
Black Cage Hina
Prison that Prevents Rescue
A Navy HQ Captain. Having eaten the Bind-Bind Fruit, she can turn her body into iron bars, allowing her to capture her opponents. During the Paramount War, she tried to capture Luffy with an enormous cage when he came to rescue Ace.
Special
Delays all enemies by 1 turn and if Captain is a PSY or QCK type, doubles the type effects of normal attacks for PSY and QCK characters for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 21 turns | 17 turns |
| Level 2 | 20 turns | 16 turns |
| Level 3 | 19 turns | 15 turns |
| Level 4 | 18 turns | 14 turns |
| Level 5 | 17 turns | 13 turns |
| Level 6 | 16 turns | 12 turns |
| Max | 15 turns | 11 turns |
−1 turn at Limit Break 13
−3 turns at Limit Break 24 (LB+)
Captain Ability
Boosts PSY and QCK characters' ATK by 2.25x and RCV by 1.2x
Crewmate Ability
Boosts PSY and QCK characters' base ATK by 50
Character's PSY slot is carried over to the next turn if character lands a PERFECT strike
Unlocks at Limit Break 8
Support Ability
Fullbody, Django, Smoker
Adds 9% of character's base ATK and RCV to supported character's base ATK and RCV
Show all 5 levels
- Level 1
Adds 3% of character's base ATK and RCV to supported character's base ATK and RCV
- Level 2
Adds 5% of character's base ATK and RCV to supported character's base ATK and RCV
- Level 3
Adds 6% of character's base ATK and RCV to supported character's base ATK and RCV
- Level 4
Adds 7% of character's base ATK and RCV to supported character's base ATK and RCV
- Level 5
Adds 9% of character's base ATK and RCV to supported character's base ATK and RCV
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 935 | 558 | 127 |
| Lv 99 | 2,477 | 1,328 | 344 |
| Lv 150 | 3,715 | 1,992 | 516 |
| Limit Break | 2,597+120 | 1,438+110 | 404+60 |
| Limit Break+ | 2,797+320 | 1,638+310 | 504+160 |
Limit Break
Boosts base RCV by 10
Boosts base RCV by 20
Boosts base RCV by 30
Potential Ability 1: INT Damage Reduction
Boosts base HP by 20
Show all 25
Boosts base HP by 25
Boosts base HP by 30
Add Crewmate Ability 2: Character's PSY slot is carried over to the next turn if character lands a PERFECT strike
Boosts base HP by 45
Add 1 Power Slot
Boosts base ATK by 25
Boosts base ATK by 35
Reduces Special charge time by 1 turn
Boosts base ATK by 50
Potential Ability 2: RCV Bind Resistance
Expand Limit Break (LB+)
Boosts base RCV by 25
Boosts base ATK by 50
Boosts base RCV by 25
Boosts base HP by 100
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base HP by 100
Reduces Special charge time by 3 turns
Boosts base ATK by 100
Potential Abilities
Reduces damage taken from INT characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from INT characters by 1%
- Level 2
Reduces damage taken from INT characters by 2%
- Level 3
Reduces damage taken from INT characters by 3%
- Level 4
Reduces damage taken from INT characters by 4%
- Level 5
Reduces damage taken from INT characters by 5%
Reduces RCV Bind duration by 7 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 5 turns
- Level 5
Reduces RCV Bind duration by 7 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,622 | 1,406 | 364 |
| Lv 110 | 2,744 | 1,471 | 381 |
| Lv 120 | 2,986 | 1,601 | 414 |
| Lv 130 | 3,229 | 1,731 | 448 |
| Lv 150 | 3,715 | 1,992 | 516 |












