Hody Jones

Threat of the Fish-Man

New Fish-Man Pirates Captain. A great white shark Fish-Man. He confronts Luffy at Fish-Man island and unleashes his powerful fangs against him in his bubble.

Special

Mighty Jaws

Reduces crew's Bind duration by 5 turns, changes Powerhouse and Driven characters' slots (including BLOCK slots) to character's own type, and doubles Powerhouse and Driven characters' ATK for 1 turn

BaseLimit Break
Level 120 turns17 turns
Level 219 turns16 turns
Level 318 turns15 turns
Level 417 turns14 turns
Level 516 turns13 turns
Level 615 turns12 turns
Max14 turns11 turns

−1 turn at Limit Break 14

−2 turns at Limit Break 24 (LB+)

Captain Ability

Underwater Duel

Boosts Powerhouse and Driven characters' ATK by 2.25x and HP by 2.25x

Crewmate Ability

+STATS

Boosts Driven and Powerhouse characters' base ATK and HP by 50

+STATS

Boosts Driven and Powerhouse characters' base HP by 100

Unlocks at Limit Break 12

Support Ability

Supported Characters

Powerhouse characters

Level 5 (Max)

Adds 7% of character's base stats to supported character's base stats

Show all 5 levels
  1. Level 1

    Adds 2% of character's base stats to supported character's base stats

  2. Level 2

    Adds 3% of character's base stats to supported character's base stats

  3. Level 3

    Adds 4% of character's base stats to supported character's base stats

  4. Level 4

    Adds 5% of character's base stats to supported character's base stats

  5. Level 5

    Adds 7% of character's base stats to supported character's base stats

Stats

HPATKRCV
Lv 11,91969847
Lv 993,8381,39695
Lv 1505,7572,094142
Limit Break4,038+2001,496+100145+50
Limit Break+4,238+4001,696+300245+150

Limit Break

01

Boosts base RCV by 10

02

Boosts base RCV by 10

03

Boosts base ATK by 10

04

Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance

05

Boosts base ATK by 20

Show all 25
06

Boosts base ATK by 30

07

Boosts base RCV by 30

08

Add 1 Power Slot

09

Boosts base HP by 50

10

Boosts base HP by 70

11

Boosts base HP by 80

12

Add Crewmate Ability 2: Boosts Driven and Powerhouse characters' base HP by 100

13

Boosts base ATK by 40

14

Reduces Special charge time by 1 turn

15

Potential Ability 2: Critical ATK

16

Expand Limit Break (LB+)

17

Boosts base HP by 100

18

Boosts base ATK by 50

19

Boosts base ATK by 50

20

Boosts base RCV by 50

21

Boosts base HP by 100

22

Boosts base RCV by 50

23

Boosts base ATK by 100

24

Reduces Special charge time by 2 turns

25

Potential Ability 3: Slot Bind Resistance

Potential Abilities

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 25 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  4. Level 4

    Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 30% chance of a 3% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 1 turn

  2. Level 2

    Reduces character's Slot Bind duration by 2 turns

  3. Level 3

    Reduces character's Slot Bind duration by 3 turns

  4. Level 4

    Reduces character's Slot Bind duration by 4 turns

  5. Level 5

    Reduces character's Slot Bind duration by 5 turns

Level Limit Break

HPATKRCV
Lv 1054,0631,478100
Lv 1104,2511,546105
Lv 1204,6281,683114
Lv 1305,0041,820123
Lv 1505,7572,094142

Pirate Rumble

Style
Attacker
DEF
142
SPD
153
Cost
30
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Mighty Jaws
Level 10 (Max)

Targets 2 enemies for 100% chance of Paralysis (15 s); targets enemies within medium range (horizontal) for ATK x 1.5 damage

Charge time: 28 s

Show all 10 levels
  1. Level 1

    Targets 2 enemies for 50% chance of Paralysis (6 s); targets enemies within medium range (horizontal) for ATK x 0.5 damage

    Charge time: 28 s

  2. Level 2

    Targets 2 enemies for 55% chance of Paralysis (7 s); targets enemies within medium range (horizontal) for ATK x 0.6 damage

    Charge time: 28 s

  3. Level 3

    Targets 2 enemies for 60% chance of Paralysis (8 s); targets enemies within medium range (horizontal) for ATK x 0.7 damage

    Charge time: 28 s

  4. Level 4

    Targets 2 enemies for 65% chance of Paralysis (9 s); targets enemies within medium range (horizontal) for ATK x 0.8 damage

    Charge time: 28 s

  5. Level 5

    Targets 2 enemies for 70% chance of Paralysis (10 s); targets enemies within medium range (horizontal) for ATK x 0.9 damage

    Charge time: 28 s

  6. Level 6

    Targets 2 enemies for 75% chance of Paralysis (11 s); targets enemies within medium range (horizontal) for ATK x 1 damage

    Charge time: 28 s

  7. Level 7

    Targets 2 enemies for 80% chance of Paralysis (12 s); targets enemies within medium range (horizontal) for ATK x 1.1 damage

    Charge time: 28 s

  8. Level 8

    Targets 2 enemies for 85% chance of Paralysis (13 s); targets enemies within medium range (horizontal) for ATK x 1.2 damage

    Charge time: 28 s

  9. Level 9

    Targets 2 enemies for 90% chance of Paralysis (14 s); targets enemies within medium range (horizontal) for ATK x 1.3 damage

    Charge time: 28 s

  10. Level 10

    Targets 2 enemies for 100% chance of Paralysis (15 s); targets enemies within medium range (horizontal) for ATK x 1.5 damage

    Charge time: 28 s

Ability
Level 5 (Max)

QCK-type teammates SPD Up Lv.5, HP Up Lv.4

Show all 5 levels
  1. Level 1

    QCK-type teammates SPD Up Lv.1, HP Up Lv.1

  2. Level 2

    QCK-type teammates SPD Up Lv.2, HP Up Lv.1

  3. Level 3

    QCK-type teammates SPD Up Lv.3, HP Up Lv.2

  4. Level 4

    QCK-type teammates SPD Up Lv.4, HP Up Lv.3

  5. Level 5

    QCK-type teammates SPD Up Lv.5, HP Up Lv.4

Resilience

60% chance to evade Special Bind

Family

Hody Jones
Hody JonesHody JonesHody JonesHody JonesHody JonesHody JonesHody JonesHody JonesHody JonesHody JonesHody JonesHody Jones
Linked families
Hody & Vander Decken IX