
Uta
Determined to Fight the Backlight
A diva beloved by the world. Her cold, sharp voice echoes with a fiery accompaniment that stirs up anger. The music score that Uta tosses binds the Straw Hat Pirates and exposes them to the audience.
Special
Changes character's slot (including BLOCK slot) to TND, prevents character's slot from being changed until character lands a PERFECT strike, and if character is a crewmate, can choose to swap character out for the Captain for 5 turns. Applies Turn Progress Activated Effect on crew and has the following effects: When Special is launched and turn begins, reduces crew's Special Bind duration by 6 turns; during the 1st turn after launching Special, boosts PSY, Free Spirit, and Shooter characters' ATK by 2.5x for 1 turn; at the start of the 2nd turn, boosts PSY, Free Spirit, and Shooter characters' ATK by 2.75x for 3 turns and doubles damage dealt to delayed enemies for 3 turns; at the start of the 3rd turn, further increases crew's ATK boost and damage dealt to enemies with a specific status effect boost by +0.25; if the effect of the Special is removed by the enemy before the full duration, boosts PSY, Free Spirit, and Shooter characters' ATK by 2.75x for 1 turn; if crew has Turn Progress Activated Effect when Special is launched, sets the chain multiplier's minimum value at 2.75 and maximum value at 35.0 for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Boosts PSY, Free Spirit, and Shooter characters' HP by 1.3x, ATK by 5.25x, boosts their ATK by approximately 5.5x when they have PSYTND slots, makes their TND slots have matching slot effects, boosts crew's chance of landing on TND slots, reduces crew's Despair duration by 10 turns (does not reduce effects in place when swapping to Captain), and allows healing up to 2x crew's max HP ignoring max HP limit (effect cannot stack; if HP is above max limit, it is treated as being full HP)
Crewmate Ability
Makes PSY, Free Spirit, and Shooter characters' TND slots have matching slot effects
Unlocks at Limit Break 10
Boosts PSY, Free Spirit, and Shooter characters' base ATK by 100
Unlocks at Limit Break 25
Support Ability
Monkey D. Luffy, Shanks, Ben Beckman, Lucky Roux, Yasopp, Gordon, Bonk Punch, Hongo, Howling Gabu, Building Snake, Monster
Once per quest, if inflicted with Special Bind status from the enemy, reduces supported character's Special Bind duration by 5 turns at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if inflicted with Special Bind status from the enemy, reduces supported character's Special Bind duration by 1 turn at start of crew's next turn
- Level 2
Once per quest, if inflicted with Special Bind status from the enemy, reduces supported character's Special Bind duration by 2 turns at start of crew's next turn
- Level 3
Once per quest, if inflicted with Special Bind status from the enemy, reduces supported character's Special Bind duration by 3 turns at start of crew's next turn
- Level 4
Once per quest, if inflicted with Special Bind status from the enemy, reduces supported character's Special Bind duration by 4 turns at start of crew's next turn
- Level 5
Once per quest, if inflicted with Special Bind status from the enemy, reduces supported character's Special Bind duration by 5 turns at start of crew's next turn
Super Special

When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Shanks, Ben Beckman, Lucky Roux, Yasopp, Howling Gabu, Building Snake, Bonk Punch, Monster, Hongo, Gordon
