Hody Jones

Rampaging "Holy Warrior"

New Fish-Man Pirates Captain. He calls his revenge against the humans a "holy war", but in reality the humans have done nothing to wrong him. In order to justify his holy war he risks his life to rampage against them and prove their wickedness.

Special

Shark Pack
Stage 1

Deals INT damage to all enemies (ignoring all defensive effects), reduces Special charge time by 1 turn for Powerhouse characters, and reduces damage taken by 60% for 1 turn

Stage 2

Deals major INT damage to all enemies (ignoring all defensive effects), reduces Special charge time by 2 turns for Powerhouse characters, and reduces damage taken by 90% for 1 turn

Level 112 / 21 turns
Level 211 / 20 turns
Level 310 / 19 turns
Level 49 / 18 turns
Level 58 / 17 turns
Max7 / 16 turns
Shark PackLLB
Stage 1

Deals INT damage to all enemies (ignoring all defensive effects), reduces Powerhouse and Shooter characters' Special charge time by 1 turn, reduces damage taken by 60% for 1 turn, and boosts the type effects of normal attacks for Powerhouse and Shooter characters for 1 turn based on the number of times character has used "Shark Pack" (1.75x for 0 times, 2x for 1 time or more)

Stage 2

Deals major INT damage to all enemies (ignoring all defensive effects), reduces Powerhouse and Shooter characters' Special charge time by 2 turns, reduces damage taken by 90% for 1 turn, and boosts the type effects of normal attacks for Powerhouse and Shooter characters for 1 turn based on the number of times character has used "Shark Pack" (2x for 0 times, 2.25x for 1 time or more)

Level 112 / 21 turns
Level 211 / 20 turns
Level 310 / 19 turns
Level 49 / 18 turns
Level 58 / 17 turns
Max7 / 16 turns

Unlocks at Level Limit Break step 5 (Lv 150)

Captain Ability

Revenger's Hollow Identity

Reduces Special charge time by 2 turns at start of quest and reduces HP at end of turn, but boosts Powerhouse characters' HP by up to 2x depending on how many of them are on the crew. Boosts ATK by 3.25x if the crew has 6 Powerhouse characters

LB

Reduces Special charge time by 3 turns at start of quest, reduces HP at end of turn, but boosts Powerhouse characters' HP by up to 2.5x depending on how many of them are on the crew, and boosts ATK by 3.5x if the crew has 6 Powerhouse characters

Unlocks at Limit Break 38

LLB

Reduces Special charge time by 2 turns at start of quest and reduces HP at end of turn, but boosts Powerhouse and Shooter characters' ATK by 4.5x and HP by 2x

Unlocks at Level Limit Break step 3 (Lv 120)

LLB + LB

Reduces Special charge time by 3 turns at start of quest and reduces HP at end of turn, but boosts Powerhouse and Shooter characters' ATK by 4.75x and HP by 2.5x

Unlocks at Limit Break 38 + Level Limit Break step 3 (Lv 120)

Crewmate Ability

+STATS

Boosts Powerhouse characters' base ATK and HP by 60

Unlocks at Limit Break 8

RES

Reduces character's Special Reverse by 2 turns

Unlocks at Limit Break 27

Support Ability

Supported Characters

Arlong, Hyouzou, Ikaros Much, Daruma, Zeo, Dosun, Wadatsumi, Fisher Tiger

Level 5 (Max)

Once per quest, if inflicted with Special Reverse from the enemy, reduces Powerhouse characters' Special charge time by 2 turns at start of crew's next turn

Show all 5 levels
  1. Level 1

    Once per quest, if inflicted with Special Reverse from the enemy, reduces supported character's Special charge time by 1 turn at start of crew's next turn

  2. Level 2

    Once per quest, if inflicted with Special Reverse from the enemy, reduces supported character's Special charge time by 1 turn at start of crew's next turn

  3. Level 3

    Once per quest, if inflicted with Special Reverse from the enemy, reduces Powerhouse characters' Special charge time by 1 turn at start of crew's next turn

  4. Level 4

    Once per quest, if inflicted with Special Reverse from the enemy, reduces Powerhouse characters' Special charge time by 1 turn at start of crew's next turn

  5. Level 5

    Once per quest, if inflicted with Special Reverse from the enemy, reduces Powerhouse characters' Special charge time by 2 turns at start of crew's next turn

Stats

HPATKRCV
Lv 12,12274241
Lv 994,5261,587226
Lv 1506,7892,380339
Limit Break5,011+4851,797+210331+105
Limit Break+5,511+9851,997+410381+155

Limit Break

01

Boosts base ATK by 5

02

Boosts base ATK by 5

03

Boosts base ATK by 10

04

Potential Ability 1: PSY Damage Reduction

05

Boosts base HP by 20

Show all 40
06

Boosts base HP by 30

07

Boosts base HP by 40

08

Add Crewmate Ability 1: Boosts Powerhouse characters' base ATK and HP by 60

09

Boosts base RCV by 5

10

Boosts base RCV by 10

11

Boosts base RCV by 15

12

Boosts base ATK by 15

13

Boosts base ATK by 15

14

Boosts base ATK by 20

15

Potential Ability 2: Critical ATK

16

Boosts base HP by 45

17

Boosts base HP by 50

18

Boosts base HP by 60

19

Boosts base RCV by 20

20

Boosts base RCV by 25

21

Boosts base RCV by 30

22

Boosts base ATK by 25

23

Boosts base ATK by 30

24

Boosts base ATK by 35

25

Boosts base HP by 70

26

Boosts base HP by 80

27

Add Crewmate Ability 2: Reduces character's Special Reverse by 2 turns

28

Boosts base HP by 90

29

Boosts base ATK by 50

30

Potential Ability 3: RCV Bind Resistance

31

Expand Limit Break (LB+)

