

21

Boosts base HP by 60

22

Boosts base HP by 70

23

Boosts base ATK by 30

24

Boosts base RCV by 30

25

Add Crewmate Ability 2: Boosts PSY, Free Spirit, and Shooter characters' base ATK by 100

26

Boosts base ATK by 40

27

Boosts base HP by 80

28

Boosts base HP by 100

29

Boosts base ATK by 40

30

Potential Ability 3: Super Tandem

31

Expand Limit Break (LB+)

32

Boosts base HP by 50

33

Boosts base ATK by 50

34

Boosts base HP by 100

35

Boosts base ATK by 50

36

Boosts base HP by 150

37

Boosts base HP by 200

38

Boosts base RCV by 50

39

Boosts base ATK by 100

40

Reduces Special charge time by 1 turn

Potential Abilities

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 1 turn

  2. Level 2

    Reduces character's Slot Bind duration by 2 turns

  3. Level 3

    Reduces character's Slot Bind duration by 3 turns

  4. Level 4

    Reduces character's Slot Bind duration by 4 turns

  5. Level 5

    Reduces character's Slot Bind duration by 5 turns

Barrier Pierce
Level 5 (Max)

Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

Show all 5 levels
  1. Level 1

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  2. Level 2

    Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack

  3. Level 3

    Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack

  4. Level 4

    Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack

  5. Level 5

    Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

Level Limit Break

HPATKRCV
Lv 1054,1201,797334
Lv 1104,3111,881350
Lv 1204,6932,047381
Lv 1305,0742,214412
Lv 1505,8382,547474

Evolution

Uta
Sea StallionRainbow Plated LobsterYellow Plated LobsterYellow Striped DragonRainbow Striped Dragon
75,000 Beli
Uta

Pirate Rumble

Style
Supporter
DEF
161
SPD
167
Cost
55
Action

Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack

Targets closest enemies

Song Against the Backlight
Level 10 (Max)

Targets teammates within large range for ATK Up Lv.7 (20 s), SPD Up Lv.7 (20 s); targets Shooter class teammates for Special CT 20% reduction; when under Halve Stats status, targets Shooter class teammates for ATK Up Lv.10 (20 s), 100% chance of Haste

Charge time: 20 s

Show all 10 levels
  1. Level 1

    Targets teammates within large range for ATK Up Lv.2 (11 s), SPD Up Lv.2 (11 s); targets Shooter class teammates for Special CT 15% reduction; when under Halve Stats status, targets Shooter class teammates for ATK Up Lv.1 (11 s), 55% chance of Haste

    Charge time: 20 s

  2. Level 2

    Targets teammates within large range for ATK Up Lv.2 (12 s), SPD Up Lv.2 (12 s); targets Shooter class teammates for Special CT 15% reduction; when under Halve Stats status, targets Shooter class teammates for ATK Up Lv.2 (12 s), 60% chance of Haste

    Charge time: 20 s

  3. Level 3

    Targets teammates within large range for ATK Up Lv.3 (13 s), SPD Up Lv.3 (13 s); targets Shooter class teammates for Special CT 16% reduction; when under Halve Stats status, targets Shooter class teammates for ATK Up Lv.3 (13 s), 65% chance of Haste

    Charge time: 20 s

  4. Level 4

    Targets teammates within large range for ATK Up Lv.3 (14 s), SPD Up Lv.3 (14 s); targets Shooter class teammates for Special CT 16% reduction; when under Halve Stats status, targets Shooter class teammates for ATK Up Lv.4 (14 s), 70% chance of Haste

    Charge time: 20 s

  5. Level 5

    Targets teammates within large range for ATK Up Lv.4 (15 s), SPD Up Lv.4 (15 s); targets Shooter class teammates for Special CT 17% reduction; when under Halve Stats status, targets Shooter class teammates for ATK Up Lv.5 (15 s), 75% chance of Haste

    Charge time: 20 s

  6. Level 6

    Targets teammates within large range for ATK Up Lv.4 (16 s), SPD Up Lv.4 (16 s); targets Shooter class teammates for Special CT 17% reduction; when under Halve Stats status, targets Shooter class teammates for ATK Up Lv.6 (16 s), 80% chance of Haste

