
Yamato
Holding Back the Explosion
Son of Kaido. Yamato desperately tries to stop Kazenbo from lighting up the gunpowder in the armory. He freezes the gunpowder and attacks Kazenbo, but the flames consume him.
Special
Delays all enemies by 1 turn, deals 100,000 damage to all enemies, changes middle-row characters' slots to WANO (boosts ATK by 2.5x; cannot be changed by crew or enemies) reduces damage taken by 80% for 2 turns, reduces all enemies' Resilience duration by 6 turns, and if Captain is a PSY or INT class, applies increase damage taken status to all enemies by 1.5x for 2 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Level 6 | 15 turns | 13 turns |
| Max | 14 turns | 12 turns |
−1 turn at Limit Break 12
−1 turn at Limit Break 24 (LB+)
Captain Ability
Reduces crew's Special charge time by 1 turn at start of quest, boosts PSY and INT characters' ATK by 4.5x when slots match (4x otherwise), HP by 1.2x, and reduces crew's Bind duration by 1 turn
Crewmate Ability
boosts PSY and INT characters' base stats by 70
Tapping on this character with a WANO slot will further increase enemies' increase damage taken effect by +0.1
Unlocks at Limit Break 8
Support Ability
INT characters
Adds 7% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 3% of character's base stats to supported character's base stats
- Level 2
Adds 4% of character's base stats to supported character's base stats
- Level 3
Adds 5% of character's base stats to supported character's base stats
- Level 4
Adds 6% of character's base stats to supported character's base stats
- Level 5
Adds 7% of character's base stats to supported character's base stats
Super Special

When any 4 of the following characters are on the crew in final battle (except as Support Characters): Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Momonosuke
Boosts crew's ATK based on the damage reduction effect applied on the crew (e.g. if crew has 60% damage reduction, boosts ATK by 1.6x) for 2 turns, changes PSY characters to Super PSY, and changes INT characters to Super INT
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,014 | 924 | 114 |
| Lv 99 | 3,432 | 1,577 | 213 |
| Lv 150 | 5,148 | 2,365 | 319 |
| Limit Break | 3,632+200 | 1,677+100 | 263+50 |
| Limit Break+ | 3,832+400 | 1,877+300 | 363+150 |
Limit Break
Boosts base ATK by 25
Boosts base HP by 50
Boosts base HP by 50
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base HP by 50
Show all 25
Boosts base RCV by 25
Boosts base HP by 50
Add Crewmate Ability 2: Tapping on this character with a WANO slot will further increase enemies' increase damage taken effect by +0.1
Potential Ability 2: Pinch Healing
Add 1 Power Slot
Boosts base RCV by 25
Reduces Special charge time by 1 turn
Boosts base ATK by 25
Boosts base ATK by 50
Potential Ability 3: Slot Bind Resistance
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base RCV by 50
Boosts base HP by 100
Boosts base ATK by 50
Boosts base HP by 100
Boosts base ATK by 50
Reduces Special charge time by 1 turn
Boosts base ATK by 50
Potential Abilities
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 0.5x character's RCV if HP is 15% or less and character lands a PERFECT strike
- Level 3
Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 4
Heals 0.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 5
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
Reduces character's Slot Bind duration by 10 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 5 turns
- Level 4
Reduces character's Slot Bind duration by 7 turns
- Level 5
Reduces character's Slot Bind duration by 10 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,633 | 1,669 | 225 |
| Lv 110 | 3,802 | 1,746 | 235 |
| Lv 120 | 4,138 | 1,901 | 256 |
| Lv 130 | 4,475 | 2,055 | 277 |
| Lv 150 | 5,148 | 2,365 | 319 |
Evolution
Pirate Rumble
- Style
Obstructer- DEF
- 182
- SPD
- 150
- Cost
- 20
Normal Attack → Heal Self Lv.2 → Power Attack → Normal Attack
Targets enemies with low remaining HP
Targets all enemies for Special CT 8% delay; targets 3 high ATK enemies for ATK x 2 damage
Charge time: 32 s
Show all 10 levels
- Level 1
Targets all enemies for Special CT 4% delay; targets 3 high ATK enemies for ATK x 1 damage
Charge time: 32 s
- Level 2
Targets all enemies for Special CT 4% delay; targets 3 high ATK enemies for ATK x 1.1 damage
Charge time: 32 s
- Level 3
Targets all enemies for Special CT 4% delay; targets 3 high ATK enemies for ATK x 1.2 damage
Charge time: 32 s
- Level 4
Targets all enemies for Special CT 5% delay; targets 3 high ATK enemies for ATK x 1.3 damage
Charge time: 32 s
- Level 5
Targets all enemies for Special CT 5% delay; targets 3 high ATK enemies for ATK x 1.4 damage
Charge time: 32 s
- Level 6
Targets all enemies for Special CT 6% delay; targets 3 high ATK enemies for ATK x 1.5 damage
Charge time: 32 s
- Level 7
Targets all enemies for Special CT 6% delay; targets 3 high ATK enemies for ATK x 1.6 damage
Charge time: 32 s
- Level 8
Targets all enemies for Special CT 6% delay; targets 3 high ATK enemies for ATK x 1.7 damage
Charge time: 32 s
- Level 9
Targets all enemies for Special CT 7% delay; targets 3 high ATK enemies for ATK x 1.8 damage
Charge time: 32 s
- Level 10
Targets all enemies for Special CT 8% delay; targets 3 high ATK enemies for ATK x 2 damage
Charge time: 32 s
INT-type teammates HP Up Lv.5, SPD Up Lv.5; PSY-type enemies DEF Down Lv.3
Show all 5 levels
- Level 1
INT-type teammates HP Up Lv.1, SPD Up Lv.1; PSY-type enemies DEF Down Lv.1
- Level 2
INT-type teammates HP Up Lv.2, SPD Up Lv.2; PSY-type enemies DEF Down Lv.1
- Level 3
INT-type teammates HP Up Lv.3, SPD Up Lv.3; PSY-type enemies DEF Down Lv.2
- Level 4
INT-type teammates HP Up Lv.4, SPD Up Lv.4; PSY-type enemies DEF Down Lv.2
- Level 5
INT-type teammates HP Up Lv.5, SPD Up Lv.5; PSY-type enemies DEF Down Lv.3
80% chance to evade Special Bind, reduce damage taken from PSY by 20%










