
Uta
Happy Halloween
A diva beloved by the world. She appears with style on a Halloween moonlit night and poses in her new outfit to surprise all her fans! But out of nowhere, a mysterious voice echoes...
Special
Reduces crew's Silence duration by 5 turns, reduces all enemies' damage reduction (except [Damage Cut]) duration by 7 turns, boosts Cerebral and Driven characters' chain multiplier growth rate of normal attacks up to +0.7 (GOOD +0.7; GREAT +0.2; PERFECT +0.6) for 1 turn, for 1 turn when characters attack in the order of GOOD, GOOD without breaking the chain, boosts Cerebral and Driven characters' ATK when landing a successful strike by 2.25x for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 21 turns | 19 turns |
| Level 2 | 20 turns | 18 turns |
| Level 3 | 19 turns | 17 turns |
| Level 4 | 18 turns | 16 turns |
| Level 5 | 17 turns | 15 turns |
| Max | 16 turns | 14 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Reduces crew's Special charge time by 1 turn at start of quest, boosts DEX, INT, Cerebral, and Driven characters' ATK by 5x, HP and RCV by 1.2x, makes their STR slots have matching slot effects, boosts their ATK by 5.75x when characters attack in the order of GOOD, GOOD without breaking the chain, and makes crew immune to Remove SFX (applied by enemy). Adds the following effect based on crew's HP when crew uses a Special (refers to HP after the Special is launched): If HP is 50% or below, reduces all enemies' DEF Up duration by 5 turns and reduces crew's ATK Down duration by 5 turns (effect can be activated again after crew's HP goes above 50%, up to 2 times per quest)
Crewmate Ability
Boosts DEX, INT, Cerebral, and Driven characters' base ATK by 75, and makes crew immune to Remove SFX
When a DEX or INT Captain uses a Special, reduces character's Special charge time by 5 turns (only once per quest)
Unlocks at Limit Break 25
Support Ability
Monkey D. Luffy, Shanks, Ben Beckman, Perona, Lucky Roux, Yasopp, Gordon, Bonk Punch, Hongo, Howling Gabu, Building Snake, Monster, Lime Juice
Once per quest, if supported character uses a Special to set chain multiplier, for 1 turn when characters attack in the order of GOOD, GREAT, PERFECT without breaking the chain, boosts Cerebral and Driven characters' ATK when landing a successful strike by 1.3x for 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special to set chain multiplier, for 1 turn when characters attack in the order of GOOD, GREAT, PERFECT without breaking the chain, boosts Cerebral and Driven characters' ATK when landing a successful strike by 1.1x for 1 turn
- Level 2
Once per quest, if supported character uses a Special to set chain multiplier, for 1 turn when characters attack in the order of GOOD, GREAT, PERFECT without breaking the chain, boosts Cerebral and Driven characters' ATK when landing a successful strike by 1.1x for 1 turn
- Level 3
Once per quest, if supported character uses a Special to set chain multiplier, for 1 turn when characters attack in the order of GOOD, GREAT, PERFECT without breaking the chain, boosts Cerebral and Driven characters' ATK when landing a successful strike by 1.2x for 1 turn
- Level 4
Once per quest, if supported character uses a Special to set chain multiplier, for 1 turn when characters attack in the order of GOOD, GREAT, PERFECT without breaking the chain, boosts Cerebral and Driven characters' ATK when landing a successful strike by 1.2x for 1 turn
- Level 5
