Hina

Unescapable Black Cage

Rear Admiral of Navy HQ. User of the Bind-Bind Fruit powers. Hina worries about two of the Four Emperors meeting up while the Navy keeps busy guarding the Reverie. She's shocked at how much the Straw Hats have grown over the last two years, and appalled at Garp's indifference to it.

Special

Kimono Sleeve Cage Lockdown

Reduces all enemies' DEF Up duration by 6 turns, reduces crew's ATK Down duration by 6 turns, reduces damage taken by 80% for 1 turn, and boosts QCK, Cerebral, and Striker characters' slot effects by 2.75x for 1 turn. If crew has slot effect boosts when Special is launched, boosts Cerebral and Striker characters' ATK by 2.25x for 1 turn and boosts QCK characters' base ATK by +1000 for 1 turn

BaseLimit Break
Level 119 turns17 turns
Level 218 turns16 turns
Level 317 turns15 turns
Level 416 turns14 turns
Level 515 turns13 turns
Max14 turns12 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 39 (LB+)

Captain Ability

Concern of the Possible Threat

Boosts QCK, Cerebral, and Striker characters' ATK by approximately 5.25x when slots match (4.5x otherwise), HP by 1.3x, and reduces damage taken by 10%. Delays all enemies for 1 turn at a fixed chance based on the total damage dealt from normal attacks in 1 turn; 20% chance with over 100,000, 50% chance with over 500,000, 100% chance with over 1,000,000, 100% chance unaffected by Delay Block/Immunity with over 2,000,000. Locks crew's slots for 10 turns at start of quest

Crewmate Ability

UNIQ

Makes crew's DEX slots have matching slot effects

Unlocks at Limit Break 10

+STATS

Boosts QCK characters' base stats by 75

Unlocks at Limit Break 25

Support Ability

Supported Characters

Tashigi, Smoker, Monkey D. Garp, Zephyr (Z), Sengoku

Level 5 (Max)

Once per quest, if supported character uses a Special, locks crew's slots for 1 turn

Show all 5 levels
  1. Level 1

    Once per quest, if supported character uses a Special, locks supported character's slot for 1 turn

  2. Level 2

    Once per quest, if supported character uses a Special, locks supported character's slot for 1 turn

  3. Level 3

    Once per quest, if supported character uses a Special, locks supported character's slot for 1 turn

  4. Level 4

    Once per quest, if supported character uses a Special, locks supported character's slot for 1 turn

  5. Level 5

    Once per quest, if supported character uses a Special, locks crew's slots for 1 turn

Super Special

Super Type
Condition

When any of the following characters are on the crew (except as Support Characters): Smoker, Tashigi, Monkey D. Garp, Sengoku, Zephyr (Z); or when crew has both slot effect and ATK boosts

Changes crew's BLOCK slots to character's own type, doubles damage dealt to delayed enemies for 2 turns, and changes QCK characters to Super QCK

Stats

HPATKRCV
Lv 11,724773155
Lv 993,4481,546310
Lv 1505,1722,319465
Limit Break3,948+5001,746+200410+100
Limit Break+4,448+1,0001,946+400460+150

Limit Break

01

Boosts base HP by 10

02

Boosts base RCV by 10

03

Boosts base ATK by 10

04

Potential Ability 1: RCV Bind Resistance

05

Boosts base HP by 20

Show all 40
06

Boosts base RCV by 10

07

Boosts base ATK by 10

08

Boosts base HP by 40

09

Boosts base RCV by 10

10

Add Crewmate Ability 1: Makes crew's DEX slots have matching slot effects

11

Boosts base HP by 50

12

Boosts base ATK by 20

13

Boosts base ATK by 20

14

Boosts base RCV by 10

15

Potential Ability 2: Critical ATK

16

Reduces Special charge time by 1 turn

17

Boosts base HP by 50

18

Boosts base HP by 60

19

Boosts base RCV by 20

20

Boosts base HP by 80

21

Boosts base HP by 90

22

Boosts base RCV by 20

23

Boosts base ATK by 20

24

Boosts base ATK by 30

25

Add Crewmate Ability 2: Boosts QCK characters' base stats by 75

26

Boosts base RCV by 20

27

Boosts base ATK by 40

28

Boosts base ATK by 50

29

Boosts base HP by 100

30

Potential Ability 3: Provoked ATK Boost/Received Damage Up Resistance

31

Expand Limit Break (LB+)

32

Boosts base HP by 100

33

Boosts base ATK by 50

34

Boosts base RCV by 20

35

Boosts base HP by 200

36

Boosts base ATK by 50

37

Boosts base HP by 200

38

Boosts base ATK by 100

39

Reduces Special charge time by 1 turn

40

Boosts base RCV by 30

Potential Abilities

RCV Bind Resistance
Level 5 (Max)

Reduces RCV Bind duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces RCV Bind duration by 1 turn

