
Yamato
Son of Kaido. Yamato appears on the scene when Luffy is grabbed by Ulti. Yamato claims to have waited for Luffy to appear for a long time, and takes Luffy away somewhere to speak privately.
Special
Reduces all enemies' HP by 20%, increases all enemies' damage taken by 1.75x for 1 turn, makes it much easier to land PERFECT strikes for 1 turn, boosts chain multiplier by +1.1 for 1 turn, and changes crew's BLOCK slots and matching slots to WANO slots (boosts ATK by 2.5x; cannot be changed by crew or enemies)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Reduces all enemies' HP by 20%, reduces crew's Special charge time by 1 turn, increases all enemies' damage taken by 2.25x for 1 turn (ignoring immunity to status effects), makes it much easier to land PERFECT strikes for 1 turn, boosts chain multiplier by +1.7 for 1 turn, and changes crew's BLOCK slots and matching slots to WANO slots (boosts ATK by 2.5x; cannot be changed by crew or enemies)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
Unlocks at Level Limit Break step 3 (Lv 120)
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Boosts INT, Driven, and Striker characters' ATK by 4.75x, boosts their ATK by approximately 5x when they have WANO slots (boosts ATK by 2.5x; cannot be changed by crew or enemies), boosts their HP by 1.3x, and reduces crew's Bind duration by 10 turns. If HP is 50% or below before attacking, boosts chain multiplier growth rate by 1.2x and reduces damage taken by 20%
Boosts INT, Driven, and Striker characters' ATK by 5x, HP by 1.3x, boosts their ATK by 5.25x when they have WANO slots (boosts ATK by 2.5x; cannot be changed by crew or enemies), reduces crew's Bind duration by 10 turns, boosts the chain multipler growth rate by 1.2x when remaining HP is 50% or below, reduces damage taken by 20%, and tapping on this character with a WANO slot will further boost the effect of crew's multiplicative chain multiplier boost (except additive boosts) by +0.2
Unlocks at Level Limit Break step 3 (Lv 120)
Crewmate Ability
Boosts crew's base ATK by 100
Unlocks at Limit Break 10
Character cannot be blown away by attack
Unlocks at Limit Break 25
Support Ability
Monkey D. Luffy, Kozuki Oden
Adds 10% of character's base ATK to supported character's base ATK, and boosts supported character's damage dealt to Kaido by 1.5x
Show all 5 levels
- Level 1
Adds 2% of character's base ATK to supported character's base ATK, and boosts supported character's damage dealt to Kaido by 1.1x
- Level 2
Adds 4% of character's base ATK to supported character's base ATK, and boosts supported character's damage dealt to Kaido by 1.2x
- Level 3
Adds 6% of character's base ATK to supported character's base ATK, and boosts supported character's damage dealt to Kaido by 1.3x
- Level 4
Adds 8% of character's base ATK to supported character's base ATK, and boosts supported character's damage dealt to Kaido by 1.4x
- Level 5
Adds 10% of character's base ATK to supported character's base ATK, and boosts supported character's damage dealt to Kaido by 1.5x
Super Special

When crew has additive chain multiplier boost (excluding multiplicative chain multiplier boosts) or lock chain multiplier effect
Locks crew's slots for 1 turn, boosts the chain multiplier by 1.25x for 1 turn, and changes INT characters to Super INT
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,132 | 809 | 92 |
| Lv 99 | 4,263 | 1,617 | 183 |
| Lv 150 | 6,394 | 2,425 | 274 |
| Limit Break | 4,763+500 | 1,817+200 | 283+100 |
| Limit Break+ | 5,263+1,000 | 2,017+400 | 333+150 |
Limit Break
Potential Ability 1: Final Tap Sugo Special
Boosts base HP by 20
Boosts base HP by 20
Boosts base ATK by 10
Boosts base ATK by 20
Show all 40
Boosts base ATK by 20
Boosts base HP by 30
Boosts base HP by 30
Boosts base RCV by 10
Add Crewmate Ability 1: Boosts crew's base ATK by 100
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base HP by 40
Boosts base RCV by 10
Potential Ability 2: Recovery ATK Boost/Hunger Resistance
Reduces Special charge time by 1 turn
Boosts base HP by 50
Boosts base HP by 60
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base HP by 70
