Hina

Dazzling Night

Rear Admiral at Navy HQ. She's on guard duty at the party, wearing a snappy suit. When she receives yet another bouquet from two officers under her command, she can't help but sigh. "Hina is so disappointed. Get back to work."

Special

Smile Keeping the Peace of the Party

Delays all enemies by 1 turn, boosts crew's slot effects by 1.75x for 1 turn, changes crew's EMPTYBLOCKBOMBRCVTNDG slots to character's own type. If crew heals over 5,000 HP beyond crew's maximum HP before Special is launched, locks crew's slots for 2 turns and reduce crew's Special charge time by 1 turn (locks crew's slots for 1 turn otherwise)

BaseLimit Break
Level 122 turns20 turns
Level 221 turns19 turns
Level 320 turns18 turns
Level 419 turns17 turns
Level 518 turns16 turns
Level 617 turns15 turns
Max16 turns14 turns

−1 turn at Limit Break 9

−1 turn at Limit Break 20

Captain Ability

Yet Another Bouquet

Boosts Cerebral characters' ATK by 3x and RCV by 1.2x

Crewmate Ability

+STATS

Boosts Cerebral and Striker characters' base RCV by 50

RES

Reduces character's Special Reverse by 2 turns

Unlocks at Limit Break 12

Support Ability

Supported Characters

Cerebral and Striker characters

Level 5 (Max)

Adds 10% of character's base RCV to supported character's base RCV

Show all 5 levels
  1. Level 1

    Adds 2% of character's base RCV to supported character's base RCV

  2. Level 2

    Adds 4% of character's base RCV to supported character's base RCV

  3. Level 3

    Adds 6% of character's base RCV to supported character's base RCV

  4. Level 4

    Adds 8% of character's base RCV to supported character's base RCV

  5. Level 5

    Adds 10% of character's base RCV to supported character's base RCV

Stats

HPATKRCV
Lv 11,156738151
Lv 992,5441,329333
Lv 1503,8161,993499
Limit Break2,804+2601,524+195473+140

Limit Break

01

Boosts base ATK by 30

02

Boosts base RCV by 30

03

Boosts base HP by 30

04

Potential Ability 1: Slot Bind Resistance

05

Add 1 Power Slot

Show all 20
06

Boosts base ATK by 30

07

Boosts base RCV by 30

08

Boosts base HP by 30

09

Reduces Special charge time by 1 turn

10

Boosts base RCV by 40

11

Boosts base ATK by 40

12

Add Crewmate Ability 2: Reduces character's Special Reverse by 2 turns

13

Boosts base HP by 40

14

Boosts base HP by 40

15

Potential Ability 2: Pinch Healing

16

Boosts base ATK by 45

17

Boosts base HP by 120

18

Boosts base RCV by 40

19

Boosts base ATK by 50

20

Reduces Special charge time by 1 turn

Potential Abilities

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 1 turn

  2. Level 2

    Reduces character's Slot Bind duration by 2 turns

  3. Level 3

    Reduces character's Slot Bind duration by 3 turns

  4. Level 4

    Reduces character's Slot Bind duration by 4 turns

  5. Level 5

    Reduces character's Slot Bind duration by 5 turns

Pinch Healing
Level 5 (Max)

Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 0.5x character's RCV if HP is 15% or less and character lands a PERFECT strike

  3. Level 3

    Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike

  4. Level 4

    Heals 0.5x character's RCV if HP is 30% or less and character lands a PERFECT strike

  5. Level 5

    Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike

Level Limit Break

HPATKRCV
Lv 1052,6931,407352
Lv 1102,8181,472368
Lv 1203,0671,602401
Lv 1303,3171,732433
Lv 1503,8161,993499

Pirate Rumble

Style
Obstructer
DEF
110
SPD
197
Cost
30
Action

Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack

Targets closest enemies

Smile Keeping the Peace of the Party
Level 10 (Max)

Targets 1 high DEF enemy for HP 50% reduction; targets 3 enemies for DEF Down Lv.4 (15 s)

Charge time: 30 s

Show all 10 levels
  1. Level 1

    Targets 1 high DEF enemy for HP 50% reduction; targets 3 enemies for DEF Down Lv.1 (6 s)

    Charge time: 30 s

  2. Level 2

    Targets 1 high DEF enemy for HP 50% reduction; targets 3 enemies for DEF Down Lv.1 (7 s)

    Charge time: 30 s

  3. Level 3

    Targets 1 high DEF enemy for HP 50% reduction; targets 3 enemies for DEF Down Lv.1 (8 s)

    Charge time: 30 s

  4. Level 4

    Targets 1 high DEF enemy for HP 50% reduction; targets 3 enemies for DEF Down Lv.1 (9 s)

    Charge time: 30 s

  5. Level 5

    Targets 1 high DEF enemy for HP 50% reduction; targets 3 enemies for DEF Down Lv.2 (10 s)

    Charge time: 30 s

  6. Level 6

    Targets 1 high DEF enemy for HP 50% reduction; targets 3 enemies for DEF Down Lv.2 (11 s)

    Charge time: 30 s

  7. Level 7

    Targets 1 high DEF enemy for HP 50% reduction; targets 3 enemies for DEF Down Lv.2 (12 s)

    Charge time: 30 s

  8. Level 8

    Targets 1 high DEF enemy for HP 50% reduction; targets 3 enemies for DEF Down Lv.3 (13 s)

    Charge time: 30 s

  9. Level 9

    Targets 1 high DEF enemy for HP 50% reduction; targets 3 enemies for DEF Down Lv.3 (14 s)

    Charge time: 30 s

  10. Level 10

    Targets 1 high DEF enemy for HP 50% reduction; targets 3 enemies for DEF Down Lv.4 (15 s)

    Charge time: 30 s

Ability
Level 5 (Max)

Cerebral class teammates HP Up Lv.5, ATK Up Lv.2

Show all 5 levels
  1. Level 1

    Cerebral class teammates HP Up Lv.1, ATK Up Lv.2

  2. Level 2

    Cerebral class teammates HP Up Lv.2, ATK Up Lv.2

  3. Level 3

    Cerebral class teammates HP Up Lv.3, ATK Up Lv.2

  4. Level 4

    Cerebral class teammates HP Up Lv.4, ATK Up Lv.2

  5. Level 5

    Cerebral class teammates HP Up Lv.5, ATK Up Lv.2

Resilience

60% chance to evade Damage Over Time

Family

Hina
HinaHinaHinaHinaBlack Cage HinaHinaHinaHinaHinaBlack Cage HinaHinaBlack Cage HinaHina