32

Boosts base HP by 50

33

Boosts base HP by 100

34

Boosts base RCV by 50

35

Boosts base HP by 100

36

Boosts base ATK by 100

37

Boosts base HP by 100

38

Power Up Captain Ability

39

Boosts base HP by 150

40

Boosts base ATK by 100

Potential Abilities

PSY Damage Reduction
Level 5 (Max)

Reduces damage taken from PSY characters by 5%

Show all 5 levels
  1. Level 1

    Reduces damage taken from PSY characters by 1%

  2. Level 2

    Reduces damage taken from PSY characters by 2%

  3. Level 3

    Reduces damage taken from PSY characters by 3%

  4. Level 4

    Reduces damage taken from PSY characters by 4%

  5. Level 5

    Reduces damage taken from PSY characters by 5%

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 50% chance of a 10% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 20% chance of a 3% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 30% chance of a 3% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 30% chance of a 5% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 50% chance of a 10% damage boost on the last strike

RCV Bind Resistance
Level 5 (Max)

Reduces RCV Bind duration by 7 turns

Show all 5 levels
  1. Level 1

    Reduces RCV Bind duration by 1 turn

  2. Level 2

    Reduces RCV Bind duration by 2 turns

  3. Level 3

    Reduces RCV Bind duration by 3 turns

  4. Level 4

    Reduces RCV Bind duration by 5 turns

  5. Level 5

    Reduces RCV Bind duration by 7 turns

Level Limit Break

HPATKRCV
Lv 1054,7921,680239
Lv 1105,0141,758250
New Pirate Rumble skills
Lv 1205,4571,913272
New Captain Ability
Lv 1305,9012,069294
New Pirate Rumble skills
Lv 1506,7892,380339
New Special · New Pirate Rumble skills

Evolution

Hody Jones
Sea StallionRainbow Pirate PenguinBlack Armored CrabBlack Plated LobsterRainbow Striped Dragon
75,000 Beli
Hody Jones
Hody Jones
Sea StallionBlack Pirate PenguinYellow Plated LobsterRainbow Striped Dragon
Super Evolution · 200,000 Beli
Hody Jones

Pirate Rumble

Style
Defender
DEF
317
SPD
121
Cost
55
Action

Normal Attack → Normal Attack → Power Attack

Targets enemies with high SPD

Shark Pack
Level 10 (Max)

Targets enemy with high DEF for 1700 damage; targets Powerhouse class teammates for DEF Up Lv.6 (15 s)

Charge time: 27 s

Show all 10 levels
  1. Level 1

    Targets enemy with high DEF for 1100 damage; targets Powerhouse class teammates for DEF Up Lv.3 (10 s)

    Charge time: 27 s

  2. Level 2

    Targets enemy with high DEF for 1150 damage; targets Powerhouse class teammates for DEF Up Lv.3 (10 s)

    Charge time: 27 s

  3. Level 3

    Targets enemy with high DEF for 1200 damage; targets Powerhouse class teammates for DEF Up Lv.3 (11 s)

    Charge time: 27 s

  4. Level 4

    Targets enemy with high DEF for 1250 damage; targets Powerhouse class teammates for DEF Up Lv.3 (11 s)

    Charge time: 27 s

  5. Level 5

    Targets enemy with high DEF for 1300 damage; targets Powerhouse class teammates for DEF Up Lv.4 (12 s)

    Charge time: 27 s

  6. Level 6

    Targets enemy with high DEF for 1350 damage; targets Powerhouse class teammates for DEF Up Lv.4 (12 s)

    Charge time: 27 s

  7. Level 7

    Targets enemy with high DEF for 1400 damage; targets Powerhouse class teammates for DEF Up Lv.4 (13 s)

    Charge time: 27 s

  8. Level 8

    Targets enemy with high DEF for 1450 damage; targets Powerhouse class teammates for DEF Up Lv.4 (13 s)

    Charge time: 27 s

  9. Level 9

    Targets enemy with high DEF for 1500 damage; targets Powerhouse class teammates for DEF Up Lv.5 (14 s)

    Charge time: 27 s

  10. Level 10

    Targets enemy with high DEF for 1700 damage; targets Powerhouse class teammates for DEF Up Lv.6 (15 s)

    Charge time: 27 s

Ability
Level 5 (Max)

Powerhouse class teammates HP Up Lv.6; Powerhouse class teammates Special CT Speed Up Lv.2

Show all 5 levels
  1. Level 1

    Powerhouse class teammates HP Up Lv.2; Powerhouse class teammates Special CT Speed Up Lv.2

  2. Level 2

    Powerhouse class teammates HP Up Lv.3; Powerhouse class teammates Special CT Speed Up Lv.2

  3. Level 3

    Powerhouse class teammates HP Up Lv.4; Powerhouse class teammates Special CT Speed Up Lv.2

  4. Level 4

    Powerhouse class teammates HP Up Lv.5; Powerhouse class teammates Special CT Speed Up Lv.2

  5. Level 5

    Powerhouse class teammates HP Up Lv.6; Powerhouse class teammates Special CT Speed Up Lv.2

Resilience

70% chance to evade Special Bind

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

Family

Hody Jones
Hody JonesHody JonesHody JonesHody JonesHody JonesHody JonesHody JonesHody JonesHody JonesHody JonesHody JonesHody Jones
Linked families
Hody & Vander Decken IX