Can choose to completely remove crew's Swap Captains effect, reduces character's Special Bind duration by 6 turns, delays all enemies by 1 turn ignoring immunity to delay or status effects, heals crew by 15,000 HP, and changes PSY characters to Super PSY
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,946 | 849 | 158 |
| Lv 99 | 3,892 | 1,698 | 316 |
| Lv 150 | 5,838 | 2,547 | 474 |
| Limit Break | 4,392+500 | 1,898+200 | 416+100 |
| Limit Break+ | 4,892+1,000 | 2,098+400 | 466+150 |
Limit Break
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base RCV by 10
Potential Ability 1: Slot Bind Resistance
Boosts base HP by 20
Show all 40
Boosts base HP by 20
Boosts base ATK by 10
Boosts base HP by 30
Boosts base HP by 30
Add Crewmate Ability 1: Makes PSY, Free Spirit, and Shooter characters' TND slots have matching slot effects
Boosts base ATK by 10
Boosts base ATK by 20
Boosts base RCV by 20
Boosts base HP by 40
Potential Ability 2: Barrier Pierce
Reduces Special charge time by 1 turn
Boosts base ATK by 20
Boosts base ATK by 30
Boosts base RCV by 20
Boosts base HP by 50
Boosts base HP by 60
Boosts base HP by 70
Boosts base ATK by 30
Boosts base RCV by 30
Add Crewmate Ability 2: Boosts PSY, Free Spirit, and Shooter characters' base ATK by 100
Boosts base ATK by 40
Boosts base HP by 80
Boosts base HP by 100
Boosts base ATK by 40
Potential Ability 3: Super Tandem
Expand Limit Break (LB+)
Boosts base HP by 50
Boosts base ATK by 50
Boosts base HP by 100
Boosts base ATK by 50
Boosts base HP by 150
Boosts base HP by 200
Boosts base RCV by 50
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Potential Abilities
Reduces character's Slot Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 4 turns
- Level 5
Reduces character's Slot Bind duration by 5 turns
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,120 | 1,797 | 334 |
| Lv 110 | 4,311 | 1,881 | 350 |
| Lv 120 | 4,693 | 2,047 | 381 |
| Lv 130 | 5,074 | 2,214 | 412 |
| Lv 150 | 5,838 | 2,547 | 474 |
Evolution
Pirate Rumble
- Style
Supporter- DEF
- 161
- SPD
- 167
- Cost
- 55
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack
Targets closest enemies
Targets teammates within large range for ATK Up Lv.7 (20 s), SPD Up Lv.7 (20 s); targets Shooter class teammates for Special CT 20% reduction; when under Halve Stats status, targets Shooter class teammates for ATK Up Lv.10 (20 s), 100% chance of Haste
Charge time: 20 s
Show all 10 levels
- Level 1
Targets teammates within large range for ATK Up Lv.2 (11 s), SPD Up Lv.2 (11 s); targets Shooter class teammates for Special CT 15% reduction; when under Halve Stats status, targets Shooter class teammates for ATK Up Lv.1 (11 s), 55% chance of Haste
Charge time: 20 s
- Level 2
Targets teammates within large range for ATK Up Lv.2 (12 s), SPD Up Lv.2 (12 s); targets Shooter class teammates for Special CT 15% reduction; when under Halve Stats status, targets Shooter class teammates for ATK Up Lv.2 (12 s), 60% chance of Haste
Charge time: 20 s
- Level 3
Targets teammates within large range for ATK Up Lv.3 (13 s), SPD Up Lv.3 (13 s); targets Shooter class teammates for Special CT 16% reduction; when under Halve Stats status, targets Shooter class teammates for ATK Up Lv.3 (13 s), 65% chance of Haste
Charge time: 20 s
- Level 4
Targets teammates within large range for ATK Up Lv.3 (14 s), SPD Up Lv.3 (14 s); targets Shooter class teammates for Special CT 16% reduction; when under Halve Stats status, targets Shooter class teammates for ATK Up Lv.4 (14 s), 70% chance of Haste
Charge time: 20 s
