Hina

Black Cage Watching the Summer Festival

Rear Admiral of Navy HQ. She is under cover for a mission during the festival. Although she is dressed up in a beautiful yukata to blend into the scene, she diligently watches over the safety of the festival. "This is Hina. This summer festival looks to be safe."

Special

Summer Festival Surveillance

Reduces crew's ATK Down duration by 5 turns, reduces all enemies' [Damage Cut] duration by 5 turns, and doubles the type effects of normal attacks for Striker and Cerebral characters for 2 turns

BaseLimit Break
Max13 turns12 turns

−1 turn at Limit Break 14

Captain Ability

Vice Admiral Patrolling the Summer Festival

Boosts Striker and Cerebral characters' ATK by 3x and HP by 1.2x

Crewmate Ability

+STATS

Boosts Striker and Cerebral characters' base HP by 50

UNIQ

Character's INT slot is carried over to the next turn if character lands a PERFECT strike

Unlocks at Limit Break 12

Support Ability

Supported Characters

INT Striker characters

Level 5 (Max)

Once per quest, if supported character uses a Special, reduces all enemies' [Damage Cut] duration by 2 turns

Show all 5 levels
  1. Level 1

    Once per quest, if supported character uses a Special, reduces all enemies' [Damage Cut] duration by 1 turn

  2. Level 2

    Once per quest, if supported character uses a Special, reduces all enemies' [Damage Cut] duration by 1 turn

  3. Level 3

    Once per quest, if supported character uses a Special, reduces all enemies' [Damage Cut] duration by 1 turn

  4. Level 4

    Once per quest, if supported character uses a Special, reduces all enemies' [Damage Cut] duration by 1 turn

  5. Level 5

    Once per quest, if supported character uses a Special, reduces all enemies' [Damage Cut] duration by 2 turns

Stats

HPATKRCV
Lv 11,334679152
Lv 992,7001,357303
Lv 1504,0502,035454
Limit Break2,800+1001,507+150353+50
Limit Break+3,000+3001,707+350453+150

Limit Break

01

Boosts base HP by 10

02

Boosts base HP by 20

03

Boosts base ATK by 10

04

Potential Ability 1: Slot Bind Resistance

05

Boosts base HP by 20

Show all 25
06

Boosts base ATK by 20

07

Boosts base ATK by 30

08

Add 1 Power Slot

09

Boosts base ATK by 40

10

Boosts base RCV by 50

11

Boosts base HP by 50

12

Add Crewmate Ability 2: Character's INT slot is carried over to the next turn if character lands a PERFECT strike

13

Boosts base ATK by 50

14

Reduces Special charge time by 1 turn

15

Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance

16

Expand Limit Break (LB+)

17

Boosts base RCV by 50

18

Boosts base RCV by 50

19

Boosts base ATK by 50

20

Boosts base ATK by 50

21

Boosts base ATK by 50

22

Boosts base HP by 100

23

Boosts base HP by 100

24

Boosts base ATK by 50

25

Potential Ability 3: Critical ATK

Potential Abilities

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 1 turn

  2. Level 2

    Reduces character's Slot Bind duration by 2 turns

  3. Level 3

    Reduces character's Slot Bind duration by 3 turns

  4. Level 4

    Reduces character's Slot Bind duration by 4 turns

  5. Level 5

    Reduces character's Slot Bind duration by 5 turns

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  4. Level 4

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 30% chance of a 3% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

Level Limit Break

HPATKRCV
Lv 1052,8581,436320
Lv 1102,9911,503335
Lv 1203,2551,636365
Lv 1303,5201,769394
Lv 1504,0502,035454

How to get

Medal Exchange

100 medals · Jun 27, 2026 – Aug 29, 2026

Sugo-Fest

Featured · Dec 14, 2021 – Dec 19, 2021

Sugo-Fest

Featured · Dec 13, 2021 – Dec 19, 2021

Sugo-Fest

Featured · Dec 12, 2021 – Dec 19, 2021

Family

Hina
HinaHinaHinaHinaBlack Cage HinaHinaHinaHinaHinaBlack Cage HinaHinaBlack Cage HinaHina