Boosts base HP by 80
Boosts base RCV by 20
Boosts base RCV by 30
Add Crewmate Ability 2: Character cannot be blown away by attack
Boosts base ATK by 30
Boosts base ATK by 40
Boosts base HP by 100
Boosts base RCV by 30
Potential Ability 3: Slot Bind Resistance
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base HP by 100
Boosts base HP by 100
Boosts base RCV by 50
Boosts base HP by 150
Boosts base HP by 150
Reduces Special charge time by 1 turn
Boosts base ATK by 100
Potential Abilities
Changes character's slot to WANO (boosts ATK by 2.5x; cannot be changed by crew or enemies) and further boosts the chain multiplier of the final tap by 2x
On the turn Special is launched during final Battle
Show all 5 levels
- Level 1
Changes character's slot to character's own type and further boosts the chain multiplier of the final tap by 1.3x
ConditionOn the turn Special is launched during final Battle
- Level 2
Changes character's slot to character's own type and further boosts the chain multiplier of the final tap by 1.5x
ConditionOn the turn Special is launched during final Battle
- Level 3
Changes character's slot to character's own type and further boosts the chain multiplier of the final tap by 1.7x
ConditionOn the turn Special is launched during final Battle
- Level 4
Changes character's slot to character's own type and further boosts the chain multiplier of the final tap by 2x
ConditionOn the turn Special is launched during final Battle
- Level 5
Changes character's slot to WANO (boosts ATK by 2.5x; cannot be changed by crew or enemies) and further boosts the chain multiplier of the final tap by 2x
ConditionOn the turn Special is launched during final Battle
If the amount of HP healed from the end of the previous turn until crew's next action is over 2,000, boosts character's base ATK by 300 and reduces Hungry status by 3
Show all 5 levels
- Level 1
If the amount of HP healed from the end of the previous turn until crew's next action is over 2,000, boosts character's base ATK by 50 and reduces Hungry status by 1
- Level 2
If the amount of HP healed from the end of the previous turn until crew's next action is over 2,000, boosts character's base ATK by 100 and reduces Hungry status by 1
- Level 3
If the amount of HP healed from the end of the previous turn until crew's next action is over 2,000, boosts character's base ATK by 150 and reduces Hungry status by 2
- Level 4
If the amount of HP healed from the end of the previous turn until crew's next action is over 2,000, boosts character's base ATK by 200 and reduces Hungry status by 2
- Level 5
If the amount of HP healed from the end of the previous turn until crew's next action is over 2,000, boosts character's base ATK by 300 and reduces Hungry status by 3
Completely removes character's Slot Bind
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 3 turns
- Level 2
Reduces character's Slot Bind duration by 5 turns
- Level 3
Reduces character's Slot Bind duration by 7 turns
- Level 4
Reduces character's Slot Bind duration by 10 turns
- Level 5
Completely removes character's Slot Bind
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,513 | 1,712 | 193 |
| Lv 110 | 4,722 | 1,791 | 202 |
| Lv 120 | 5,140 | 1,949 | 220 |
| New Captain Ability · New Special · New Crewmate Ability 2 · New Pirate Rumble skills | |||
| Lv 130 | 5,558 | 2,108 | 238 |
| Lv 150 | 6,394 | 2,425 | 274 |
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 163
- SPD
- 186
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets enemies within medium range for 100% chance of Halve Stats (20 s); targets 2 enemies for ATK x 4.5 damage; targets enemies within large range for ATK Down Lv.7 (10 s)
Charge time: 28 s
Show all 10 levels
- Level 1
Targets enemies within medium range for 50% chance of Halve Stats (11 s); targets 2 enemies for ATK x 2.5 damage; targets enemies within large range for ATK Down Lv.1 (10 s)
Charge time: 28 s
- Level 2
Targets enemies within medium range for 55% chance of Halve Stats (12 s); targets 2 enemies for ATK x 2.7 damage; targets enemies within large range for ATK Down Lv.1 (10 s)
Charge time: 28 s
