Yamato

Determined to Fight Alongside the Land of Wano

Son of Kaido. He calls himself Oden and fights alongside Luffy and others for the sake of the Land of Wano. He confronts Kaido with all his might in order to cut the chains that tie him to Kaido.

Special

Chain Cutting Strike

[Launching Special as a Double Character will have a stronger effect] Deals 150x character's ATK in non-type damage to all enemies (ignoring all defensive effects and DEF), reduces all enemies' damage reduction (except [Damage Cut]) duration by 7 turns, applies -20% Striker and Slasher Resistance to all enemies for 1 turn, boosts the type effects of normal attacks for Striker and Slasher characters by 2.75x for 1 turn, and if enemy has [Damage Increase] status when Special is launched, increases all enemies' increase damage taken effect to 2.25x, and further increases crew's type effect boost by +0.25 (this effect also applies to type effect boost from this Special; applies increase damage taken status to all enemies by 1.75x for 1 turn ignoring immunity to status effects otherwise)

Level 121 turns
Level 220 turns
Level 319 turns
Level 418 turns
Level 517 turns
Max16 turns

Captain Ability

YamatoDual
Determined to Protect the Land of Wano

Reduces crew's Special charge time by 1 turn at start of quest, reduces character's Special charge time by 5 turns at start of Battle 3, and reduces crew's Special charge time by a further 1 turn at the start of Batte 3. Boosts Striker and Slasher characters' HP by 1.5x, ATK by 6x, boosts other characters' ATK by 5x, makes Striker and Slasher characters' DEXQCKRCVTND slots have matching slot effects, and reduces crew's Bind duration by 10 turns. If a Striker or Slasher crewmate uses a Special, reduces character's Switch Effect use by 1, and adds 10% ATK to crew's next final tap (can be launched up to 14 times, 5 times in a single turn, both effects will count towards the total regardless of crew's status; similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect). If the final tap ATK boost effect activates before the final battle, effect accumulates until the final battle. At the start of the final battle, applies a final tap ATK boost based on the accumulated value

Yamato
Striding Through the Battlefield

Reduces crew's Special charge time by 1 turn at start of quest, reduces crew's Special charge time by 1 turn at start of Battle 3, boosts Striker and Slasher characters' HP by 1.35x, ATK by 5.5x, boosts other characters' ATK by 4.75x, makes Striker and Slasher characters' QCKRCVTND slots have matching slot effects, and reduces crew's Bind duration by 10 turns. If a Striker or Slasher crewmate uses a Special, reduces character's Switch Effect use by 1, and adds 5% ATK to crew's next final tap (can be launched up to 14 times, 5 times in a single turn, both effects will count towards the total regardless of crew's status; similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect). If the final tap ATK boost effect activates before the final battle, effect accumulates until the final battle. At the start of the final battle, applies a final tap ATK boost based on the accumulated value

Yamato
Child Against His Father

Reduces crew's Special charge time by 1 turn at start of quest, reduces character's Special charge time by 4 turns at start of Battle 3, boosts Striker and Slasher characters' HP by 1.35x, ATK by 5.5x, boosts other characters' ATK by 4.75x, makes Striker and Slasher characters' DEXRCVTND slots have matching slot effects, and reduces crew's Bind duration by 10 turns. If a Striker or Slasher crewmate uses a Special, reduces character's Switch Effect use by 1, and adds 5% ATK to crew's next final tap (can be launched up to 14 times, 5 times in a single turn, both effects will count towards the total regardless of crew's status; similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect). If the final tap ATK boost effect activates before the final battle, effect accumulates until the final battle. At the start of the final battle, applies a final tap ATK boost based on the accumulated value

Crewmate Ability

YamatoDual
+STATS

Boosts Striker and Slasher characters' base ATK by 150

Yamato
+STATS

Boosts Striker and Slasher characters' base ATK by 100

Yamato
+STATS

Boosts Striker and Slasher characters' base ATK by 100

Switch Effect

Base

Completely removes character's Despair/Slot Bind, changes character's slot (including BLOCK slot) to WANO (boosts ATK by 2.5x; cannot be changed by crew or enemies), and boosts the ATK of the next final tap performed by crew by 5% (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect)

