
Yamato
Unexpected Request
Kaido's son. Yamato and Ace hit it off and chat. Ace is perplexed when Yamato suddenly asks for a piece of Ace's nails or hair to make a Vivre Card.
Special
Reduces crew's Special charge time by 1 turn, reduces crew's Paralysis/Bind duration by 3 turns, reduces a portion of each enemy's dealt damage that exceeds 5,000 by 80% for 1 turn, sets QCK and PSY characters' chain multiplier growth rate of normal attacks up to +0.4 (GOOD +0.4; GREAT +0.1; PERFECT +0.4) for 1 turn, and after 1 turn, sets their chain multiplier growth rate of normal attacks up to +0.5 (GOOD +0.1; GREAT +0.1; PERFECT +0.5) for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 18 turns | 17 turns |
| Level 2 | 17 turns | 16 turns |
| Level 3 | 16 turns | 15 turns |
| Level 4 | 15 turns | 14 turns |
| Level 5 | 14 turns | 13 turns |
| Level 6 | 13 turns | 12 turns |
| Max | 12 turns | 11 turns |
−1 turn at Limit Break 14
Captain Ability
Boosts QCK and PSY characters' ATK by 3.5x, HP by 1.2x, and reduces damage taken by 10%
Crewmate Ability
Reduces character's Special Reverse by 2 turns
Boosts QCK and PSY characters' base stats by 40
Unlocks at Limit Break 12
Support Ability
QCK characters
Reduces damage taken from STR characters by 3% and adds 7% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Reduces damage taken from STR characters by 1% and adds 3% of character's base stats to supported character's base stats
- Level 2
Reduces damage taken from STR characters by 1% and adds 4% of character's base stats to supported character's base stats
- Level 3
Reduces damage taken from STR characters by 2% and adds 5% of character's base stats to supported character's base stats
- Level 4
Reduces damage taken from STR characters by 2% and adds 6% of character's base stats to supported character's base stats
- Level 5
Reduces damage taken from STR characters by 3% and adds 7% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,602 | 731 | 90 |
| Lv 99 | 3,204 | 1,462 | 179 |
| Lv 150 | 4,806 | 2,193 | 268 |
| Limit Break | 3,404+200 | 1,562+100 | 229+50 |
Limit Break
Boosts base HP by 30
Boosts base HP by 40
Boosts base ATK by 10
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base ATK by 20
Show all 15
Boosts base RCV by 20
Boosts base ATK by 30
Add 1 Power Slot
Boosts base ATK by 40
Boosts base RCV by 30
Boosts base HP by 60
Add Crewmate Ability 2: Boosts QCK and PSY characters' base stats by 40
Boosts base HP by 70
Reduces Special charge time by 1 turn
Potential Ability 2: Slot Bind Resistance
Potential Abilities
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Reduces character's Slot Bind duration by 7 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 5 turns
- Level 5
Reduces character's Slot Bind duration by 7 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,392 | 1,548 | 189 |
| Lv 110 | 3,549 | 1,619 | 198 |
| Lv 120 | 3,863 | 1,763 | 215 |
| Lv 130 | 4,177 | 1,906 | 233 |
| Lv 150 | 4,806 | 2,193 | 268 |
Pirate Rumble
- Style
Obstructer- DEF
- 184
- SPD
- 147
- Cost
- 30
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack
Targets closest enemies
Targets enemies within medium range (horizontal) for 75% chance of Paralysis (15 s), ATK x 1.7 damage
Charge time: 28 s
Show all 10 levels
- Level 1
Targets enemies within medium range (horizontal) for 45% chance of Paralysis (15 s), ATK x 0.7 damage
Charge time: 28 s
- Level 2
Targets enemies within medium range (horizontal) for 48% chance of Paralysis (15 s), ATK x 0.8 damage
Charge time: 28 s
- Level 3
Targets enemies within medium range (horizontal) for 51% chance of Paralysis (15 s), ATK x 0.9 damage
Charge time: 28 s
- Level 4
Targets enemies within medium range (horizontal) for 54% chance of Paralysis (15 s), ATK x 1 damage
Charge time: 28 s
- Level 5
Targets enemies within medium range (horizontal) for 57% chance of Paralysis (15 s), ATK x 1.1 damage
Charge time: 28 s
- Level 6
Targets enemies within medium range (horizontal) for 60% chance of Paralysis (15 s), ATK x 1.2 damage
Charge time: 28 s
- Level 7
Targets enemies within medium range (horizontal) for 63% chance of Paralysis (15 s), ATK x 1.3 damage
Charge time: 28 s
- Level 8
Targets enemies within medium range (horizontal) for 66% chance of Paralysis (15 s), ATK x 1.4 damage
Charge time: 28 s
- Level 9
Targets enemies within medium range (horizontal) for 69% chance of Paralysis (15 s), ATK x 1.5 damage
Charge time: 28 s
- Level 10
Targets enemies within medium range (horizontal) for 75% chance of Paralysis (15 s), ATK x 1.7 damage
Charge time: 28 s
QCK-type teammates ATK UP Lv.5; STR-type enemies DEF Down Lv.3
Show all 5 levels
- Level 1
QCK-type teammates ATK UP Lv.1; STR-type enemies DEF Down Lv.1
- Level 2
QCK-type teammates ATK UP Lv.2; STR-type enemies DEF Down Lv.1
- Level 3
QCK-type teammates ATK UP Lv.3; STR-type enemies DEF Down Lv.2
- Level 4
QCK-type teammates ATK UP Lv.4; STR-type enemies DEF Down Lv.2
- Level 5
QCK-type teammates ATK UP Lv.5; STR-type enemies DEF Down Lv.3
60% chance to evade Paralysis










