
Hina
Unescapable Black Cage
Rear Admiral of Navy HQ. User of the Bind-Bind Fruit powers. Hina worries about two of the Four Emperors meeting up while the Navy keeps busy guarding the Reverie. She's shocked at how much the Straw Hats have grown over the last two years, and appalled at Garp's indifference to it.
Special
Reduces all enemies' DEF Up duration by 6 turns, reduces crew's ATK Down duration by 6 turns, reduces damage taken by 80% for 1 turn, and boosts QCK, Cerebral, and Striker characters' slot effects by 2.75x for 1 turn. If crew has slot effect boosts when Special is launched, boosts Cerebral and Striker characters' ATK by 2.25x for 1 turn and boosts QCK characters' base ATK by +1000 for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 17 turns |
| Level 2 | 18 turns | 16 turns |
| Level 3 | 17 turns | 15 turns |
| Level 4 | 16 turns | 14 turns |
| Level 5 | 15 turns | 13 turns |
| Max | 14 turns | 12 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Boosts QCK, Cerebral, and Striker characters' ATK by approximately 5.25x when slots match (4.5x otherwise), HP by 1.3x, and reduces damage taken by 10%. Delays all enemies for 1 turn at a fixed chance based on the total damage dealt from normal attacks in 1 turn; 20% chance with over 100,000, 50% chance with over 500,000, 100% chance with over 1,000,000, 100% chance unaffected by Delay Block/Immunity with over 2,000,000. Locks crew's slots for 10 turns at start of quest
Crewmate Ability
Makes crew's DEX slots have matching slot effects
Unlocks at Limit Break 10
Boosts QCK characters' base stats by 75
Unlocks at Limit Break 25
Support Ability
Tashigi, Smoker, Monkey D. Garp, Zephyr (Z), Sengoku
Once per quest, if supported character uses a Special, locks crew's slots for 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, locks supported character's slot for 1 turn
- Level 2
Once per quest, if supported character uses a Special, locks supported character's slot for 1 turn
- Level 3
Once per quest, if supported character uses a Special, locks supported character's slot for 1 turn
- Level 4
Once per quest, if supported character uses a Special, locks supported character's slot for 1 turn
- Level 5
Once per quest, if supported character uses a Special, locks crew's slots for 1 turn
Super Special

When any of the following characters are on the crew (except as Support Characters): Smoker, Tashigi, Monkey D. Garp, Sengoku, Zephyr (Z); or when crew has both slot effect and ATK boosts
Changes crew's BLOCK slots to character's own type, doubles damage dealt to delayed enemies for 2 turns, and changes QCK characters to Super QCK
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,724 | 773 | 155 |
| Lv 99 | 3,448 | 1,546 | 310 |
| Lv 150 | 5,172 | 2,319 | 465 |
| Limit Break | 3,948+500 | 1,746+200 | 410+100 |
| Limit Break+ | 4,448+1,000 | 1,946+400 | 460+150 |
Limit Break
Boosts base HP by 10
Boosts base RCV by 10
Boosts base ATK by 10
Potential Ability 1: RCV Bind Resistance
Boosts base HP by 20
Show all 40
Boosts base RCV by 10
Boosts base ATK by 10
Boosts base HP by 40
Boosts base RCV by 10
Add Crewmate Ability 1: Makes crew's DEX slots have matching slot effects
Boosts base HP by 50
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base RCV by 10
Potential Ability 2: Critical ATK
Reduces Special charge time by 1 turn
Boosts base HP by 50
Boosts base HP by 60
Boosts base RCV by 20
Boosts base HP by 80
Boosts base HP by 90
Boosts base RCV by 20
Boosts base ATK by 20
Boosts base ATK by 30
Add Crewmate Ability 2: Boosts QCK characters' base stats by 75
Boosts base RCV by 20
Boosts base ATK by 40
Boosts base ATK by 50
Boosts base HP by 100
Potential Ability 3: Provoked ATK Boost/Received Damage Up Resistance
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base ATK by 50
Boosts base RCV by 20