Super SwitchSwitch times · 9

Completely removes character's Despair/Slot Bind, changes character's slot (including BLOCK slot) to WANO, changes adjacent slots (including BLOCK slots) to TND, boosts the ATK of the next final tap performed by crew by 10% (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect), applies -20% Striker and Slasher Resistance to all enemies for 1 turn, and becomes "Yamato - Determined to Fight Alongside the Land of Wano" for 3 turns

Stats

HPATKRCV
Lv 11,21644492
Lv 702,431888183

Evolution

Yamato
Sea StallionSea StallionBlue Striped DragonGreen Striped DragonRainbow Striped Dragon
75,000 Beli
"Child of Ogres" Yamato

Pirate Rumble

Style
Defender
DEF
309
SPD
132
Cost
55
Action

Normal Attack → Heal Self Lv.1 → Normal Attack → Heal Self Lv.2

Targets closest enemies

Chain Cutting Strike
Level 10 (Max)

Activates Provoke on self (30 s), DEF Up Lv.10 (30 s); targets 1 enemy with high current HP for HP 80% reduction; targets 2 enemies with high current Special CT for 100% chance of Special Bind (10 s)

Charge time: 33 s

Show all 10 levels
  1. Level 1

    Activates Provoke on self (21 s), DEF Up Lv.5 (21 s); targets 1 enemy with high current HP for HP 70% reduction; targets 2 enemies with high current Special CT for 80% chance of Special Bind (10 s)

    Charge time: 33 s

  2. Level 2

    Activates Provoke on self (22 s), DEF Up Lv.5 (22 s); targets 1 enemy with high current HP for HP 71% reduction; targets 2 enemies with high current Special CT for 82% chance of Special Bind (10 s)

    Charge time: 33 s

  3. Level 3

    Activates Provoke on self (23 s), DEF Up Lv.5 (23 s); targets 1 enemy with high current HP for HP 72% reduction; targets 2 enemies with high current Special CT for 84% chance of Special Bind (10 s)

    Charge time: 33 s

  4. Level 4

    Activates Provoke on self (24 s), DEF Up Lv.6 (24 s); targets 1 enemy with high current HP for HP 73% reduction; targets 2 enemies with high current Special CT for 86% chance of Special Bind (10 s)

    Charge time: 33 s

  5. Level 5

    Activates Provoke on self (25 s), DEF Up Lv.6 (25 s); targets 1 enemy with high current HP for HP 74% reduction; targets 2 enemies with high current Special CT for 88% chance of Special Bind (10 s)

    Charge time: 33 s

  6. Level 6

    Activates Provoke on self (26 s), DEF Up Lv.7 (26 s); targets 1 enemy with high current HP for HP 75% reduction; targets 2 enemies with high current Special CT for 90% chance of Special Bind (10 s)

    Charge time: 33 s

  7. Level 7

    Activates Provoke on self (27 s), DEF Up Lv.7 (27 s); targets 1 enemy with high current HP for HP 76% reduction; targets 2 enemies with high current Special CT for 92% chance of Special Bind (10 s)

    Charge time: 33 s

  8. Level 8

    Activates Provoke on self (28 s), DEF Up Lv.7 (28 s); targets 1 enemy with high current HP for HP 77% reduction; targets 2 enemies with high current Special CT for 94% chance of Special Bind (10 s)

    Charge time: 33 s

  9. Level 9

    Activates Provoke on self (29 s), DEF Up Lv.8 (29 s); targets 1 enemy with high current HP for HP 78% reduction; targets 2 enemies with high current Special CT for 96% chance of Special Bind (10 s)

    Charge time: 33 s

  10. Level 10

    Activates Provoke on self (30 s), DEF Up Lv.10 (30 s); targets 1 enemy with high current HP for HP 80% reduction; targets 2 enemies with high current Special CT for 100% chance of Special Bind (10 s)

    Charge time: 33 s

Ability
Level 5 (Max)

DEX/QCK-type teammates HP Up Lv.5, Critical % Up Lv.5, Special CT Speed Up Lv.3; Slasher class teammates DEF Up Lv.6, SPD Up Lv.6

Show all 5 levels
  1. Level 1

    DEX/QCK-type teammates HP Up Lv.1, Critical % Up Lv.1, Special CT Speed Up Lv.1; Slasher class teammates DEF Up Lv.2, SPD Up Lv.2