- Level 3
Targets enemies within medium range for 60% chance of Halve Stats (13 s); targets 2 enemies for ATK x 2.9 damage; targets enemies within large range for ATK Down Lv.2 (10 s)
Charge time: 28 s
- Level 4
Targets enemies within medium range for 65% chance of Halve Stats (14 s); targets 2 enemies for ATK x 3.1 damage; targets enemies within large range for ATK Down Lv.2 (10 s)
Charge time: 28 s
- Level 5
Targets enemies within medium range for 70% chance of Halve Stats (15 s); targets 2 enemies for ATK x 3.3 damage; targets enemies within large range for ATK Down Lv.3 (10 s)
Charge time: 28 s
- Level 6
Targets enemies within medium range for 75% chance of Halve Stats (16 s); targets 2 enemies for ATK x 3.5 damage; targets enemies within large range for ATK Down Lv.4 (10 s)
Charge time: 28 s
- Level 7
Targets enemies within medium range for 80% chance of Halve Stats (17 s); targets 2 enemies for ATK x 3.7 damage; targets enemies within large range for ATK Down Lv.4 (10 s)
Charge time: 28 s
- Level 8
Targets enemies within medium range for 85% chance of Halve Stats (18 s); targets 2 enemies for ATK x 3.9 damage; targets enemies within large range for ATK Down Lv.5 (10 s)
Charge time: 28 s
- Level 9
Targets enemies within medium range for 90% chance of Halve Stats (19 s); targets 2 enemies for ATK x 4.1 damage; targets enemies within large range for ATK Down Lv.5 (10 s)
Charge time: 28 s
- Level 10
Targets enemies within medium range for 100% chance of Halve Stats (20 s); targets 2 enemies for ATK x 4.5 damage; targets enemies within large range for ATK Down Lv.7 (10 s)
Charge time: 28 s
INT-type teammates ATK Up Lv.5; when dealing damage, up to 5 times INT-type teammates ATK Up Lv.2
Show all 5 levels
- Level 1
INT-type teammates ATK Up Lv.1; when dealing damage, up to 5 times INT-type teammates ATK Up Lv.1
- Level 2
INT-type teammates ATK Up Lv.2; when dealing damage, up to 5 times INT-type teammates ATK Up Lv.1
- Level 3
INT-type teammates ATK Up Lv.3; when dealing damage, up to 5 times INT-type teammates ATK Up Lv.1
- Level 4
INT-type teammates ATK Up Lv.4; when dealing damage, up to 5 times INT-type teammates ATK Up Lv.1
- Level 5
INT-type teammates ATK Up Lv.5; when dealing damage, up to 5 times INT-type teammates ATK Up Lv.2
Completely evades Action Bind, reduce damage taken from PSY by 30%
Grand Party
INT-type teammates ATK, HP Up Lv.5, Miss % Down Lv.6、QCK-type teammates SPD, HP, ATK Up Lv.4; Driven class teammates ATK, Special CT Speed, DEF Up Lv.2
Show all 5 levels
- Level 1
INT-type teammates ATK, HP Up Lv.1, Miss % Down Lv.2、QCK-type teammates SPD, HP, ATK Up Lv.1; Driven class teammates ATK, Special CT Speed, DEF Up Lv.1
- Level 2
INT-type teammates ATK, HP Up Lv.2, Miss % Down Lv.3、QCK-type teammates SPD, HP, ATK Up Lv.2; Driven class teammates ATK, Special CT Speed, DEF Up Lv.1
- Level 3
INT-type teammates ATK, HP Up Lv.3, Miss % Down Lv.4、QCK-type teammates SPD, HP, ATK Up Lv.3; Driven class teammates ATK, Special CT Speed, DEF Up Lv.2
- Level 4
INT-type teammates ATK, HP Up Lv.4, Miss % Down Lv.5、QCK-type teammates SPD, HP, ATK Up Lv.3; Driven class teammates ATK, Special CT Speed, DEF Up Lv.2
- Level 5
INT-type teammates ATK, HP Up Lv.5, Miss % Down Lv.6、QCK-type teammates SPD, HP, ATK Up Lv.4; Driven class teammates ATK, Special CT Speed, DEF Up Lv.2
Targets 3 enemies for Leader base ATK x 5 damage; targets QCK/INT-type teammates for RCV x 4 healing
After healing 10 times
Can be used 2 times
Show all 5 levels
- Level 1
Targets 3 enemies for Leader base ATK x 2.5 damage; targets QCK/INT-type teammates for RCV x 2 healing
- Level 2
Targets 3 enemies for Leader base ATK x 3.13 damage; targets QCK/INT-type teammates for RCV x 2.5 healing
- Level 3
Targets 3 enemies for Leader base ATK x 3.75 damage; targets QCK/INT-type teammates for RCV x 3 healing
- Level 4
Targets 3 enemies for Leader base ATK x 4.38 damage; targets QCK/INT-type teammates for RCV x 3.5 healing
- Level 5
Targets 3 enemies for Leader base ATK x 5 damage; targets QCK/INT-type teammates for RCV x 4 healing
How to get
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