    Charge time: 20 s

  7. Level 7

    Targets teammates within large range for ATK Up Lv.5 (17 s), SPD Up Lv.5 (17 s); targets Shooter class teammates for Special CT 18% reduction; when under Halve Stats status, targets Shooter class teammates for ATK Up Lv.7 (17 s), 85% chance of Haste

    Charge time: 20 s

  8. Level 8

    Targets teammates within large range for ATK Up Lv.5 (18 s), SPD Up Lv.5 (18 s); targets Shooter class teammates for Special CT 18% reduction; when under Halve Stats status, targets Shooter class teammates for ATK Up Lv.8 (18 s), 90% chance of Haste

    Charge time: 20 s

  9. Level 9

    Targets teammates within large range for ATK Up Lv.6 (19 s), SPD Up Lv.6 (19 s); targets Shooter class teammates for Special CT 19% reduction; when under Halve Stats status, targets Shooter class teammates for ATK Up Lv.9 (19 s), 95% chance of Haste

    Charge time: 20 s

  10. Level 10

    Targets teammates within large range for ATK Up Lv.7 (20 s), SPD Up Lv.7 (20 s); targets Shooter class teammates for Special CT 20% reduction; when under Halve Stats status, targets Shooter class teammates for ATK Up Lv.10 (20 s), 100% chance of Haste

    Charge time: 20 s

Ability
Level 5 (Max)

Shooter class teammates ATK Up Lv.6, HP Up Lv.6; first 40 s of battle, team Special CT Speed Up Lv.3

Show all 5 levels
  1. Level 1

    Shooter class teammates ATK Up Lv.2, HP Up Lv.2; first 40 s of battle, team Special CT Speed Up Lv.1

  2. Level 2

    Shooter class teammates ATK Up Lv.3, HP Up Lv.3; first 40 s of battle, team Special CT Speed Up Lv.1

  3. Level 3

    Shooter class teammates ATK Up Lv.4, HP Up Lv.4; first 40 s of battle, team Special CT Speed Up Lv.2

  4. Level 4

    Shooter class teammates ATK Up Lv.5, HP Up Lv.5; first 40 s of battle, team Special CT Speed Up Lv.2

  5. Level 5

    Shooter class teammates ATK Up Lv.6, HP Up Lv.6; first 40 s of battle, team Special CT Speed Up Lv.3

Resilience

Completely evades Special Bind, reduce damage taken from INT by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Shooter class teammates ATK, HP Up Lv.4, Special CT Speed Up Lv.2; PSY/INT-type teammates ATK, SPD, Guard % Up Lv.4

Show all 5 levels
  1. Level 1

    Shooter class teammates ATK, HP Up Lv.1, Special CT Speed Up Lv.1; PSY/INT-type teammates ATK, SPD, Guard % Up Lv.1

  2. Level 2

    Shooter class teammates ATK, HP Up Lv.2, Special CT Speed Up Lv.1; PSY/INT-type teammates ATK, SPD, Guard % Up Lv.2

  3. Level 3

    Shooter class teammates ATK, HP Up Lv.3, Special CT Speed Up Lv.1; PSY/INT-type teammates ATK, SPD, Guard % Up Lv.3

  4. Level 4

    Shooter class teammates ATK, HP Up Lv.3, Special CT Speed Up Lv.2; PSY/INT-type teammates ATK, SPD, Guard % Up Lv.3

  5. Level 5

    Shooter class teammates ATK, HP Up Lv.4, Special CT Speed Up Lv.2; PSY/INT-type teammates ATK, SPD, Guard % Up Lv.4

Song Against the Backlight
Level 5 (Max)

Targets Shooter class teammates for Shield Lv.5 (30 s); targets all enemies for 100% chance of Halve Stats (30 s); first 50 s of battle, targets team for ATK, SPD, DEF Up Lv.5 (30 s); after 50 s of battle, targets team for HP 50% healing, Special CT 40% reduction