Once per quest, if supported character uses a Special to set chain multiplier, for 1 turn when characters attack in the order of GOOD, GREAT, PERFECT without breaking the chain, boosts Cerebral and Driven characters' ATK when landing a successful strike by 1.3x for 1 turn
Super Special

When crew launches Specials 2 times
Cuts crew's HP by 50%, delays all enemies by 1 turn ignoring immunity to Delay, immunity to all status effects, or immunity (excluding certain status effect), reduces Cerebral and Driven characters' Special charge time by 2 turns, boosts their ATK by 2.5x for 3 turns, and changes Cerebral characters to Super Cerebral
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,905 | 861 | 171 |
| Lv 99 | 3,810 | 1,721 | 342 |
| Lv 150 | 5,715 | 2,581 | 513 |
| Limit Break | 4,310+500 | 1,921+200 | 442+100 |
| Limit Break+ | 4,810+1,000 | 2,121+400 | 492+150 |
Limit Break
Boosts base ATK by 10
Boosts base HP by 10
Boosts base HP by 10
Potential Ability 1: RCV Bind Resistance
Boosts base RCV by 20
Show all 40
Boosts base HP by 20
Boosts base ATK by 10
Boosts base RCV by 20
Boosts base HP by 30
Boosts base HP by 30
Boosts base ATK by 10
Boosts base RCV by 30
Boosts base ATK by 20
Boosts base HP by 40
Potential Ability 2: Fear Resistance
Reduces Special charge time by 1 turn
Boosts base HP by 40
Boosts base ATK by 30
Boosts base HP by 40
Boosts base ATK by 30
Boosts base HP by 50
Boosts base ATK by 40
Boosts base HP by 50
Boosts base HP by 50
Add Crewmate Ability 2: When a DEX or INT Captain uses a Special, reduces character's Special charge time by 5 turns (only once per quest)
Boosts base HP by 60
Boosts base ATK by 50
Boosts base HP by 70
Boosts base RCV by 30
Potential Ability 3: Slot Bind Resistance
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base HP by 50
Boosts base HP by 100
Boosts base ATK by 50
Boosts base ATK by 100
Boosts base HP by 150
Boosts base RCV by 50
Boosts base HP by 200
Reduces Special charge time by 1 turn
Potential Abilities
Reduces RCV Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 4 turns
- Level 5
Reduces RCV Bind duration by 5 turns
Reduces character's Fear duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Fear duration by 1 turn
- Level 2
Reduces character's Fear duration by 2 turns
- Level 3
Reduces character's Fear duration by 3 turns
- Level 4
Reduces character's Fear duration by 4 turns
- Level 5
Reduces character's Fear duration by 5 turns
Reduces character's Slot Bind duration by 10 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 3 turns
- Level 3
Reduces character's Slot Bind duration by 5 turns
- Level 4
Reduces character's Slot Bind duration by 7 turns
- Level 5
Reduces character's Slot Bind duration by 10 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,034 | 1,822 | 362 |
| Lv 110 | 4,220 | 1,906 | 378 |
| Lv 120 | 4,594 | 2,075 | 412 |
| Lv 130 | 4,967 | 2,243 | 445 |
| Lv 150 | 5,715 | 2,581 | 513 |
| New Pirate Rumble skills | |||
Pirate Rumble
- Style
Supporter- DEF
- 207
- SPD
- 153
- Cost
- 55
Normal Attack → Heal Lv.2 (Medium Range) → Power Attack → Heal Lv.2 (Small Range)
Targets closest enemies
Targets DEX-type teammates for ATK Up Lv.7 (20 s), SPD Up Lv.7 (20 s), DEF Up Lv.4 (20 s); targets 3 other teammates with low Special CT for Special CT 30% reduction, Shield Lv.3 (20 s)
Charge time: 29 s
Show all 10 levels
- Level 1
Targets DEX-type teammates for ATK Up Lv.3 (20 s), SPD Up Lv.3 (20 s), DEF Up Lv.1 (20 s); targets 3 other teammates with low Special CT for Special CT 10% reduction, Shield Lv.1 (20 s)
