
Uta
The Song of Peace
World-renowned diva. She performs live on the FES stage at Elegia. Wishing for peace and happiness across the world, she sings at her peak for the performance.
Special
Applies Turn Progress Activated Effect on crew and has the following effects: When Special is launched, boosts Cerebral and Striker characters' ATK by 2.5x and doubles their slot effects for 1 turn; at the start of the 2nd turn after launching Special, boosts Cerebral and Striker characters' ATK by 2.75x and boosts their slot effects by 2.25x for 1 turn; at the start of the 3rd turn after launching Special, boosts Cerebral and Striker characters' ATK by 3x and boosts their slot effects by 2.5x for 1 turn; if the effect of the Special is removed by the enemy before the full duration, boosts Cerebral and Striker characters' ATK and slot effects by 2.5x for 1 turn; if crew has Turn Progress Activated Effect when Special is launched, changes all slots (including BLOCK slots) to INT, locks crew's slots for 2 turns, and boosts the chain multiplier by +1.4 for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Reduces character's Special charge time by 4 turns at start of quest, boosts INT, Cerebral, and Striker characters' ATK by 5.25x, HP by 1.3x, and reduces crew's Paralysis/Special Reverse by 10 turns
Crewmate Ability
Makes Cerebral characters' INTPSY slots have matching slot effects
Unlocks at Limit Break 10
Boosts Cerebral characters' base HP by 1.1x
Unlocks at Limit Break 25
Support Ability
INT Cerebral characters
Once per quest, if supported character uses a Special, boosts Cerebral characters' ATK and slot effects by 1.5x for 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, boosts Cerebral characters' ATK and slot effects by 1.1x for 1 turn
- Level 2
Once per quest, if supported character uses a Special, boosts Cerebral characters' ATK and slot effects by 1.2x for 1 turn
- Level 3
Once per quest, if supported character uses a Special, boosts Cerebral characters' ATK and slot effects by 1.3x for 1 turn
- Level 4
Once per quest, if supported character uses a Special, boosts Cerebral characters' ATK and slot effects by 1.4x for 1 turn
- Level 5
Once per quest, if supported character uses a Special, boosts Cerebral characters' ATK and slot effects by 1.5x for 1 turn
Super Special

When crew has both [ATK Up] and slot boost status
Adds +0.25x to the effect of ATK boosts and slot effect boosts that are launched after this Special by Cerebral or Striker characters for 3 turns (applies to boosts applied by Support Effect if supported character is a Cerebral or Striker class), heals 30% of crew's maximum HP, and changes Cerebral characters to Super Cerebral
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,780 | 862 | 200 |
| Lv 99 | 3,560 | 1,724 | 400 |
| Lv 150 | 5,340 | 2,586 | 600 |
| Limit Break | 4,060+500 | 1,924+200 | 500+100 |
| Limit Break+ | 4,560+1,000 | 2,124+400 | 550+150 |
Limit Break
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base HP by 10
Potential Ability 1: Slot Bind Resistance
Boosts base ATK by 10
Show all 40
Boosts base ATK by 10
Boosts base HP by 10
Boosts base HP by 10
Boosts base RCV by 20
Add Crewmate Ability 1: Makes Cerebral characters' INTPSY slots have matching slot effects
Boosts base HP by 20
Boosts base HP by 20
Boosts base ATK by 10
Boosts base ATK by 20
Potential Ability 2: Pinch Healing
Reduces Special charge time by 1 turn
Boosts base HP by 30
Boosts base RCV by 40
Boosts base HP by 40
Boosts base HP by 50
Boosts base HP by 60
Boosts base ATK by 40
Boosts base HP by 70
Boosts base HP by 80
Add Crewmate Ability 2: Boosts Cerebral characters' base HP by 1.1x