  2. Level 2

    DEX/QCK-type teammates HP Up Lv.2, Critical % Up Lv.2, Special CT Speed Up Lv.1; Slasher class teammates DEF Up Lv.3, SPD Up Lv.3

  3. Level 3

    DEX/QCK-type teammates HP Up Lv.3, Critical % Up Lv.3, Special CT Speed Up Lv.2; Slasher class teammates DEF Up Lv.4, SPD Up Lv.4

  4. Level 4

    DEX/QCK-type teammates HP Up Lv.4, Critical % Up Lv.4, Special CT Speed Up Lv.2; Slasher class teammates DEF Up Lv.5, SPD Up Lv.5

  5. Level 5

    DEX/QCK-type teammates HP Up Lv.5, Critical % Up Lv.5, Special CT Speed Up Lv.3; Slasher class teammates DEF Up Lv.6, SPD Up Lv.6

Resilience

Completely evades Halve Stats, reduce damage taken from Slasher and Fighter by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

DEX/QCK-type teammates ATK, RCV, Critical % Up Lv.5; Striker/Slasher class teammates ATK, HP, SPD Up Lv.4

Show all 5 levels
  1. Level 1

    DEX/QCK-type teammates ATK, RCV, Critical % Up Lv.1; Striker/Slasher class teammates ATK, HP, SPD Up Lv.1

  2. Level 2

    DEX/QCK-type teammates ATK, RCV, Critical % Up Lv.2; Striker/Slasher class teammates ATK, HP, SPD Up Lv.2

  3. Level 3

    DEX/QCK-type teammates ATK, RCV, Critical % Up Lv.3; Striker/Slasher class teammates ATK, HP, SPD Up Lv.3

  4. Level 4

    DEX/QCK-type teammates ATK, RCV, Critical % Up Lv.4; Striker/Slasher class teammates ATK, HP, SPD Up Lv.3

  5. Level 5

    DEX/QCK-type teammates ATK, RCV, Critical % Up Lv.5; Striker/Slasher class teammates ATK, HP, SPD Up Lv.4

Chain Cutting Strike
Level 5 (Max)

Targets team for Shield Lv.6 (10 s), ATK Up Lv.10 (10 s); targets Striker/Slasher class teammates for ATK x 4 Counter Stance (50 s); targets all enemies for ATK, SPD Down Lv.8 (40 s), DEF Down Lv.6 (40 s)

Condition

After receiving 54,000 damage

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets team for Shield Lv.2 (10 s), ATK Up Lv.6 (10 s); targets Striker/Slasher class teammates for ATK x 2 Counter Stance (42 s); targets all enemies for ATK, SPD Down Lv.4 (32 s), DEF Down Lv.2 (32 s)

  2. Level 2

    Targets team for Shield Lv.3 (10 s), ATK Up Lv.7 (10 s); targets Striker/Slasher class teammates for ATK x 2.5 Counter Stance (44 s); targets all enemies for ATK, SPD Down Lv.5 (34 s), DEF Down Lv.3 (34 s)

  3. Level 3

    Targets team for Shield Lv.4 (10 s), ATK Up Lv.8 (10 s); targets Striker/Slasher class teammates for ATK x 3 Counter Stance (46 s); targets all enemies for ATK, SPD Down Lv.6 (36 s), DEF Down Lv.4 (36 s)

  4. Level 4

    Targets team for Shield Lv.5 (10 s), ATK Up Lv.9 (10 s); targets Striker/Slasher class teammates for ATK x 3.5 Counter Stance (48 s); targets all enemies for ATK, SPD Down Lv.7 (38 s), DEF Down Lv.5 (38 s)

  5. Level 5

    Targets team for Shield Lv.6 (10 s), ATK Up Lv.10 (10 s); targets Striker/Slasher class teammates for ATK x 4 Counter Stance (50 s); targets all enemies for ATK, SPD Down Lv.8 (40 s), DEF Down Lv.6 (40 s)

Family

Yamato
YamatoYamato from ONE PIECE magazineYamatoYamato"Child of Ogres" YamatoYamatoYamatoYamatoYamatoYamatoYamato
Linked families
Kaido VS YamatoLuffy & YamatoMomonosuke & YamatoYamato & AceYamato & Otama