Yamato

Aspiring Beyond the Horizon

Son of Kaido. Yamato was trapped in the sacred cave and met samurai who were trapped before him. With their help, Yamato reads through "Oden's Travels" and aspires to sail out of Wano to become stronger for the country.

Special

Reading Oden's Voyages

Reduces crew's Despair duration by 6 turns, reduces all enemies' Resilience duration by 6 turns, applies -15% PSY Resistance to all enemies for 2 turns, and if crew lands 3 PERFECT strikes in this turn, applies increase damage taken status to all enemies by 1.5x the next turn. If character's slot is RCV when Special is launched, boosts the type effects of normal attacks for Slasher characters by 2.25x for 2 turns, and applies -20% Slasher Resistance to all enemies for 1 turn

BaseLimit Break
Level 133 turns18 turns
Level 232 turns17 turns
Level 331 turns16 turns
Level 430 turns15 turns
Level 529 turns14 turns
Level 628 turns13 turns
Max27 turns12 turns

−1 turn at Limit Break 13

−2 turns at Limit Break 18

−3 turns at Limit Break 22

−4 turns at Limit Break 26

−5 turns at Limit Break 34

Captain Ability

Closely Holding "Oden's Travels"

Boosts Fighter and Free Spirit characters' HP by 1.1x and ATK by 2.5x

LB

Reduces crew's Special charge time by 1 turn at start of quest, boosts Fighter and Free Spirit characters' HP by 1.35x, ATK by 4x, boosts their ATK by 4.5x if any enemies were defeated in the previous turn, and makes their PSYINTRCV slots have matching slot effects

Unlocks at Limit Break 39

Crewmate Ability

UNIQ

Makes Fighter, Free Spirit, and Slasher characters' PSY slots have matching slot effects

Unlocks at Limit Break 7

+STATS

Boosts Fighter, Free Spirit, and Slasher characters' base ATK by 100

Unlocks at Limit Break 31

Support Ability

Supported Characters

PSY characters

Level 5 (Max)

Reduces damage taken from INT characters by 5%

Show all 5 levels
  1. Level 1

    Reduces damage taken from INT characters by 1%

  2. Level 2

    Reduces damage taken from INT characters by 2%

  3. Level 3

    Reduces damage taken from INT characters by 3%

  4. Level 4

    Reduces damage taken from INT characters by 4%

  5. Level 5

    Reduces damage taken from INT characters by 5%

Stats

HPATKRCV
Lv 11,821651105
Lv 993,6411,301210
Lv 1505,4611,951315
Limit Break4,041+4001,501+200330+120
Limit Break+4,391+7501,701+400430+220

Limit Break

01

Add 1 Power Slot

02

Boosts base RCV by 10

03

Boosts base ATK by 10

04

Boosts base HP by 10

05

Potential Ability 1: Critical ATK

Show all 50
06

Power Up Captain Ability

07

Add Crewmate Ability 1: Makes Fighter, Free Spirit, and Slasher characters' PSY slots have matching slot effects

08

Boosts base ATK by 20

09

Boosts base RCV by 10

10

Boosts base RCV by 20

11

Power Up Captain Ability

12

Add 1 Power Slot

13

Reduces Special charge time by 1 turn

14

Boosts base HP by 30

15

Boosts base ATK by 20

16

Boosts base HP by 30

17

Power Up Captain Ability

18

Reduces Special charge time by 2 turns

19

Boosts base RCV by 20

20

Boosts base ATK by 30

21

Boosts base HP by 50

22

Reduces Special charge time by 3 turns

23

Add 1 Power Slot

24

Boosts base ATK by 30

25

Boosts base HP by 60

26

Reduces Special charge time by 4 turns

27

Power Up Captain Ability

28

Boosts base HP by 60

29

Boosts base ATK by 40

30

Boosts base RCV by 30

31

Add Crewmate Ability 2: Boosts Fighter, Free Spirit, and Slasher characters' base ATK by 100