Boosts base RCV by 40
Boosts base HP by 100
Boosts base ATK by 40
Boosts base ATK by 50
Potential Ability 3: Final Tap Sugo Special
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base RCV by 20
Boosts base ATK by 100
Boosts base HP by 100
Boosts base HP by 100
Boosts base ATK by 100
Boosts base RCV by 30
Reduces Special charge time by 1 turn
Boosts base HP by 200
Potential Abilities
Reduces character's Slot Bind duration by 10 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 3 turns
- Level 3
Reduces character's Slot Bind duration by 5 turns
- Level 4
Reduces character's Slot Bind duration by 7 turns
- Level 5
Reduces character's Slot Bind duration by 10 turns
Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike
Changes character's slot to character's own type and further boosts the chain multiplier of the final tap by 2.25x
At final battle and 2 or more Cerebral characters are on the crew (not including self)
Show all 5 levels
- Level 1
Changes character's slot to character's own type and further boosts the chain multiplier of the final tap by 1.25x
ConditionAt final battle and 2 or more Cerebral characters are on the crew (not including self)
- Level 2
Changes character's slot to character's own type and further boosts the chain multiplier of the final tap by 1.5x
ConditionAt final battle and 2 or more Cerebral characters are on the crew (not including self)
- Level 3
Changes character's slot to character's own type and further boosts the chain multiplier of the final tap by 1.75x
ConditionAt final battle and 2 or more Cerebral characters are on the crew (not including self)
- Level 4
Changes character's slot to character's own type and further boosts the chain multiplier of the final tap by 2x
ConditionAt final battle and 2 or more Cerebral characters are on the crew (not including self)
- Level 5
Changes character's slot to character's own type and further boosts the chain multiplier of the final tap by 2.25x
ConditionAt final battle and 2 or more Cerebral characters are on the crew (not including self)
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,769 | 1,825 | 423 |
| Lv 110 | 3,943 | 1,909 | 443 |
| Lv 120 | 4,292 | 2,078 | 482 |
| Lv 130 | 4,641 | 2,247 | 521 |
| Lv 150 | 5,340 | 2,586 | 600 |
Evolution
Pirate Rumble
- Style
Supporter- DEF
- 212
- SPD
- 164
- Cost
- 55
Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)
Targets closest enemies
Targets Cerebral class teammates for ATK Up Lv.6 (15 s), Special CT Speed Up Lv.5 (15 s); targets enemies within large range for ATK x 3.5 damage
Charge time: 32 s
Show all 10 levels
- Level 1
Targets Cerebral class teammates for ATK Up Lv.1 (15 s), Special CT Speed Up Lv.1 (15 s); targets enemies within large range for ATK x 2.5 damage
Charge time: 32 s
- Level 2
Targets Cerebral class teammates for ATK Up Lv.1 (15 s), Special CT Speed Up Lv.1 (15 s); targets enemies within large range for ATK x 2.6 damage
Charge time: 32 s
- Level 3
Targets Cerebral class teammates for ATK Up Lv.2 (15 s), Special CT Speed Up Lv.2 (15 s); targets enemies within large range for ATK x 2.7 damage
Charge time: 32 s
- Level 4
Targets Cerebral class teammates for ATK Up Lv.2 (15 s), Special CT Speed Up Lv.2 (15 s); targets enemies within large range for ATK x 2.8 damage
Charge time: 32 s
- Level 5
Targets Cerebral class teammates for ATK Up Lv.3 (15 s), Special CT Speed Up Lv.3 (15 s); targets enemies within large range for ATK x 2.9 damage
Charge time: 32 s
- Level 6
Targets Cerebral class teammates for ATK Up Lv.3 (15 s), Special CT Speed Up Lv.3 (15 s); targets enemies within large range for ATK x 3 damage
Charge time: 32 s
- Level 7
