
Hina
Dazzling Night
Rear Admiral at Navy HQ. She's on guard duty at the party, wearing a snappy suit. When she receives yet another bouquet from two officers under her command, she can't help but sigh. "Hina is so disappointed. Get back to work."
Special
Delays all enemies by 1 turn, boosts crew's slot effects by 1.75x for 1 turn, changes crew's EMPTYBLOCKBOMBRCVTNDG slots to character's own type. If crew heals over 5,000 HP beyond crew's maximum HP before Special is launched, locks crew's slots for 2 turns and reduce crew's Special charge time by 1 turn (locks crew's slots for 1 turn otherwise)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 22 turns | 20 turns |
| Level 2 | 21 turns | 19 turns |
| Level 3 | 20 turns | 18 turns |
| Level 4 | 19 turns | 17 turns |
| Level 5 | 18 turns | 16 turns |
| Level 6 | 17 turns | 15 turns |
| Max | 16 turns | 14 turns |
−1 turn at Limit Break 9
−1 turn at Limit Break 20
Captain Ability
Boosts Cerebral characters' ATK by 3x and RCV by 1.2x
Crewmate Ability
Boosts Cerebral and Striker characters' base RCV by 50
Reduces character's Special Reverse by 2 turns
Unlocks at Limit Break 12
Support Ability
Cerebral and Striker characters
Adds 10% of character's base RCV to supported character's base RCV
Show all 5 levels
- Level 1
Adds 2% of character's base RCV to supported character's base RCV
- Level 2
Adds 4% of character's base RCV to supported character's base RCV
- Level 3
Adds 6% of character's base RCV to supported character's base RCV
- Level 4
Adds 8% of character's base RCV to supported character's base RCV
- Level 5
Adds 10% of character's base RCV to supported character's base RCV
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,156 | 738 | 151 |
| Lv 99 | 2,544 | 1,329 | 333 |
| Lv 150 | 3,816 | 1,993 | 499 |
| Limit Break | 2,804+260 | 1,524+195 | 473+140 |
Limit Break
Boosts base ATK by 30
Boosts base RCV by 30
Boosts base HP by 30
Potential Ability 1: Slot Bind Resistance
Add 1 Power Slot
Show all 20
Boosts base ATK by 30
Boosts base RCV by 30
Boosts base HP by 30
Reduces Special charge time by 1 turn
Boosts base RCV by 40
Boosts base ATK by 40
Add Crewmate Ability 2: Reduces character's Special Reverse by 2 turns
Boosts base HP by 40
Boosts base HP by 40
Potential Ability 2: Pinch Healing
Boosts base ATK by 45
Boosts base HP by 120
Boosts base RCV by 40
Boosts base ATK by 50
Reduces Special charge time by 1 turn
Potential Abilities
Reduces character's Slot Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 4 turns
- Level 5
Reduces character's Slot Bind duration by 5 turns
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 0.5x character's RCV if HP is 15% or less and character lands a PERFECT strike
- Level 3
Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 4
Heals 0.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 5
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,693 | 1,407 | 352 |
| Lv 110 | 2,818 | 1,472 | 368 |
| Lv 120 | 3,067 | 1,602 | 401 |
| Lv 130 | 3,317 | 1,732 | 433 |
| Lv 150 | 3,816 | 1,993 | 499 |
Pirate Rumble
- Style
Obstructer- DEF
- 110
- SPD
- 197
- Cost
- 30
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack
Targets closest enemies
Targets 1 high DEF enemy for HP 50% reduction; targets 3 enemies for DEF Down Lv.4 (15 s)
Charge time: 30 s
Show all 10 levels
- Level 1
Targets 1 high DEF enemy for HP 50% reduction; targets 3 enemies for DEF Down Lv.1 (6 s)
Charge time: 30 s
- Level 2
Targets 1 high DEF enemy for HP 50% reduction; targets 3 enemies for DEF Down Lv.1 (7 s)
Charge time: 30 s
- Level 3
Targets 1 high DEF enemy for HP 50% reduction; targets 3 enemies for DEF Down Lv.1 (8 s)
Charge time: 30 s
- Level 4
Targets 1 high DEF enemy for HP 50% reduction; targets 3 enemies for DEF Down Lv.1 (9 s)
Charge time: 30 s
- Level 5
Targets 1 high DEF enemy for HP 50% reduction; targets 3 enemies for DEF Down Lv.2 (10 s)
Charge time: 30 s
- Level 6
Targets 1 high DEF enemy for HP 50% reduction; targets 3 enemies for DEF Down Lv.2 (11 s)
Charge time: 30 s
- Level 7
Targets 1 high DEF enemy for HP 50% reduction; targets 3 enemies for DEF Down Lv.2 (12 s)
Charge time: 30 s
- Level 8
Targets 1 high DEF enemy for HP 50% reduction; targets 3 enemies for DEF Down Lv.3 (13 s)
Charge time: 30 s
- Level 9
Targets 1 high DEF enemy for HP 50% reduction; targets 3 enemies for DEF Down Lv.3 (14 s)
Charge time: 30 s
- Level 10
Targets 1 high DEF enemy for HP 50% reduction; targets 3 enemies for DEF Down Lv.4 (15 s)
Charge time: 30 s
Cerebral class teammates HP Up Lv.5, ATK Up Lv.2
Show all 5 levels
- Level 1
Cerebral class teammates HP Up Lv.1, ATK Up Lv.2
- Level 2
Cerebral class teammates HP Up Lv.2, ATK Up Lv.2
- Level 3
Cerebral class teammates HP Up Lv.3, ATK Up Lv.2
- Level 4
Cerebral class teammates HP Up Lv.4, ATK Up Lv.2
- Level 5
Cerebral class teammates HP Up Lv.5, ATK Up Lv.2
60% chance to evade Damage Over Time