32

Boosts base HP by 70

33

Boosts base HP by 90

34

Reduces Special charge time by 5 turns

35

Add 1 Power Slot

36

Power Up Captain Ability

37

Boosts base ATK by 50

38

Boosts base RCV by 30

39

Power Up Captain Ability

40

Potential Ability 2: Pinch Healing

41

Expand Limit Break (LB+)

42

Boosts base RCV by 40

43

Boosts base HP by 100

44

Boosts base HP by 120

45

Boosts base ATK by 60

46

Boosts base ATK by 70

47

Boosts base HP by 130

48

Boosts base RCV by 60

49

Boosts base ATK by 70

50

Potential Ability 3: Recovery ATK Boost/Hunger Resistance

Potential Abilities

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 30% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike

Pinch Healing
Level 5 (Max)

Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike

  3. Level 3

    Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike

  4. Level 4

    Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike

  5. Level 5

    Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Recovery ATK Boost/Hunger Resistance
Level 5 (Max)

If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 250 and reduces Hungry status by 3

Show all 5 levels
  1. Level 1

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1

  2. Level 2

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1

  3. Level 3

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2

  4. Level 4

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2

  5. Level 5

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 250 and reduces Hungry status by 3

Level Limit Break

HPATKRCV
Lv 1053,8551,377222
Lv 1104,0331,441232
Lv 1204,3901,568253
Lv 1304,7471,696273
Lv 1505,4611,951315

Pirate Rumble

Style
Defender
DEF
207
SPD
120
Cost
20
Action

Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)

Targets closest enemies

Reading Oden's Voyages
Level 10 (Max)

Targets PSY-type teammates for HP 1000 healing, Guard % Up Lv.4 (18 s)

Charge time: 28 s

Show all 10 levels
  1. Level 1

    Targets PSY-type teammates for HP 100 healing, Guard % Up Lv.1 (9 s)

    Charge time: 28 s

  2. Level 2

    Targets PSY-type teammates for HP 200 healing, Guard % Up Lv.1 (10 s)

    Charge time: 28 s

  3. Level 3

    Targets PSY-type teammates for HP 300 healing, Guard % Up Lv.1 (11 s)

    Charge time: 28 s

  4. Level 4

    Targets PSY-type teammates for HP 400 healing, Guard % Up Lv.1 (12 s)

    Charge time: 28 s

  5. Level 5

    Targets PSY-type teammates for HP 500 healing, Guard % Up Lv.2 (13 s)

    Charge time: 28 s

  6. Level 6

    Targets PSY-type teammates for HP 600 healing, Guard % Up Lv.2 (14 s)

    Charge time: 28 s

  7. Level 7

    Targets PSY-type teammates for HP 700 healing, Guard % Up Lv.2 (15 s)

    Charge time: 28 s

  8. Level 8

    Targets PSY-type teammates for HP 800 healing, Guard % Up Lv.3 (16 s)

    Charge time: 28 s

  9. Level 9

    Targets PSY-type teammates for HP 900 healing, Guard % Up Lv.3 (17 s)

    Charge time: 28 s

  10. Level 10

    Targets PSY-type teammates for HP 1000 healing, Guard % Up Lv.4 (18 s)

    Charge time: 28 s

Ability
Level 5 (Max)

PSY-type teammates HP Up Lv.5, DEF Up Lv.3

Show all 5 levels
  1. Level 1

    PSY-type teammates HP Up Lv.1, DEF Up Lv.1

  2. Level 2

    PSY-type teammates HP Up Lv.2, DEF Up Lv.1

  3. Level 3

    PSY-type teammates HP Up Lv.3, DEF Up Lv.2

  4. Level 4

    PSY-type teammates HP Up Lv.4, DEF Up Lv.2

  5. Level 5

    PSY-type teammates HP Up Lv.5, DEF Up Lv.3

Resilience

Heal 150 HP at an interval

Family

Yamato
YamatoYamato from ONE PIECE magazineYamatoYamato"Child of Ogres" YamatoYamatoYamatoYamatoYamatoYamatoYamato
Linked families
Kaido VS YamatoLuffy & YamatoMomonosuke & YamatoYamato & AceYamato & Otama