Boosts base HP by 200
Boosts base ATK by 50
Boosts base HP by 200
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Boosts base RCV by 30
Potential Abilities
Reduces RCV Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 4 turns
- Level 5
Reduces RCV Bind duration by 5 turns
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 3
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
- Level 4
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 4 turns
- Level 5
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,650 | 1,636 | 328 |
| Lv 110 | 3,819 | 1,712 | 343 |
| Lv 120 | 4,157 | 1,864 | 373 |
| Lv 130 | 4,495 | 2,015 | 404 |
| Lv 150 | 5,172 | 2,319 | 465 |
Evolution
Pirate Rumble
- Style
Obstructer- DEF
- 142
- SPD
- 168
- Cost
- 55
Normal Attack → Heal Self Lv.2 → Power Attack → Normal Attack
Targets closest enemies
Targets 3 enemies for 100% chance of Action Bind (10 s); targets 1 Free Spirit class enemy for 100% chance of Action Bind (10 s); targets 2 Cerebral class teammates for 100% chance of Haste
Charge time: 26 s
Show all 10 levels
- Level 1
Targets 3 enemies for 55% chance of Action Bind (10 s); targets 1 Free Spirit class enemy for 55% chance of Action Bind (10 s); targets 2 Cerebral class teammates for 55% chance of Haste
Charge time: 26 s
- Level 2
Targets 3 enemies for 60% chance of Action Bind (10 s); targets 1 Free Spirit class enemy for 60% chance of Action Bind (10 s); targets 2 Cerebral class teammates for 60% chance of Haste
Charge time: 26 s
- Level 3
Targets 3 enemies for 65% chance of Action Bind (10 s); targets 1 Free Spirit class enemy for 65% chance of Action Bind (10 s); targets 2 Cerebral class teammates for 65% chance of Haste
Charge time: 26 s
- Level 4
Targets 3 enemies for 70% chance of Action Bind (10 s); targets 1 Free Spirit class enemy for 70% chance of Action Bind (10 s); targets 2 Cerebral class teammates for 70% chance of Haste
Charge time: 26 s
- Level 5
Targets 3 enemies for 75% chance of Action Bind (10 s); targets 1 Free Spirit class enemy for 75% chance of Action Bind (10 s); targets 2 Cerebral class teammates for 75% chance of Haste
Charge time: 26 s
- Level 6
Targets 3 enemies for 80% chance of Action Bind (10 s); targets 1 Free Spirit class enemy for 80% chance of Action Bind (10 s); targets 2 Cerebral class teammates for 80% chance of Haste
Charge time: 26 s
- Level 7
Targets 3 enemies for 85% chance of Action Bind (10 s); targets 1 Free Spirit class enemy for 85% chance of Action Bind (10 s); targets 2 Cerebral class teammates for 85% chance of Haste
Charge time: 26 s
- Level 8
Targets 3 enemies for 90% chance of Action Bind (10 s); targets 1 Free Spirit class enemy for 90% chance of Action Bind (10 s); targets 2 Cerebral class teammates for 90% chance of Haste
Charge time: 26 s
- Level 9
Targets 3 enemies for 95% chance of Action Bind (10 s); targets 1 Free Spirit class enemy for 95% chance of Action Bind (10 s); targets 2 Cerebral class teammates for 95% chance of Haste
Charge time: 26 s
- Level 10
Targets 3 enemies for 100% chance of Action Bind (10 s); targets 1 Free Spirit class enemy for 100% chance of Action Bind (10 s); targets 2 Cerebral class teammates for 100% chance of Haste
Charge time: 26 s
Cerebral class teammates ATK Up Lv.5, SPD Up Lv.5, HP Up Lv.5
Show all 5 levels
- Level 1
Cerebral class teammates ATK Up Lv.1, SPD Up Lv.1, HP Up Lv.1
- Level 2
Cerebral class teammates ATK Up Lv.2, SPD Up Lv.2, HP Up Lv.2
- Level 3
Cerebral class teammates ATK Up Lv.3, SPD Up Lv.3, HP Up Lv.3
- Level 4
Cerebral class teammates ATK Up Lv.4, SPD Up Lv.4, HP Up Lv.4
- Level 5
Cerebral class teammates ATK Up Lv.5, SPD Up Lv.5, HP Up Lv.5
Completely evades Action Bind, reduce damage taken from STR by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
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