
Hina
Prison that Prevents Rescue
A Navy HQ Captain. She came to Marineford to prevent Ace from escaping. When Django's hypnotism backfires, putting Fullbody and himself to sleep, Hina kicks them aside in frustration.

Prison that Prevents Rescue
A Navy HQ Captain. She came to Marineford to prevent Ace from escaping. When Django's hypnotism backfires, putting Fullbody and himself to sleep, Hina kicks them aside in frustration.
Delays all enemies by 1 turn and if Captain is a PSY or QCK type, doubles the type effects of normal attacks for PSY and QCK characters for 1 turn
| Level 1 | 21 turns |
| Level 2 | 20 turns |
| Level 3 | 19 turns |
| Level 4 | 18 turns |
| Level 5 | 17 turns |
| Level 6 | 16 turns |
| Max | 15 turns |
Doubles PSY and QCK characters' ATK
Boosts PSY and QCK characters' base ATK by 50
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 298 | 82 | 50 |
| Lv 50 | 1,125 | 645 | 151 |