Condition

After 40s of battle

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets Shooter class teammates for Shield Lv.1 (22 s); targets all enemies for 60% chance of Halve Stats (22 s); first 50 s of battle, targets team for ATK, SPD, DEF Up Lv.1 (22 s); after 50 s of battle, targets team for HP 50% healing, Special CT 20% reduction

  2. Level 2

    Targets Shooter class teammates for Shield Lv.2 (24 s); targets all enemies for 70% chance of Halve Stats (24 s); first 50 s of battle, targets team for ATK, SPD, DEF Up Lv.2 (24 s); after 50 s of battle, targets team for HP 50% healing, Special CT 25% reduction

  3. Level 3

    Targets Shooter class teammates for Shield Lv.3 (26 s); targets all enemies for 80% chance of Halve Stats (26 s); first 50 s of battle, targets team for ATK, SPD, DEF Up Lv.3 (26 s); after 50 s of battle, targets team for HP 50% healing, Special CT 30% reduction

  4. Level 4

    Targets Shooter class teammates for Shield Lv.4 (28 s); targets all enemies for 90% chance of Halve Stats (28 s); first 50 s of battle, targets team for ATK, SPD, DEF Up Lv.4 (28 s); after 50 s of battle, targets team for HP 50% healing, Special CT 35% reduction

  5. Level 5

    Targets Shooter class teammates for Shield Lv.5 (30 s); targets all enemies for 100% chance of Halve Stats (30 s); first 50 s of battle, targets team for ATK, SPD, DEF Up Lv.5 (30 s); after 50 s of battle, targets team for HP 50% healing, Special CT 40% reduction

Super Tandem

Super Tandem
Level 5 (Max)

Applies ATK Boost (Tandem) of 2x to PSY, Free Spirit, and Shooter characters for 1 turn and makes crew's type slots have matching slot effects for 1 turn

Condition

When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Shanks, Ben Beckman, Lucky Roux, Yasopp, Howling Gabu, Building Snake, Bonk Punch, Monster, Hongo, Gordon

Show all 5 levels
  1. Level 1

    Applies ATK Boost (Tandem) of 1.2x to PSY, Free Spirit, and Shooter characters for 1 turn and makes crew's type slots have matching slot effects for 1 turn

    Condition

    When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Shanks, Ben Beckman, Lucky Roux, Yasopp, Howling Gabu, Building Snake, Bonk Punch, Monster, Hongo, Gordon

  2. Level 2

    Applies ATK Boost (Tandem) of 1.4x to PSY, Free Spirit, and Shooter characters for 1 turn and makes crew's type slots have matching slot effects for 1 turn

    Condition

    When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Shanks, Ben Beckman, Lucky Roux, Yasopp, Howling Gabu, Building Snake, Bonk Punch, Monster, Hongo, Gordon

  3. Level 3

    Applies ATK Boost (Tandem) of 1.6x to PSY, Free Spirit, and Shooter characters for 1 turn and makes crew's type slots have matching slot effects for 1 turn

    Condition

    When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Shanks, Ben Beckman, Lucky Roux, Yasopp, Howling Gabu, Building Snake, Bonk Punch, Monster, Hongo, Gordon

  4. Level 4

    Applies ATK Boost (Tandem) of 1.8x to PSY, Free Spirit, and Shooter characters for 1 turn and makes crew's type slots have matching slot effects for 1 turn

    Condition

    When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Shanks, Ben Beckman, Lucky Roux, Yasopp, Howling Gabu, Building Snake, Bonk Punch, Monster, Hongo, Gordon

  5. Level 5

    Applies ATK Boost (Tandem) of 2x to PSY, Free Spirit, and Shooter characters for 1 turn and makes crew's type slots have matching slot effects for 1 turn

    Condition

    When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Shanks, Ben Beckman, Lucky Roux, Yasopp, Howling Gabu, Building Snake, Bonk Punch, Monster, Hongo, Gordon

How to get

Sugo-Fest

Featured · Oct 2, 2023 – Nov 11, 2023

Sugo-Fest

Featured · Sep 30, 2023 – Nov 11, 2023

Family

Uta
UtaUtaUtaUtaUtaUtaUtaUta
Linked families
Makino & Luffy & Uta