  2. Level 2

    Reduces RCV Bind duration by 2 turns

  3. Level 3

    Reduces RCV Bind duration by 3 turns

  4. Level 4

    Reduces RCV Bind duration by 4 turns

  5. Level 5

    Reduces RCV Bind duration by 5 turns

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  3. Level 3

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

  4. Level 4

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 4 turns

  5. Level 5

    Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns

Level Limit Break

HPATKRCV
Lv 1053,6501,636328
Lv 1103,8191,712343
Lv 1204,1571,864373
Lv 1304,4952,015404
Lv 1505,1722,319465

Evolution

Hina
Sea StallionBlue Pirate PenguinBlue Plated LobsterBlue Striped DragonRainbow Striped Dragon
75,000 Beli
Hina

Pirate Rumble

Style
Obstructer
DEF
142
SPD
168
Cost
55
Action

Normal Attack → Heal Self Lv.2 → Power Attack → Normal Attack

Targets closest enemies

Kimono Sleeve Cage Lockdown
Level 10 (Max)

Targets 3 enemies for 100% chance of Action Bind (10 s); targets 1 Free Spirit class enemy for 100% chance of Action Bind (10 s); targets 2 Cerebral class teammates for 100% chance of Haste

Charge time: 26 s

Show all 10 levels
  1. Level 1

    Targets 3 enemies for 55% chance of Action Bind (10 s); targets 1 Free Spirit class enemy for 55% chance of Action Bind (10 s); targets 2 Cerebral class teammates for 55% chance of Haste

    Charge time: 26 s

  2. Level 2

    Targets 3 enemies for 60% chance of Action Bind (10 s); targets 1 Free Spirit class enemy for 60% chance of Action Bind (10 s); targets 2 Cerebral class teammates for 60% chance of Haste

    Charge time: 26 s

  3. Level 3

    Targets 3 enemies for 65% chance of Action Bind (10 s); targets 1 Free Spirit class enemy for 65% chance of Action Bind (10 s); targets 2 Cerebral class teammates for 65% chance of Haste

    Charge time: 26 s

  4. Level 4

    Targets 3 enemies for 70% chance of Action Bind (10 s); targets 1 Free Spirit class enemy for 70% chance of Action Bind (10 s); targets 2 Cerebral class teammates for 70% chance of Haste

    Charge time: 26 s

  5. Level 5

    Targets 3 enemies for 75% chance of Action Bind (10 s); targets 1 Free Spirit class enemy for 75% chance of Action Bind (10 s); targets 2 Cerebral class teammates for 75% chance of Haste

    Charge time: 26 s

  6. Level 6

    Targets 3 enemies for 80% chance of Action Bind (10 s); targets 1 Free Spirit class enemy for 80% chance of Action Bind (10 s); targets 2 Cerebral class teammates for 80% chance of Haste

    Charge time: 26 s

  7. Level 7

    Targets 3 enemies for 85% chance of Action Bind (10 s); targets 1 Free Spirit class enemy for 85% chance of Action Bind (10 s); targets 2 Cerebral class teammates for 85% chance of Haste

    Charge time: 26 s

  8. Level 8

    Targets 3 enemies for 90% chance of Action Bind (10 s); targets 1 Free Spirit class enemy for 90% chance of Action Bind (10 s); targets 2 Cerebral class teammates for 90% chance of Haste

    Charge time: 26 s

  9. Level 9

    Targets 3 enemies for 95% chance of Action Bind (10 s); targets 1 Free Spirit class enemy for 95% chance of Action Bind (10 s); targets 2 Cerebral class teammates for 95% chance of Haste

    Charge time: 26 s

  10. Level 10

    Targets 3 enemies for 100% chance of Action Bind (10 s); targets 1 Free Spirit class enemy for 100% chance of Action Bind (10 s); targets 2 Cerebral class teammates for 100% chance of Haste

    Charge time: 26 s

Ability
Level 5 (Max)

Cerebral class teammates ATK Up Lv.5, SPD Up Lv.5, HP Up Lv.5

Show all 5 levels
  1. Level 1

    Cerebral class teammates ATK Up Lv.1, SPD Up Lv.1, HP Up Lv.1

  2. Level 2

    Cerebral class teammates ATK Up Lv.2, SPD Up Lv.2, HP Up Lv.2

  3. Level 3

    Cerebral class teammates ATK Up Lv.3, SPD Up Lv.3, HP Up Lv.3

  4. Level 4

    Cerebral class teammates ATK Up Lv.4, SPD Up Lv.4, HP Up Lv.4

  5. Level 5

    Cerebral class teammates ATK Up Lv.5, SPD Up Lv.5, HP Up Lv.5

Resilience

Completely evades Action Bind, reduce damage taken from STR by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

How to get

Sugo-Fest

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Family

Hina
HinaHinaHinaHinaBlack Cage HinaHinaHinaHinaHinaBlack Cage HinaHinaBlack Cage HinaHina