
Hina
Black Cage Watching the Summer Festival
Rear Admiral of Navy HQ. She is under cover for a mission during the festival. Although she is dressed up in a beautiful yukata to blend into the scene, she diligently watches over the safety of the festival. "This is Hina. This summer festival looks to be safe."
Special
Reduces crew's ATK Down duration by 5 turns, reduces all enemies' [Damage Cut] duration by 5 turns, and doubles the type effects of normal attacks for Striker and Cerebral characters for 2 turns
| Base | Limit Break | |
|---|---|---|
| Max | 13 turns | 12 turns |
−1 turn at Limit Break 14
Captain Ability
Boosts Striker and Cerebral characters' ATK by 3x and HP by 1.2x
Crewmate Ability
Boosts Striker and Cerebral characters' base HP by 50
Character's INT slot is carried over to the next turn if character lands a PERFECT strike
Unlocks at Limit Break 12
Support Ability
INT Striker characters
Once per quest, if supported character uses a Special, reduces all enemies' [Damage Cut] duration by 2 turns
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, reduces all enemies' [Damage Cut] duration by 1 turn
- Level 2
Once per quest, if supported character uses a Special, reduces all enemies' [Damage Cut] duration by 1 turn
- Level 3
Once per quest, if supported character uses a Special, reduces all enemies' [Damage Cut] duration by 1 turn
- Level 4
Once per quest, if supported character uses a Special, reduces all enemies' [Damage Cut] duration by 1 turn
- Level 5
Once per quest, if supported character uses a Special, reduces all enemies' [Damage Cut] duration by 2 turns
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,334 | 679 | 152 |
| Lv 99 | 2,700 | 1,357 | 303 |
| Lv 150 | 4,050 | 2,035 | 454 |
| Limit Break | 2,800+100 | 1,507+150 | 353+50 |
| Limit Break+ | 3,000+300 | 1,707+350 | 453+150 |
Limit Break
Boosts base HP by 10
Boosts base HP by 20
Boosts base ATK by 10
Potential Ability 1: Slot Bind Resistance
Boosts base HP by 20
Show all 25
Boosts base ATK by 20
Boosts base ATK by 30
Add 1 Power Slot
Boosts base ATK by 40
Boosts base RCV by 50
Boosts base HP by 50
Add Crewmate Ability 2: Character's INT slot is carried over to the next turn if character lands a PERFECT strike
Boosts base ATK by 50
Reduces Special charge time by 1 turn
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Expand Limit Break (LB+)
Boosts base RCV by 50
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base HP by 100
Boosts base HP by 100
Boosts base ATK by 50
Potential Ability 3: Critical ATK
Potential Abilities
Reduces character's Slot Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 4 turns
- Level 5
Reduces character's Slot Bind duration by 5 turns
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 3% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,858 | 1,436 | 320 |
| Lv 110 | 2,991 | 1,503 | 335 |
| Lv 120 | 3,255 | 1,636 | 365 |
| Lv 130 | 3,520 | 1,769 | 394 |
| Lv 150 | 4,050 | 2,035 | 454 |
How to get
100 medals · Jun 27, 2026 – Aug 29, 2026
Featured · Dec 14, 2021 – Dec 19, 2021
Featured · Dec 13, 2021 – Dec 19, 2021
Featured · Dec 12, 2021 – Dec 19, 2021