- Level 5
Targets teammates within large range for ATK Up Lv.4 (15 s), SPD Up Lv.4 (15 s); targets Shooter class teammates for Special CT 17% reduction; when under Halve Stats status, targets Shooter class teammates for ATK Up Lv.5 (15 s), 75% chance of Haste
Charge time: 20 s
- Level 6
Targets teammates within large range for ATK Up Lv.4 (16 s), SPD Up Lv.4 (16 s); targets Shooter class teammates for Special CT 17% reduction; when under Halve Stats status, targets Shooter class teammates for ATK Up Lv.6 (16 s), 80% chance of Haste
Charge time: 20 s
- Level 7
Targets teammates within large range for ATK Up Lv.5 (17 s), SPD Up Lv.5 (17 s); targets Shooter class teammates for Special CT 18% reduction; when under Halve Stats status, targets Shooter class teammates for ATK Up Lv.7 (17 s), 85% chance of Haste
Charge time: 20 s
- Level 8
Targets teammates within large range for ATK Up Lv.5 (18 s), SPD Up Lv.5 (18 s); targets Shooter class teammates for Special CT 18% reduction; when under Halve Stats status, targets Shooter class teammates for ATK Up Lv.8 (18 s), 90% chance of Haste
Charge time: 20 s
- Level 9
Targets teammates within large range for ATK Up Lv.6 (19 s), SPD Up Lv.6 (19 s); targets Shooter class teammates for Special CT 19% reduction; when under Halve Stats status, targets Shooter class teammates for ATK Up Lv.9 (19 s), 95% chance of Haste
Charge time: 20 s
- Level 10
Targets teammates within large range for ATK Up Lv.7 (20 s), SPD Up Lv.7 (20 s); targets Shooter class teammates for Special CT 20% reduction; when under Halve Stats status, targets Shooter class teammates for ATK Up Lv.10 (20 s), 100% chance of Haste
Charge time: 20 s
Shooter class teammates ATK Up Lv.6, HP Up Lv.6; first 40 s of battle, team Special CT Speed Up Lv.3
Show all 5 levels
- Level 1
Shooter class teammates ATK Up Lv.2, HP Up Lv.2; first 40 s of battle, team Special CT Speed Up Lv.1
- Level 2
Shooter class teammates ATK Up Lv.3, HP Up Lv.3; first 40 s of battle, team Special CT Speed Up Lv.1
- Level 3
Shooter class teammates ATK Up Lv.4, HP Up Lv.4; first 40 s of battle, team Special CT Speed Up Lv.2
- Level 4
Shooter class teammates ATK Up Lv.5, HP Up Lv.5; first 40 s of battle, team Special CT Speed Up Lv.2
- Level 5
Shooter class teammates ATK Up Lv.6, HP Up Lv.6; first 40 s of battle, team Special CT Speed Up Lv.3
Completely evades Special Bind, reduce damage taken from INT by 30%
Grand Party
Shooter class teammates ATK, HP Up Lv.4, Special CT Speed Up Lv.2; PSY/INT-type teammates ATK, SPD, Guard % Up Lv.4
Show all 5 levels
- Level 1
Shooter class teammates ATK, HP Up Lv.1, Special CT Speed Up Lv.1; PSY/INT-type teammates ATK, SPD, Guard % Up Lv.1
- Level 2
Shooter class teammates ATK, HP Up Lv.2, Special CT Speed Up Lv.1; PSY/INT-type teammates ATK, SPD, Guard % Up Lv.2
- Level 3
Shooter class teammates ATK, HP Up Lv.3, Special CT Speed Up Lv.1; PSY/INT-type teammates ATK, SPD, Guard % Up Lv.3
- Level 4
Shooter class teammates ATK, HP Up Lv.3, Special CT Speed Up Lv.2; PSY/INT-type teammates ATK, SPD, Guard % Up Lv.3
- Level 5
Shooter class teammates ATK, HP Up Lv.4, Special CT Speed Up Lv.2; PSY/INT-type teammates ATK, SPD, Guard % Up Lv.4
Targets Shooter class teammates for Shield Lv.5 (30 s); targets all enemies for 100% chance of Halve Stats (30 s); first 50 s of battle, targets team for ATK, SPD, DEF Up Lv.5 (30 s); after 50 s of battle, targets team for HP 50% healing, Special CT 40% reduction
After 40s of battle
Can be used 2 times
Show all 5 levels
- Level 1
