
Hody Jones
Rampaging "Holy Warrior"
New Fish-Man Pirates Captain. He calls his revenge against the humans a "holy war", but in reality the humans have done nothing to wrong him. In order to justify his holy war he risks his life to rampage against them and prove their wickedness.
Special
Deals INT damage to all enemies (ignoring all defensive effects), reduces Special charge time by 1 turn for Powerhouse characters, and reduces damage taken by 60% for 1 turn
Deals major INT damage to all enemies (ignoring all defensive effects), reduces Special charge time by 2 turns for Powerhouse characters, and reduces damage taken by 90% for 1 turn
| Level 1 | 12 / 21 turns |
| Level 2 | 11 / 20 turns |
| Level 3 | 10 / 19 turns |
| Level 4 | 9 / 18 turns |
| Level 5 | 8 / 17 turns |
| Max | 7 / 16 turns |
Deals INT damage to all enemies (ignoring all defensive effects), reduces Powerhouse and Shooter characters' Special charge time by 1 turn, reduces damage taken by 60% for 1 turn, and boosts the type effects of normal attacks for Powerhouse and Shooter characters for 1 turn based on the number of times character has used "Shark Pack" (1.75x for 0 times, 2x for 1 time or more)
Deals major INT damage to all enemies (ignoring all defensive effects), reduces Powerhouse and Shooter characters' Special charge time by 2 turns, reduces damage taken by 90% for 1 turn, and boosts the type effects of normal attacks for Powerhouse and Shooter characters for 1 turn based on the number of times character has used "Shark Pack" (2x for 0 times, 2.25x for 1 time or more)
| Level 1 | 12 / 21 turns |
| Level 2 | 11 / 20 turns |
| Level 3 | 10 / 19 turns |
| Level 4 | 9 / 18 turns |
| Level 5 | 8 / 17 turns |
| Max | 7 / 16 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
Captain Ability
Reduces Special charge time by 2 turns at start of quest and reduces HP at end of turn, but boosts Powerhouse characters' HP by up to 2x depending on how many of them are on the crew. Boosts ATK by 3.25x if the crew has 6 Powerhouse characters
Reduces Special charge time by 3 turns at start of quest, reduces HP at end of turn, but boosts Powerhouse characters' HP by up to 2.5x depending on how many of them are on the crew, and boosts ATK by 3.5x if the crew has 6 Powerhouse characters
Unlocks at Limit Break 38
Reduces Special charge time by 2 turns at start of quest and reduces HP at end of turn, but boosts Powerhouse and Shooter characters' ATK by 4.5x and HP by 2x
Unlocks at Level Limit Break step 3 (Lv 120)
Reduces Special charge time by 3 turns at start of quest and reduces HP at end of turn, but boosts Powerhouse and Shooter characters' ATK by 4.75x and HP by 2.5x
Unlocks at Limit Break 38 + Level Limit Break step 3 (Lv 120)
Crewmate Ability
Boosts Powerhouse characters' base ATK and HP by 60
Unlocks at Limit Break 8
Reduces character's Special Reverse by 2 turns
Unlocks at Limit Break 27
Support Ability
Arlong, Hyouzou, Ikaros Much, Daruma, Zeo, Dosun, Wadatsumi, Fisher Tiger
Once per quest, if inflicted with Special Reverse from the enemy, reduces Powerhouse characters' Special charge time by 2 turns at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if inflicted with Special Reverse from the enemy, reduces supported character's Special charge time by 1 turn at start of crew's next turn
- Level 2
Once per quest, if inflicted with Special Reverse from the enemy, reduces supported character's Special charge time by 1 turn at start of crew's next turn
- Level 3
Once per quest, if inflicted with Special Reverse from the enemy, reduces Powerhouse characters' Special charge time by 1 turn at start of crew's next turn
- Level 4
Once per quest, if inflicted with Special Reverse from the enemy, reduces Powerhouse characters' Special charge time by 1 turn at start of crew's next turn
- Level 5
Once per quest, if inflicted with Special Reverse from the enemy, reduces Powerhouse characters' Special charge time by 2 turns at start of crew's next turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,122 | 742 | 41 |
| Lv 99 | 4,526 | 1,587 | 226 |
| Lv 150 | 6,789 | 2,380 | 339 |
| Limit Break | 5,011+485 | 1,797+210 | 331+105 |
| Limit Break+ | 5,511+985 | 1,997+410 | 381+155 |
Limit Break
Boosts base ATK by 5
Boosts base ATK by 5
Boosts base ATK by 10
Potential Ability 1: PSY Damage Reduction
Boosts base HP by 20
Show all 40
Boosts base HP by 30