Targets Cerebral class teammates for ATK Up Lv.4 (15 s), Special CT Speed Up Lv.4 (15 s); targets enemies within large range for ATK x 3.1 damage
Charge time: 32 s
- Level 8
Targets Cerebral class teammates for ATK Up Lv.4 (15 s), Special CT Speed Up Lv.4 (15 s); targets enemies within large range for ATK x 3.2 damage
Charge time: 32 s
- Level 9
Targets Cerebral class teammates for ATK Up Lv.5 (15 s), Special CT Speed Up Lv.4 (15 s); targets enemies within large range for ATK x 3.3 damage
Charge time: 32 s
- Level 10
Targets Cerebral class teammates for ATK Up Lv.6 (15 s), Special CT Speed Up Lv.5 (15 s); targets enemies within large range for ATK x 3.5 damage
Charge time: 32 s
Cerebral class teammates HP Up Lv.6, SPD Up Lv.6; when dealing damage, up to 4 times team ATK Up Lv.2, RCV Up Lv.2
Show all 5 levels
- Level 1
Cerebral class teammates HP Up Lv.2, SPD Up Lv.2; when dealing damage, up to 4 times team ATK Up Lv.1, RCV Up Lv.1
- Level 2
Cerebral class teammates HP Up Lv.3, SPD Up Lv.3; when dealing damage, up to 4 times team ATK Up Lv.1, RCV Up Lv.1
- Level 3
Cerebral class teammates HP Up Lv.4, SPD Up Lv.4; when dealing damage, up to 4 times team ATK Up Lv.1, RCV Up Lv.1
- Level 4
Cerebral class teammates HP Up Lv.5, SPD Up Lv.5; when dealing damage, up to 4 times team ATK Up Lv.1, RCV Up Lv.1
- Level 5
Cerebral class teammates HP Up Lv.6, SPD Up Lv.6; when dealing damage, up to 4 times team ATK Up Lv.2, RCV Up Lv.2
Completely evades Special Bind, reduce damage taken from PSY by 30%
Grand Party
PSY/INT-type teammates HP, SPD Up Lv.3, Special CT Speed Up Lv.2; Cerebral class teammates ATK, HP, Guard % Up Lv.6
Show all 5 levels
- Level 1
PSY/INT-type teammates HP, SPD Up Lv.1, Special CT Speed Up Lv.1; Cerebral class teammates ATK, HP, Guard % Up Lv.2
- Level 2
PSY/INT-type teammates HP, SPD Up Lv.2, Special CT Speed Up Lv.1; Cerebral class teammates ATK, HP, Guard % Up Lv.3
- Level 3
PSY/INT-type teammates HP, SPD Up Lv.2, Special CT Speed Up Lv.2; Cerebral class teammates ATK, HP, Guard % Up Lv.4
- Level 4
PSY/INT-type teammates HP, SPD Up Lv.3, Special CT Speed Up Lv.2; Cerebral class teammates ATK, HP, Guard % Up Lv.5
- Level 5
PSY/INT-type teammates HP, SPD Up Lv.3, Special CT Speed Up Lv.2; Cerebral class teammates ATK, HP, Guard % Up Lv.6
Targets team for Paralysis reduction (30 s), Special Bind reduction (30 s); targets all enemies for 60% chance of Action Bind (5 s); targets 2 Cerebral class teammates for Special CT 100% reduction
When team uses Rumble Special 8 times
Can be used 2 times
Show all 5 levels
- Level 1
Targets team for Paralysis reduction (18 s), Special Bind reduction (18 s); targets all enemies for 30% chance of Action Bind (5 s); targets 2 Cerebral class teammates for Special CT 50% reduction
- Level 2
Targets team for Paralysis reduction (21 s), Special Bind reduction (21 s); targets all enemies for 37% chance of Action Bind (5 s); targets 2 Cerebral class teammates for Special CT 62% reduction
- Level 3
Targets team for Paralysis reduction (24 s), Special Bind reduction (24 s); targets all enemies for 45% chance of Action Bind (5 s); targets 2 Cerebral class teammates for Special CT 75% reduction
- Level 4
Targets team for Paralysis reduction (27 s), Special Bind reduction (27 s); targets all enemies for 52% chance of Action Bind (5 s); targets 2 Cerebral class teammates for Special CT 87% reduction
- Level 5
Targets team for Paralysis reduction (30 s), Special Bind reduction (30 s); targets all enemies for 60% chance of Action Bind (5 s); targets 2 Cerebral class teammates for Special CT 100% reduction
How to get
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