Targets Shooter class teammates for Shield Lv.1 (22 s); targets all enemies for 60% chance of Halve Stats (22 s); first 50 s of battle, targets team for ATK, SPD, DEF Up Lv.1 (22 s); after 50 s of battle, targets team for HP 50% healing, Special CT 20% reduction
- Level 2
Targets Shooter class teammates for Shield Lv.2 (24 s); targets all enemies for 70% chance of Halve Stats (24 s); first 50 s of battle, targets team for ATK, SPD, DEF Up Lv.2 (24 s); after 50 s of battle, targets team for HP 50% healing, Special CT 25% reduction
- Level 3
Targets Shooter class teammates for Shield Lv.3 (26 s); targets all enemies for 80% chance of Halve Stats (26 s); first 50 s of battle, targets team for ATK, SPD, DEF Up Lv.3 (26 s); after 50 s of battle, targets team for HP 50% healing, Special CT 30% reduction
- Level 4
Targets Shooter class teammates for Shield Lv.4 (28 s); targets all enemies for 90% chance of Halve Stats (28 s); first 50 s of battle, targets team for ATK, SPD, DEF Up Lv.4 (28 s); after 50 s of battle, targets team for HP 50% healing, Special CT 35% reduction
- Level 5
Targets Shooter class teammates for Shield Lv.5 (30 s); targets all enemies for 100% chance of Halve Stats (30 s); first 50 s of battle, targets team for ATK, SPD, DEF Up Lv.5 (30 s); after 50 s of battle, targets team for HP 50% healing, Special CT 40% reduction
Super Tandem
Applies ATK Boost (Tandem) of 2x to PSY, Free Spirit, and Shooter characters for 1 turn and makes crew's type slots have matching slot effects for 1 turn
When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Shanks, Ben Beckman, Lucky Roux, Yasopp, Howling Gabu, Building Snake, Bonk Punch, Monster, Hongo, Gordon
Show all 5 levels
- Level 1
Applies ATK Boost (Tandem) of 1.2x to PSY, Free Spirit, and Shooter characters for 1 turn and makes crew's type slots have matching slot effects for 1 turn
ConditionWhen any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Shanks, Ben Beckman, Lucky Roux, Yasopp, Howling Gabu, Building Snake, Bonk Punch, Monster, Hongo, Gordon
- Level 2
Applies ATK Boost (Tandem) of 1.4x to PSY, Free Spirit, and Shooter characters for 1 turn and makes crew's type slots have matching slot effects for 1 turn
ConditionWhen any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Shanks, Ben Beckman, Lucky Roux, Yasopp, Howling Gabu, Building Snake, Bonk Punch, Monster, Hongo, Gordon
- Level 3
Applies ATK Boost (Tandem) of 1.6x to PSY, Free Spirit, and Shooter characters for 1 turn and makes crew's type slots have matching slot effects for 1 turn
ConditionWhen any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Shanks, Ben Beckman, Lucky Roux, Yasopp, Howling Gabu, Building Snake, Bonk Punch, Monster, Hongo, Gordon
- Level 4
Applies ATK Boost (Tandem) of 1.8x to PSY, Free Spirit, and Shooter characters for 1 turn and makes crew's type slots have matching slot effects for 1 turn
ConditionWhen any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Shanks, Ben Beckman, Lucky Roux, Yasopp, Howling Gabu, Building Snake, Bonk Punch, Monster, Hongo, Gordon
- Level 5
Applies ATK Boost (Tandem) of 2x to PSY, Free Spirit, and Shooter characters for 1 turn and makes crew's type slots have matching slot effects for 1 turn
ConditionWhen any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Shanks, Ben Beckman, Lucky Roux, Yasopp, Howling Gabu, Building Snake, Bonk Punch, Monster, Hongo, Gordon
How to get
Featured · Oct 2, 2023 – Nov 11, 2023
Featured · Sep 30, 2023 – Nov 11, 2023