Charge time: 29 s
- Level 2
Targets DEX-type teammates for ATK Up Lv.3 (20 s), SPD Up Lv.3 (20 s), DEF Up Lv.1 (20 s); targets 3 other teammates with low Special CT for Special CT 12% reduction, Shield Lv.1 (20 s)
Charge time: 29 s
- Level 3
Targets DEX-type teammates for ATK Up Lv.3 (20 s), SPD Up Lv.3 (20 s), DEF Up Lv.1 (20 s); targets 3 other teammates with low Special CT for Special CT 14% reduction, Shield Lv.1 (20 s)
Charge time: 29 s
- Level 4
Targets DEX-type teammates for ATK Up Lv.4 (20 s), SPD Up Lv.4 (20 s), DEF Up Lv.1 (20 s); targets 3 other teammates with low Special CT for Special CT 16% reduction, Shield Lv.1 (20 s)
Charge time: 29 s
- Level 5
Targets DEX-type teammates for ATK Up Lv.4 (20 s), SPD Up Lv.4 (20 s), DEF Up Lv.2 (20 s); targets 3 other teammates with low Special CT for Special CT 18% reduction, Shield Lv.1 (20 s)
Charge time: 29 s
- Level 6
Targets DEX-type teammates for ATK Up Lv.5 (20 s), SPD Up Lv.5 (20 s), DEF Up Lv.2 (20 s); targets 3 other teammates with low Special CT for Special CT 20% reduction, Shield Lv.2 (20 s)
Charge time: 29 s
- Level 7
Targets DEX-type teammates for ATK Up Lv.5 (20 s), SPD Up Lv.5 (20 s), DEF Up Lv.2 (20 s); targets 3 other teammates with low Special CT for Special CT 22% reduction, Shield Lv.2 (20 s)
Charge time: 29 s
- Level 8
Targets DEX-type teammates for ATK Up Lv.5 (20 s), SPD Up Lv.5 (20 s), DEF Up Lv.3 (20 s); targets 3 other teammates with low Special CT for Special CT 24% reduction, Shield Lv.2 (20 s)
Charge time: 29 s
- Level 9
Targets DEX-type teammates for ATK Up Lv.6 (20 s), SPD Up Lv.6 (20 s), DEF Up Lv.3 (20 s); targets 3 other teammates with low Special CT for Special CT 26% reduction, Shield Lv.2 (20 s)
Charge time: 29 s
- Level 10
Targets DEX-type teammates for ATK Up Lv.7 (20 s), SPD Up Lv.7 (20 s), DEF Up Lv.4 (20 s); targets 3 other teammates with low Special CT for Special CT 30% reduction, Shield Lv.3 (20 s)
Charge time: 29 s
DEX-type teammates ATK Up Lv.6, SPD Up Lv.6, DEF Up Lv.6; when 5 or more DEX-type characters are on the team, team Special CT Speed Up Lv.3
Show all 5 levels
- Level 1
DEX-type teammates ATK Up Lv.2, SPD Up Lv.2, DEF Up Lv.2; when 5 or more DEX-type characters are on the team, team Special CT Speed Up Lv.1
- Level 2
DEX-type teammates ATK Up Lv.3, SPD Up Lv.3, DEF Up Lv.3; when 5 or more DEX-type characters are on the team, team Special CT Speed Up Lv.1
- Level 3
DEX-type teammates ATK Up Lv.4, SPD Up Lv.4, DEF Up Lv.4; when 5 or more DEX-type characters are on the team, team Special CT Speed Up Lv.1
- Level 4
DEX-type teammates ATK Up Lv.5, SPD Up Lv.5, DEF Up Lv.5; when 5 or more DEX-type characters are on the team, team Special CT Speed Up Lv.1
- Level 5
DEX-type teammates ATK Up Lv.6, SPD Up Lv.6, DEF Up Lv.6; when 5 or more DEX-type characters are on the team, team Special CT Speed Up Lv.3
Completely evades Special Bind, reduce damage taken from QCK by 30%
Targets DEX-type teammates for ATK Up Lv.10 (30 s), SPD Up Lv.10 (30 s), DEF Up Lv.6 (30 s); targets team for Special CT 30% reduction, Shield Lv.5 (30 s); targets DEX-type teammates with Special CT 100% for 100% chance of Haste
After character receives enemy's Rumble Special 4 times
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
Featured · Sep 29, 2026 – Nov 1, 2026
Featured · Apr 5, 2025 – May 3, 2025
Featured · Oct 31, 2024 – Nov 27, 2024
Featured · Oct 31, 2024 – Nov 27, 2024