Boosts base HP by 40
Add Crewmate Ability 1: Boosts Powerhouse characters' base ATK and HP by 60
Boosts base RCV by 5
Boosts base RCV by 10
Boosts base RCV by 15
Boosts base ATK by 15
Boosts base ATK by 15
Boosts base ATK by 20
Potential Ability 2: Critical ATK
Boosts base HP by 45
Boosts base HP by 50
Boosts base HP by 60
Boosts base RCV by 20
Boosts base RCV by 25
Boosts base RCV by 30
Boosts base ATK by 25
Boosts base ATK by 30
Boosts base ATK by 35
Boosts base HP by 70
Boosts base HP by 80
Add Crewmate Ability 2: Reduces character's Special Reverse by 2 turns
Boosts base HP by 90
Boosts base ATK by 50
Potential Ability 3: RCV Bind Resistance
Expand Limit Break (LB+)
Boosts base HP by 50
Boosts base HP by 100
Boosts base RCV by 50
Boosts base HP by 100
Boosts base ATK by 100
Boosts base HP by 100
Power Up Captain Ability
Boosts base HP by 150
Boosts base ATK by 100
Potential Abilities
Reduces damage taken from PSY characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from PSY characters by 1%
- Level 2
Reduces damage taken from PSY characters by 2%
- Level 3
Reduces damage taken from PSY characters by 3%
- Level 4
Reduces damage taken from PSY characters by 4%
- Level 5
Reduces damage taken from PSY characters by 5%
If character lands a PERFECT strike, 50% chance of a 10% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 20% chance of a 3% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 30% chance of a 3% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 30% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 50% chance of a 10% damage boost on the last strike
Reduces RCV Bind duration by 7 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 5 turns
- Level 5
Reduces RCV Bind duration by 7 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,792 | 1,680 | 239 |
| Lv 110 | 5,014 | 1,758 | 250 |
| New Pirate Rumble skills | |||
| Lv 120 | 5,457 | 1,913 | 272 |
| New Captain Ability | |||
| Lv 130 | 5,901 | 2,069 | 294 |
| New Pirate Rumble skills | |||
| Lv 150 | 6,789 | 2,380 | 339 |
| New Special · New Pirate Rumble skills | |||
Evolution
Pirate Rumble
- Style
Defender- DEF
- 317
- SPD
- 121
- Cost
- 55
Normal Attack → Normal Attack → Power Attack
Targets enemies with high SPD
Targets enemy with high DEF for 1700 damage; targets Powerhouse class teammates for DEF Up Lv.6 (15 s)
Charge time: 27 s
Show all 10 levels
- Level 1
Targets enemy with high DEF for 1100 damage; targets Powerhouse class teammates for DEF Up Lv.3 (10 s)
Charge time: 27 s
- Level 2
Targets enemy with high DEF for 1150 damage; targets Powerhouse class teammates for DEF Up Lv.3 (10 s)
Charge time: 27 s
- Level 3
Targets enemy with high DEF for 1200 damage; targets Powerhouse class teammates for DEF Up Lv.3 (11 s)
Charge time: 27 s
- Level 4
Targets enemy with high DEF for 1250 damage; targets Powerhouse class teammates for DEF Up Lv.3 (11 s)
Charge time: 27 s
- Level 5
Targets enemy with high DEF for 1300 damage; targets Powerhouse class teammates for DEF Up Lv.4 (12 s)
Charge time: 27 s
- Level 6
Targets enemy with high DEF for 1350 damage; targets Powerhouse class teammates for DEF Up Lv.4 (12 s)
Charge time: 27 s
- Level 7
Targets enemy with high DEF for 1400 damage; targets Powerhouse class teammates for DEF Up Lv.4 (13 s)
Charge time: 27 s
- Level 8
Targets enemy with high DEF for 1450 damage; targets Powerhouse class teammates for DEF Up Lv.4 (13 s)
Charge time: 27 s
- Level 9
Targets enemy with high DEF for 1500 damage; targets Powerhouse class teammates for DEF Up Lv.5 (14 s)
Charge time: 27 s
- Level 10
Targets enemy with high DEF for 1700 damage; targets Powerhouse class teammates for DEF Up Lv.6 (15 s)
Charge time: 27 s
Powerhouse class teammates HP Up Lv.6; Powerhouse class teammates Special CT Speed Up Lv.2
Show all 5 levels
- Level 1
Powerhouse class teammates HP Up Lv.2; Powerhouse class teammates Special CT Speed Up Lv.2
- Level 2
Powerhouse class teammates HP Up Lv.3; Powerhouse class teammates Special CT Speed Up Lv.2
- Level 3
Powerhouse class teammates HP Up Lv.4; Powerhouse class teammates Special CT Speed Up Lv.2
- Level 4
Powerhouse class teammates HP Up Lv.5; Powerhouse class teammates Special CT Speed Up Lv.2
- Level 5
Powerhouse class teammates HP Up Lv.6; Powerhouse class teammates Special CT Speed Up Lv.2
70% chance to evade Special Bind
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage











